The WAN Show - Tech & Gaming Talk Fridays at 16:30 Pacific Time

Linus Tech Tips ·Linus Tech Tips ·2015-05-07 · 20,897 words · ~104 min read
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0:01 all right guys welcome to the WAN Show we've got our special guest Ryan Shrout
0:06 with us here this week and you may or may not have noticed that he has
0:10 completely taken the place of that guy that I have evidently once and for all
0:15 finally fired finally it's about time
0:19 right i know right he's been with me for like 3 years now it's actually That's
0:23 too long kind of incredible yeah yeah i mean that's that's too long for I I
0:27 should just let everyone in my life know that I've had a relationship with for more than 3 years like wife see you
0:33 siblings see you eventually kids right
0:37 sorry three years that's it that's it yeah yeah my my son's going to make it
0:41 to to three in you know the next sort of seven months or so time to hit the road
0:46 kiddo get a job or we're gone
0:51 all right guys so we've got a bunch of great topics for you we are going to I'm
0:56 assuming Ryan's going to be with me on this but maybe he's going to play devil's advocate for me over here but I
1:00 am planning to lay into Ubisoft over the
1:04 whole 30 FPS is more so yes that's that's the smile I was looking for
1:10 30 FPS so cinematic so we are definitely going to be tackling that we're also
1:14 going to be chatting about NVIDIA's brand new 970M and 980M mobile graphics
1:19 cards that are surprisingly interesting
1:23 i mean usually the mobile graphics card comes out and it's kind of
1:27 like this time around there's actually really something to say hp is splitting
1:33 up into two companies and we've got another really good one here that I'm
1:38 scrolling through this list as fast as I can to find cuz I can't remember what
1:41 the bloody thing was right HTC launches two selfie optimized phones so we'll
1:47 have some chat and we'll definitely do some Twitter interaction on that one
1:50 find out what you guys think of selfie phones but in the meantime here's the
1:57 intro if it ever
2:00 rolls oh there's no audio again i can
2:04 never remember which one has the audio i'll just
2:13 singot you know it's actually it's hard to talk with um with my voice in my ear
2:19 with a slight delay it's impossible to sing
2:23 so you get yourself back in your ear right now when you when you do this yes
2:27 I do hold on let me just uh thank our show sponsors our first sponsor today is
2:31 linda.com visit linda.com/wanshow to actually get a
2:35 pretty super sweet free trial of their excellent courses kind of a funny story
2:40 we had a stream that we did um earlier this week where someone who actually
2:45 founded a potential competitor to some of linda.com services called them out by
2:50 name as an excellent service for learning things whether it's programming
2:54 or digital photography or whatever else the case may be our second sponsor today
2:59 and it helps if I don't lay them over top of each other like that is Phantom
3:03 Glass their little tagline is the last
3:07 screen protector you'll ever need and I totally disagree with that because you
3:12 actually do need different screen protectors if you ever change your phone
3:16 but it is the last screen protector you'll ever need for your current model
3:20 of phone because it's made of Gorilla Glass 3 just like the screen of your
3:23 phone probably is if you've got a good quality phone it's extremely difficult
3:27 to scratch it's olophobic and it uses a fantastic like nano BS thing that they
3:34 got going on there to somehow be completely bubble free very cool stuff
3:38 so I think that's pretty much it for all that me doing nothing but talking
3:42 constantly why don't we jump right into Assassin's Creed dev thinks the industry
3:48 is dropping the 60fps standard this was
3:52 posted on the forum by the crazed child
3:55 and there's actually uh there's a couple good articles there's one from techraar.com there's one from GameSpot
4:00 i'm just going to pop these up here so you guys can have a look while uh Ryan
4:05 gives his thoughts is Is 30 FPS enough is it more cinematic Ryan no that's
4:10 that's pretty much a a crap excuse for
4:13 uh not being able to render at 60 frames per second obviously i mean if you
4:17 really wanted to make it cinematic you just drop it all the way down to 24 frames per second right like if you're
4:22 going to if you're going to claim that's the reason then go ahead and and do it
4:25 all the way damn it Ryan take your take your logic and and go go back to the
4:31 Midwest or M East or wherever it is you live that's pretty close it's pretty
4:34 It's close enough i mean anybody who has actually used a machine that's locked at
4:39 30 and used a machine that's locked at 60 frames per second can easily tell the
4:43 difference like it's that is not a debate really anymore and um to to have
4:49 a developer of a major game kind of come out and say "Oh we don't really think it's important." What what's the exact
4:53 quote here you don't gain that much from 60 frames per second and it doesn't look
4:57 like the real thing it's a it's a bit like The Hobbit movie that's that's
5:01 crazy like that's painful i mean okay
5:05 the the thing about the whole cinematic look argument is one there's motion blur
5:11 okay and this is something that I think a lot of people either don't understand
5:15 or do understand and hope that other
5:19 people don't understand because if you wanted Okay so
5:24 motion blur is a natural effect of the
5:28 iris of a camera opening and closing iris or shutter or what whatever it is
5:32 you want to call it and what happens
5:35 with games is there is no iris there is
5:38 no camera there is no natural motion blur now the thing is if you have enough
5:43 GPU horsepower you can actually add fico
5:47 motion blur after the fact to the game if you really want that cinematic look
5:51 but dropping the frame rate isn't the answer because unless you have motion
5:56 blur you're not getting any of that effect and even if you do have some at a
5:59 lower frame rate you're getting like I said a cheapo after the-act effect not
6:04 proper motion blur that makes it look properly smooth yeah and and you got to
6:08 think like all these TVs and all these displays um are are being built for
6:13 lower persistence you know uh which takes away some of that inherent
6:17 blurring uh effect that would be native with some of these displays and monitors
6:22 right or TVs whatever you happen to be playing it on so um it it just it
6:25 doesn't make any sense to me like the the whole the whole the whole debate of
6:30 why is it running at 900p or or 1600 by
6:34 900 on both consoles and then oh yeah it's also going to run at 30 frames per
6:38 second because of it 60 isn't good for a shooter uh or whatever this bull crap
6:43 they're talking about is it I mean it just doesn't make any sense like every
6:47 everybody who's a PC gamer a PC gamer who's looked at this quote or reads this
6:52 quote they all aim for above 60 and it's
6:55 not because we're all crazy it's because there's actually valid reasons to want
6:59 to run at higher frame rates so I don't know people and the thing is I like this
7:05 game is coming out on the PC it's are they going to lock it at 30 frames per
7:09 second on the PC i bet they don't for a better experience i bet they don't i bet
7:13 if NVIDIA has their say because it's a it's a GameWorks title it will
7:17 definitely not be locked at 30 frames per second can you can you imagine
7:21 NVIDIA putting a Game Works and like way it's meant to be played in front of a 30
7:26 FPS logs title that would be that would that now that would be worth controversy
7:30 and discussion right so you know it's it's limitations of the consoles that's
7:34 why it's going at 30 frames per second so speaking of the Okay speaking of the
7:40 controversy and how I mean you just sound exasperated just talking about
7:45 this topic because we've been around and around and around again why is Lionus
7:50 making me talk about this stupid damn non-debate that has nothing to do with
7:55 reality at all and the answer is because
7:58 Ubisoft keeps on digging why don't they
8:01 just tell their devs to shut the hell up and let this thing kind of settle a
8:07 little bit what are they doing there there are there are plenty of console
8:10 games that are locked at 30 okay and there are reasons for it because they
8:14 don't want to drop visual fidelity in order to get to 60 frames per second and
8:18 on a TV and on a console where you're kind of you're you know you don't want
8:22 to have VSYNC issues you either have to run at 30 or you have to run at 60 and
8:25 anything in between that is a really big problem so there there are games that
8:28 run at 30 and it's fine that they're not great experiences but they also don't
8:32 come out and say "Well 30 is really what we targeted." Because it's not nobody
8:36 targets 30 right no it's absolutely
8:40 absolutely ridiculous um people are telling me that the audio might be out
8:45 of sync which is very very strange um oh
8:50 no I've got other people saying it's just fine so I think it might be a uh
8:55 yeah I think it might be a bit of an issue apparently there's a very slight
8:59 delay on source so you guys might want to turn yourselves down to uh to
9:03 something else if you're having a little bit of trouble so if it's just me let me
9:08 know no I've got a lot of people do about it but got a lot of people saying
9:11 it's fine uh so I'm not going to not going to can the stream now all right so
9:16 I guess I I'll just see if there's anything else here that we didn't mention like yes I'm extremely
9:20 disappointed that the the upcoming Assassin's Creed is going to run at 900p
9:26 although 900p I find is less of an issue
9:30 for me than 30 FPS because frankly I
9:34 didn't notice that much of a difference with I think it was Battlefield 4 no no
9:40 I think it was the last Assassin's Creed that launched at 900p on PS4 then got a
9:44 patch almost immediately to 1080p um
9:47 didn't really notice the difference compared to 720p but 30 FPS really is
9:51 very noticeable and Ubisoft needs to just stop talking immediately about
9:58 this um on on on that note uh the Halo 2
10:03 Anniversary Edition campaign also will not be running in 1080p uh it's going to
10:08 run at 1328x 1080 60fps though Ryan
10:13 given that the technological constraints here are that they appear to have to run
10:18 both game or both sound and physics
10:21 engines simultaneously um do you think this is an okay
10:24 compromise killing some horizontal resolution for the sake of 60 FPS so
10:31 they're they're taking away horizontal resolution um I'd like to see what that
10:36 looks like visually I guess how how much of a of a of a theater effect are you
10:41 getting on either side i mean I don't
10:45 know probably i mean so this is the Halo 2
10:48 anniversary yeah I don't know i think
10:52 maybe you give the consumer an option um so they're rendering both in the
10:56 background so you can do what they did with the first one which where you have that one button push to swap between
11:00 them right which was a really cool effect but if it's if it's accounting
11:05 for that performance issue then I'd rather just say "Hey don't bother
11:09 rendering the other physics other
11:12 graphics other audio in the background just let me actually run at 19 by10."
11:16 Because I mean it's kind of embarrassing that the Xbox One won't be able to run
11:20 Halo 2 at 1080p uh regardless of what
11:24 the reason is you you would think they would be able to get that full resolution out of that so you you would
11:29 think that wouldn't you
11:32 silly Ryan Trout i mean here I am looking at things like graphics
11:36 performance and gigaflops and and realizing that hey you've maybe you made
11:40 the wrong decisions on these consoles as it turns out maybe you should have spent
11:45 a little bit more money on hardware and you know I've got to wonder if they
11:50 spent less money on hardware because they knew it was going to be a short
11:54 life cycle or if we're going to end up with a short life cycle because they
11:57 realized after the fact that they didn't spend enough money on hardware and then
12:01 the truly baffling thing about it is that Microsoft and Sony at exactly the
12:05 same time spent not enough money on hardware in pretty much exactly the same
12:09 way yep i guess that's all there is to say isn't
12:13 there yeah i mean it's it's it's they both did it and and you know
12:18 you can't blame AMD AMD just built what they asked for right but they could have
12:23 asked for more hardware both companies so yeah um I think I had something else
12:28 to say about that but I guess that's uh I guess that's pretty much all there is
12:32 to it i mean one thing that they said was that they were running at 720p and
12:37 everything was fine 720ps 60 FPS uh they
12:40 wanted to push it further so you know they they managed to get to 1328x 1080
12:46 but would you would you rather than
12:49 running an upscaled resolution be given the option to run a native resolution
12:54 even if it's a lower one
12:57 uh yeah I think so i I I'm curious how you upscale 1328 by 1080 like I don't
13:04 like I don't really understand how you could how you would able be able to do
13:07 that um you know algorithmically I guess
13:11 because you're you're simply just cutting off sides of the of this of the
13:15 window right so if they are rendering at 1328 by 852 or something odd like that
13:21 that was of the same aspect ratio then I might believe that they'd be able to
13:24 upscale it well as it is now I just I feel like they're just going to have black bars on the side but surely you
13:29 wouldn't do that that's not what they're doing they were really clear about that
13:33 it will definitely be some kind of an upscaling
13:36 huh whatever that ends up looking like hope they're not just zooming in or
13:41 something either i don't know it might be worthwhile to do a um like actually
13:46 it might be worthwhile to to to check out this game do some do some capture of
13:49 it and and have a look at it i mean it'd be convenient if we actually got a PC
13:54 version of the game so that we could really compare it against something meaningful but uh weren't there rumors
13:58 that that was going to happen wasn't there rumors i don't think there's
14:01 anything confirmed yet but Twitch chat is pretty great about uh correcting me
14:06 about these things if I ever get anything I get anything wrong the chat
14:10 rooms are great for that aren't they yeah they really are um speaking of the
14:14 chat they've been giving me a really hard time about launching right into the
14:18 show and not explaining who the hell you are and not explaining where the hell
14:21 Luke is so I'll do both of those things guys luke has taken his first decent
14:27 vacation pretty much since he started working with me so he and I went over to
14:32 Germany i was actually there and back in just over 4 days worth of hours um but
14:39 Luke and Brandon both uh decided to stick around so we toured the Cherry
14:44 Tour you know the guys that make mechanical keyboard switches and we
14:48 toured the Sennheiser did I say toured the Cherry Tour factory and we toured
14:52 the Sennheiser factory as well we actually did Oh man we got a really
14:56 great opportunity to uh to film the
14:59 assembly process station by station of the HD800 headphones and Brandon got
15:06 some amazing footage of it we are going to bring that to you guys everything
15:09 from just stamping out diaphragms all
15:13 the way to putting it onto artificial ears and then like an artificial head
15:19 going on a track into a into a noise isolated chamber where it t Yeah no it's
15:24 freaking amazing where they take they test every single unit and then record
15:28 the the um the response curve really
15:31 really cool we're going to bring all that content to you guys but I jetted
15:34 back here and Luke is sticking around in Germany for a week and a half and
15:38 Brandon's with him for a week as well so I am on my own for a couple weeks worth
15:43 of WAN shows so I that leads us to this poor substitute for Luke this is Ryan
15:48 Trout from PC Perspective maybe you want to introduce yourself here because I'm
15:51 clearly not doing a great job the poor sub uh the poor substitute is uh owner
15:56 operator at PC perspective pcpurro.com and basically I review PC hardware for a
16:01 living and I have for the last god 15 years oh god competitor get rid of him
16:07 yeah click hang up hang up hang up uh so
16:10 we the website has been around forever we used to cover just AMD hardware for
16:14 until like 2004ish or something yeah we were
16:17 AMDMBB.com uh focused on like AMD processors and
16:21 motherboards uh and then I didn't even know that that's before my time i always
16:25 knew you as PC PC Perspective yeah 2004 we launched as PC Perspective basically
16:29 I graduated college and I said "All right if I'm going to actually make this a job let's let's try to make this a
16:34 job." So I've been doing that since then and uh we've got a good team of people
16:38 that that do good work and uh I'm
16:42 practically family with Lionus now i mean we have we've hula hooped together
16:46 and uh uh also done the limbo together
16:50 so it's it's like a bonding thing that we did so um that's what I do i we test
16:56 hardware graphics cards processors SSDs all that random crap
17:01 so yeah i mean I guess the the thing the way that I would I I made that joke
17:05 about us being competitors before we're not really i mean Ryan has a podcast i
17:09 have a podcast uh Ryan makes videos i make videos okay hold on a second here
17:15 no okay the main difference is that Ryan's going to get more nuts and bolts
17:19 into if you actually want to know how the SM within an NVIDIA GPU work and how
17:24 that impacts the way that it's going to perform in this game versus that game or
17:28 with this setting dialed up versus that setting up ryan gets really nitty-gritty
17:32 into the details with those kinds of technologies whereas I see ourselves as
17:37 more of a a general overview style of of
17:41 of content so it's just different strokes for different folks and the one
17:45 thing that we definitely know is that stroking is good so let's
17:50 go yeah you pretend you don't know what I'm talking about over there i got a
17:55 monkey so speaking of getting into nuts and bolts this was originally posted on
17:59 the Linus Tech Tips forum by WTO 165 thanks WTO you get a shout out guys make
18:05 sure you're posting all the latest awesome news in the Linus Tech Tips forum after of course searching to make
18:09 sure no one's already posted it uh cuz you will get shoutouts on the show and
18:14 uh there are articles all over the place about this of course PC perspective have
18:18 you got you you guys have covered them i'm sorry I haven't I've been traveling i haven't looked at your site for which
18:23 this this MSI graphics do you have one i I think I I
18:27 think I have the one that they're talking about here is this Oh no uh sorry i jumped to the next topic 980m
18:32 and 970M oh yeah yeah yeah i actually have one of those in here too okay see
18:36 awesome which one's that oh you got the Oh that's the MSI GT72 i don't have one
18:42 of those i've got an Aoris X7 Pro and
18:45 then I've got the G751 from ASUS yep so
18:49 um the X7 Pro is one impressive piece of machinery dual 970M and SLI
18:55 nice nice this I mean this is kind of the more traditional single GPU variant
19:00 of it uh it's actually it's a big machine it's a 17.3 in machine but it's
19:05 it's not very heavy like you can tell it's not overly bogged down by heat
19:09 sinks yeah that's the one MSI is using the um the magnesium alloy shell on
19:15 right okay yeah I think I think it is yeah we just got it in a couple days ago
19:18 so um but it's it's been pretty impressive performance-wise so let's
19:23 talk about it so GTX 980M and 970M
19:26 NVIDIA is touting them they had this wonderful graph at the editor's day and
19:31 NVIDIA is touting them as the closest
19:34 mobile variants to their equivalent
19:37 desktop variants ever
19:42 and would you say from your testing that that is a valid statement from NVIDIA uh
19:47 I think it is i I I think that graphic they showed is maybe uh a little bit
19:52 skewed just because Is it ever not well
19:55 exactly but it's a little bit closer together on that graph than it actually
19:59 turns out to be i mean don't get me wrong the 980M is still an awesome part
20:03 uh especially considering you know its power efficiency and that's what makes
20:06 it great in laptops but it's I mean there's still definitely a gap like the
20:10 the GTX 970 desktop is faster than the GTX 980M mobile right so of course that
20:16 means that there's going to be a 15 20 25% gap between the 980M and the 980
20:22 itself so I mean it's still it's still really good but it's not it's you know
20:27 their naming scheme still throws it off some that and I think part of the issue
20:31 for NVIDIA is that whenever they compare anything they're going to be using a
20:36 reference 970M which is a part that doesn't exist so the only 970 that I was
20:42 or sorry 970M uh a reference 970 this is
20:46 so confusing the only 970s that I'm
20:49 aware of are aftermarket ones most of which are overclocked and the way that
20:53 GPU Boost 2.0 works is even if you were to underclock your card to a reference
20:57 clock speed that card might still overclock itself to something that a
21:01 reference card wouldn't have achieved so it makes comparing 970M which could also
21:06 be a non-reference design because to my knowledge board partners or notebook
21:10 partners are able to kind of play around with with settings there so comparing
21:14 one thing that's non-reference to another thing that's non-reference compared to NVIDIA's graph which is
21:19 reference to reference I mean who even knows what's going on yeah it's it's
21:22 interesting because if you if you looked through all that information on the mobile parts they never give you a TDP
21:27 uh for the GPUs and the reason is it's not that they don't have a number uh it
21:32 is that each notebook like the GT72 or the
21:38 ASUS machine that you have like they're allowed to tweak those clock speeds
21:44 individually to make sure they are within the thermal envelope of whatever
21:47 uh you know heat sink and fan combination they're using in the laptop
21:50 so there there's really not a reference clock speed for the mobile parts like
21:55 there is on the desktop parts um because it is kind of a casebyase basis so yeah
22:01 I think you'll see different clocks throughout the notebooks i mean that was
22:04 the other thing I noticed was that they only specify a base clock they actually
22:09 don't have a boost clock in the spec it just says base clock is this plus quote
22:13 unquote boost mhm and that's all we really know about it yeah you got to
22:16 open up something like GPUZ or something that will give you what it is what the
22:21 uh the firmware of the GPU is actually set at for its typical boost but again
22:25 you've been doing this long enough the typical boost does not really tell you
22:29 what the boost clock is going to be at anyway right it just gives you some
22:33 minimum that it won't go below unless of
22:36 special cases right it's all very complicated yeah unless of special cases
22:40 in which case it will go below yeah and then we don't know really anything of
22:44 what's going on unfortunately and then we have that thing called the base clock
22:48 so that's actually what we mean so um but I I have to say so we we ran some we
22:52 ran a bunch of benchmarks the article is not up yet on the website but the GT72
22:56 with that 980M um is at the wall i think
23:00 we're we're pulling like 200 to 210 watts with the AC plugged in uh and
23:06 that's that's not a lot of power considering using a quad core hyperthreaded part you got a 980M
23:10 running at probably 1.1 gigahertz at its typical type of clock speed that it's
23:15 running at and it's got a 1080p screen and there's basically no game that maybe
23:20 except for Crisis 3 at its top settings that can really make it you know work
23:24 overboard to to render at 1080p so it's it's actually pretty impressive and the
23:28 fans don't get super loud and uh it's it's a pretty good mobile gaming
23:33 experience I think so far now speaking of the mobile gaming experiences uh
23:37 experience is this a bit of a strange trend to you i've noticed that for all
23:42 of the sudden we were seeing 3K and 4K
23:45 notebook displays and we were getting
23:48 860M or in some cases 870M in the in the
23:52 case of stuff like the ASX 3 or the Razer Blade and then all of a sudden we
23:57 get these super powerful GPUs in the 970M and the 980M that could really
24:02 drive a 3K display properly and it seems
24:06 like everyone all at the same time met in a back room somewhere and decided to
24:10 bail and go back to 1080p what the heck happened i I think the reality is is
24:15 neither the 980M or the 970M could really push a 3K display okay not in
24:20 Crisis 3 but Shadow of Mordor high
24:24 details maybe not max maybe maybe you'd be able to and I think that's what you
24:28 know from from NVIDIA's point of view they want to be able to say max out
24:32 everything on this laptop right and so 1080p is the right resolution for that
24:36 and again you're talking about a 17inch
24:40 screen that is a little bit further away from you maybe uh and so 1080p just kind
24:45 of makes sense now you could hook it up to an external display which we did um
24:49 you could this has DisplayPort connections on it we hooked up uh that
24:52 ASUS swift G-Sync monitor and it works
24:55 Right so if you want to use an external display for higher resolutions you can
24:59 um but I just I don't know i I didn't see the benefit of those ultra high
25:04 resolution notebooks really because in Windows it's not very useful because you
25:10 you've got to turn up the scaling to a certain amount so that you pick so that
25:13 your icons and your text is actually readable and then in games um you know
25:18 there's when your native resolution is 25 by 14 or or 32 by 16 or whatever it
25:26 was whatever that one works to and you downscale it to 1080p it's not going to
25:30 look as sharp as if it were running on a native 1080p screen so I'm sure we'll
25:34 see those and something like a machine that has 2980s in it would be kind of
25:38 the perfect candidate for that yeah a two and a half two and a halfK display
25:43 with two 980ms is probably an excellent sweet spot i mean I guess the thing that
25:48 it just baffles me that we get these underpowered notebooks with these high
25:52 resolution displays and then we get these overpowered notebooks with
25:56 probably the right display even though really that's not NVIDIA's messaging
25:59 about it at all i mean their slide deck is that 900 series M is suitable for
26:06 1440p but I I think that the actual
26:09 designs coming out reflect the true reality of what's going on and I mean
26:14 you've played around with dynamic super resolution correct mhm so do you think
26:18 that dynamic super resolution is a good balance then if you're going to have a
26:22 1080p display and you just take more samples yep on on a notebook yep we ran
26:27 uh the the Dark Souls 2 demonstration portion or whatever on that on this MSI
26:32 laptop using DSR and it looks great skyrim with DSR looks great um so if
26:37 there are games where you have that capability to run at higher resolution
26:40 you can still do that and take advantage of it on the 1080p display it's kind of
26:44 it is kind of a really nice almost perfect setup for that right so if
26:50 you've got more horsepower down sample render at 4K down sample if you don't
26:55 then you've got a native 1080p display for it uh and and it works out pretty
26:59 well so I guess that's pretty much all there is to say about them they're
27:03 they're power efficient they support all the same features as the as the desktop
27:07 ones i think the only really disappointing thing about it for me is
27:12 that I feel like a lot of the talk about
27:15 um oh you know the desktop and mobile are getting much closer is is spin
27:20 because I really feel like the desktop could have been further ahead if NVIDIA
27:25 hadn't started back with the GTX 680 um
27:29 started kind of releasing their mid-tier chip as a flagship and then their true
27:35 flagship as the next generation flagship chip and now extended this pattern where
27:39 we're not getting full-on Maxwell but it's being sold to us as a top tier chip
27:44 so NVIDIA is effectively getting two gens out of each architecture in terms
27:48 of the numbering scheme when we used to get a full new series of cards with a
27:52 full new architecture or at the very least a die shrink each time they said
27:56 that they were releasing something new to us yeah i mean and it that that's
28:00 that's that's definitely the case but it's it's I don't think they have a
28:03 choice yeah it's a result of the manufacturing process issues that are
28:07 there right it's it's well we're stuck on 28 nmter what can we do and also keep
28:11 in mind that that Maxwell is aimed at
28:14 power efficiency right like that design was really aimed at getting the most
28:19 performance per watt and when you can do that um by definition right because of
28:24 the way physics works you know your GPU
28:27 on your notebook and on your desktop are going to compress they're going to get a little bit further right because that
28:32 sweet spot for performance for the 980 is 165 watts where for the 980M it's
28:37 like 120 watts or whatever it actually is so right um whereas on the you know
28:43 the GTX 680 it was 200 210 watts versus
28:46 110 watts so um it's it it's getting
28:50 closer but I think it's not nearly as close as they would like you to believe
28:54 based on their fancy marketing graphs i mean I did find some games where it was
28:59 only a 10 15% delta but these were situations like Tomb Raider where I
29:04 really wasn't that limited by the uh by the GPU itself i was more limited by the
29:09 CPU because they were both running the game incredibly well even at ultra
29:12 details whereas in games like Crisis 3 I was seeing as much as a 40% delta
29:18 between the 970 and the 970M
29:21 yeah there there's going to be those and and and I think you know if you look at
29:25 just the specs the the the the 980M has
29:29 fewer shaders than the 970 desktop part
29:33 does yep right and the memory clock runs significantly lower 5 GHz instead of 7
29:38 GHz uh so there there's fundamentally
29:41 there is going to be a difference there so I think the the closest analog to the
29:44 980M is probably the 970 desktop and
29:48 it's kind of between the 680 well we'll
29:51 say the 770 and the 970 is kind of where
29:54 performance sits there all right so let's talk about the new Unreal Engine
29:59 bringing eerily realistic skin to your games does eerily realistic skin even
30:04 sound like something we want no not me personally ethnod posts this on the
30:09 forum thanks for that and uh the original article is either from ngadget
30:13 or unrealengine.com if you prefer to get it straight from the horse's mouth and
30:18 um basically Ryan do you want to explain what subsurface scattering is exactly
30:23 and how that makes things like skin or
30:26 candles or especially any objects that are slightly translucent look more
30:30 realistic in games so I mean subsurface scattering is not I I I don't think it's
30:35 a graphics rendering specific term but the idea is pretty simple where you have
30:39 a semi-t translansucent layer in this
30:43 case your skin right and the light will penetrate one or more layers of the skin
30:48 and then bounce out in a different way right so you may have some portion of
30:54 that light going hitting your skin and bouncing back you may have some portion
30:57 of the light going a couple of layers deep and bouncing out and the result is
31:01 a different um kind of shade or look or
31:04 style to how skin actually looks and it's something that you know we're used
31:08 to seeing every day when you when when we're sitting here recording a video and
31:12 you just look at yourself on the camera and you see a little bit of sheen on that part of your forehead there that
31:17 you you know that that is something that is very hard to render accurately and do
31:22 it in a fast you know real time method
31:25 so uh Unreal Engine what is it the 4.5
31:28 update 4.5 yeah yeah i mean these guys
31:32 they just do everything awesome right like the the tech they build is
31:36 impressive as hell um so a subsurface
31:40 scattering basically i'm trying to think the first time I remember hearing that
31:43 uh like some of the uh what was the the
31:47 NVIDIA elf pixie character's name u Oh
31:50 shoot it wasn't Dawn was it yeah I think it was Dawn yeah I think you're right
31:54 and that was like they were like showing off subsurface scattering for the very
31:58 first time but now you think about it how long has it been since we saw that
32:02 demo and now we're finally getting it into an engine that can operate that
32:06 technology in a real-time manner it's been six or seven years hasn't it yeah
32:09 there's I mean there are several iterations of Dawn so I can't tell you exactly which one Yeah had that demo to
32:15 begin with but yeah i mean the funny thing about it is it puts us sort of
32:19 tech you know podcasters or journalists or whoever else puts us in a really
32:23 weird position because NVIDIA and AMD for that matter are both always
32:28 trumpeting about this stuff whether it's uh VXGi or whether it's um you know
32:33 physics simulations interfacing with each other in real time or whatever the
32:39 newest coolest thing they're showing us is where we kind of sit there and we go
32:43 well [ __ ] guys it's going to be eight
32:47 years before you can actually do any of
32:50 this in real time in a game engine because you look at something like that
32:53 lunar okay here before I talk about the lunar lander guys in the corner here on
32:58 the left you've got no subsurface scattering so his face looks kind of too
33:03 harsh in the middle you've got a little bit of subsurface scattering so the
33:06 reflections off of his face and the the tone of his skin looks a lot more
33:10 natural and then on the very far right you've got an exaggerated effect where
33:14 they've cranked it up too much kind of like oversaturating your TV and it just
33:18 his face looks like it's made of melted wax so I just wanted to show you that to
33:21 you guys so a great example of this would be NVIDIA's Lunar Lander demo
33:27 where they've got their VXGI realtime global illumination running and on two
33:33 GTX 980s with a static scene that is not
33:38 moving and with what what is it two
33:42 models of people where we're and we don't even have anything that's
33:46 complicated to render they're in suits they're They're not even They don't even
33:49 have skin or anything and then we've got a ship that's mostly hard edges and that
33:55 thing's still chugged just moving the camera around a little bit i mean how
33:59 far are we away from a having any hardware that can run this reasonably
34:03 well and b a game dev actually implementing this technology it makes it
34:07 tough to talk about this stuff when it's actually like futuristic tech not really
34:13 that meaningful for the GTX 980 no game will ever run on the GTX 980 that uses
34:18 that technology it's it's been that way really since I
34:22 have ever covered graphics cards right from the very first time we saw TNL
34:26 lighting and and and then you know programmable shaders and geometry
34:30 shaders and all this stuff they always had these amazing demos you never really knew what the implementation timeline
34:35 was and right you know part of that comes back to
34:39 people that have this distaste for something like GameWorks NVIDIA's goal
34:43 with that is to get that tech into games as quickly as possible now it means they
34:47 sacrifice compatibility and kind of broad industry support for prop for
34:52 proprietary stuff but you know like they
34:55 say that VxGI is in the current iteration of the Unreal Engine but when
35:02 will you actually see it in a game is still up in the air and then to what
35:06 degree right there's a whole lot of resolution options for VxGI and I mean
35:11 the thing about that is to what degree is really going to depend on the
35:14 adoption of cards that support it and if we've got two cards each of which cost
35:19 more than $300 then we're a long way away from
35:23 from any game dev actually investing the time and resources that it would take i
35:27 mean I mean you look at game devs not even not even porting their existing
35:31 games to DirectX12 or not even taking games that are currently in development
35:35 and bothering to move them to DirectX12 or Mantle or whatever the case may be
35:39 where you're going to have an enormous market a built-in user base for these
35:45 technologies and then you take something like VXGI where it's limited to one or
35:49 two cards i mean come on i mean having it in a game engine like UE4 will help
35:54 with that and it needs to be one of those things that you can enable disable
35:57 it doesn't affect uh your game play per
36:00 se but more about visual style um I
36:04 don't know it I we want to see that kind of stuff in there and so I I applaud any
36:09 company whether it be a hardware vendor or software vendor that is willing to
36:12 stick their neck out and do more work uh
36:16 to push the technology forward right if we only stuck with things that worked on
36:20 GPUs today we would never actually develop the tech that would allow us to
36:24 do even newer better cooler things on
36:27 GPUs next year right so somebody's got to start at hardware or software um it
36:33 used to be at software that pushed it right and now it's kind of the hardware
36:36 developers saying "Hey guys try this hey guys try this." Speaking of hardware
36:41 developers this topic isn't actually in the document but AMD reached out to me
36:46 i've got a pager email from uh from Robert over there in my inbox saying
36:51 that they watched the October 4th WAN Show yay people watch my show um and
36:56 wanted to address some points I made about Freync uh okay you acknowledge at
37:02 2551 that G-Sync monitors are extremely expensive we are hoping that Freync will
37:07 help with this you say there is misinformation concerning Freync but AMD
37:12 does offer a comprehensive FAQ so uh
37:16 they had just asked me to go ahead and show you guys the AMD FAQ that exists
37:21 about Project Freync so it's
37:28 support.AMD.com-uskb-article/pages/freync-faq.aspx really easy to remember guys just go ahead key that into your browser right
37:32 now
37:35 um but the main thing that I wanted to clarify is that I wasn't saying that the
37:41 misinformation that's there right now is coming from AMD AMD has their FAQ and
37:47 that's fine and that's great what I was saying is that there's a lot of
37:50 misinformation out there and I think that it's a lot of people repeating
37:55 things that they heard earlier on in the Freync development process back when we
38:01 really didn't know what the heck was going on and AMD wasn't communicating as
38:05 clearly as they are right now so Ryan
38:08 you're pretty familiar with Freync correct uh as familiar as I can be yeah
38:13 yeah well given that we don't have products in our hands yet right but I
38:17 mean can you can you explain what the heck it is exactly and how it relates to
38:22 G-Sync so um the the initial So the way
38:27 I understand it now Freync is a is a
38:31 name I don't know if it'll be the final name a brand associated with the
38:34 implementation with AMD's specific implementation of the Visa DisplayPort
38:41 1.2A to a adaptive sync technology so
38:44 adaptive sync was adopted by uh the the visa foundation into DisplayPort 1.2A
38:49 revision 2 or whatever they call it um as an optional part of the specification
38:56 and all it does is it gives the uh hardware and software vendors the
39:00 ability to understand that there is a potential for the ability to withhold a
39:05 um a vblank signal right so you basically can control a monitor's
39:10 refresh cycle through a system through
39:14 an external system like a PC now that
39:17 doesn't give you the that sync or that the adaptive sync standard doesn't give
39:21 you any information about uh how you handle special cases how you actually
39:25 implement it how it works with your driver how it works with Windows and all
39:28 that other stuff so right the free sync technology as they're calling it is kind
39:33 of AMD's implementation of adaptosync into a product so that's one of the
39:38 biggest misconceptions out there you guys freync is not built into display
39:44 port it's not just a matter of any DisplayPort 1.2A display and any AMD
39:52 GPU that supports Freync you plug them together and magic's going to happen in
39:57 much the same way that NVIDIA's G-Sync relies on the hardware being implemented
40:02 on the monitor in a specific way we will have that same process going
40:07 on with Freync it will have to actually be a Freync certified display now AMD is
40:11 saying that they're not planning to charge a licensing fee for it though correct
40:16 well correct because the the display
40:20 port so the only technology required by
40:23 the display uh scaler vendor is adaptive
40:26 sync right so that is already part of the standard so AMD you know doesn't
40:32 really control so a monitor will come out that will support adaptive sync it
40:37 doesn't necessarily support freync it will be on freync the AMD technology to
40:41 support adaptive sync monitors right so
40:44 but as it turns out because uh uh Tom was on our show and talked very openly
40:49 about the fact that NVIDIA is not going to support adaptive sync monitors you
40:53 will essentially have freync versus G-Sync as opposed to what many had hoped
40:58 which is you would have G-Sync and then this other standard that both vendors
41:02 would support um which and would eventually just be ubiquitous right
41:06 which is not going to be the case anymore so it's disappointing i know and I
41:11 expressed that to him several times uh but you know Freync has the capability
41:16 it has the opportunity to be everything that we love about G-Sync and cheaper it
41:22 has that opportunity um the it will it
41:26 will what they need to do is prove it right NVIDIA's claim has always been
41:31 that hey it's not easy to do if it were super easy to do everybody would have
41:34 done it by now and AMD's stance is that
41:38 we can do it it's pretty easy and we can make it you know we're not going to
41:41 charge kind of the licensing fee and we're not going to charge the markup
41:44 that you see on all the G-Sync monitors out there which is a amicable goal like
41:47 I'm totally for that give us variable refresh displays cheaper than we get
41:51 them today yeah I'm I'm all for it i
41:54 just I have to wonder if they're going to pull it off because they they they do
41:58 they did say that they uh they linked me to uh to
42:04 anchor at Computex um so so that's cool
42:08 but Scott had uh we had Scott Wson on last week um so Scott had expressed some
42:14 some I guess some respect for how
42:18 complicated G-Sync was and he had said that that Tom had told him that they
42:24 actually it was a good thing that they used a programmable chip for the G-Sync
42:27 module because otherwise they would have been doing a hardware refresh that's why
42:31 it took so long from when they showed it to us back in October last year to when
42:35 we actually got monitors because it wasn't working they had to they had to
42:39 actually redesign the functionality of the chip and reprogram it yeah yeah i
42:43 mean it the Yes this the same thing is
42:46 what I've been told as well that it that it's incredibly complicated i mean don't
42:50 I mean clearly you and I were both at that event in Montreal NVIDIA was
42:54 incredibly excited about the the tech they would not have waited until August
42:59 to release a display if there was any re any way they could have not waited till
43:03 August to release a display right yeah and I mean NVIDIA is usually pretty tidy
43:09 as far as announce seed samples get it out the
43:14 door yeah like they're they're textbook execution you know them and guys like
43:18 Apple they they just they do it they nail it um and for NVIDIA to announce
43:24 something and show it and promise it was going to be available on a date you're
43:28 usually pretty sure that they're pretty damn sure it's coming and they were way
43:32 late on it yeah and I I think it's I think I don't know this for a fact but I
43:36 think one of the reasons why NVIDIA will not support adaptive sync displays is
43:42 because to support an adaptive sync display your driver basically has to do
43:47 all of the work in Windows that the
43:50 combination of driver and controller that NVIDIA has on G-Sync will do now
43:55 and if they do that basically they will have to put all of the knowledge that
43:58 they have learned over the last couple of years building G-Sync into their software which will then make it easily
44:03 discoverable by AMD right and so that
44:06 they would get a jump start in that way but um you know like like I said I want
44:11 Freync to be here already uh you know
44:14 we've we've had we've had Richard Huddy and and those guys on our show and
44:17 they've they've promised prototypes at certain times and don't really have them
44:21 yet i was promised one by in September uh and we It's as far as I know it's the
44:27 middle of October now uh well let's be fair it's the 10th of October which is
44:31 the 3rd of October it's It's the first
44:34 3rd of October we We'll go with that uh
44:38 yeah october has 31 days so until we're
44:41 actually No if we're a third of the way through today then No no it is the second third of October but not half
44:46 let's just agree that it's not half okay we got to be If we're going to we're going to make these these these claims
44:50 out here we want to make sure we're accurate so you know I I want it to be
44:54 there and I I think what will I think what will inevitably happen is we'll
44:57 we'll have to wait until CES i think scaler vendors it's not a super quick
45:01 process you know when we first heard about Freync they were talking about oh you'd be able to upgrade some displays
45:05 and that's clearly not going to happen right as it turns out flashing a
45:10 firmware is not going to make a monitor a good experience you can make it
45:13 variable refresh all you want but it will be a good experience right uh and
45:18 and when light is involved in hitting your
45:21 eyes any any degradation in that will be
45:25 noticeable easily so which worries me a lot i mean here's something how cuz Okay
45:31 it's it's well it's not that easy okay so
45:35 let's go back to the old days when it was pretty easy to figure out which
45:39 graphics card delivered the best gaming experience you know you fired up a game
45:43 you recorded your average FPS and you made a bar graph and that was the whole
45:47 story y then all of a sudden we're dealing with runt frames frames that are
45:52 displayed for such a short period of time on your screen that you you
45:56 actually don't even perceive them we're dealing with things like stutters that
45:59 don't actually show up in an average or even necessarily a minimum frame rate
46:05 but that are visually very obvious we actually illustrated this in our
46:09 four-way SLI scaling video very recently
46:12 where we intentionally froze the frame of our video very periodically lowering
46:18 our overall Oh you saw that oh okay yeah
46:22 so we were So for the viewers then we were trying to make a point that just
46:25 because you lower your frame rate 1% or two or 3% doesn't mean that it's only 3%
46:31 less visually smooth you can see a stutter very clearly so that's why and
46:36 this was the first time we ever had you as a guest on the show that's why FCAT
46:40 or actually capturing the output of the graphics card analyzing every frame to
46:44 look at what the viewer was actually seeing became very important but for
46:49 something like G-Sync versus Freync how the hell are we going to qualify or
46:53 excuse me quantify the smoothness of the
46:57 experience so uh it will involve uh basic it's
47:02 basically the same process we use now for capture but with cameras right and
47:06 actually we we have a we we kind of have the ability right now to capture
47:11 variable variable refresh video um
47:15 through DisplayPort it's it's it's like working through some of these ASIC
47:19 manufacturers and it's not working very well and it's the post-processing side
47:24 of it is actually much more difficult post-processing with a static 60 hertz
47:28 video is really easy you know what to account for and what to look for when it
47:31 varies all the time you you really don't know what you're looking for to even
47:35 measure against it right so right uh it's going to take a little bit of I
47:39 think software on the the tested PC side
47:43 to output some here's what I tried to send result right and then a
47:47 post-processing algorithm that says well here's what I actually saw and then we
47:50 get into the issue of are in is NVIDIA
47:55 going to play well with that is AMD going to play well with that are they going to fix that system in some way
48:00 it's going to be really complicated and I think at least initially it's going to
48:03 be a lot of well I have these two monitors sitting next to me and they're
48:07 identical systems you know one's got a 290X and one's got a 980 and I'm playing
48:11 the same game and maybe I have a mouse going into a an HID distributor so that
48:16 you can play the same game with one mouse and try to like see the
48:20 comparisons there's going to be a lot of that crap where it's very objective and
48:24 because it's objective everybody's wrong right if I say better yeah yeah sorry
48:29 because it's subjective everybody's going to be wrong because everybody will
48:33 have a different opinion so basically the hardware review industry of which
48:37 you've been a part for 15 years is going
48:40 full circle from like yeah dude I got
48:43 this graphics card it gets like great FPS and my games run super smooth to
48:47 getting it really down to a science to where we could really figure out which
48:51 one was better and then we're going all the way back to yeah dude I got these
48:54 two graphics cards I'm going to play with them both side by side I'll let you know which one's better yeah I I think
49:00 it will be like that initially and that sucks but uh that's terrible we'll fix
49:04 it we'll we'll figure it out like it it will be an industry problem that will be
49:07 solved because there's too much money and too much pride in both of these
49:11 companies to kind of just let it let it sit there and be determined by our uh uh
49:18 subjective eyeballs I guess by staring at it really hard yeah and no nothing
49:23 good happens once you've stared at a monitor for three hours straight trying to figure out which one is better
49:27 nothing good will happen so uh it needs to be something yeah i had someone tweet
49:32 at me the other day about how easy my job is and uh I was kind of I was
49:37 sitting there last night at 4 in the morning uh benchmarking these new mobile
49:42 graphics cards just kind of going "Dude you have no idea." My wife to this day
49:47 still believes that I sit at the office and play video games all day and I'm
49:51 like "Ah who am benchmarking them hun?" when when
49:55 you play the same 60 to 90 second portion of uh Skyrim for the I think
50:02 40,000th time uh it's not really fun
50:05 anymore you know some benchmarks are okay i don't mind our Tomb Raider run
50:10 cuz it's got some it's got some cinematic bits where you kind of you
50:13 kind of watch some stuff at the beginning then it's got like a slow-mo thing where you like pop two guys then
50:18 you go into a burning building you jump across a chasm you like uh silent kill
50:23 some guy you jump up and then you kill more two more guys like it's actually a
50:27 pretty engaging benchmark but our Shadow
50:30 of Mordor benchmark when I was running that last night Tomb Raider the 2
50:34 minutes flies by shadow of Mordor the
50:38 only way we got it um consistent enough
50:41 cuz we'll do we'll do five or 10 runs once we've locked it down and we'll be
50:45 looking for about 2 to 5 FPS difference
50:48 on the same hardware in order to decide okay this runs okay for our error
50:53 tolerance so Shadow of Mordor the way we got that done because it's got dynamic
50:58 weather it's got dynamic you know roving
51:01 locations yeah yep bad dudes and all this stuff it was really hard so we
51:06 ended up finding an instance that always has the same weather and then always has
51:11 the same baddies that will mostly come and attack you all at the same time in
51:15 pretty much the same way and they'll circle you so the way the benchmark
51:18 works in order to make it equally visually demanding is we attract all the
51:23 baddies and then block for two minutes
51:26 with some nice scenery in the background so we keep we keep our character
51:31 stationary and our camera as stationary as possible and block for two minutes
51:34 and that's how we got the consistency i swear I sometimes I would miss a block
51:38 because I was half asleep half asleep at the wheel there yeah that's I could see
51:44 how that would be pretty bad yeah you know at three in the morning it's like
51:48 oh I have to block this orc again crap
51:52 just get like a What remember when they had the the the controllers with the turbo buttons where you just hold it
51:56 down maybe you could do that no because I have to reposition him i
52:01 actually have to be paying close attention to the block so I keep him in
52:05 the same location so I'm rendering basically the same scene yeah all right
52:08 that's pretty bad yeah and the funny the stupid thing about Shadow of Mordor is
52:13 and I'm sure you're with me on this how much do you wish that video game makers
52:17 would build in benchmarks into their games shadow of Mordor does have a
52:22 benchmark in it it does but here's a problem shadow of Mordor is capped at
52:26 100 FPS and the benchmark runs at whatever frame rate it wants so you
52:31 could get a max FPS value of 280 frames per second because I think it's actually
52:36 recording when the screen is black and the game will never run that way so
52:40 you're not getting a meaningful result yep yep you're right i I didn't see that
52:44 issue because we we were using the capture stuff so we didn't capture the
52:48 the black screen stuff so yeah okay i see what you're saying yep good point
52:52 that and from what I've seen the Shadow of Mordor benchmark is really not that
52:57 representative of in-game performance anyway because you don't get that close
53:00 to any of the models and you don't really have a ton of them on screen at a
53:03 time so when we do our blocking combat
53:07 thing we actually get 10 to 20% lower
53:10 than that fly through which has fires and all the things that should be
53:13 demanding and then when you have adverse weather conditions you actually drop
53:18 another 20% off the performance so that in-game benchmark which is always great
53:22 weather and never gets too close to anything is about 30 to 40% out of the
53:27 performance that people could actually expect to get in the game i think it does rain in the benchmark but it's not
53:31 the most demanding instance of rain in the game when the weather's really heavy
53:36 it it tanks it yep so that was really frustrating for me because I kind of
53:40 went well shoot this isn't that usable actually yep yeah i think what would be
53:46 better is Well I mean in that in your instance there it's all dynamic so being
53:50 able to record and replay USB input wouldn't really help you in that
53:53 instance no no it wouldn't unfortunately
53:57 tough life we have sorry yeah I know playing video games for a living
54:02 or so everyone thinks that's what they think it's all right so here's an
54:06 interesting little piece of news now we all know the iPhone 6 which by the way I
54:10 have finally received one of for those of you who were expecting me to do a
54:14 review here's my uh here's my iPhone 6 that I have obviously totally set up see
54:20 got completely all the stock icons and nothing else on it so I'm not I'm not
54:24 started yet um finally got my iPhone 6 i
54:28 live dangerously got it in my back pocket
54:32 i'm I'm like a I'm like a a badass over here um so we originally thought there
54:38 was a viral video that Marcus Brownley released where he was showing off the
54:42 sapphire glass that was supposedly going to be on the new iPhone 6 and iPhone 6
54:46 Plus we originally thought we were going to get a sapphire glass complete display
54:49 cover turns out we didn't get that at all and GT Advanced Technologies Apple's
54:54 Sapphire Glass supplier has just filed for bankruptcy um so this was posted by
54:59 Querty Warrior on the forum the original article was from Next Powerup and
55:04 basically last year they entered into a big deal uh over $500 million with Apple
55:09 to supply Sapphire Glass they're meant to start actually supplying it in 2015
55:14 and they are now down to 85 million in cash and looking for additional
55:18 financing to continue their operations so Ryan how much of a blow is this to
55:23 the adoption of Sapphire Glass because we all know that Apple really leads the
55:28 charge on materials technology in a way that no one else seems to be willing to
55:32 do the the the issue with Apple is they like to own the materials that they use
55:38 or at least kind of be the almost exclusive buyer from those companies
55:42 right so you know I'm interested so like the the the phone doesn't use sapphire
55:46 but the watch uses sapphire yes right so
55:49 is this indication that they don't expect the the watch to sell as much as
55:55 maybe they had originally or you know are you believe that they were going to
55:59 build the display out of Sapphire and change their mind kind of at the last
56:03 minute i guess on the on the phones I do
56:06 wonder yeah I mean it that seems likely right you have a company who has this
56:11 multi-million deal multi-million deal
56:14 dollar deal with multiple years through Apple and it kind of like all falls
56:18 through um you know clearly they were doing some experimenting and it didn't
56:22 turn out but yeah and I mean someone the size of Corning I think even an Apple PO
56:27 probably doesn't scare them that much so if Apple turns around and goes "Okay
56:30 yeah we need one bazillion orders of Gorilla Glass 3." I think Corning can
56:35 probably turn that around for them okay um so it that really is what it looks
56:40 like um those samples that were floating around may have very well been samples
56:44 that no deal ever got done on and how how disappointing is it then to see that
56:49 sapphire glass is still probably not going to be the standard for a while i
56:54 you know I I I go through a lot of phones i don't really scratch them very
56:59 often and I don't them usually i kind of
57:02 I do sometimes but uh I never I was
57:06 never really sure that it made sense based on the cost difference to have a
57:10 sapphire screen on a phone for my watch it makes total sense because I slam that
57:15 into every wall and door frame and yeah
57:18 and everything right like it gets beat up i have a Samsung Gear Live and I
57:22 don't think it has a sapphire screen and I think you can tell that that is the
57:26 case right so my Pebble Steel is still doing okay is does that one have a
57:30 Gorilla Glass screen at least i don't know actually i'm not It's actually I
57:34 will admit looking at it now in these lights that there aren't really any
57:37 major scratches which is maybe impressive maybe it does have something
57:41 in there good but I mean even if it has like Gorilla Glass 3 that's still a
57:46 pretty good product for scratch resistance so um it just you know it
57:49 makes more sense it's hard to manufacture sapphire is uh it's easier
57:54 to much much easier to manufacture in a small form factor like this than it is
57:58 in a 5.5 in you know iPhone 6 Plus type
58:02 form factor so right I think we'll get there eventually right like they'll
58:07 somebody will have some manufacturing um breakthrough and cost will go down
58:12 and it's just like anything else that you produce or manufacture there
58:15 somebody will eventually figure it out if there is a need for it um I guess it
58:19 just wasn't GT Advanced Technologies this time it was not or maybe it was
58:24 them and they have the best solution possible and Apple was like no we don't
58:27 want to cut into our uh you know our our markup our margins that much so we're
58:33 going to wait for our next generation so maybe the 6S will have sapphire or maybe
58:38 not you know so who knows with Apple yeah that's true speaking of the Gear
58:42 Live how do you how do you find the smartwatch experience without a
58:46 multi-day battery because I've I've stuck by the Pebble Steel especially at
58:51 that new $200 price point And with that new third party app that's giving you
58:55 continuous I think it does continuous fitness monitoring not possibly to the
59:00 same extent that some other stuff can do with heart rate and all that but I
59:04 freaking love this thing and I love that even as a very heavy user I can go four
59:09 days without charging it are you okay with one day um I I would like to not be
59:16 but I think I am you know I guess my general rule is I'm going to charge my
59:20 phone anyway so plugging in the watch
59:24 right next to it doesn't really make it that big of a deal um there have been
59:28 several instances where I've like taken off my watch on my dresser instead of my
59:33 nightstand where my chargers are and forgot about it and woke up the next
59:36 morning and had a dead watch and got well that's stupid uh and wished that it
59:42 had had longer battery life but I wish that for my phones every day as well
59:46 right so but does does better wireless charging address all of this in the next
59:51 six to 18 months anyway depends on what what it is like so wireless charging
59:57 would help right because the main problem with with the Galaxy Gear Live
60:00 at least is that it doesn't have a standard USB port for charging yeah it
60:03 has that stupid cradle right it's got the cradle and it has the cradle because of the water resistant necessary like
60:09 you know you don't want to ruin your watch when you wash your hands yeah so
60:13 uh you know not h only having that one charger means I don't have one at the
60:16 office I don't have one in my car and I don't have one at the house all at the
60:19 same time um scrub yeah exactly yeah i
60:24 don't know if you can buy them extra but I'm sure you can uh but I forgot the
60:28 question now is is a day of battery life
60:32 okay it's okay like it sucks but I would like my phone to go longer as well but
60:37 we all made this sacrifice when I had a Blackberry i could go awesome i could go
60:43 three days yeah on a phone right my old Nokia brick yeah i could I decided to
60:49 sacrifice um features and functionality
60:52 for battery life and now as as people in this office would be able to attend to
60:56 uh I I am desperately looking to go the other direction without sacrificing
61:01 features like I have a GS4 now the battery is getting old uh it's it's
61:05 starting to to lower its battery life i would love to have a phone with the same
61:08 level of performance and feature set that has like two days of battery life
61:12 don't give me a phone that has new stuff i don't necessarily want the new stuff
61:16 right i want a phone that's going to last me and if I get drunk and pass out
61:20 at a friend's house I don't wake up with a dead phone all the time not that I do
61:23 that all the time just you know just in case question for you and you know what
61:27 we we've got to do a we've got to do a straw poll on this let me just uh let me
61:32 just get a get a straw poll going here do you think that anyone will have the
61:38 balls to do a 2-day or a 3-day battery
61:42 phone and sacrifice the thinness and
61:46 sexiness that we've come to expect i was I was really hoping Apple would do it
61:50 because Apple's been such a pioneer when it comes to battery life i was really
61:55 hoping that the 6 series would maintain
61:58 the same thickness as the older phones compromise on weight a little bit
62:03 add a little bit of weight and put a similar size battery to what a flagship
62:07 Android phone is doing so maybe where the 6 Plus would have had a a 3,200
62:11 milliamp battery like something like an Xperia Z2 does where Apple with the way
62:17 that they sip battery especially when idle or with tasks running in the
62:20 background compared to Android would have legitimately been able to deliver a
62:25 a multi-day at least a two-day battery do you think anyone's going to have the
62:29 balls or are we going to have to wait for Project Aura and for people to just
62:33 build it themselves out of modular components i I I I want to believe that
62:38 somebody would have the guts to do that
62:41 because it's not really that I mean as many Android phones as there are out
62:45 there as many options as HTC makes or uh
62:50 Samsung makes like take the Galaxy S5
62:54 and call it you know the Galaxy S5
62:57 business edition or something like that right and you make it a half inch
63:02 instead of whatever else right you maybe make it a quarter inch thicker and you
63:05 give it like a 4500 milliamp hour battery or something like that right uh
63:10 I would buy that phone because I have
63:13 normalized pockets i'm not you know I don't have an issue with uh uh the size
63:18 of phones and I don't carry a purse or anything but I'm okay i would much
63:22 rather sacrifice that um you look at the the super thin iPhone 6 and 6 Plus and
63:27 they're beautiful looking designs they really are beautiful but if add two
63:33 millimeters to it three millimeters to it four millimeters to it how much do you extend that battery life i'd love to
63:38 see some kind of math on that and I'm sure you could do it without too much
63:42 work right how if you add 4 mil of battery to that device what does that
63:47 equate to in milliamp hours and then what does that equate to in actual real
63:50 world usage um and the thing is how many people have MPHI right people buy MPHI
63:55 all the time and it makes your phone a brick they do it for battery life purposes
64:00 exactly and I mean the thing is that you know these these companies a lot of the
64:04 time I feel like guys like Samsung in particular they just kind of throw
64:09 things at the wall and and hope that they stick and they don't really even
64:12 seem to know what they're doing a lot of the time where they just release a dozen
64:16 galaxies and then one of them will have sensient life in it you know what I mean
64:21 and it seems like we're giving it to
64:25 them this time we're handing them the solution consumers are demanding this
64:29 and with the way that charging technology has improved over the last
64:32 few generations where you can charge high-capacity batteries much more
64:37 quickly are we are they just not doing it because it adds so much to the bomb
64:41 cost of the phone like is that the issue we're seeing here um probably some of
64:46 that is right batteries aren't necessarily cheap um and it's uh you
64:51 know depending on how many you're going to make it it's an upfront expense right
64:55 and if it's a huge flop you have to eat that cost um I was one of the people
65:00 that when I had a Palm Prix way back in the day like I bought You're so young
65:05 and hip i know i bought like the the
65:09 giant uh I forget who made that battery the off-brand CDIO
65:14 sure never heard of it off brandand battery ext it was like a a big battery
65:18 and it had a different back on it that was way fatter than everything else and
65:21 I thought "This is dumb looking but man I can go two and a half days uh without
65:25 having to recharge the phone." So this types of things still exist i'm trying
65:29 to think was the last phone I did that on uh the Nexus uh 5 no no Nexus 4
65:35 Google Nexus one of those i bought like a an extra-large battery that had to
65:39 have a different back case to it um that
65:42 made it look dumb because it was very obviously not what it shipped with uh
65:46 but it was a much more usable device because of it you know at least okay I'm
65:50 going to I'm going to end this topic on on with an anecdote here at least it's
65:54 not as bad as the really old days did you ever have a pocket PC uh I did yes
66:00 okay did you ever have one of the pocket PCs that actually didn't have persistent
66:05 storage i don't think I did have one of those i
66:10 had an HP pack that actually the the
66:14 onboard storage not the RAM I'm talking storage the onboard storage did not
66:19 retain data if the device fully discharged and so it actually it
66:25 actually had two um it actually had two battery meters on it there was like the
66:30 usable battery meter and then there was the reserve auxiliary battery meter so
66:34 once you ran out of battery it would the device would power off just like it was
66:39 off but then it had a reserve there that would last for about 5 days I think or
66:43 something like that and if you you lost all of that you had to plug it in and
66:48 charge it and it was factory reset wow i
66:51 did have an iPad i don't know if I ever had one that did that but I would have I
66:55 don't remember that ever happening so I don't know that's weird yeah it was it
66:59 was super super stupid um speaking of super super stupid
67:05 I'm going to do our sponsor segments here so what's not stupid is linda.com
67:12 you can actually make yourself smarter actually you okay I I shouldn't say that
67:16 making yourself smarter is a little bit is a little bit challenging you can
67:20 actually increase your IQ by exercising your brain and you can exercise your
67:24 brain by using linda.com to learn new things but linda.com is more about
67:29 acquiring new skills whether that new skill is digital photography or whether
67:33 that new skill is something like video editing or programming you can learn all
67:37 kinds of great stuff on linda.com courses are being refreshed all the time
67:41 they're taught by experts they have guided uh paths that you can follow
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67:49 point where you might even get a new career out of it it's super affordable
67:53 and if you're not sure if it's right for you all you got to do is go to
67:57 linda.com/wanchow for a free 7-day trial it's all you can eat you can try out as
68:02 much different stuff as you want and if you don't find anything that excites you
68:06 then hey you cancel it if you do find
68:09 stuff that excites you then great sign up for a membership and start learning
68:13 we've actually got now three employees
68:17 at Linus Media Group who use the skills they learned with linda.com daily at
68:22 their jobs so it really does work it's really awesome it's one of the actually
68:26 it's one of the sponsors that I get the most uh testimonials about people
68:31 tweeting at me hey I'm on linda.com thanks for the recommendation it's
68:34 awesome so there you go now this one Phantom Glass I don't get nearly as many
68:40 people telling me that they have it and it's amazing um so my guess is that you
68:45 guys haven't tried it yet because it really is awesome i've got phantom glass
68:49 on my 1m8 you would never know it from touching it i was actually showing this
68:53 to someone um where was I it was it was
68:57 at one of the factory tours yeah it was at Sennheiser we were talking about
69:00 using highquality materials in in
69:03 hardware and uh for some reason yes we
69:06 were talking about some device that had a touch sensitive glass thing glass
69:12 panel on it that was in the room where we were getting our presentation and I
69:16 forget how we got on the topic but they were talking about how screen protectors
69:19 or really anything but Gorilla Glass or similar high-grade glass coatings really
69:24 feels awful when you're using it and uh
69:28 so I pulled up my phone and I went "Well I bet you don't know that I actually
69:31 have a screen protector on here that's uh that's made of Gorilla Glass." So the
69:35 way that it works and we did a review video of it that ended up being the
69:39 springboard for the sponsorship relationship because I loved the product
69:43 so much that we decided to reach out to them and go "Well hey should we work
69:46 together?" Because I'm totally willing to endorse this stuff it's freaking
69:50 awesome it's got a nano coating on the backside that's actually removable and
69:55 can be reapplied if for whatever reason you wanted to do that but it never comes
69:59 up on its own it's actually quite hard to take off the only reason I took it
70:02 off once was cuz when I was putting it on in the first place I put it on in the
70:05 wrong spot and I was like "Oh crap there's no way I'm going to be able to take it off put it back on it's actually
70:09 going to work." It did and then the front of it has the same olophobic
70:14 scratchresistant properties as Gorilla Glass 3 because that's exactly what it's
70:18 made of the only thing you give up is that there is going to be a slight ridge
70:22 around the edges of the screen but it's thin enough at least that you can use it
70:26 with most cases in fact I think they advertise all cases but I I hate to say
70:30 that cuz I'm sure someone somewhere will find a case that it doesn't work with
70:34 but it'll work with most aftermarket cases without any gaps or any sort of
70:39 any sort of weirdness so guys check it out
70:42 store.fantom.glass they're actually uh they're going to be sponsoring us at CES
70:46 this year and uh we're going to be doing either I'm not quite sure which it'll be
70:50 yet but we're either going to do a dedicated video where Luke and I run
70:54 around just going into booths and rubbing our phones on crap and getting
70:58 people's reactions uh or we're going to do uh we're just going to do that
71:03 randomly during interviews with people and just kind of cut that together into
71:07 a funny montage because it's that
71:10 protective not only is it very scratch resistant but you can actually replace
71:14 it and your screen underneath will be perfect of course still just like any
71:18 other screen protector except that it doesn't look like ass and feel like ass
71:21 because you know if it looks like ass and feels like ass it's probably
71:25 ass that whole that duck saying looks
71:28 like a duck and quacks like a duck anyway the point is I think we should move on to our next topic here thanks to
71:32 our sponsors linda.com and Phantom Glass
71:35 and will you will you promise to wear a costume when you do that video i
71:40 probably should what what would be like a like like a like a ghost costume like
71:44 phantom glass
71:50 sure maybe Pac-Man ghost you know there you go maybe maybe something more
71:54 comical i don't think people mostly cosplay at CES but we could start that
71:58 trend you could try you could try
72:03 yeah would you do it if we did it would you cosplay CES all your meetings and
72:08 all your show floor visits probably wouldn't i pro probably would not all my
72:14 meetings i don't know maybe once or twice but maybe not all of them i go to
72:19 all the parties with you dressed up like that how's that speaking of Glass Fnod
72:23 posted this on the forum the original article is from Digital Trends i'm just
72:26 going to go ahead and screen share here google Glass can now add closed captions
72:32 to real life absolutely fascinating technology i mean I think we all saw
72:37 stuff like this coming it's just augmented reality that's all it really
72:41 is but the fact that we're getting there
72:44 with this frankly very rudimentary
72:48 hardware that we have now is extremely exciting so the idea is that you would
72:53 be able to um maybe not necessarily
72:56 transcribe an entire conversation perfectly for someone who is let's say
73:01 completely completely deaf has no hearing in either ears but if you've got
73:05 someone who's hard of hearing and misses a word here and there or even in some
73:08 cases people who speak different languages you would be able to
73:12 communicate with each other that's really the killer feature for this right
73:16 is going out of the country i I go to
73:20 China i don't speak Mandarin uh you know I can have a conversation with somebody
73:24 if we are both wearing these devices um
73:28 it requires it's going to require more processing than we have today and it's
73:31 you know needs to be perfected to a certain degree but and roaming needs to
73:34 go away because uh you're not going to be using a feature like this without your internet connection that's true
73:39 that's true um well it's got a long way to go yet but it does um I would also
73:45 they had something when I I had Glass initially and and used it for a little
73:49 while and it had the ability to translate um signs right there was an
73:54 app that could do that right where the idea was road signs or street signs you
73:59 know that gave mileage or or directions or street names or something like that
74:02 in a different language would be translated for you and it worked okay
74:06 but it was something like where you need you needed to be very still and you had to point the camera at a very specific
74:10 way and uh uh this this seems to be like
74:13 to be a more useful implementation of
74:16 that idea right because I mean Google if
74:20 anybody has uh voiceto text transcription down it should be Google
74:25 right all the Google voicemails they do all the close captioning they do on
74:29 YouTube videos uh and all the corrections that they do for that stuff
74:34 they should be pretty good at that you would think that i actually had a pretty
74:37 stupid experience with uh with uh Google Now earlier today i think I asked for
74:42 directions somewhere and it Googled directions to wherever like it still
74:46 does that for me about 40% of the time i hate Google Now really infuriating it's
74:51 It's way better than what Siri does we have this debate in our office all the
74:55 time no no no no yeah it is i'm sure the
74:58 audience doesn't want me to to do the whole Siri versus Google Now thing again
75:03 but I Why don't we just say this i disagree with you and we'll have this
75:07 debate next time you're on the show okay okay all right fair enough all right
75:11 i'll I'll bring my best Google Now phone and we'll have a a a speech off we'll
75:16 have a speech off that what I would actually be interested in that we'll see
75:20 if we can stump each other's phones yeah that'd be good that might be kind of fun
75:25 all right speaking of things that are fun uh customer information compromised
75:29 in an AT&T insider breach this was
75:32 originally posted by Dietrich W on the forum and the original article here is
75:36 from CNET i'm just going to pop this up on the screen at&t warns 1,600 customers
75:42 of data breach so basically this wasn't
75:45 a systemic problem necessarily it wasn't
75:48 that uh AT&T was intentionally collecting this information and sharing
75:53 it with you know crappy folks or whatever the case may be this was a case
75:58 where a rogue employee went and stole this information and I think this
76:04 underlines um one of the real issues
76:07 with data collection the issue is not necessarily the terms of service because
76:12 this is clearly against AT&T's privacy policy the issue is that if you're
76:17 collecting the information someone somewhere may have access to it and
76:24 they're the problem that's not a policy issue that's just a people are people
76:29 and bad people are bad people um so I
76:32 don't I don't really know what to say the employees been fired and everyone affected has been contacted but uh I
76:38 mean what do what do you think Ryan do should we should we go tinfoil hat here
76:42 are we afraid of people having our information or should we should we trust
76:45 companies i mean this is really the oldest form of this that you'll ever
76:49 find right go back i mean bankers have
76:52 had access to your money for a hundred years right and and and and this this is
76:57 not going to go away if anything the computerization of these processes will
77:03 take people out of the process out of the out of the pipeline of these things
77:08 occurring and so you have less instances of this that doesn't make you more safe
77:11 of course as we've seen data breaches in other ways um this is more of a hey you
77:17 had a really crappy employee uh but that could happen at a hospital that could
77:21 happen at a bank that could happen at a a restaurant where the waitress has a
77:26 skimmer in her pocket right like right yep th those are all personnel issues
77:30 and there's always going to be uh people
77:33 in this world that are trying to do those types of things right so so would
77:38 you prefer a digital system versus a
77:41 human intervention system in this case then man I don't know i got to say the
77:46 the the scope of the theft here is so
77:50 small compared to what happens when something goes wrong with a digital
77:55 system true they only got 1,600 right
77:58 1,600 people had their information compromised and it sucks to be you like
78:03 it sucks for those people but we're not talking 100,000 or 160,000 people with
78:09 information compromised like what will happen uh who was it crap was it Target
78:14 that had a major problem with their POS system thousands and thousands of
78:18 customers information was compromised what was it credit card numbers yeah I
78:21 think so yeah can't remember the exact details but
78:25 I recently it was Home Depot and Jimmy John's like my my my bank called me a
78:31 couple weeks ago and said "Hey we're sending you a new checking account card." And I was like "Why?" He said
78:34 "Well we looked and you've shopped at Jimmy John's and Home Depot in the last
78:37 60 days so you're getting a new card." I was like "That sucks but hey thanks for
78:41 being proactive about it I guess uh it's it's interesting like there's uh there
78:45 was a service that I saw a Kickstarter for recently i can't remember the name
78:48 of it where it automatically generated a unique credit card number for each
78:53 merchant that you shopped at for example and then if that merchant ever had a
78:58 security issue that number would be automatically canled right and nobody
79:02 else had access to it so you didn't have to go through and change your card
79:05 information and change who pays your bills or or change all those other
79:09 companies just because one merchant screwed up uh it was a interesting idea
79:12 i don't know exactly how it worked necessarily uh but that that really
79:17 interesting yeah i I'm trying to remember what it was called uh I'm sure
79:20 somebody in the chat will will know eventually level I want to say level uh
79:25 uh level credit card i don't remember
79:29 what it was um but it was a it was a Kickstarter that basically had this
79:33 service right so anywhere you shopped online or even if you called somebody on
79:38 the phone you could generate a unique number for that merchant through their
79:42 app and and give it to them that way obviously if you have to swipe your card
79:45 I don't think that would work right but um it seemed like a good idea be cool i
79:49 mean I think we're going to have an issue with there only being so many
79:53 credit card numbers available and we might have kind of an IPv4 versus IPv6
79:58 type of issue here we're going to have to start adding like um you know alpha
80:03 characters to credit card numbers i mean this is going to happen eventually anyway but I mean I would that's a
80:09 really interesting approach it would have to be done by more than just one app maker like it would have to be the
80:14 banking system actually implementing this at a much higher level where each
80:18 individual has you know a thousand or tens or even hundreds of thousands of
80:22 potential credit card numbers applied to them and that would be a much faster way
80:27 to uh to narrow down data theft and uh and particularly financial data theft i
80:32 think it would be much less likely to happen in the US than Canada though just
80:35 because our central banking system allows us to do pretty much everything
80:38 faster than you guys you know whether it's uh chip based cards or even uh or
80:43 even pins versus signatures and all that kind of stuff
80:47 yeah we don't have chip and pin here yet they always say it's coming soon but
80:51 yeah sure whatever i I encountered one
80:54 and this is actually kind of a funny story uh if you don't mind if I just
80:57 kind of sure amble for a bit here i was down at PAX and I was on my way back and
81:02 I realized I didn't have enough gas to get home so I wanted to get something
81:05 while I was in the city i went to the gas station and I I went to pay at the
81:09 pump and it prompted me for my zip code of course I don't have a zip code i'm
81:13 not American so I was like "Oh crap write this this song and dance again."
81:18 So I have to go back I have to go into the station and I go to pay the guy he
81:22 asks "How much do you want?" I say "Oh I don't know man phillip." And so I he he
81:26 hands me the card thing and I go to swipe it and he says "Oh no no don't."
81:31 Right we're having a conversation before this and he asks where I'm from i tell
81:34 him I'm from Canada right so he hands me the thing i go to swipe it and he says
81:39 "I know you're not Canadian." And I kind of went "What?" He says "No I I know
81:44 you're not Canadian." I'm like "No I'm I'm Canadian." And like here here we've
81:48 got someone I'm trying to use a credit card with telling me they don't believe
81:52 my identity so I I I feel like I have a bit of a problem here right now and so
81:57 he says "Do you know how I know?" I'm like "Sure humor me." He goes "Because
82:02 you didn't try to put the chip reader in." And I go "Well okay Sherlock i'm in
82:08 America where they generally don't have chip readers." And so I went to swipe it
82:12 it's really You're not that much of a detective so he but he looked at my ID
82:16 really closely wow i was just like "Okay whatever man
82:23 we'll we'll get those one day sure you guys will catch up to you guys will
82:27 catch up to Canada someday good luck with that story of our life." Speaking
82:31 of catching up with Canada this segue makes no sense bridgestone releases
82:35 airfree tires you never have to inflate
82:38 this was posted by 13ca 350 on the forum
82:41 and the original article here is from CNET this is actually not the first time
82:47 we've seen any kind of you know airless tire attempted but this is the first
82:53 time that uh Bridgestone is really saying that hey these might actually be
82:59 not that bad this is their second gen tire and if you guys have a look at the
83:03 at the images here on CNET it actually looks pretty cool every part of it is
83:08 recyclable and um shock absorption is
83:11 handled by the by the shape hm of the
83:15 spokes here and uh yeah I wonder do they I'm sure they
83:21 do talk about it because they mentioned shock absorption but like I have run
83:25 flat tires on one of my car and they are
83:28 noticeably less uh let's say good in terms of ride
83:34 quality right uh especially when there's no air in them because I've had a flat
83:39 tire and a run flat before and it's it's very stiff after that so I I imagine I
83:43 mean the design looks pretty cool so they're I'm sure they're taking that
83:47 into consideration yeah they have a replaceable tread on them which is
83:51 another really cool thing i mean this is this looks like as much a sustainability
83:55 improvement as it is a a car maintenance and potentially safety improvement i
84:00 mean I think it'll be a long way before we see any kind of a commercial product
84:04 like something that you would put on a semi-truck like this but for consumer
84:08 vehicles other than the fact that it's so ugly I would never consider putting
84:11 it anywhere near even my car um it's
84:14 pretty exciting technology
84:19 uh you know you could I'm sure they could make it look better they could
84:22 hide the the weird stuff on the side with uh with with you know some kind of
84:27 design return of hubcaps let's do that return of hubcaps yeah yeah we if we hit
84:32 it enough that could probably work and then the return of hubcap theft uh yeah
84:38 okay that too yep or when they fly off on the highway and smash into somebody
84:42 else's windshield there's that too so yeah or that maybe we could have like
84:46 like a really nice plastic hub cap that just looks metal like maybe we'll really
84:50 get the hang of fake metal we'll finally figure that out yeah just paint it it's
84:56 fine so speaking of things that we're finally figuring out um we still haven't
85:01 finally figured out that people want more battery life in their phones but
85:05 HTC and this was posted on the forum by OP Monkey Matthew 78 HTC has finally
85:12 figured out that some people use their selfie cameras more than they actually
85:17 use their other cameras anyway so why don't we just produce a camera that has
85:21 a front-facing camera that's just as good as the back one the HTC1
85:26 M8i has two 13 megapixel cameras one on
85:31 the back on the front it takes 1080p video it even has a two-tone flash on
85:37 the front so you can really take pretty much almost the same quality photos with
85:42 the front camera as you can with the back one
85:47 brian do you take a lot of selfies uh no
85:50 I do not however this makes a lot of
85:53 sense like I think what's funny is I think this makes way more sense than the
85:58 phones that had the tiny screen on the back of it you remember those there was
86:02 Which one was it uh that had a a small screen on the back so you could see what
86:07 you were taking a picture of i remember maybe it wasn't a phone maybe it was a a
86:11 snapshot camera no I um I I had one i
86:15 had a um ah shoot what was it called i
86:18 don't know but the the fact that we even
86:21 went through that process was like I know we'll put a screen on the back and
86:25 when in reality what we should have done is put a better camera on the front i
86:29 guess determines which one was more expensive this is the Samsung Jive i had
86:34 one of these and it was a flip so here's
86:37 the uh here's the camera here i know this is really small image and it had a
86:41 small screen on the front for previewing messages and seeing the time and I
86:45 believe I could also use that front screen to line up photos yeah I think
86:51 there was I think there was like a uh a nonphone
86:55 um snapshot camera that had that as well maybe by Canon or Nikon or somebody that
86:59 had like a little screen on the front right next to the lens so you could see
87:02 what you were pointing it at when you did that um but yeah I this makes way
87:08 more sense so you've got a really nice screen already on the phone and just
87:13 take that camera and add another one I guess and I don't know is this an
87:17 exceptionally expensive phone by any measure i don't know i don't I don't
87:21 think so i don't think it really affected the cost too much at all i'm
87:24 setting up a straw poll here though guys i want to hear from you how many selfies
87:28 do you take per week if you're willing to admit it remember these straw polls
87:32 are anonymous yeah or as anonymous as anything is I guess somewhat anonymous
87:39 um so anyway let's just uh see if there's anything here I have to Okay so
87:42 it's gone quietly on sale in China for the equivalent of
87:47 $652 and will apparently only be a China
87:50 and India release at least for the foreseeable future why do they get
87:55 cooler stuff than us dual SIM better selfie cameras okay at least
87:59 dual SIM is cooler but why do they get better stuff than us uh our cell phone
88:04 carriers are a pain in the ass oh yeah yeah I guess there's that right so it
88:08 kind of it's kind of wild west out there is my understanding so
88:12 all right so it features autofocus um the Oh there's another camera too
88:17 there's the Desire Eye so that one is also a selfie optimized uh optimized
88:23 phone so they're they're both uh they're both coming out now we got to have a
88:27 look at the straw pull this was the one straw pull that I knew I had to do in
88:32 this video wow i bet I can predict the results so
88:37 the number of you that um maybe this is why we're not getting these cameras
88:42 because 83% of you say none you in
88:46 response to I think our audience on this show is uh very different than the
88:52 audience for any of these uh phones uh
88:55 however I know there are a lot of 12year-old girls out there that do this
89:00 all the time because I have a niece that does it and every time she sees me she's like "Oh let's get a picture." and she
89:04 holds it up and she puts it on Instagram and I go I don't know what's going on
89:07 anymore kill me now i'm I'm I'm 32 years old what are you doing to me that type
89:11 of thing uh I don't feel like I should feel this old
89:16 yet yeah yes exactly that uh but I I I
89:19 bet there's a pretty big market for it i
89:22 don't know you can sell anything why not
89:27 and yet we get the selfie phone but not the high high battery capacity phone
89:31 like are you freaking kidding me
89:35 so sad speaking of things that are sad Steam
89:39 releases Canadian pricing some game prices increased others remain the same
89:45 and some games currently unavailable for purchase in Canada no I don't know what
89:51 the issue is with Steam pricing just being in US dollars i mean maybe you
89:55 know what great opportunity to do a Twitter blitz guys hit me at Linus Tech
89:59 and let me know if you can think of some reason why it's not perfectly okay if
90:06 ultimately they're just going to be converting the pricing and then
90:09 displaying it in your own native currency anyway why it matters at all
90:13 that they don't just have US pricing because at least if it's a straight
90:16 conversion it's ultimately up to my credit card uh my credit card company
90:22 how much I'm paying in terms of fees which is usually not more than a couple
90:25 percent um over whatever the the nominal exchange rate is that you would get at
90:29 the bank why why do I need them to display it in my currency i mean they
90:32 were already displaying a conversion um well okay no no I don't think they
90:38 did actually but whatever xe.com is not exactly a difficult site to remember
90:43 what so before this you just purchased it in US dollars right yeah and then my
90:48 my credit card statement would say you
90:51 know 5721 Canadian $54.99 US in brackets now
90:57 you said that there were some games that
91:00 were no longer available after this yeah uh I don't understand why that would be
91:04 the case but they're probably going to get it fixed but my guess would be that
91:08 they rolled it out and it would have to do with something like agreeing with the
91:12 uh with the the game developer on what the price is going to be in the new
91:16 currency for example because a lot of stuff is not actually you're you're
91:20 American you might not know this a lot of stuff is not done just on a straight
91:24 conversion for example books are notorious for this because they'll have
91:28 a cover price right and you probably don't even have the Canadian cover price
91:32 it shows It shows both on our books okay you guys get both as well so you'll see
91:37 $4.99 US $7.99 Canadian sometimes mhm
91:41 significant price differences I suspect i just thought it was the tax for living
91:44 further north i don't know i just No no it's just it's based on some companies
91:50 actually lock their exchange rate as rarely as over multiple years i remember
91:56 back in 200 shoot I think it was 2008
92:00 2009 when the when the currency was all
92:03 over the place um and I forget who it
92:06 was but there was one Canadian company that only redid their um their exchange
92:11 rates I think once every two years or five years or something like that and
92:15 they basically sat there losing money for I think 6 to 10 months before they
92:20 finally wised up and went "Oh this isn't going to change so we should probably do
92:23 something about our pricing." Um so so
92:27 yeah NBA 2K15 went up 16.6% 6% from
92:31 $59.99 to $69.99 um which isn't that
92:34 reasonable overall the transition looks more smooth than when they added euros
92:38 in 2008 um where many games retained the
92:41 same numerical price but just in euros
92:45 when you I'm curious on Steam when you download uh in Canadian packets over
92:51 Steam does it download just as fast as you would expect like does it saturate
92:55 your bandwidth there does it okay yep i mean we're so close i mean we're we're
93:00 like I can spit to Valve i'm closer to Valve than you like
93:05 in terms of server locations there's no there's no penalty for the border and
93:08 the north to south connections are excellent okay yeah like I can play I
93:13 can play on Washingtonbased servers uh in in a game with very very low ping we
93:18 always joke about Jeremy on our podcast uh lives in Vancouver and we always joke
93:22 that whenever he has Skype issues it's because of Border Patrol blocking
93:27 packets across blocking packets the scary thing is that normally I would
93:32 kind of laugh at you and I'd go "Haha Ryan that's a funny joke." Except I with
93:36 all the stuff that's been going on with the NSA in the last year I wouldn't even
93:40 be that surprised to find out that someone is actually manually sorting
93:43 packets at the border well no this one's fine this one's fine this one's fine
93:47 nope not that Linus guy this one's fine yeah now not not this guy who's
93:50 teaagging the other player let's just go ahead and turn these packets off right
93:54 now yeah jackass Canadian
93:58 all right so I've got one more topic that um like to discuss a little bit uh
94:03 this was actually posted by FNOD on the forum uh the original source was a
94:09 little site you may or may not have heard of before called
94:12 pcp.com or something like that i don't know some some American guy runs it or
94:17 something like that um ARM and TSMC
94:20 apparently headed for 10 nanometer
94:24 d what does this mean what's what's going to happen man you know it doesn't
94:28 mean jack uh what the problem is so
94:33 telling Richard Heidi on you yeah well TSMC is a manufacturing facility that
94:39 makes chips for just about everybody AMD on the graphics side and on the
94:42 processor side somewhat um a and also
94:45 NVIDIA and also Apple and others and everybody right um their problem their
94:50 main competitor is actually Intel right Intel fab stuff primarily for themselves
94:55 they have a couple of odd jobs every once in a while so the the issue is is
94:59 we're at 22 nanometer today on Intel's
95:03 front and we're still kind of stuck on 28 kind of 20 nanometer uh on TSMC the
95:10 Apple on Intel's rolled out 14 sort Right broadwell is is 14 right and it's
95:16 just I guess it did kind of just actually start shipping in notebooks uh
95:20 this month so it did you're right um but in and the 20 nanometer from TSMC is
95:25 kind of a it's an odd conversation
95:29 because it's very limited production and it didn't have the benefits that a lot
95:34 of people expected to see for high performance parts that's why the Apple
95:38 A8 is being manufactured on it but no NVIDIA or AMD GPUs are being
95:43 manufactured on it even though you would think those would be the perfect ripe example for what should need a a uh a
95:48 dieice size decrease in process lower
95:51 power consumption faster switching speeds that sounds right up the GPU's
95:55 alley right so uh what what needs to happen now is TSMC and those other
96:00 groups are going into finfet production which is trigate 3D transistors which is
96:05 what Intel introduced in 22nter um and there are still they're still prepping
96:10 like their 16 nanometer finfet parts uh
96:13 TSMC and Global Foundaries and those guys are um and that will be kind of the
96:17 first iteration of it and so I think what happened was uh this was at uh on a
96:21 digit time story kind of came out around the ARM TechCon convention that was
96:26 happening out in Santa Clara that they were hey look we're on track for our 10
96:29 nanometer um taping out possibly in the
96:33 fourth quarter of 2015 and so what a tape out means is that you have you have
96:38 manufactured a chip to a specification that you approve of and so they can
96:42 begin the full manufacturing process uh
96:47 and sometimes you'll tape out two or three revisions before you actually
96:50 start the manufacturing process so right you know that they're talking about end
96:54 of 2015 for 10 nanometer which means
96:57 realistically mid to late 2016 before you actually see parts using that um but
97:03 I think we should be more concerned about how quickly they get to 16 nmter
97:07 and what that actually does will we you know some people predicted that you know
97:11 Maxwell NVIDIA's new chip is built on 28 nanometer um we all thought well six
97:17 months ago that it would be built on 20 nanometer and it wasn't the case uh
97:21 whether it be capacity issues whether it be technology issues some for some
97:25 reason it wasn't built on 20 we I think at this point we all kind of assume that
97:28 they're just going to wait they're going to to leaprog 20 and go down to 16
97:33 whenever that becomes available um AMD
97:36 the rumor is now that their next chip will actually be using 20 nanmter and so
97:40 we'll be able to see a comparison of what a chip can do one way or the other
97:45 uh and we may actually start to see AMD
97:49 and NVIDIA on opposing nodes of uh production right yeah
97:55 that'll be really interesting i mean that hasn't happened for an extended
97:58 period of time in a long time so with AMD at a lower at at a smaller
98:03 manufacturing process than NVIDIA for potentially months right yeah it it's it
98:09 would be very interesting i I Josh who
98:12 is on our show at pcpur.com he is a
98:16 manufacturing guy he knows all about this stuff way more than I do and his
98:20 kind of theory is that the 20 nmter probably doesn't offer a very big power
98:24 consumption or clock frequency advantage over 28 nanometer it's probably very
98:28 small uh and so the complication of moving your product from 28 down to 20
98:33 may not be worthwhile in the long run right so that would be and NVIDIA was
98:38 saying that the that the cost benefit didn't look like it made a ton of sense
98:42 for them as well yeah uh because you know when when they're talking about a
98:46 cost benefit they're not just really talking about the dollar benefit but the
98:50 dollar they have to spend per wafer what your yield is on that wafer determines
98:54 what each GPU's value is and then how much time you have to spend which is you
98:58 know engineering money to convert it
99:02 down to 20 nmter and fix it whereas with 28 they were very comfortable with it
99:05 they already knew it uh and they were able to build I think a pretty
99:09 compelling part based on it so yeah I'm
99:12 I'm surprised at how strong GTX 980 is I
99:16 wasn't I wasn't necessarily expecting them to be able to do that much with it
99:19 without a die shrink um so as much as it's as it's not what I really wanted
99:24 which was uh GM200
99:30 girl can dream right uh it's it's not a bad to wait for 210 just have to wait
99:35 for 210 just wait for GM210 it'll be fine
99:39 fair enough i'm sure it'll be here soon yeah I'm sure i don't know all right
99:44 well I think that's um that's pretty much it what time is it your time right
99:48 now it is 9:18 my time well I'm sure uh I'm sure your wife is
99:53 going to be super thrilled with me and I'll get you know more glares the next
99:58 time I run into her at an event no she was super nice she likes you now now
100:02 that she knows you she's totally fine with it i said "Hey I'm going to go be
100:05 on Linus' show on Friday is that cool?" She said "Oh yeah that's fine." Um you
100:10 know and you did make your show earlier it used to be much later um didn't you
100:16 used to do it 700 p.m pacific instead of 700 p.m eastern yeah I did that was way
100:21 more complicated cuz then I was getting sleepy by the end of it right i'm I'm an
100:25 old man i get tired all right well guys
100:28 thanks so much for watching thanks to our sponsors linda.com and Phantom Glass
100:33 and thanks to our special guest Mr ryan Shrout from PC Purr for those of you who
100:37 are just tuning in later on in the show here Ryan do you want to give them one
100:40 more sort of where to find you i absolutely do i absolutely do so
100:44 pcpur.com is our website with all of our reviews camera self-promoter i'm gonna
100:48 I'm gonna plug my YouTube channel as well because we're on there look you
100:52 have so many more subscribers than me it's not even a competition if you want
100:56 to watch videos about PC hardware our channel is
100:59 youtube.com/pcpur i mean we don't do as cool of videos as Lionus does he doesn't
101:04 walk around on his roof with a 100 foot uh USB cable i did I No I don't I didn't
101:09 do that i did run a 500 foot Ethernet
101:12 cable once okay that worked successfully
101:16 that's almost as cool uh and it got run over by a lawn mower so there was that
101:21 and then it didn't work that's unfortunate go figure so th just those
101:25 places if you I mean if you want to find me on Twitter it's just Ryan Ryan Shrout
101:28 as well so uh anytime you want to have me back on this is fun it's cool i like
101:32 talking with different group i did see a couple people in the Twitter chat asking me to tell you all about the wonders of
101:37 IRC oh oh okay yeah the because you guys use
101:41 IRC for your chat right yeah we do i think it's part of our partner agreement
101:45 with Twitch that we don't use alternate chats fair enough fair enough so there's
101:50 one reason why we might do things the way that we do things something that I
101:53 think viewers a lot of time don't realize is that there's probably a
101:57 hundred reasons behind the scenes why we do something the way that we do it
102:00 versus what's immediately obvious and and apparent but uh yeah that's that's
102:05 that's the reason we don't do it and you know what twitch chat isn't that bad i
102:10 think that I enjoy watching it i enjoy participating in it so I I'm in there i
102:15 My name's popping up every once in a while here and there we go so yeah i see
102:19 a lot of people tweeting about how they hate you and they never want to see you as a guest again so I understand i know
102:24 i get it all the time i see why you're I see why you're trying to invite yourself
102:27 back to try and like counter what they're saying no we'll definitely have
102:30 you back again Ryan thank you very much and uh good night everyone we'll see you
102:35 again same bat time same bat channel next week um I actually don't remember
102:39 who our guest is for next week but I think we might be having Paul and Kyle
102:42 formerly of New Egg TV back so uh stay tuned for that and good night
102:51 everybody sorry it takes a while to switch scenes because uh Oh oh and I've
102:56 got this thing over here
103:04 d ah why is this the one with I got to
103:07 just delete the one with no audio at some point that That would make a lot
103:11 more sense cuz I keep accidentally putting it here and then I never check
103:16 it because I'm usually like throwing myself into my chair here to get the
103:21 show started today I arrived back at the office at 2:30 and I shot an unboxing as
103:27 well as a full line of tech tips and then some B-roll for another one before
103:31 starting the show so like it's just You did good you did fine we did We didn't
103:36 We didn't need a uh a Skype pretest we
103:39 got this stuff down yeah that's right
103:42 skype what could go wrong nothing goes wrong with Skype and turn