all right guys welcome to the WAN Show we've got our special guest Ryan Shrout
with us here this week and you may or may not have noticed that he has
completely taken the place of that guy that I have evidently once and for all
finally fired finally it's about time
right i know right he's been with me for like 3 years now it's actually That's
too long kind of incredible yeah yeah i mean that's that's too long for I I
should just let everyone in my life know that I've had a relationship with for more than 3 years like wife see you
siblings see you eventually kids right
sorry three years that's it that's it yeah yeah my my son's going to make it
to to three in you know the next sort of seven months or so time to hit the road
kiddo get a job or we're gone
all right guys so we've got a bunch of great topics for you we are going to I'm
assuming Ryan's going to be with me on this but maybe he's going to play devil's advocate for me over here but I
am planning to lay into Ubisoft over the
whole 30 FPS is more so yes that's that's the smile I was looking for
30 FPS so cinematic so we are definitely going to be tackling that we're also
going to be chatting about NVIDIA's brand new 970M and 980M mobile graphics
cards that are surprisingly interesting
i mean usually the mobile graphics card comes out and it's kind of
like this time around there's actually really something to say hp is splitting
up into two companies and we've got another really good one here that I'm
scrolling through this list as fast as I can to find cuz I can't remember what
the bloody thing was right HTC launches two selfie optimized phones so we'll
have some chat and we'll definitely do some Twitter interaction on that one
find out what you guys think of selfie phones but in the meantime here's the
intro if it ever
rolls oh there's no audio again i can
never remember which one has the audio i'll just
singot you know it's actually it's hard to talk with um with my voice in my ear
with a slight delay it's impossible to sing
so you get yourself back in your ear right now when you when you do this yes
I do hold on let me just uh thank our show sponsors our first sponsor today is
linda.com visit linda.com/wanshow to actually get a
pretty super sweet free trial of their excellent courses kind of a funny story
we had a stream that we did um earlier this week where someone who actually
founded a potential competitor to some of linda.com services called them out by
name as an excellent service for learning things whether it's programming
or digital photography or whatever else the case may be our second sponsor today
and it helps if I don't lay them over top of each other like that is Phantom
Glass their little tagline is the last
screen protector you'll ever need and I totally disagree with that because you
actually do need different screen protectors if you ever change your phone
but it is the last screen protector you'll ever need for your current model
of phone because it's made of Gorilla Glass 3 just like the screen of your
phone probably is if you've got a good quality phone it's extremely difficult
to scratch it's olophobic and it uses a fantastic like nano BS thing that they
got going on there to somehow be completely bubble free very cool stuff
so I think that's pretty much it for all that me doing nothing but talking
constantly why don't we jump right into Assassin's Creed dev thinks the industry
is dropping the 60fps standard this was
posted on the forum by the crazed child
and there's actually uh there's a couple good articles there's one from techraar.com there's one from GameSpot
i'm just going to pop these up here so you guys can have a look while uh Ryan
gives his thoughts is Is 30 FPS enough is it more cinematic Ryan no that's
that's pretty much a a crap excuse for
uh not being able to render at 60 frames per second obviously i mean if you
really wanted to make it cinematic you just drop it all the way down to 24 frames per second right like if you're
going to if you're going to claim that's the reason then go ahead and and do it
all the way damn it Ryan take your take your logic and and go go back to the
Midwest or M East or wherever it is you live that's pretty close it's pretty
It's close enough i mean anybody who has actually used a machine that's locked at
30 and used a machine that's locked at 60 frames per second can easily tell the
difference like it's that is not a debate really anymore and um to to have
a developer of a major game kind of come out and say "Oh we don't really think it's important." What what's the exact
quote here you don't gain that much from 60 frames per second and it doesn't look
like the real thing it's a it's a bit like The Hobbit movie that's that's
crazy like that's painful i mean okay
the the thing about the whole cinematic look argument is one there's motion blur
okay and this is something that I think a lot of people either don't understand
or do understand and hope that other
people don't understand because if you wanted Okay so
motion blur is a natural effect of the
iris of a camera opening and closing iris or shutter or what whatever it is
you want to call it and what happens
with games is there is no iris there is
no camera there is no natural motion blur now the thing is if you have enough
GPU horsepower you can actually add fico
motion blur after the fact to the game if you really want that cinematic look
but dropping the frame rate isn't the answer because unless you have motion
blur you're not getting any of that effect and even if you do have some at a
lower frame rate you're getting like I said a cheapo after the-act effect not
proper motion blur that makes it look properly smooth yeah and and you got to
think like all these TVs and all these displays um are are being built for
lower persistence you know uh which takes away some of that inherent
blurring uh effect that would be native with some of these displays and monitors
right or TVs whatever you happen to be playing it on so um it it just it
doesn't make any sense to me like the the whole the whole the whole debate of
why is it running at 900p or or 1600 by
900 on both consoles and then oh yeah it's also going to run at 30 frames per
second because of it 60 isn't good for a shooter uh or whatever this bull crap
they're talking about is it I mean it just doesn't make any sense like every
everybody who's a PC gamer a PC gamer who's looked at this quote or reads this
quote they all aim for above 60 and it's
not because we're all crazy it's because there's actually valid reasons to want
to run at higher frame rates so I don't know people and the thing is I like this
game is coming out on the PC it's are they going to lock it at 30 frames per
second on the PC i bet they don't for a better experience i bet they don't i bet
if NVIDIA has their say because it's a it's a GameWorks title it will
definitely not be locked at 30 frames per second can you can you imagine
NVIDIA putting a Game Works and like way it's meant to be played in front of a 30
FPS logs title that would be that would that now that would be worth controversy
and discussion right so you know it's it's limitations of the consoles that's
why it's going at 30 frames per second so speaking of the Okay speaking of the
controversy and how I mean you just sound exasperated just talking about
this topic because we've been around and around and around again why is Lionus
making me talk about this stupid damn non-debate that has nothing to do with
reality at all and the answer is because
Ubisoft keeps on digging why don't they
just tell their devs to shut the hell up and let this thing kind of settle a
little bit what are they doing there there are there are plenty of console
games that are locked at 30 okay and there are reasons for it because they
don't want to drop visual fidelity in order to get to 60 frames per second and
on a TV and on a console where you're kind of you're you know you don't want
to have VSYNC issues you either have to run at 30 or you have to run at 60 and
anything in between that is a really big problem so there there are games that
run at 30 and it's fine that they're not great experiences but they also don't
come out and say "Well 30 is really what we targeted." Because it's not nobody
targets 30 right no it's absolutely
absolutely ridiculous um people are telling me that the audio might be out
of sync which is very very strange um oh
no I've got other people saying it's just fine so I think it might be a uh
yeah I think it might be a bit of an issue apparently there's a very slight
delay on source so you guys might want to turn yourselves down to uh to
something else if you're having a little bit of trouble so if it's just me let me
know no I've got a lot of people do about it but got a lot of people saying
it's fine uh so I'm not going to not going to can the stream now all right so
I guess I I'll just see if there's anything else here that we didn't mention like yes I'm extremely
disappointed that the the upcoming Assassin's Creed is going to run at 900p
although 900p I find is less of an issue
for me than 30 FPS because frankly I
didn't notice that much of a difference with I think it was Battlefield 4 no no
I think it was the last Assassin's Creed that launched at 900p on PS4 then got a
patch almost immediately to 1080p um
didn't really notice the difference compared to 720p but 30 FPS really is
very noticeable and Ubisoft needs to just stop talking immediately about
this um on on on that note uh the Halo 2
Anniversary Edition campaign also will not be running in 1080p uh it's going to
run at 1328x 1080 60fps though Ryan
given that the technological constraints here are that they appear to have to run
both game or both sound and physics
engines simultaneously um do you think this is an okay
compromise killing some horizontal resolution for the sake of 60 FPS so
they're they're taking away horizontal resolution um I'd like to see what that
looks like visually I guess how how much of a of a of a theater effect are you
getting on either side i mean I don't
know probably i mean so this is the Halo 2
anniversary yeah I don't know i think
maybe you give the consumer an option um so they're rendering both in the
background so you can do what they did with the first one which where you have that one button push to swap between
them right which was a really cool effect but if it's if it's accounting
for that performance issue then I'd rather just say "Hey don't bother
rendering the other physics other
graphics other audio in the background just let me actually run at 19 by10."
Because I mean it's kind of embarrassing that the Xbox One won't be able to run
Halo 2 at 1080p uh regardless of what
the reason is you you would think they would be able to get that full resolution out of that so you you would
think that wouldn't you
silly Ryan Trout i mean here I am looking at things like graphics
performance and gigaflops and and realizing that hey you've maybe you made
the wrong decisions on these consoles as it turns out maybe you should have spent
a little bit more money on hardware and you know I've got to wonder if they
spent less money on hardware because they knew it was going to be a short
life cycle or if we're going to end up with a short life cycle because they
realized after the fact that they didn't spend enough money on hardware and then
the truly baffling thing about it is that Microsoft and Sony at exactly the
same time spent not enough money on hardware in pretty much exactly the same
way yep i guess that's all there is to say isn't
there yeah i mean it's it's it's they both did it and and you know
you can't blame AMD AMD just built what they asked for right but they could have
asked for more hardware both companies so yeah um I think I had something else
to say about that but I guess that's uh I guess that's pretty much all there is
to it i mean one thing that they said was that they were running at 720p and
everything was fine 720ps 60 FPS uh they
wanted to push it further so you know they they managed to get to 1328x 1080
but would you would you rather than
running an upscaled resolution be given the option to run a native resolution
even if it's a lower one
uh yeah I think so i I I'm curious how you upscale 1328 by 1080 like I don't
like I don't really understand how you could how you would able be able to do
that um you know algorithmically I guess
because you're you're simply just cutting off sides of the of this of the
window right so if they are rendering at 1328 by 852 or something odd like that
that was of the same aspect ratio then I might believe that they'd be able to
upscale it well as it is now I just I feel like they're just going to have black bars on the side but surely you
wouldn't do that that's not what they're doing they were really clear about that
it will definitely be some kind of an upscaling
huh whatever that ends up looking like hope they're not just zooming in or
something either i don't know it might be worthwhile to do a um like actually
it might be worthwhile to to to check out this game do some do some capture of
it and and have a look at it i mean it'd be convenient if we actually got a PC
version of the game so that we could really compare it against something meaningful but uh weren't there rumors
that that was going to happen wasn't there rumors i don't think there's
anything confirmed yet but Twitch chat is pretty great about uh correcting me
about these things if I ever get anything I get anything wrong the chat
rooms are great for that aren't they yeah they really are um speaking of the
chat they've been giving me a really hard time about launching right into the
show and not explaining who the hell you are and not explaining where the hell
Luke is so I'll do both of those things guys luke has taken his first decent
vacation pretty much since he started working with me so he and I went over to
Germany i was actually there and back in just over 4 days worth of hours um but
Luke and Brandon both uh decided to stick around so we toured the Cherry
Tour you know the guys that make mechanical keyboard switches and we
toured the Sennheiser did I say toured the Cherry Tour factory and we toured
the Sennheiser factory as well we actually did Oh man we got a really
great opportunity to uh to film the
assembly process station by station of the HD800 headphones and Brandon got
some amazing footage of it we are going to bring that to you guys everything
from just stamping out diaphragms all
the way to putting it onto artificial ears and then like an artificial head
going on a track into a into a noise isolated chamber where it t Yeah no it's
freaking amazing where they take they test every single unit and then record
the the um the response curve really
really cool we're going to bring all that content to you guys but I jetted
back here and Luke is sticking around in Germany for a week and a half and
Brandon's with him for a week as well so I am on my own for a couple weeks worth
of WAN shows so I that leads us to this poor substitute for Luke this is Ryan
Trout from PC Perspective maybe you want to introduce yourself here because I'm
clearly not doing a great job the poor sub uh the poor substitute is uh owner
operator at PC perspective pcpurro.com and basically I review PC hardware for a
living and I have for the last god 15 years oh god competitor get rid of him
yeah click hang up hang up hang up uh so
we the website has been around forever we used to cover just AMD hardware for
until like 2004ish or something yeah we were
AMDMBB.com uh focused on like AMD processors and
motherboards uh and then I didn't even know that that's before my time i always
knew you as PC PC Perspective yeah 2004 we launched as PC Perspective basically
I graduated college and I said "All right if I'm going to actually make this a job let's let's try to make this a
job." So I've been doing that since then and uh we've got a good team of people
that that do good work and uh I'm
practically family with Lionus now i mean we have we've hula hooped together
and uh uh also done the limbo together
so it's it's like a bonding thing that we did so um that's what I do i we test
hardware graphics cards processors SSDs all that random crap
so yeah i mean I guess the the thing the way that I would I I made that joke
about us being competitors before we're not really i mean Ryan has a podcast i
have a podcast uh Ryan makes videos i make videos okay hold on a second here
no okay the main difference is that Ryan's going to get more nuts and bolts
into if you actually want to know how the SM within an NVIDIA GPU work and how
that impacts the way that it's going to perform in this game versus that game or
with this setting dialed up versus that setting up ryan gets really nitty-gritty
into the details with those kinds of technologies whereas I see ourselves as
more of a a general overview style of of
of content so it's just different strokes for different folks and the one
thing that we definitely know is that stroking is good so let's
go yeah you pretend you don't know what I'm talking about over there i got a
monkey so speaking of getting into nuts and bolts this was originally posted on
the Linus Tech Tips forum by WTO 165 thanks WTO you get a shout out guys make
sure you're posting all the latest awesome news in the Linus Tech Tips forum after of course searching to make
sure no one's already posted it uh cuz you will get shoutouts on the show and
uh there are articles all over the place about this of course PC perspective have
you got you you guys have covered them i'm sorry I haven't I've been traveling i haven't looked at your site for which
this this MSI graphics do you have one i I think I I
think I have the one that they're talking about here is this Oh no uh sorry i jumped to the next topic 980m
and 970M oh yeah yeah yeah i actually have one of those in here too okay see
awesome which one's that oh you got the Oh that's the MSI GT72 i don't have one
of those i've got an Aoris X7 Pro and
then I've got the G751 from ASUS yep so
um the X7 Pro is one impressive piece of machinery dual 970M and SLI
nice nice this I mean this is kind of the more traditional single GPU variant
of it uh it's actually it's a big machine it's a 17.3 in machine but it's
it's not very heavy like you can tell it's not overly bogged down by heat
sinks yeah that's the one MSI is using the um the magnesium alloy shell on
right okay yeah I think I think it is yeah we just got it in a couple days ago
so um but it's it's been pretty impressive performance-wise so let's
talk about it so GTX 980M and 970M
NVIDIA is touting them they had this wonderful graph at the editor's day and
NVIDIA is touting them as the closest
mobile variants to their equivalent
desktop variants ever
and would you say from your testing that that is a valid statement from NVIDIA uh
I think it is i I I think that graphic they showed is maybe uh a little bit
skewed just because Is it ever not well
exactly but it's a little bit closer together on that graph than it actually
turns out to be i mean don't get me wrong the 980M is still an awesome part
uh especially considering you know its power efficiency and that's what makes
it great in laptops but it's I mean there's still definitely a gap like the
the GTX 970 desktop is faster than the GTX 980M mobile right so of course that
means that there's going to be a 15 20 25% gap between the 980M and the 980
itself so I mean it's still it's still really good but it's not it's you know
their naming scheme still throws it off some that and I think part of the issue
for NVIDIA is that whenever they compare anything they're going to be using a
reference 970M which is a part that doesn't exist so the only 970 that I was
or sorry 970M uh a reference 970 this is
so confusing the only 970s that I'm
aware of are aftermarket ones most of which are overclocked and the way that
GPU Boost 2.0 works is even if you were to underclock your card to a reference
clock speed that card might still overclock itself to something that a
reference card wouldn't have achieved so it makes comparing 970M which could also
be a non-reference design because to my knowledge board partners or notebook
partners are able to kind of play around with with settings there so comparing
one thing that's non-reference to another thing that's non-reference compared to NVIDIA's graph which is
reference to reference I mean who even knows what's going on yeah it's it's
interesting because if you if you looked through all that information on the mobile parts they never give you a TDP
uh for the GPUs and the reason is it's not that they don't have a number uh it
is that each notebook like the GT72 or the
ASUS machine that you have like they're allowed to tweak those clock speeds
individually to make sure they are within the thermal envelope of whatever
uh you know heat sink and fan combination they're using in the laptop
so there there's really not a reference clock speed for the mobile parts like
there is on the desktop parts um because it is kind of a casebyase basis so yeah
I think you'll see different clocks throughout the notebooks i mean that was
the other thing I noticed was that they only specify a base clock they actually
don't have a boost clock in the spec it just says base clock is this plus quote
unquote boost mhm and that's all we really know about it yeah you got to
open up something like GPUZ or something that will give you what it is what the
uh the firmware of the GPU is actually set at for its typical boost but again
you've been doing this long enough the typical boost does not really tell you
what the boost clock is going to be at anyway right it just gives you some
minimum that it won't go below unless of
special cases right it's all very complicated yeah unless of special cases
in which case it will go below yeah and then we don't know really anything of
what's going on unfortunately and then we have that thing called the base clock
so that's actually what we mean so um but I I have to say so we we ran some we
ran a bunch of benchmarks the article is not up yet on the website but the GT72
with that 980M um is at the wall i think
we're we're pulling like 200 to 210 watts with the AC plugged in uh and
that's that's not a lot of power considering using a quad core hyperthreaded part you got a 980M
running at probably 1.1 gigahertz at its typical type of clock speed that it's
running at and it's got a 1080p screen and there's basically no game that maybe
except for Crisis 3 at its top settings that can really make it you know work
overboard to to render at 1080p so it's it's actually pretty impressive and the
fans don't get super loud and uh it's it's a pretty good mobile gaming
experience I think so far now speaking of the mobile gaming experiences uh
experience is this a bit of a strange trend to you i've noticed that for all
of the sudden we were seeing 3K and 4K
notebook displays and we were getting
860M or in some cases 870M in the in the
case of stuff like the ASX 3 or the Razer Blade and then all of a sudden we
get these super powerful GPUs in the 970M and the 980M that could really
drive a 3K display properly and it seems
like everyone all at the same time met in a back room somewhere and decided to
bail and go back to 1080p what the heck happened i I think the reality is is
neither the 980M or the 970M could really push a 3K display okay not in
Crisis 3 but Shadow of Mordor high
details maybe not max maybe maybe you'd be able to and I think that's what you
know from from NVIDIA's point of view they want to be able to say max out
everything on this laptop right and so 1080p is the right resolution for that
and again you're talking about a 17inch
screen that is a little bit further away from you maybe uh and so 1080p just kind
of makes sense now you could hook it up to an external display which we did um
you could this has DisplayPort connections on it we hooked up uh that
ASUS swift G-Sync monitor and it works
Right so if you want to use an external display for higher resolutions you can
um but I just I don't know i I didn't see the benefit of those ultra high
resolution notebooks really because in Windows it's not very useful because you
you've got to turn up the scaling to a certain amount so that you pick so that
your icons and your text is actually readable and then in games um you know
there's when your native resolution is 25 by 14 or or 32 by 16 or whatever it
was whatever that one works to and you downscale it to 1080p it's not going to
look as sharp as if it were running on a native 1080p screen so I'm sure we'll
see those and something like a machine that has 2980s in it would be kind of
the perfect candidate for that yeah a two and a half two and a halfK display
with two 980ms is probably an excellent sweet spot i mean I guess the thing that
it just baffles me that we get these underpowered notebooks with these high
resolution displays and then we get these overpowered notebooks with
probably the right display even though really that's not NVIDIA's messaging
about it at all i mean their slide deck is that 900 series M is suitable for
1440p but I I think that the actual
designs coming out reflect the true reality of what's going on and I mean
you've played around with dynamic super resolution correct mhm so do you think
that dynamic super resolution is a good balance then if you're going to have a
1080p display and you just take more samples yep on on a notebook yep we ran
uh the the Dark Souls 2 demonstration portion or whatever on that on this MSI
laptop using DSR and it looks great skyrim with DSR looks great um so if
there are games where you have that capability to run at higher resolution
you can still do that and take advantage of it on the 1080p display it's kind of
it is kind of a really nice almost perfect setup for that right so if
you've got more horsepower down sample render at 4K down sample if you don't
then you've got a native 1080p display for it uh and and it works out pretty
well so I guess that's pretty much all there is to say about them they're
they're power efficient they support all the same features as the as the desktop
ones i think the only really disappointing thing about it for me is
that I feel like a lot of the talk about
um oh you know the desktop and mobile are getting much closer is is spin
because I really feel like the desktop could have been further ahead if NVIDIA
hadn't started back with the GTX 680 um
started kind of releasing their mid-tier chip as a flagship and then their true
flagship as the next generation flagship chip and now extended this pattern where
we're not getting full-on Maxwell but it's being sold to us as a top tier chip
so NVIDIA is effectively getting two gens out of each architecture in terms
of the numbering scheme when we used to get a full new series of cards with a
full new architecture or at the very least a die shrink each time they said
that they were releasing something new to us yeah i mean and it that that's
that's that's definitely the case but it's it's I don't think they have a
choice yeah it's a result of the manufacturing process issues that are
there right it's it's well we're stuck on 28 nmter what can we do and also keep
in mind that that Maxwell is aimed at
power efficiency right like that design was really aimed at getting the most
performance per watt and when you can do that um by definition right because of
the way physics works you know your GPU
on your notebook and on your desktop are going to compress they're going to get a little bit further right because that
sweet spot for performance for the 980 is 165 watts where for the 980M it's
like 120 watts or whatever it actually is so right um whereas on the you know
the GTX 680 it was 200 210 watts versus
110 watts so um it's it it's getting
closer but I think it's not nearly as close as they would like you to believe
based on their fancy marketing graphs i mean I did find some games where it was
only a 10 15% delta but these were situations like Tomb Raider where I
really wasn't that limited by the uh by the GPU itself i was more limited by the
CPU because they were both running the game incredibly well even at ultra
details whereas in games like Crisis 3 I was seeing as much as a 40% delta
between the 970 and the 970M
yeah there there's going to be those and and and I think you know if you look at
just the specs the the the the 980M has
fewer shaders than the 970 desktop part
does yep right and the memory clock runs significantly lower 5 GHz instead of 7
GHz uh so there there's fundamentally
there is going to be a difference there so I think the the closest analog to the
980M is probably the 970 desktop and
it's kind of between the 680 well we'll
say the 770 and the 970 is kind of where
performance sits there all right so let's talk about the new Unreal Engine
bringing eerily realistic skin to your games does eerily realistic skin even
sound like something we want no not me personally ethnod posts this on the
forum thanks for that and uh the original article is either from ngadget
or unrealengine.com if you prefer to get it straight from the horse's mouth and
um basically Ryan do you want to explain what subsurface scattering is exactly
and how that makes things like skin or
candles or especially any objects that are slightly translucent look more
realistic in games so I mean subsurface scattering is not I I I don't think it's
a graphics rendering specific term but the idea is pretty simple where you have
a semi-t translansucent layer in this
case your skin right and the light will penetrate one or more layers of the skin
and then bounce out in a different way right so you may have some portion of
that light going hitting your skin and bouncing back you may have some portion
of the light going a couple of layers deep and bouncing out and the result is
a different um kind of shade or look or
style to how skin actually looks and it's something that you know we're used
to seeing every day when you when when we're sitting here recording a video and
you just look at yourself on the camera and you see a little bit of sheen on that part of your forehead there that
you you know that that is something that is very hard to render accurately and do
it in a fast you know real time method
so uh Unreal Engine what is it the 4.5
update 4.5 yeah yeah i mean these guys
they just do everything awesome right like the the tech they build is
impressive as hell um so a subsurface
scattering basically i'm trying to think the first time I remember hearing that
uh like some of the uh what was the the
NVIDIA elf pixie character's name u Oh
shoot it wasn't Dawn was it yeah I think it was Dawn yeah I think you're right
and that was like they were like showing off subsurface scattering for the very
first time but now you think about it how long has it been since we saw that
demo and now we're finally getting it into an engine that can operate that
technology in a real-time manner it's been six or seven years hasn't it yeah
there's I mean there are several iterations of Dawn so I can't tell you exactly which one Yeah had that demo to
begin with but yeah i mean the funny thing about it is it puts us sort of
tech you know podcasters or journalists or whoever else puts us in a really
weird position because NVIDIA and AMD for that matter are both always
trumpeting about this stuff whether it's uh VXGi or whether it's um you know
physics simulations interfacing with each other in real time or whatever the
newest coolest thing they're showing us is where we kind of sit there and we go
well [ __ ] guys it's going to be eight
years before you can actually do any of
this in real time in a game engine because you look at something like that
lunar okay here before I talk about the lunar lander guys in the corner here on
the left you've got no subsurface scattering so his face looks kind of too
harsh in the middle you've got a little bit of subsurface scattering so the
reflections off of his face and the the tone of his skin looks a lot more
natural and then on the very far right you've got an exaggerated effect where
they've cranked it up too much kind of like oversaturating your TV and it just
his face looks like it's made of melted wax so I just wanted to show you that to
you guys so a great example of this would be NVIDIA's Lunar Lander demo
where they've got their VXGI realtime global illumination running and on two
GTX 980s with a static scene that is not
moving and with what what is it two
models of people where we're and we don't even have anything that's
complicated to render they're in suits they're They're not even They don't even
have skin or anything and then we've got a ship that's mostly hard edges and that
thing's still chugged just moving the camera around a little bit i mean how
far are we away from a having any hardware that can run this reasonably
well and b a game dev actually implementing this technology it makes it
tough to talk about this stuff when it's actually like futuristic tech not really
that meaningful for the GTX 980 no game will ever run on the GTX 980 that uses
that technology it's it's been that way really since I
have ever covered graphics cards right from the very first time we saw TNL
lighting and and and then you know programmable shaders and geometry
shaders and all this stuff they always had these amazing demos you never really knew what the implementation timeline
was and right you know part of that comes back to
people that have this distaste for something like GameWorks NVIDIA's goal
with that is to get that tech into games as quickly as possible now it means they
sacrifice compatibility and kind of broad industry support for prop for
proprietary stuff but you know like they
say that VxGI is in the current iteration of the Unreal Engine but when
will you actually see it in a game is still up in the air and then to what
degree right there's a whole lot of resolution options for VxGI and I mean
the thing about that is to what degree is really going to depend on the
adoption of cards that support it and if we've got two cards each of which cost
more than $300 then we're a long way away from
from any game dev actually investing the time and resources that it would take i
mean I mean you look at game devs not even not even porting their existing
games to DirectX12 or not even taking games that are currently in development
and bothering to move them to DirectX12 or Mantle or whatever the case may be
where you're going to have an enormous market a built-in user base for these
technologies and then you take something like VXGI where it's limited to one or
two cards i mean come on i mean having it in a game engine like UE4 will help
with that and it needs to be one of those things that you can enable disable
it doesn't affect uh your game play per
se but more about visual style um I
don't know it I we want to see that kind of stuff in there and so I I applaud any
company whether it be a hardware vendor or software vendor that is willing to
stick their neck out and do more work uh
to push the technology forward right if we only stuck with things that worked on
GPUs today we would never actually develop the tech that would allow us to
do even newer better cooler things on
GPUs next year right so somebody's got to start at hardware or software um it
used to be at software that pushed it right and now it's kind of the hardware
developers saying "Hey guys try this hey guys try this." Speaking of hardware
developers this topic isn't actually in the document but AMD reached out to me
i've got a pager email from uh from Robert over there in my inbox saying
that they watched the October 4th WAN Show yay people watch my show um and
wanted to address some points I made about Freync uh okay you acknowledge at
2551 that G-Sync monitors are extremely expensive we are hoping that Freync will
help with this you say there is misinformation concerning Freync but AMD
does offer a comprehensive FAQ so uh
they had just asked me to go ahead and show you guys the AMD FAQ that exists
about Project Freync so it's
support.AMD.com-uskb-article/pages/freync-faq.aspx really easy to remember guys just go ahead key that into your browser right
now
um but the main thing that I wanted to clarify is that I wasn't saying that the
misinformation that's there right now is coming from AMD AMD has their FAQ and
that's fine and that's great what I was saying is that there's a lot of
misinformation out there and I think that it's a lot of people repeating
things that they heard earlier on in the Freync development process back when we
really didn't know what the heck was going on and AMD wasn't communicating as
clearly as they are right now so Ryan
you're pretty familiar with Freync correct uh as familiar as I can be yeah
yeah well given that we don't have products in our hands yet right but I
mean can you can you explain what the heck it is exactly and how it relates to
G-Sync so um the the initial So the way
I understand it now Freync is a is a
name I don't know if it'll be the final name a brand associated with the
implementation with AMD's specific implementation of the Visa DisplayPort
1.2A to a adaptive sync technology so
adaptive sync was adopted by uh the the visa foundation into DisplayPort 1.2A
revision 2 or whatever they call it um as an optional part of the specification
and all it does is it gives the uh hardware and software vendors the
ability to understand that there is a potential for the ability to withhold a
um a vblank signal right so you basically can control a monitor's
refresh cycle through a system through
an external system like a PC now that
doesn't give you the that sync or that the adaptive sync standard doesn't give
you any information about uh how you handle special cases how you actually
implement it how it works with your driver how it works with Windows and all
that other stuff so right the free sync technology as they're calling it is kind
of AMD's implementation of adaptosync into a product so that's one of the
biggest misconceptions out there you guys freync is not built into display
port it's not just a matter of any DisplayPort 1.2A display and any AMD
GPU that supports Freync you plug them together and magic's going to happen in
much the same way that NVIDIA's G-Sync relies on the hardware being implemented
on the monitor in a specific way we will have that same process going
on with Freync it will have to actually be a Freync certified display now AMD is
saying that they're not planning to charge a licensing fee for it though correct
well correct because the the display
port so the only technology required by
the display uh scaler vendor is adaptive
sync right so that is already part of the standard so AMD you know doesn't
really control so a monitor will come out that will support adaptive sync it
doesn't necessarily support freync it will be on freync the AMD technology to
support adaptive sync monitors right so
but as it turns out because uh uh Tom was on our show and talked very openly
about the fact that NVIDIA is not going to support adaptive sync monitors you
will essentially have freync versus G-Sync as opposed to what many had hoped
which is you would have G-Sync and then this other standard that both vendors
would support um which and would eventually just be ubiquitous right
which is not going to be the case anymore so it's disappointing i know and I
expressed that to him several times uh but you know Freync has the capability
it has the opportunity to be everything that we love about G-Sync and cheaper it
has that opportunity um the it will it
will what they need to do is prove it right NVIDIA's claim has always been
that hey it's not easy to do if it were super easy to do everybody would have
done it by now and AMD's stance is that
we can do it it's pretty easy and we can make it you know we're not going to
charge kind of the licensing fee and we're not going to charge the markup
that you see on all the G-Sync monitors out there which is a amicable goal like
I'm totally for that give us variable refresh displays cheaper than we get
them today yeah I'm I'm all for it i
just I have to wonder if they're going to pull it off because they they they do
they did say that they uh they linked me to uh to
anchor at Computex um so so that's cool
but Scott had uh we had Scott Wson on last week um so Scott had expressed some
some I guess some respect for how
complicated G-Sync was and he had said that that Tom had told him that they
actually it was a good thing that they used a programmable chip for the G-Sync
module because otherwise they would have been doing a hardware refresh that's why
it took so long from when they showed it to us back in October last year to when
we actually got monitors because it wasn't working they had to they had to
actually redesign the functionality of the chip and reprogram it yeah yeah i
mean it the Yes this the same thing is
what I've been told as well that it that it's incredibly complicated i mean don't
I mean clearly you and I were both at that event in Montreal NVIDIA was
incredibly excited about the the tech they would not have waited until August
to release a display if there was any re any way they could have not waited till
August to release a display right yeah and I mean NVIDIA is usually pretty tidy
as far as announce seed samples get it out the
door yeah like they're they're textbook execution you know them and guys like
Apple they they just they do it they nail it um and for NVIDIA to announce
something and show it and promise it was going to be available on a date you're
usually pretty sure that they're pretty damn sure it's coming and they were way
late on it yeah and I I think it's I think I don't know this for a fact but I
think one of the reasons why NVIDIA will not support adaptive sync displays is
because to support an adaptive sync display your driver basically has to do
all of the work in Windows that the
combination of driver and controller that NVIDIA has on G-Sync will do now
and if they do that basically they will have to put all of the knowledge that
they have learned over the last couple of years building G-Sync into their software which will then make it easily
discoverable by AMD right and so that
they would get a jump start in that way but um you know like like I said I want
Freync to be here already uh you know
we've we've had we've had Richard Huddy and and those guys on our show and
they've they've promised prototypes at certain times and don't really have them
yet i was promised one by in September uh and we It's as far as I know it's the
middle of October now uh well let's be fair it's the 10th of October which is
the 3rd of October it's It's the first
3rd of October we We'll go with that uh
yeah october has 31 days so until we're
actually No if we're a third of the way through today then No no it is the second third of October but not half
let's just agree that it's not half okay we got to be If we're going to we're going to make these these these claims
out here we want to make sure we're accurate so you know I I want it to be
there and I I think what will I think what will inevitably happen is we'll
we'll have to wait until CES i think scaler vendors it's not a super quick
process you know when we first heard about Freync they were talking about oh you'd be able to upgrade some displays
and that's clearly not going to happen right as it turns out flashing a
firmware is not going to make a monitor a good experience you can make it
variable refresh all you want but it will be a good experience right uh and
and when light is involved in hitting your
eyes any any degradation in that will be
noticeable easily so which worries me a lot i mean here's something how cuz Okay
it's it's well it's not that easy okay so
let's go back to the old days when it was pretty easy to figure out which
graphics card delivered the best gaming experience you know you fired up a game
you recorded your average FPS and you made a bar graph and that was the whole
story y then all of a sudden we're dealing with runt frames frames that are
displayed for such a short period of time on your screen that you you
actually don't even perceive them we're dealing with things like stutters that
don't actually show up in an average or even necessarily a minimum frame rate
but that are visually very obvious we actually illustrated this in our
four-way SLI scaling video very recently
where we intentionally froze the frame of our video very periodically lowering
our overall Oh you saw that oh okay yeah
so we were So for the viewers then we were trying to make a point that just
because you lower your frame rate 1% or two or 3% doesn't mean that it's only 3%
less visually smooth you can see a stutter very clearly so that's why and
this was the first time we ever had you as a guest on the show that's why FCAT
or actually capturing the output of the graphics card analyzing every frame to
look at what the viewer was actually seeing became very important but for
something like G-Sync versus Freync how the hell are we going to qualify or
excuse me quantify the smoothness of the
experience so uh it will involve uh basic it's
basically the same process we use now for capture but with cameras right and
actually we we have a we we kind of have the ability right now to capture
variable variable refresh video um
through DisplayPort it's it's it's like working through some of these ASIC
manufacturers and it's not working very well and it's the post-processing side
of it is actually much more difficult post-processing with a static 60 hertz
video is really easy you know what to account for and what to look for when it
varies all the time you you really don't know what you're looking for to even
measure against it right so right uh it's going to take a little bit of I
think software on the the tested PC side
to output some here's what I tried to send result right and then a
post-processing algorithm that says well here's what I actually saw and then we
get into the issue of are in is NVIDIA
going to play well with that is AMD going to play well with that are they going to fix that system in some way
it's going to be really complicated and I think at least initially it's going to
be a lot of well I have these two monitors sitting next to me and they're
identical systems you know one's got a 290X and one's got a 980 and I'm playing
the same game and maybe I have a mouse going into a an HID distributor so that
you can play the same game with one mouse and try to like see the
comparisons there's going to be a lot of that crap where it's very objective and
because it's objective everybody's wrong right if I say better yeah yeah sorry
because it's subjective everybody's going to be wrong because everybody will
have a different opinion so basically the hardware review industry of which
you've been a part for 15 years is going
full circle from like yeah dude I got
this graphics card it gets like great FPS and my games run super smooth to
getting it really down to a science to where we could really figure out which
one was better and then we're going all the way back to yeah dude I got these
two graphics cards I'm going to play with them both side by side I'll let you know which one's better yeah I I think
it will be like that initially and that sucks but uh that's terrible we'll fix
it we'll we'll figure it out like it it will be an industry problem that will be
solved because there's too much money and too much pride in both of these
companies to kind of just let it let it sit there and be determined by our uh uh
subjective eyeballs I guess by staring at it really hard yeah and no nothing
good happens once you've stared at a monitor for three hours straight trying to figure out which one is better
nothing good will happen so uh it needs to be something yeah i had someone tweet
at me the other day about how easy my job is and uh I was kind of I was
sitting there last night at 4 in the morning uh benchmarking these new mobile
graphics cards just kind of going "Dude you have no idea." My wife to this day
still believes that I sit at the office and play video games all day and I'm
like "Ah who am benchmarking them hun?" when when
you play the same 60 to 90 second portion of uh Skyrim for the I think
40,000th time uh it's not really fun
anymore you know some benchmarks are okay i don't mind our Tomb Raider run
cuz it's got some it's got some cinematic bits where you kind of you
kind of watch some stuff at the beginning then it's got like a slow-mo thing where you like pop two guys then
you go into a burning building you jump across a chasm you like uh silent kill
some guy you jump up and then you kill more two more guys like it's actually a
pretty engaging benchmark but our Shadow
of Mordor benchmark when I was running that last night Tomb Raider the 2
minutes flies by shadow of Mordor the
only way we got it um consistent enough
cuz we'll do we'll do five or 10 runs once we've locked it down and we'll be
looking for about 2 to 5 FPS difference
on the same hardware in order to decide okay this runs okay for our error
tolerance so Shadow of Mordor the way we got that done because it's got dynamic
weather it's got dynamic you know roving
locations yeah yep bad dudes and all this stuff it was really hard so we
ended up finding an instance that always has the same weather and then always has
the same baddies that will mostly come and attack you all at the same time in
pretty much the same way and they'll circle you so the way the benchmark
works in order to make it equally visually demanding is we attract all the
baddies and then block for two minutes
with some nice scenery in the background so we keep we keep our character
stationary and our camera as stationary as possible and block for two minutes
and that's how we got the consistency i swear I sometimes I would miss a block
because I was half asleep half asleep at the wheel there yeah that's I could see
how that would be pretty bad yeah you know at three in the morning it's like
oh I have to block this orc again crap
just get like a What remember when they had the the the controllers with the turbo buttons where you just hold it
down maybe you could do that no because I have to reposition him i
actually have to be paying close attention to the block so I keep him in
the same location so I'm rendering basically the same scene yeah all right
that's pretty bad yeah and the funny the stupid thing about Shadow of Mordor is
and I'm sure you're with me on this how much do you wish that video game makers
would build in benchmarks into their games shadow of Mordor does have a
benchmark in it it does but here's a problem shadow of Mordor is capped at
100 FPS and the benchmark runs at whatever frame rate it wants so you
could get a max FPS value of 280 frames per second because I think it's actually
recording when the screen is black and the game will never run that way so
you're not getting a meaningful result yep yep you're right i I didn't see that
issue because we we were using the capture stuff so we didn't capture the
the black screen stuff so yeah okay i see what you're saying yep good point
that and from what I've seen the Shadow of Mordor benchmark is really not that
representative of in-game performance anyway because you don't get that close
to any of the models and you don't really have a ton of them on screen at a
time so when we do our blocking combat
thing we actually get 10 to 20% lower
than that fly through which has fires and all the things that should be
demanding and then when you have adverse weather conditions you actually drop
another 20% off the performance so that in-game benchmark which is always great
weather and never gets too close to anything is about 30 to 40% out of the
performance that people could actually expect to get in the game i think it does rain in the benchmark but it's not
the most demanding instance of rain in the game when the weather's really heavy
it it tanks it yep so that was really frustrating for me because I kind of
went well shoot this isn't that usable actually yep yeah i think what would be
better is Well I mean in that in your instance there it's all dynamic so being
able to record and replay USB input wouldn't really help you in that
instance no no it wouldn't unfortunately
tough life we have sorry yeah I know playing video games for a living
or so everyone thinks that's what they think it's all right so here's an
interesting little piece of news now we all know the iPhone 6 which by the way I
have finally received one of for those of you who were expecting me to do a
review here's my uh here's my iPhone 6 that I have obviously totally set up see
got completely all the stock icons and nothing else on it so I'm not I'm not
started yet um finally got my iPhone 6 i
live dangerously got it in my back pocket
i'm I'm like a I'm like a a badass over here um so we originally thought there
was a viral video that Marcus Brownley released where he was showing off the
sapphire glass that was supposedly going to be on the new iPhone 6 and iPhone 6
Plus we originally thought we were going to get a sapphire glass complete display
cover turns out we didn't get that at all and GT Advanced Technologies Apple's
Sapphire Glass supplier has just filed for bankruptcy um so this was posted by
Querty Warrior on the forum the original article was from Next Powerup and
basically last year they entered into a big deal uh over $500 million with Apple
to supply Sapphire Glass they're meant to start actually supplying it in 2015
and they are now down to 85 million in cash and looking for additional
financing to continue their operations so Ryan how much of a blow is this to
the adoption of Sapphire Glass because we all know that Apple really leads the
charge on materials technology in a way that no one else seems to be willing to
do the the the issue with Apple is they like to own the materials that they use
or at least kind of be the almost exclusive buyer from those companies
right so you know I'm interested so like the the the phone doesn't use sapphire
but the watch uses sapphire yes right so
is this indication that they don't expect the the watch to sell as much as
maybe they had originally or you know are you believe that they were going to
build the display out of Sapphire and change their mind kind of at the last
minute i guess on the on the phones I do
wonder yeah I mean it that seems likely right you have a company who has this
multi-million deal multi-million deal
dollar deal with multiple years through Apple and it kind of like all falls
through um you know clearly they were doing some experimenting and it didn't
turn out but yeah and I mean someone the size of Corning I think even an Apple PO
probably doesn't scare them that much so if Apple turns around and goes "Okay
yeah we need one bazillion orders of Gorilla Glass 3." I think Corning can
probably turn that around for them okay um so it that really is what it looks
like um those samples that were floating around may have very well been samples
that no deal ever got done on and how how disappointing is it then to see that
sapphire glass is still probably not going to be the standard for a while i
you know I I I go through a lot of phones i don't really scratch them very
often and I don't them usually i kind of
I do sometimes but uh I never I was
never really sure that it made sense based on the cost difference to have a
sapphire screen on a phone for my watch it makes total sense because I slam that
into every wall and door frame and yeah
and everything right like it gets beat up i have a Samsung Gear Live and I
don't think it has a sapphire screen and I think you can tell that that is the
case right so my Pebble Steel is still doing okay is does that one have a
Gorilla Glass screen at least i don't know actually i'm not It's actually I
will admit looking at it now in these lights that there aren't really any
major scratches which is maybe impressive maybe it does have something
in there good but I mean even if it has like Gorilla Glass 3 that's still a
pretty good product for scratch resistance so um it just you know it
makes more sense it's hard to manufacture sapphire is uh it's easier
to much much easier to manufacture in a small form factor like this than it is
in a 5.5 in you know iPhone 6 Plus type
form factor so right I think we'll get there eventually right like they'll
somebody will have some manufacturing um breakthrough and cost will go down
and it's just like anything else that you produce or manufacture there
somebody will eventually figure it out if there is a need for it um I guess it
just wasn't GT Advanced Technologies this time it was not or maybe it was
them and they have the best solution possible and Apple was like no we don't
want to cut into our uh you know our our markup our margins that much so we're
going to wait for our next generation so maybe the 6S will have sapphire or maybe
not you know so who knows with Apple yeah that's true speaking of the Gear
Live how do you how do you find the smartwatch experience without a
multi-day battery because I've I've stuck by the Pebble Steel especially at
that new $200 price point And with that new third party app that's giving you
continuous I think it does continuous fitness monitoring not possibly to the
same extent that some other stuff can do with heart rate and all that but I
freaking love this thing and I love that even as a very heavy user I can go four
days without charging it are you okay with one day um I I would like to not be
but I think I am you know I guess my general rule is I'm going to charge my
phone anyway so plugging in the watch
right next to it doesn't really make it that big of a deal um there have been
several instances where I've like taken off my watch on my dresser instead of my
nightstand where my chargers are and forgot about it and woke up the next
morning and had a dead watch and got well that's stupid uh and wished that it
had had longer battery life but I wish that for my phones every day as well
right so but does does better wireless charging address all of this in the next
six to 18 months anyway depends on what what it is like so wireless charging
would help right because the main problem with with the Galaxy Gear Live
at least is that it doesn't have a standard USB port for charging yeah it
has that stupid cradle right it's got the cradle and it has the cradle because of the water resistant necessary like
you know you don't want to ruin your watch when you wash your hands yeah so
uh you know not h only having that one charger means I don't have one at the
office I don't have one in my car and I don't have one at the house all at the
same time um scrub yeah exactly yeah i
don't know if you can buy them extra but I'm sure you can uh but I forgot the
question now is is a day of battery life
okay it's okay like it sucks but I would like my phone to go longer as well but
we all made this sacrifice when I had a Blackberry i could go awesome i could go
three days yeah on a phone right my old Nokia brick yeah i could I decided to
sacrifice um features and functionality
for battery life and now as as people in this office would be able to attend to
uh I I am desperately looking to go the other direction without sacrificing
features like I have a GS4 now the battery is getting old uh it's it's
starting to to lower its battery life i would love to have a phone with the same
level of performance and feature set that has like two days of battery life
don't give me a phone that has new stuff i don't necessarily want the new stuff
right i want a phone that's going to last me and if I get drunk and pass out
at a friend's house I don't wake up with a dead phone all the time not that I do
that all the time just you know just in case question for you and you know what
we we've got to do a we've got to do a straw poll on this let me just uh let me
just get a get a straw poll going here do you think that anyone will have the
balls to do a 2-day or a 3-day battery
phone and sacrifice the thinness and
sexiness that we've come to expect i was I was really hoping Apple would do it
because Apple's been such a pioneer when it comes to battery life i was really
hoping that the 6 series would maintain
the same thickness as the older phones compromise on weight a little bit
add a little bit of weight and put a similar size battery to what a flagship
Android phone is doing so maybe where the 6 Plus would have had a a 3,200
milliamp battery like something like an Xperia Z2 does where Apple with the way
that they sip battery especially when idle or with tasks running in the
background compared to Android would have legitimately been able to deliver a
a multi-day at least a two-day battery do you think anyone's going to have the
balls or are we going to have to wait for Project Aura and for people to just
build it themselves out of modular components i I I I want to believe that
somebody would have the guts to do that
because it's not really that I mean as many Android phones as there are out
there as many options as HTC makes or uh
Samsung makes like take the Galaxy S5
and call it you know the Galaxy S5
business edition or something like that right and you make it a half inch
instead of whatever else right you maybe make it a quarter inch thicker and you
give it like a 4500 milliamp hour battery or something like that right uh
I would buy that phone because I have
normalized pockets i'm not you know I don't have an issue with uh uh the size
of phones and I don't carry a purse or anything but I'm okay i would much
rather sacrifice that um you look at the the super thin iPhone 6 and 6 Plus and
they're beautiful looking designs they really are beautiful but if add two
millimeters to it three millimeters to it four millimeters to it how much do you extend that battery life i'd love to
see some kind of math on that and I'm sure you could do it without too much
work right how if you add 4 mil of battery to that device what does that
equate to in milliamp hours and then what does that equate to in actual real
world usage um and the thing is how many people have MPHI right people buy MPHI
all the time and it makes your phone a brick they do it for battery life purposes
exactly and I mean the thing is that you know these these companies a lot of the
time I feel like guys like Samsung in particular they just kind of throw
things at the wall and and hope that they stick and they don't really even
seem to know what they're doing a lot of the time where they just release a dozen
galaxies and then one of them will have sensient life in it you know what I mean
and it seems like we're giving it to
them this time we're handing them the solution consumers are demanding this
and with the way that charging technology has improved over the last
few generations where you can charge high-capacity batteries much more
quickly are we are they just not doing it because it adds so much to the bomb
cost of the phone like is that the issue we're seeing here um probably some of
that is right batteries aren't necessarily cheap um and it's uh you
know depending on how many you're going to make it it's an upfront expense right
and if it's a huge flop you have to eat that cost um I was one of the people
that when I had a Palm Prix way back in the day like I bought You're so young
and hip i know i bought like the the
giant uh I forget who made that battery the off-brand CDIO
sure never heard of it off brandand battery ext it was like a a big battery
and it had a different back on it that was way fatter than everything else and
I thought "This is dumb looking but man I can go two and a half days uh without
having to recharge the phone." So this types of things still exist i'm trying
to think was the last phone I did that on uh the Nexus uh 5 no no Nexus 4
Google Nexus one of those i bought like a an extra-large battery that had to
have a different back case to it um that
made it look dumb because it was very obviously not what it shipped with uh
but it was a much more usable device because of it you know at least okay I'm
going to I'm going to end this topic on on with an anecdote here at least it's
not as bad as the really old days did you ever have a pocket PC uh I did yes
okay did you ever have one of the pocket PCs that actually didn't have persistent
storage i don't think I did have one of those i
had an HP pack that actually the the
onboard storage not the RAM I'm talking storage the onboard storage did not
retain data if the device fully discharged and so it actually it
actually had two um it actually had two battery meters on it there was like the
usable battery meter and then there was the reserve auxiliary battery meter so
once you ran out of battery it would the device would power off just like it was
off but then it had a reserve there that would last for about 5 days I think or
something like that and if you you lost all of that you had to plug it in and
charge it and it was factory reset wow i
did have an iPad i don't know if I ever had one that did that but I would have I
don't remember that ever happening so I don't know that's weird yeah it was it
was super super stupid um speaking of super super stupid
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kinds of great stuff on linda.com courses are being refreshed all the time
they're taught by experts they have guided uh paths that you can follow
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and if you're not sure if it's right for you all you got to do is go to
linda.com/wanchow for a free 7-day trial it's all you can eat you can try out as
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then hey you cancel it if you do find
stuff that excites you then great sign up for a membership and start learning
we've actually got now three employees
at Linus Media Group who use the skills they learned with linda.com daily at
their jobs so it really does work it's really awesome it's one of the actually
it's one of the sponsors that I get the most uh testimonials about people
tweeting at me hey I'm on linda.com thanks for the recommendation it's
awesome so there you go now this one Phantom Glass I don't get nearly as many
people telling me that they have it and it's amazing um so my guess is that you
guys haven't tried it yet because it really is awesome i've got phantom glass
on my 1m8 you would never know it from touching it i was actually showing this
to someone um where was I it was it was
at one of the factory tours yeah it was at Sennheiser we were talking about
using highquality materials in in
hardware and uh for some reason yes we
were talking about some device that had a touch sensitive glass thing glass
panel on it that was in the room where we were getting our presentation and I
forget how we got on the topic but they were talking about how screen protectors
or really anything but Gorilla Glass or similar high-grade glass coatings really
feels awful when you're using it and uh
so I pulled up my phone and I went "Well I bet you don't know that I actually
have a screen protector on here that's uh that's made of Gorilla Glass." So the
way that it works and we did a review video of it that ended up being the
springboard for the sponsorship relationship because I loved the product
so much that we decided to reach out to them and go "Well hey should we work
together?" Because I'm totally willing to endorse this stuff it's freaking
awesome it's got a nano coating on the backside that's actually removable and
can be reapplied if for whatever reason you wanted to do that but it never comes
up on its own it's actually quite hard to take off the only reason I took it
off once was cuz when I was putting it on in the first place I put it on in the
wrong spot and I was like "Oh crap there's no way I'm going to be able to take it off put it back on it's actually
going to work." It did and then the front of it has the same olophobic
scratchresistant properties as Gorilla Glass 3 because that's exactly what it's
made of the only thing you give up is that there is going to be a slight ridge
around the edges of the screen but it's thin enough at least that you can use it
with most cases in fact I think they advertise all cases but I I hate to say
that cuz I'm sure someone somewhere will find a case that it doesn't work with
but it'll work with most aftermarket cases without any gaps or any sort of
any sort of weirdness so guys check it out
store.fantom.glass they're actually uh they're going to be sponsoring us at CES
this year and uh we're going to be doing either I'm not quite sure which it'll be
yet but we're either going to do a dedicated video where Luke and I run
around just going into booths and rubbing our phones on crap and getting
people's reactions uh or we're going to do uh we're just going to do that
randomly during interviews with people and just kind of cut that together into
a funny montage because it's that
protective not only is it very scratch resistant but you can actually replace
it and your screen underneath will be perfect of course still just like any
other screen protector except that it doesn't look like ass and feel like ass
because you know if it looks like ass and feels like ass it's probably
ass that whole that duck saying looks
like a duck and quacks like a duck anyway the point is I think we should move on to our next topic here thanks to
our sponsors linda.com and Phantom Glass
and will you will you promise to wear a costume when you do that video i
probably should what what would be like a like like a like a ghost costume like
phantom glass
sure maybe Pac-Man ghost you know there you go maybe maybe something more
comical i don't think people mostly cosplay at CES but we could start that
trend you could try you could try
yeah would you do it if we did it would you cosplay CES all your meetings and
all your show floor visits probably wouldn't i pro probably would not all my
meetings i don't know maybe once or twice but maybe not all of them i go to
all the parties with you dressed up like that how's that speaking of Glass Fnod
posted this on the forum the original article is from Digital Trends i'm just
going to go ahead and screen share here google Glass can now add closed captions
to real life absolutely fascinating technology i mean I think we all saw
stuff like this coming it's just augmented reality that's all it really
is but the fact that we're getting there
with this frankly very rudimentary
hardware that we have now is extremely exciting so the idea is that you would
be able to um maybe not necessarily
transcribe an entire conversation perfectly for someone who is let's say
completely completely deaf has no hearing in either ears but if you've got
someone who's hard of hearing and misses a word here and there or even in some
cases people who speak different languages you would be able to
communicate with each other that's really the killer feature for this right
is going out of the country i I go to
China i don't speak Mandarin uh you know I can have a conversation with somebody
if we are both wearing these devices um
it requires it's going to require more processing than we have today and it's
you know needs to be perfected to a certain degree but and roaming needs to
go away because uh you're not going to be using a feature like this without your internet connection that's true
that's true um well it's got a long way to go yet but it does um I would also
they had something when I I had Glass initially and and used it for a little
while and it had the ability to translate um signs right there was an
app that could do that right where the idea was road signs or street signs you
know that gave mileage or or directions or street names or something like that
in a different language would be translated for you and it worked okay
but it was something like where you need you needed to be very still and you had to point the camera at a very specific
way and uh uh this this seems to be like
to be a more useful implementation of
that idea right because I mean Google if
anybody has uh voiceto text transcription down it should be Google
right all the Google voicemails they do all the close captioning they do on
YouTube videos uh and all the corrections that they do for that stuff
they should be pretty good at that you would think that i actually had a pretty
stupid experience with uh with uh Google Now earlier today i think I asked for
directions somewhere and it Googled directions to wherever like it still
does that for me about 40% of the time i hate Google Now really infuriating it's
It's way better than what Siri does we have this debate in our office all the
time no no no no yeah it is i'm sure the
audience doesn't want me to to do the whole Siri versus Google Now thing again
but I Why don't we just say this i disagree with you and we'll have this
debate next time you're on the show okay okay all right fair enough all right
i'll I'll bring my best Google Now phone and we'll have a a a speech off we'll
have a speech off that what I would actually be interested in that we'll see
if we can stump each other's phones yeah that'd be good that might be kind of fun
all right speaking of things that are fun uh customer information compromised
in an AT&T insider breach this was
originally posted by Dietrich W on the forum and the original article here is
from CNET i'm just going to pop this up on the screen at&t warns 1,600 customers
of data breach so basically this wasn't
a systemic problem necessarily it wasn't
that uh AT&T was intentionally collecting this information and sharing
it with you know crappy folks or whatever the case may be this was a case
where a rogue employee went and stole this information and I think this
underlines um one of the real issues
with data collection the issue is not necessarily the terms of service because
this is clearly against AT&T's privacy policy the issue is that if you're
collecting the information someone somewhere may have access to it and
they're the problem that's not a policy issue that's just a people are people
and bad people are bad people um so I
don't I don't really know what to say the employees been fired and everyone affected has been contacted but uh I
mean what do what do you think Ryan do should we should we go tinfoil hat here
are we afraid of people having our information or should we should we trust
companies i mean this is really the oldest form of this that you'll ever
find right go back i mean bankers have
had access to your money for a hundred years right and and and and this this is
not going to go away if anything the computerization of these processes will
take people out of the process out of the out of the pipeline of these things
occurring and so you have less instances of this that doesn't make you more safe
of course as we've seen data breaches in other ways um this is more of a hey you
had a really crappy employee uh but that could happen at a hospital that could
happen at a bank that could happen at a a restaurant where the waitress has a
skimmer in her pocket right like right yep th those are all personnel issues
and there's always going to be uh people
in this world that are trying to do those types of things right so so would
you prefer a digital system versus a
human intervention system in this case then man I don't know i got to say the
the the scope of the theft here is so
small compared to what happens when something goes wrong with a digital
system true they only got 1,600 right
1,600 people had their information compromised and it sucks to be you like
it sucks for those people but we're not talking 100,000 or 160,000 people with
information compromised like what will happen uh who was it crap was it Target
that had a major problem with their POS system thousands and thousands of
customers information was compromised what was it credit card numbers yeah I
think so yeah can't remember the exact details but
I recently it was Home Depot and Jimmy John's like my my my bank called me a
couple weeks ago and said "Hey we're sending you a new checking account card." And I was like "Why?" He said
"Well we looked and you've shopped at Jimmy John's and Home Depot in the last
60 days so you're getting a new card." I was like "That sucks but hey thanks for
being proactive about it I guess uh it's it's interesting like there's uh there
was a service that I saw a Kickstarter for recently i can't remember the name
of it where it automatically generated a unique credit card number for each
merchant that you shopped at for example and then if that merchant ever had a
security issue that number would be automatically canled right and nobody
else had access to it so you didn't have to go through and change your card
information and change who pays your bills or or change all those other
companies just because one merchant screwed up uh it was a interesting idea
i don't know exactly how it worked necessarily uh but that that really
interesting yeah i I'm trying to remember what it was called uh I'm sure
somebody in the chat will will know eventually level I want to say level uh
uh level credit card i don't remember
what it was um but it was a it was a Kickstarter that basically had this
service right so anywhere you shopped online or even if you called somebody on
the phone you could generate a unique number for that merchant through their
app and and give it to them that way obviously if you have to swipe your card
I don't think that would work right but um it seemed like a good idea be cool i
mean I think we're going to have an issue with there only being so many
credit card numbers available and we might have kind of an IPv4 versus IPv6
type of issue here we're going to have to start adding like um you know alpha
characters to credit card numbers i mean this is going to happen eventually anyway but I mean I would that's a
really interesting approach it would have to be done by more than just one app maker like it would have to be the
banking system actually implementing this at a much higher level where each
individual has you know a thousand or tens or even hundreds of thousands of
potential credit card numbers applied to them and that would be a much faster way
to uh to narrow down data theft and uh and particularly financial data theft i
think it would be much less likely to happen in the US than Canada though just
because our central banking system allows us to do pretty much everything
faster than you guys you know whether it's uh chip based cards or even uh or
even pins versus signatures and all that kind of stuff
yeah we don't have chip and pin here yet they always say it's coming soon but
yeah sure whatever i I encountered one
and this is actually kind of a funny story uh if you don't mind if I just
kind of sure amble for a bit here i was down at PAX and I was on my way back and
I realized I didn't have enough gas to get home so I wanted to get something
while I was in the city i went to the gas station and I I went to pay at the
pump and it prompted me for my zip code of course I don't have a zip code i'm
not American so I was like "Oh crap write this this song and dance again."
So I have to go back I have to go into the station and I go to pay the guy he
asks "How much do you want?" I say "Oh I don't know man phillip." And so I he he
hands me the card thing and I go to swipe it and he says "Oh no no don't."
Right we're having a conversation before this and he asks where I'm from i tell
him I'm from Canada right so he hands me the thing i go to swipe it and he says
"I know you're not Canadian." And I kind of went "What?" He says "No I I know
you're not Canadian." I'm like "No I'm I'm Canadian." And like here here we've
got someone I'm trying to use a credit card with telling me they don't believe
my identity so I I I feel like I have a bit of a problem here right now and so
he says "Do you know how I know?" I'm like "Sure humor me." He goes "Because
you didn't try to put the chip reader in." And I go "Well okay Sherlock i'm in
America where they generally don't have chip readers." And so I went to swipe it
it's really You're not that much of a detective so he but he looked at my ID
really closely wow i was just like "Okay whatever man
we'll we'll get those one day sure you guys will catch up to you guys will
catch up to Canada someday good luck with that story of our life." Speaking
of catching up with Canada this segue makes no sense bridgestone releases
airfree tires you never have to inflate
this was posted by 13ca 350 on the forum
and the original article here is from CNET this is actually not the first time
we've seen any kind of you know airless tire attempted but this is the first
time that uh Bridgestone is really saying that hey these might actually be
not that bad this is their second gen tire and if you guys have a look at the
at the images here on CNET it actually looks pretty cool every part of it is
recyclable and um shock absorption is
handled by the by the shape hm of the
spokes here and uh yeah I wonder do they I'm sure they
do talk about it because they mentioned shock absorption but like I have run
flat tires on one of my car and they are
noticeably less uh let's say good in terms of ride
quality right uh especially when there's no air in them because I've had a flat
tire and a run flat before and it's it's very stiff after that so I I imagine I
mean the design looks pretty cool so they're I'm sure they're taking that
into consideration yeah they have a replaceable tread on them which is
another really cool thing i mean this is this looks like as much a sustainability
improvement as it is a a car maintenance and potentially safety improvement i
mean I think it'll be a long way before we see any kind of a commercial product
like something that you would put on a semi-truck like this but for consumer
vehicles other than the fact that it's so ugly I would never consider putting
it anywhere near even my car um it's
pretty exciting technology
uh you know you could I'm sure they could make it look better they could
hide the the weird stuff on the side with uh with with you know some kind of
design return of hubcaps let's do that return of hubcaps yeah yeah we if we hit
it enough that could probably work and then the return of hubcap theft uh yeah
okay that too yep or when they fly off on the highway and smash into somebody
else's windshield there's that too so yeah or that maybe we could have like
like a really nice plastic hub cap that just looks metal like maybe we'll really
get the hang of fake metal we'll finally figure that out yeah just paint it it's
fine so speaking of things that we're finally figuring out um we still haven't
finally figured out that people want more battery life in their phones but
HTC and this was posted on the forum by OP Monkey Matthew 78 HTC has finally
figured out that some people use their selfie cameras more than they actually
use their other cameras anyway so why don't we just produce a camera that has
a front-facing camera that's just as good as the back one the HTC1
M8i has two 13 megapixel cameras one on
the back on the front it takes 1080p video it even has a two-tone flash on
the front so you can really take pretty much almost the same quality photos with
the front camera as you can with the back one
brian do you take a lot of selfies uh no
I do not however this makes a lot of
sense like I think what's funny is I think this makes way more sense than the
phones that had the tiny screen on the back of it you remember those there was
Which one was it uh that had a a small screen on the back so you could see what
you were taking a picture of i remember maybe it wasn't a phone maybe it was a a
snapshot camera no I um I I had one i
had a um ah shoot what was it called i
don't know but the the fact that we even
went through that process was like I know we'll put a screen on the back and
when in reality what we should have done is put a better camera on the front i
guess determines which one was more expensive this is the Samsung Jive i had
one of these and it was a flip so here's
the uh here's the camera here i know this is really small image and it had a
small screen on the front for previewing messages and seeing the time and I
believe I could also use that front screen to line up photos yeah I think
there was I think there was like a uh a nonphone
um snapshot camera that had that as well maybe by Canon or Nikon or somebody that
had like a little screen on the front right next to the lens so you could see
what you were pointing it at when you did that um but yeah I this makes way
more sense so you've got a really nice screen already on the phone and just
take that camera and add another one I guess and I don't know is this an
exceptionally expensive phone by any measure i don't know i don't I don't
think so i don't think it really affected the cost too much at all i'm
setting up a straw poll here though guys i want to hear from you how many selfies
do you take per week if you're willing to admit it remember these straw polls
are anonymous yeah or as anonymous as anything is I guess somewhat anonymous
um so anyway let's just uh see if there's anything here I have to Okay so
it's gone quietly on sale in China for the equivalent of
$652 and will apparently only be a China
and India release at least for the foreseeable future why do they get
cooler stuff than us dual SIM better selfie cameras okay at least
dual SIM is cooler but why do they get better stuff than us uh our cell phone
carriers are a pain in the ass oh yeah yeah I guess there's that right so it
kind of it's kind of wild west out there is my understanding so
all right so it features autofocus um the Oh there's another camera too
there's the Desire Eye so that one is also a selfie optimized uh optimized
phone so they're they're both uh they're both coming out now we got to have a
look at the straw pull this was the one straw pull that I knew I had to do in
this video wow i bet I can predict the results so
the number of you that um maybe this is why we're not getting these cameras
because 83% of you say none you in
response to I think our audience on this show is uh very different than the
audience for any of these uh phones uh
however I know there are a lot of 12year-old girls out there that do this
all the time because I have a niece that does it and every time she sees me she's like "Oh let's get a picture." and she
holds it up and she puts it on Instagram and I go I don't know what's going on
anymore kill me now i'm I'm I'm 32 years old what are you doing to me that type
of thing uh I don't feel like I should feel this old
yet yeah yes exactly that uh but I I I
bet there's a pretty big market for it i
don't know you can sell anything why not
and yet we get the selfie phone but not the high high battery capacity phone
like are you freaking kidding me
so sad speaking of things that are sad Steam
releases Canadian pricing some game prices increased others remain the same
and some games currently unavailable for purchase in Canada no I don't know what
the issue is with Steam pricing just being in US dollars i mean maybe you
know what great opportunity to do a Twitter blitz guys hit me at Linus Tech
and let me know if you can think of some reason why it's not perfectly okay if
ultimately they're just going to be converting the pricing and then
displaying it in your own native currency anyway why it matters at all
that they don't just have US pricing because at least if it's a straight
conversion it's ultimately up to my credit card uh my credit card company
how much I'm paying in terms of fees which is usually not more than a couple
percent um over whatever the the nominal exchange rate is that you would get at
the bank why why do I need them to display it in my currency i mean they
were already displaying a conversion um well okay no no I don't think they
did actually but whatever xe.com is not exactly a difficult site to remember
what so before this you just purchased it in US dollars right yeah and then my
my credit card statement would say you
know 5721 Canadian $54.99 US in brackets now
you said that there were some games that
were no longer available after this yeah uh I don't understand why that would be
the case but they're probably going to get it fixed but my guess would be that
they rolled it out and it would have to do with something like agreeing with the
uh with the the game developer on what the price is going to be in the new
currency for example because a lot of stuff is not actually you're you're
American you might not know this a lot of stuff is not done just on a straight
conversion for example books are notorious for this because they'll have
a cover price right and you probably don't even have the Canadian cover price
it shows It shows both on our books okay you guys get both as well so you'll see
$4.99 US $7.99 Canadian sometimes mhm
significant price differences I suspect i just thought it was the tax for living
further north i don't know i just No no it's just it's based on some companies
actually lock their exchange rate as rarely as over multiple years i remember
back in 200 shoot I think it was 2008
2009 when the when the currency was all
over the place um and I forget who it
was but there was one Canadian company that only redid their um their exchange
rates I think once every two years or five years or something like that and
they basically sat there losing money for I think 6 to 10 months before they
finally wised up and went "Oh this isn't going to change so we should probably do
something about our pricing." Um so so
yeah NBA 2K15 went up 16.6% 6% from
$59.99 to $69.99 um which isn't that
reasonable overall the transition looks more smooth than when they added euros
in 2008 um where many games retained the
same numerical price but just in euros
when you I'm curious on Steam when you download uh in Canadian packets over
Steam does it download just as fast as you would expect like does it saturate
your bandwidth there does it okay yep i mean we're so close i mean we're we're
like I can spit to Valve i'm closer to Valve than you like
in terms of server locations there's no there's no penalty for the border and
the north to south connections are excellent okay yeah like I can play I
can play on Washingtonbased servers uh in in a game with very very low ping we
always joke about Jeremy on our podcast uh lives in Vancouver and we always joke
that whenever he has Skype issues it's because of Border Patrol blocking
packets across blocking packets the scary thing is that normally I would
kind of laugh at you and I'd go "Haha Ryan that's a funny joke." Except I with
all the stuff that's been going on with the NSA in the last year I wouldn't even
be that surprised to find out that someone is actually manually sorting
packets at the border well no this one's fine this one's fine this one's fine
nope not that Linus guy this one's fine yeah now not not this guy who's
teaagging the other player let's just go ahead and turn these packets off right
now yeah jackass Canadian
all right so I've got one more topic that um like to discuss a little bit uh
this was actually posted by FNOD on the forum uh the original source was a
little site you may or may not have heard of before called
pcp.com or something like that i don't know some some American guy runs it or
something like that um ARM and TSMC
apparently headed for 10 nanometer
d what does this mean what's what's going to happen man you know it doesn't
mean jack uh what the problem is so
telling Richard Heidi on you yeah well TSMC is a manufacturing facility that
makes chips for just about everybody AMD on the graphics side and on the
processor side somewhat um a and also
NVIDIA and also Apple and others and everybody right um their problem their
main competitor is actually Intel right Intel fab stuff primarily for themselves
they have a couple of odd jobs every once in a while so the the issue is is
we're at 22 nanometer today on Intel's
front and we're still kind of stuck on 28 kind of 20 nanometer uh on TSMC the
Apple on Intel's rolled out 14 sort Right broadwell is is 14 right and it's
just I guess it did kind of just actually start shipping in notebooks uh
this month so it did you're right um but in and the 20 nanometer from TSMC is
kind of a it's an odd conversation
because it's very limited production and it didn't have the benefits that a lot
of people expected to see for high performance parts that's why the Apple
A8 is being manufactured on it but no NVIDIA or AMD GPUs are being
manufactured on it even though you would think those would be the perfect ripe example for what should need a a uh a
dieice size decrease in process lower
power consumption faster switching speeds that sounds right up the GPU's
alley right so uh what what needs to happen now is TSMC and those other
groups are going into finfet production which is trigate 3D transistors which is
what Intel introduced in 22nter um and there are still they're still prepping
like their 16 nanometer finfet parts uh
TSMC and Global Foundaries and those guys are um and that will be kind of the
first iteration of it and so I think what happened was uh this was at uh on a
digit time story kind of came out around the ARM TechCon convention that was
happening out in Santa Clara that they were hey look we're on track for our 10
nanometer um taping out possibly in the
fourth quarter of 2015 and so what a tape out means is that you have you have
manufactured a chip to a specification that you approve of and so they can
begin the full manufacturing process uh
and sometimes you'll tape out two or three revisions before you actually
start the manufacturing process so right you know that they're talking about end
of 2015 for 10 nanometer which means
realistically mid to late 2016 before you actually see parts using that um but
I think we should be more concerned about how quickly they get to 16 nmter
and what that actually does will we you know some people predicted that you know
Maxwell NVIDIA's new chip is built on 28 nanometer um we all thought well six
months ago that it would be built on 20 nanometer and it wasn't the case uh
whether it be capacity issues whether it be technology issues some for some
reason it wasn't built on 20 we I think at this point we all kind of assume that
they're just going to wait they're going to to leaprog 20 and go down to 16
whenever that becomes available um AMD
the rumor is now that their next chip will actually be using 20 nanmter and so
we'll be able to see a comparison of what a chip can do one way or the other
uh and we may actually start to see AMD
and NVIDIA on opposing nodes of uh production right yeah
that'll be really interesting i mean that hasn't happened for an extended
period of time in a long time so with AMD at a lower at at a smaller
manufacturing process than NVIDIA for potentially months right yeah it it's it
would be very interesting i I Josh who
is on our show at pcpur.com he is a
manufacturing guy he knows all about this stuff way more than I do and his
kind of theory is that the 20 nmter probably doesn't offer a very big power
consumption or clock frequency advantage over 28 nanometer it's probably very
small uh and so the complication of moving your product from 28 down to 20
may not be worthwhile in the long run right so that would be and NVIDIA was
saying that the that the cost benefit didn't look like it made a ton of sense
for them as well yeah uh because you know when when they're talking about a
cost benefit they're not just really talking about the dollar benefit but the
dollar they have to spend per wafer what your yield is on that wafer determines
what each GPU's value is and then how much time you have to spend which is you
know engineering money to convert it
down to 20 nmter and fix it whereas with 28 they were very comfortable with it
they already knew it uh and they were able to build I think a pretty
compelling part based on it so yeah I'm
I'm surprised at how strong GTX 980 is I
wasn't I wasn't necessarily expecting them to be able to do that much with it
without a die shrink um so as much as it's as it's not what I really wanted
which was uh GM200
girl can dream right uh it's it's not a bad to wait for 210 just have to wait
for 210 just wait for GM210 it'll be fine
fair enough i'm sure it'll be here soon yeah I'm sure i don't know all right
well I think that's um that's pretty much it what time is it your time right
now it is 9:18 my time well I'm sure uh I'm sure your wife is
going to be super thrilled with me and I'll get you know more glares the next
time I run into her at an event no she was super nice she likes you now now
that she knows you she's totally fine with it i said "Hey I'm going to go be
on Linus' show on Friday is that cool?" She said "Oh yeah that's fine." Um you
know and you did make your show earlier it used to be much later um didn't you
used to do it 700 p.m pacific instead of 700 p.m eastern yeah I did that was way
more complicated cuz then I was getting sleepy by the end of it right i'm I'm an
old man i get tired all right well guys
thanks so much for watching thanks to our sponsors linda.com and Phantom Glass
and thanks to our special guest Mr ryan Shrout from PC Purr for those of you who
are just tuning in later on in the show here Ryan do you want to give them one
more sort of where to find you i absolutely do i absolutely do so
pcpur.com is our website with all of our reviews camera self-promoter i'm gonna
I'm gonna plug my YouTube channel as well because we're on there look you
have so many more subscribers than me it's not even a competition if you want
to watch videos about PC hardware our channel is
youtube.com/pcpur i mean we don't do as cool of videos as Lionus does he doesn't
walk around on his roof with a 100 foot uh USB cable i did I No I don't I didn't
do that i did run a 500 foot Ethernet
cable once okay that worked successfully
that's almost as cool uh and it got run over by a lawn mower so there was that
and then it didn't work that's unfortunate go figure so th just those
places if you I mean if you want to find me on Twitter it's just Ryan Ryan Shrout
as well so uh anytime you want to have me back on this is fun it's cool i like
talking with different group i did see a couple people in the Twitter chat asking me to tell you all about the wonders of
IRC oh oh okay yeah the because you guys use
IRC for your chat right yeah we do i think it's part of our partner agreement
with Twitch that we don't use alternate chats fair enough fair enough so there's
one reason why we might do things the way that we do things something that I
think viewers a lot of time don't realize is that there's probably a
hundred reasons behind the scenes why we do something the way that we do it
versus what's immediately obvious and and apparent but uh yeah that's that's
that's the reason we don't do it and you know what twitch chat isn't that bad i
think that I enjoy watching it i enjoy participating in it so I I'm in there i
My name's popping up every once in a while here and there we go so yeah i see
a lot of people tweeting about how they hate you and they never want to see you as a guest again so I understand i know
i get it all the time i see why you're I see why you're trying to invite yourself
back to try and like counter what they're saying no we'll definitely have
you back again Ryan thank you very much and uh good night everyone we'll see you
again same bat time same bat channel next week um I actually don't remember
who our guest is for next week but I think we might be having Paul and Kyle
formerly of New Egg TV back so uh stay tuned for that and good night
everybody sorry it takes a while to switch scenes because uh Oh oh and I've
got this thing over here
d ah why is this the one with I got to
just delete the one with no audio at some point that That would make a lot
more sense cuz I keep accidentally putting it here and then I never check
it because I'm usually like throwing myself into my chair here to get the
show started today I arrived back at the office at 2:30 and I shot an unboxing as
well as a full line of tech tips and then some B-roll for another one before
starting the show so like it's just You did good you did fine we did We didn't
We didn't need a uh a Skype pretest we
got this stuff down yeah that's right
skype what could go wrong nothing goes wrong with Skype and turn