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all right guys welcome to the WAN Show we've got our special guest Ryan Shrout

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with us here this week and you may or may not have noticed that he has

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completely taken the place of that guy that I have evidently once and for all

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finally fired finally it's about time

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right i know right he's been with me for like 3 years now it's actually That's

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too long kind of incredible yeah yeah i mean that's that's too long for I I

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should just let everyone in my life know that I've had a relationship with for more than 3 years like wife see you

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siblings see you eventually kids right

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sorry three years that's it that's it yeah yeah my my son's going to make it

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to to three in you know the next sort of seven months or so time to hit the road

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kiddo get a job or we're gone

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all right guys so we've got a bunch of great topics for you we are going to I'm

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assuming Ryan's going to be with me on this but maybe he's going to play devil's advocate for me over here but I

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am planning to lay into Ubisoft over the

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whole 30 FPS is more so yes that's that's the smile I was looking for

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30 FPS so cinematic so we are definitely going to be tackling that we're also

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going to be chatting about NVIDIA's brand new 970M and 980M mobile graphics

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cards that are surprisingly interesting

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i mean usually the mobile graphics card comes out and it's kind of

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like this time around there's actually really something to say hp is splitting

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up into two companies and we've got another really good one here that I'm

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scrolling through this list as fast as I can to find cuz I can't remember what

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the bloody thing was right HTC launches two selfie optimized phones so we'll

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have some chat and we'll definitely do some Twitter interaction on that one

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find out what you guys think of selfie phones but in the meantime here's the

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intro if it ever

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rolls oh there's no audio again i can

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never remember which one has the audio i'll just

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singot you know it's actually it's hard to talk with um with my voice in my ear

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with a slight delay it's impossible to sing

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so you get yourself back in your ear right now when you when you do this yes

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I do hold on let me just uh thank our show sponsors our first sponsor today is

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linda.com visit linda.com/wanshow to actually get a

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pretty super sweet free trial of their excellent courses kind of a funny story

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we had a stream that we did um earlier this week where someone who actually

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founded a potential competitor to some of linda.com services called them out by

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name as an excellent service for learning things whether it's programming

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or digital photography or whatever else the case may be our second sponsor today

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and it helps if I don't lay them over top of each other like that is Phantom

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Glass their little tagline is the last

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screen protector you'll ever need and I totally disagree with that because you

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actually do need different screen protectors if you ever change your phone

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but it is the last screen protector you'll ever need for your current model

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of phone because it's made of Gorilla Glass 3 just like the screen of your

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phone probably is if you've got a good quality phone it's extremely difficult

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to scratch it's olophobic and it uses a fantastic like nano BS thing that they

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got going on there to somehow be completely bubble free very cool stuff

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so I think that's pretty much it for all that me doing nothing but talking

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constantly why don't we jump right into Assassin's Creed dev thinks the industry

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is dropping the 60fps standard this was

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posted on the forum by the crazed child

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and there's actually uh there's a couple good articles there's one from techraar.com there's one from GameSpot

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i'm just going to pop these up here so you guys can have a look while uh Ryan

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gives his thoughts is Is 30 FPS enough is it more cinematic Ryan no that's

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that's pretty much a a crap excuse for

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uh not being able to render at 60 frames per second obviously i mean if you

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really wanted to make it cinematic you just drop it all the way down to 24 frames per second right like if you're

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going to if you're going to claim that's the reason then go ahead and and do it

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all the way damn it Ryan take your take your logic and and go go back to the

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Midwest or M East or wherever it is you live that's pretty close it's pretty

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It's close enough i mean anybody who has actually used a machine that's locked at

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30 and used a machine that's locked at 60 frames per second can easily tell the

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difference like it's that is not a debate really anymore and um to to have

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a developer of a major game kind of come out and say "Oh we don't really think it's important." What what's the exact

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quote here you don't gain that much from 60 frames per second and it doesn't look

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like the real thing it's a it's a bit like The Hobbit movie that's that's

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crazy like that's painful i mean okay

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the the thing about the whole cinematic look argument is one there's motion blur

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okay and this is something that I think a lot of people either don't understand

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or do understand and hope that other

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people don't understand because if you wanted Okay so

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motion blur is a natural effect of the

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iris of a camera opening and closing iris or shutter or what whatever it is

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you want to call it and what happens

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with games is there is no iris there is

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no camera there is no natural motion blur now the thing is if you have enough

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GPU horsepower you can actually add fico

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motion blur after the fact to the game if you really want that cinematic look

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but dropping the frame rate isn't the answer because unless you have motion

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blur you're not getting any of that effect and even if you do have some at a

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lower frame rate you're getting like I said a cheapo after the-act effect not

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proper motion blur that makes it look properly smooth yeah and and you got to

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think like all these TVs and all these displays um are are being built for

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lower persistence you know uh which takes away some of that inherent

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blurring uh effect that would be native with some of these displays and monitors

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right or TVs whatever you happen to be playing it on so um it it just it

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doesn't make any sense to me like the the whole the whole the whole debate of

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why is it running at 900p or or 1600 by

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900 on both consoles and then oh yeah it's also going to run at 30 frames per

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second because of it 60 isn't good for a shooter uh or whatever this bull crap

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they're talking about is it I mean it just doesn't make any sense like every

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everybody who's a PC gamer a PC gamer who's looked at this quote or reads this

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quote they all aim for above 60 and it's

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not because we're all crazy it's because there's actually valid reasons to want

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to run at higher frame rates so I don't know people and the thing is I like this

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game is coming out on the PC it's are they going to lock it at 30 frames per

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second on the PC i bet they don't for a better experience i bet they don't i bet

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if NVIDIA has their say because it's a it's a GameWorks title it will

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definitely not be locked at 30 frames per second can you can you imagine

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NVIDIA putting a Game Works and like way it's meant to be played in front of a 30

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FPS logs title that would be that would that now that would be worth controversy

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and discussion right so you know it's it's limitations of the consoles that's

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why it's going at 30 frames per second so speaking of the Okay speaking of the

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controversy and how I mean you just sound exasperated just talking about

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this topic because we've been around and around and around again why is Lionus

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making me talk about this stupid damn non-debate that has nothing to do with

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reality at all and the answer is because

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Ubisoft keeps on digging why don't they

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just tell their devs to shut the hell up and let this thing kind of settle a

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little bit what are they doing there there are there are plenty of console

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games that are locked at 30 okay and there are reasons for it because they

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don't want to drop visual fidelity in order to get to 60 frames per second and

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on a TV and on a console where you're kind of you're you know you don't want

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to have VSYNC issues you either have to run at 30 or you have to run at 60 and

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anything in between that is a really big problem so there there are games that

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run at 30 and it's fine that they're not great experiences but they also don't

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come out and say "Well 30 is really what we targeted." Because it's not nobody

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targets 30 right no it's absolutely

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absolutely ridiculous um people are telling me that the audio might be out

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of sync which is very very strange um oh

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no I've got other people saying it's just fine so I think it might be a uh

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yeah I think it might be a bit of an issue apparently there's a very slight

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delay on source so you guys might want to turn yourselves down to uh to

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something else if you're having a little bit of trouble so if it's just me let me

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know no I've got a lot of people do about it but got a lot of people saying

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it's fine uh so I'm not going to not going to can the stream now all right so

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I guess I I'll just see if there's anything else here that we didn't mention like yes I'm extremely

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disappointed that the the upcoming Assassin's Creed is going to run at 900p

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although 900p I find is less of an issue

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for me than 30 FPS because frankly I

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didn't notice that much of a difference with I think it was Battlefield 4 no no

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I think it was the last Assassin's Creed that launched at 900p on PS4 then got a

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patch almost immediately to 1080p um

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didn't really notice the difference compared to 720p but 30 FPS really is

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very noticeable and Ubisoft needs to just stop talking immediately about

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this um on on on that note uh the Halo 2

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Anniversary Edition campaign also will not be running in 1080p uh it's going to

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run at 1328x 1080 60fps though Ryan

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given that the technological constraints here are that they appear to have to run

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both game or both sound and physics

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engines simultaneously um do you think this is an okay

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compromise killing some horizontal resolution for the sake of 60 FPS so

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they're they're taking away horizontal resolution um I'd like to see what that

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looks like visually I guess how how much of a of a of a theater effect are you

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getting on either side i mean I don't

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know probably i mean so this is the Halo 2

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anniversary yeah I don't know i think

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maybe you give the consumer an option um so they're rendering both in the

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background so you can do what they did with the first one which where you have that one button push to swap between

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them right which was a really cool effect but if it's if it's accounting

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for that performance issue then I'd rather just say "Hey don't bother

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rendering the other physics other

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graphics other audio in the background just let me actually run at 19 by10."

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Because I mean it's kind of embarrassing that the Xbox One won't be able to run

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Halo 2 at 1080p uh regardless of what

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the reason is you you would think they would be able to get that full resolution out of that so you you would

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think that wouldn't you

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silly Ryan Trout i mean here I am looking at things like graphics

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performance and gigaflops and and realizing that hey you've maybe you made

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the wrong decisions on these consoles as it turns out maybe you should have spent

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a little bit more money on hardware and you know I've got to wonder if they

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spent less money on hardware because they knew it was going to be a short

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life cycle or if we're going to end up with a short life cycle because they

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realized after the fact that they didn't spend enough money on hardware and then

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the truly baffling thing about it is that Microsoft and Sony at exactly the

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same time spent not enough money on hardware in pretty much exactly the same

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way yep i guess that's all there is to say isn't

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there yeah i mean it's it's it's they both did it and and you know

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you can't blame AMD AMD just built what they asked for right but they could have

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asked for more hardware both companies so yeah um I think I had something else

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to say about that but I guess that's uh I guess that's pretty much all there is

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to it i mean one thing that they said was that they were running at 720p and

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everything was fine 720ps 60 FPS uh they

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wanted to push it further so you know they they managed to get to 1328x 1080

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but would you would you rather than

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running an upscaled resolution be given the option to run a native resolution

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even if it's a lower one

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uh yeah I think so i I I'm curious how you upscale 1328 by 1080 like I don't

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like I don't really understand how you could how you would able be able to do

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that um you know algorithmically I guess

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because you're you're simply just cutting off sides of the of this of the

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window right so if they are rendering at 1328 by 852 or something odd like that

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that was of the same aspect ratio then I might believe that they'd be able to

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upscale it well as it is now I just I feel like they're just going to have black bars on the side but surely you

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wouldn't do that that's not what they're doing they were really clear about that

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it will definitely be some kind of an upscaling

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huh whatever that ends up looking like hope they're not just zooming in or

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something either i don't know it might be worthwhile to do a um like actually

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it might be worthwhile to to to check out this game do some do some capture of

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it and and have a look at it i mean it'd be convenient if we actually got a PC

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version of the game so that we could really compare it against something meaningful but uh weren't there rumors

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that that was going to happen wasn't there rumors i don't think there's

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anything confirmed yet but Twitch chat is pretty great about uh correcting me

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about these things if I ever get anything I get anything wrong the chat

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rooms are great for that aren't they yeah they really are um speaking of the

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chat they've been giving me a really hard time about launching right into the

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show and not explaining who the hell you are and not explaining where the hell

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Luke is so I'll do both of those things guys luke has taken his first decent

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vacation pretty much since he started working with me so he and I went over to

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Germany i was actually there and back in just over 4 days worth of hours um but

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Luke and Brandon both uh decided to stick around so we toured the Cherry

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Tour you know the guys that make mechanical keyboard switches and we

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toured the Sennheiser did I say toured the Cherry Tour factory and we toured

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the Sennheiser factory as well we actually did Oh man we got a really

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great opportunity to uh to film the

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assembly process station by station of the HD800 headphones and Brandon got

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some amazing footage of it we are going to bring that to you guys everything

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from just stamping out diaphragms all

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the way to putting it onto artificial ears and then like an artificial head

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going on a track into a into a noise isolated chamber where it t Yeah no it's

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freaking amazing where they take they test every single unit and then record

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the the um the response curve really

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really cool we're going to bring all that content to you guys but I jetted

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back here and Luke is sticking around in Germany for a week and a half and

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Brandon's with him for a week as well so I am on my own for a couple weeks worth

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of WAN shows so I that leads us to this poor substitute for Luke this is Ryan

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Trout from PC Perspective maybe you want to introduce yourself here because I'm

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clearly not doing a great job the poor sub uh the poor substitute is uh owner

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operator at PC perspective pcpurro.com and basically I review PC hardware for a

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living and I have for the last god 15 years oh god competitor get rid of him

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yeah click hang up hang up hang up uh so

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we the website has been around forever we used to cover just AMD hardware for

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until like 2004ish or something yeah we were

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AMDMBB.com uh focused on like AMD processors and

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motherboards uh and then I didn't even know that that's before my time i always

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knew you as PC PC Perspective yeah 2004 we launched as PC Perspective basically

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I graduated college and I said "All right if I'm going to actually make this a job let's let's try to make this a

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job." So I've been doing that since then and uh we've got a good team of people

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that that do good work and uh I'm

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practically family with Lionus now i mean we have we've hula hooped together

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and uh uh also done the limbo together

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so it's it's like a bonding thing that we did so um that's what I do i we test

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hardware graphics cards processors SSDs all that random crap

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so yeah i mean I guess the the thing the way that I would I I made that joke

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about us being competitors before we're not really i mean Ryan has a podcast i

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have a podcast uh Ryan makes videos i make videos okay hold on a second here

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no okay the main difference is that Ryan's going to get more nuts and bolts

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into if you actually want to know how the SM within an NVIDIA GPU work and how

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that impacts the way that it's going to perform in this game versus that game or

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with this setting dialed up versus that setting up ryan gets really nitty-gritty

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into the details with those kinds of technologies whereas I see ourselves as

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more of a a general overview style of of

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of content so it's just different strokes for different folks and the one

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thing that we definitely know is that stroking is good so let's

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go yeah you pretend you don't know what I'm talking about over there i got a

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monkey so speaking of getting into nuts and bolts this was originally posted on

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the Linus Tech Tips forum by WTO 165 thanks WTO you get a shout out guys make

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sure you're posting all the latest awesome news in the Linus Tech Tips forum after of course searching to make

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sure no one's already posted it uh cuz you will get shoutouts on the show and

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uh there are articles all over the place about this of course PC perspective have

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you got you you guys have covered them i'm sorry I haven't I've been traveling i haven't looked at your site for which

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this this MSI graphics do you have one i I think I I

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think I have the one that they're talking about here is this Oh no uh sorry i jumped to the next topic 980m

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and 970M oh yeah yeah yeah i actually have one of those in here too okay see

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awesome which one's that oh you got the Oh that's the MSI GT72 i don't have one

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of those i've got an Aoris X7 Pro and

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then I've got the G751 from ASUS yep so

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um the X7 Pro is one impressive piece of machinery dual 970M and SLI

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nice nice this I mean this is kind of the more traditional single GPU variant

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of it uh it's actually it's a big machine it's a 17.3 in machine but it's

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it's not very heavy like you can tell it's not overly bogged down by heat

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sinks yeah that's the one MSI is using the um the magnesium alloy shell on

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right okay yeah I think I think it is yeah we just got it in a couple days ago

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so um but it's it's been pretty impressive performance-wise so let's

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talk about it so GTX 980M and 970M

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NVIDIA is touting them they had this wonderful graph at the editor's day and

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NVIDIA is touting them as the closest

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mobile variants to their equivalent

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desktop variants ever

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and would you say from your testing that that is a valid statement from NVIDIA uh

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I think it is i I I think that graphic they showed is maybe uh a little bit

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skewed just because Is it ever not well

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exactly but it's a little bit closer together on that graph than it actually

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turns out to be i mean don't get me wrong the 980M is still an awesome part

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uh especially considering you know its power efficiency and that's what makes

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it great in laptops but it's I mean there's still definitely a gap like the

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the GTX 970 desktop is faster than the GTX 980M mobile right so of course that

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means that there's going to be a 15 20 25% gap between the 980M and the 980

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itself so I mean it's still it's still really good but it's not it's you know

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their naming scheme still throws it off some that and I think part of the issue

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for NVIDIA is that whenever they compare anything they're going to be using a

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reference 970M which is a part that doesn't exist so the only 970 that I was

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or sorry 970M uh a reference 970 this is

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so confusing the only 970s that I'm

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aware of are aftermarket ones most of which are overclocked and the way that

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GPU Boost 2.0 works is even if you were to underclock your card to a reference

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clock speed that card might still overclock itself to something that a

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reference card wouldn't have achieved so it makes comparing 970M which could also

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be a non-reference design because to my knowledge board partners or notebook

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partners are able to kind of play around with with settings there so comparing

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one thing that's non-reference to another thing that's non-reference compared to NVIDIA's graph which is

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reference to reference I mean who even knows what's going on yeah it's it's

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interesting because if you if you looked through all that information on the mobile parts they never give you a TDP

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uh for the GPUs and the reason is it's not that they don't have a number uh it

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is that each notebook like the GT72 or the

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ASUS machine that you have like they're allowed to tweak those clock speeds

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individually to make sure they are within the thermal envelope of whatever

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uh you know heat sink and fan combination they're using in the laptop

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so there there's really not a reference clock speed for the mobile parts like

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there is on the desktop parts um because it is kind of a casebyase basis so yeah

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I think you'll see different clocks throughout the notebooks i mean that was

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the other thing I noticed was that they only specify a base clock they actually

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don't have a boost clock in the spec it just says base clock is this plus quote

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unquote boost mhm and that's all we really know about it yeah you got to

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open up something like GPUZ or something that will give you what it is what the

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uh the firmware of the GPU is actually set at for its typical boost but again

307
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you've been doing this long enough the typical boost does not really tell you

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what the boost clock is going to be at anyway right it just gives you some

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minimum that it won't go below unless of

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special cases right it's all very complicated yeah unless of special cases

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in which case it will go below yeah and then we don't know really anything of

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what's going on unfortunately and then we have that thing called the base clock

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so that's actually what we mean so um but I I have to say so we we ran some we

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ran a bunch of benchmarks the article is not up yet on the website but the GT72

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with that 980M um is at the wall i think

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we're we're pulling like 200 to 210 watts with the AC plugged in uh and

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that's that's not a lot of power considering using a quad core hyperthreaded part you got a 980M

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running at probably 1.1 gigahertz at its typical type of clock speed that it's

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running at and it's got a 1080p screen and there's basically no game that maybe

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except for Crisis 3 at its top settings that can really make it you know work

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overboard to to render at 1080p so it's it's actually pretty impressive and the

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fans don't get super loud and uh it's it's a pretty good mobile gaming

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experience I think so far now speaking of the mobile gaming experiences uh

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experience is this a bit of a strange trend to you i've noticed that for all

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of the sudden we were seeing 3K and 4K

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notebook displays and we were getting

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860M or in some cases 870M in the in the

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case of stuff like the ASX 3 or the Razer Blade and then all of a sudden we

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get these super powerful GPUs in the 970M and the 980M that could really

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drive a 3K display properly and it seems

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like everyone all at the same time met in a back room somewhere and decided to

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bail and go back to 1080p what the heck happened i I think the reality is is

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neither the 980M or the 970M could really push a 3K display okay not in

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Crisis 3 but Shadow of Mordor high

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details maybe not max maybe maybe you'd be able to and I think that's what you

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know from from NVIDIA's point of view they want to be able to say max out

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everything on this laptop right and so 1080p is the right resolution for that

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and again you're talking about a 17inch

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screen that is a little bit further away from you maybe uh and so 1080p just kind

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of makes sense now you could hook it up to an external display which we did um

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you could this has DisplayPort connections on it we hooked up uh that

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ASUS swift G-Sync monitor and it works

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Right so if you want to use an external display for higher resolutions you can

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um but I just I don't know i I didn't see the benefit of those ultra high

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resolution notebooks really because in Windows it's not very useful because you

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you've got to turn up the scaling to a certain amount so that you pick so that

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your icons and your text is actually readable and then in games um you know

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there's when your native resolution is 25 by 14 or or 32 by 16 or whatever it

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was whatever that one works to and you downscale it to 1080p it's not going to

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look as sharp as if it were running on a native 1080p screen so I'm sure we'll

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see those and something like a machine that has 2980s in it would be kind of

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the perfect candidate for that yeah a two and a half two and a halfK display

353
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with two 980ms is probably an excellent sweet spot i mean I guess the thing that

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it just baffles me that we get these underpowered notebooks with these high

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resolution displays and then we get these overpowered notebooks with

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probably the right display even though really that's not NVIDIA's messaging

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about it at all i mean their slide deck is that 900 series M is suitable for

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1440p but I I think that the actual

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designs coming out reflect the true reality of what's going on and I mean

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you've played around with dynamic super resolution correct mhm so do you think

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that dynamic super resolution is a good balance then if you're going to have a

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1080p display and you just take more samples yep on on a notebook yep we ran

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uh the the Dark Souls 2 demonstration portion or whatever on that on this MSI

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laptop using DSR and it looks great skyrim with DSR looks great um so if

365
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there are games where you have that capability to run at higher resolution

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you can still do that and take advantage of it on the 1080p display it's kind of

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it is kind of a really nice almost perfect setup for that right so if

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you've got more horsepower down sample render at 4K down sample if you don't

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then you've got a native 1080p display for it uh and and it works out pretty

370
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well so I guess that's pretty much all there is to say about them they're

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they're power efficient they support all the same features as the as the desktop

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ones i think the only really disappointing thing about it for me is

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that I feel like a lot of the talk about

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um oh you know the desktop and mobile are getting much closer is is spin

375
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because I really feel like the desktop could have been further ahead if NVIDIA

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hadn't started back with the GTX 680 um

377
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started kind of releasing their mid-tier chip as a flagship and then their true

378
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flagship as the next generation flagship chip and now extended this pattern where

379
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we're not getting full-on Maxwell but it's being sold to us as a top tier chip

380
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so NVIDIA is effectively getting two gens out of each architecture in terms

381
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of the numbering scheme when we used to get a full new series of cards with a

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full new architecture or at the very least a die shrink each time they said

383
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that they were releasing something new to us yeah i mean and it that that's

384
00:28:00,080 --> 00:28:05,279
that's that's definitely the case but it's it's I don't think they have a

385
00:28:03,840 --> 00:28:09,360
choice yeah it's a result of the manufacturing process issues that are

386
00:28:07,039 --> 00:28:14,640
there right it's it's well we're stuck on 28 nmter what can we do and also keep

387
00:28:11,520 --> 00:28:16,880
in mind that that Maxwell is aimed at

388
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power efficiency right like that design was really aimed at getting the most

389
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performance per watt and when you can do that um by definition right because of

390
00:28:24,559 --> 00:28:29,520
the way physics works you know your GPU

391
00:28:27,840 --> 00:28:34,240
on your notebook and on your desktop are going to compress they're going to get a little bit further right because that

392
00:28:32,000 --> 00:28:40,159
sweet spot for performance for the 980 is 165 watts where for the 980M it's

393
00:28:37,720 --> 00:28:46,960
like 120 watts or whatever it actually is so right um whereas on the you know

394
00:28:43,200 --> 00:28:50,640
the GTX 680 it was 200 210 watts versus

395
00:28:46,960 --> 00:28:52,240
110 watts so um it's it it's getting

396
00:28:50,640 --> 00:28:57,200
closer but I think it's not nearly as close as they would like you to believe

397
00:28:54,240 --> 00:29:02,240
based on their fancy marketing graphs i mean I did find some games where it was

398
00:28:59,679 --> 00:29:07,039
only a 10 15% delta but these were situations like Tomb Raider where I

399
00:29:04,240 --> 00:29:11,279
really wasn't that limited by the uh by the GPU itself i was more limited by the

400
00:29:09,520 --> 00:29:15,600
CPU because they were both running the game incredibly well even at ultra

401
00:29:12,799 --> 00:29:21,360
details whereas in games like Crisis 3 I was seeing as much as a 40% delta

402
00:29:18,080 --> 00:29:23,200
between the 970 and the 970M

403
00:29:21,360 --> 00:29:29,120
yeah there there's going to be those and and and I think you know if you look at

404
00:29:25,200 --> 00:29:33,440
just the specs the the the the 980M has

405
00:29:29,120 --> 00:29:35,440
fewer shaders than the 970 desktop part

406
00:29:33,440 --> 00:29:41,440
does yep right and the memory clock runs significantly lower 5 GHz instead of 7

407
00:29:38,039 --> 00:29:42,640
GHz uh so there there's fundamentally

408
00:29:41,440 --> 00:29:48,159
there is going to be a difference there so I think the the closest analog to the

409
00:29:44,640 --> 00:29:51,200
980M is probably the 970 desktop and

410
00:29:48,159 --> 00:29:54,559
it's kind of between the 680 well we'll

411
00:29:51,200 --> 00:29:57,200
say the 770 and the 970 is kind of where

412
00:29:54,559 --> 00:30:02,000
performance sits there all right so let's talk about the new Unreal Engine

413
00:29:59,679 --> 00:30:06,960
bringing eerily realistic skin to your games does eerily realistic skin even

414
00:30:04,640 --> 00:30:11,520
sound like something we want no not me personally ethnod posts this on the

415
00:30:09,360 --> 00:30:15,679
forum thanks for that and uh the original article is either from ngadget

416
00:30:13,520 --> 00:30:20,960
or unrealengine.com if you prefer to get it straight from the horse's mouth and

417
00:30:18,320 --> 00:30:26,799
um basically Ryan do you want to explain what subsurface scattering is exactly

418
00:30:23,600 --> 00:30:28,799
and how that makes things like skin or

419
00:30:26,799 --> 00:30:33,440
candles or especially any objects that are slightly translucent look more

420
00:30:30,960 --> 00:30:38,159
realistic in games so I mean subsurface scattering is not I I I don't think it's

421
00:30:35,840 --> 00:30:43,279
a graphics rendering specific term but the idea is pretty simple where you have

422
00:30:39,840 --> 00:30:46,240
a semi-t translansucent layer in this

423
00:30:43,279 --> 00:30:51,120
case your skin right and the light will penetrate one or more layers of the skin

424
00:30:48,880 --> 00:30:56,000
and then bounce out in a different way right so you may have some portion of

425
00:30:54,000 --> 00:30:58,960
that light going hitting your skin and bouncing back you may have some portion

426
00:30:57,279 --> 00:31:04,480
of the light going a couple of layers deep and bouncing out and the result is

427
00:31:01,039 --> 00:31:06,640
a different um kind of shade or look or

428
00:31:04,480 --> 00:31:11,039
style to how skin actually looks and it's something that you know we're used

429
00:31:08,640 --> 00:31:13,840
to seeing every day when you when when we're sitting here recording a video and

430
00:31:12,559 --> 00:31:19,120
you just look at yourself on the camera and you see a little bit of sheen on that part of your forehead there that

431
00:31:17,039 --> 00:31:25,440
you you know that that is something that is very hard to render accurately and do

432
00:31:22,080 --> 00:31:28,799
it in a fast you know real time method

433
00:31:25,440 --> 00:31:32,399
so uh Unreal Engine what is it the 4.5

434
00:31:28,799 --> 00:31:34,399
update 4.5 yeah yeah i mean these guys

435
00:31:32,399 --> 00:31:40,640
they just do everything awesome right like the the tech they build is

436
00:31:36,399 --> 00:31:42,480
impressive as hell um so a subsurface

437
00:31:40,640 --> 00:31:47,120
scattering basically i'm trying to think the first time I remember hearing that

438
00:31:43,760 --> 00:31:50,480
uh like some of the uh what was the the

439
00:31:47,120 --> 00:31:52,720
NVIDIA elf pixie character's name u Oh

440
00:31:50,480 --> 00:31:56,320
shoot it wasn't Dawn was it yeah I think it was Dawn yeah I think you're right

441
00:31:54,480 --> 00:32:00,559
and that was like they were like showing off subsurface scattering for the very

442
00:31:58,159 --> 00:32:03,919
first time but now you think about it how long has it been since we saw that

443
00:32:02,399 --> 00:32:08,000
demo and now we're finally getting it into an engine that can operate that

444
00:32:06,159 --> 00:32:10,799
technology in a real-time manner it's been six or seven years hasn't it yeah

445
00:32:09,760 --> 00:32:17,200
there's I mean there are several iterations of Dawn so I can't tell you exactly which one Yeah had that demo to

446
00:32:15,120 --> 00:32:22,240
begin with but yeah i mean the funny thing about it is it puts us sort of

447
00:32:19,399 --> 00:32:26,240
tech you know podcasters or journalists or whoever else puts us in a really

448
00:32:23,760 --> 00:32:30,960
weird position because NVIDIA and AMD for that matter are both always

449
00:32:28,559 --> 00:32:36,640
trumpeting about this stuff whether it's uh VXGi or whether it's um you know

450
00:32:33,919 --> 00:32:41,039
physics simulations interfacing with each other in real time or whatever the

451
00:32:39,440 --> 00:32:47,039
newest coolest thing they're showing us is where we kind of sit there and we go

452
00:32:43,200 --> 00:32:50,320
well [ __ ] guys it's going to be eight

453
00:32:47,039 --> 00:32:51,679
years before you can actually do any of

454
00:32:50,320 --> 00:32:55,519
this in real time in a game engine because you look at something like that

455
00:32:53,360 --> 00:33:00,240
lunar okay here before I talk about the lunar lander guys in the corner here on

456
00:32:58,320 --> 00:33:05,039
the left you've got no subsurface scattering so his face looks kind of too

457
00:33:03,039 --> 00:33:08,399
harsh in the middle you've got a little bit of subsurface scattering so the

458
00:33:06,559 --> 00:33:12,559
reflections off of his face and the the tone of his skin looks a lot more

459
00:33:10,159 --> 00:33:16,320
natural and then on the very far right you've got an exaggerated effect where

460
00:33:14,159 --> 00:33:20,080
they've cranked it up too much kind of like oversaturating your TV and it just

461
00:33:18,320 --> 00:33:24,000
his face looks like it's made of melted wax so I just wanted to show you that to

462
00:33:21,919 --> 00:33:30,080
you guys so a great example of this would be NVIDIA's Lunar Lander demo

463
00:33:27,440 --> 00:33:38,840
where they've got their VXGI realtime global illumination running and on two

464
00:33:33,440 --> 00:33:42,960
GTX 980s with a static scene that is not

465
00:33:38,840 --> 00:33:45,120
moving and with what what is it two

466
00:33:42,960 --> 00:33:48,159
models of people where we're and we don't even have anything that's

467
00:33:46,080 --> 00:33:51,360
complicated to render they're in suits they're They're not even They don't even

468
00:33:49,679 --> 00:33:57,679
have skin or anything and then we've got a ship that's mostly hard edges and that

469
00:33:55,200 --> 00:34:02,320
thing's still chugged just moving the camera around a little bit i mean how

470
00:33:59,760 --> 00:34:06,000
far are we away from a having any hardware that can run this reasonably

471
00:34:03,679 --> 00:34:09,599
well and b a game dev actually implementing this technology it makes it

472
00:34:07,679 --> 00:34:15,520
tough to talk about this stuff when it's actually like futuristic tech not really

473
00:34:13,119 --> 00:34:20,399
that meaningful for the GTX 980 no game will ever run on the GTX 980 that uses

474
00:34:18,320 --> 00:34:25,040
that technology it's it's been that way really since I

475
00:34:22,879 --> 00:34:28,960
have ever covered graphics cards right from the very first time we saw TNL

476
00:34:26,960 --> 00:34:31,760
lighting and and and then you know programmable shaders and geometry

477
00:34:30,480 --> 00:34:37,280
shaders and all this stuff they always had these amazing demos you never really knew what the implementation timeline

478
00:34:35,599 --> 00:34:41,919
was and right you know part of that comes back to

479
00:34:39,520 --> 00:34:45,440
people that have this distaste for something like GameWorks NVIDIA's goal

480
00:34:43,520 --> 00:34:49,280
with that is to get that tech into games as quickly as possible now it means they

481
00:34:47,119 --> 00:34:55,760
sacrifice compatibility and kind of broad industry support for prop for

482
00:34:52,159 --> 00:34:58,720
proprietary stuff but you know like they

483
00:34:55,760 --> 00:35:03,920
say that VxGI is in the current iteration of the Unreal Engine but when

484
00:35:02,079 --> 00:35:07,920
will you actually see it in a game is still up in the air and then to what

485
00:35:06,000 --> 00:35:13,119
degree right there's a whole lot of resolution options for VxGI and I mean

486
00:35:11,280 --> 00:35:16,800
the thing about that is to what degree is really going to depend on the

487
00:35:14,560 --> 00:35:20,440
adoption of cards that support it and if we've got two cards each of which cost

488
00:35:19,359 --> 00:35:25,760
more than $300 then we're a long way away from

489
00:35:23,520 --> 00:35:29,200
from any game dev actually investing the time and resources that it would take i

490
00:35:27,440 --> 00:35:34,079
mean I mean you look at game devs not even not even porting their existing

491
00:35:31,680 --> 00:35:38,160
games to DirectX12 or not even taking games that are currently in development

492
00:35:35,680 --> 00:35:42,560
and bothering to move them to DirectX12 or Mantle or whatever the case may be

493
00:35:39,920 --> 00:35:47,359
where you're going to have an enormous market a built-in user base for these

494
00:35:45,320 --> 00:35:52,240
technologies and then you take something like VXGI where it's limited to one or

495
00:35:49,280 --> 00:35:55,839
two cards i mean come on i mean having it in a game engine like UE4 will help

496
00:35:54,079 --> 00:36:00,880
with that and it needs to be one of those things that you can enable disable

497
00:35:57,520 --> 00:36:04,320
it doesn't affect uh your game play per

498
00:36:00,880 --> 00:36:06,320
se but more about visual style um I

499
00:36:04,320 --> 00:36:11,119
don't know it I we want to see that kind of stuff in there and so I I applaud any

500
00:36:09,599 --> 00:36:16,800
company whether it be a hardware vendor or software vendor that is willing to

501
00:36:12,720 --> 00:36:18,960
stick their neck out and do more work uh

502
00:36:16,800 --> 00:36:23,200
to push the technology forward right if we only stuck with things that worked on

503
00:36:20,880 --> 00:36:27,839
GPUs today we would never actually develop the tech that would allow us to

504
00:36:24,640 --> 00:36:30,640
do even newer better cooler things on

505
00:36:27,839 --> 00:36:35,280
GPUs next year right so somebody's got to start at hardware or software um it

506
00:36:33,280 --> 00:36:38,560
used to be at software that pushed it right and now it's kind of the hardware

507
00:36:36,800 --> 00:36:43,920
developers saying "Hey guys try this hey guys try this." Speaking of hardware

508
00:36:41,520 --> 00:36:49,040
developers this topic isn't actually in the document but AMD reached out to me

509
00:36:46,400 --> 00:36:53,440
i've got a pager email from uh from Robert over there in my inbox saying

510
00:36:51,359 --> 00:36:58,560
that they watched the October 4th WAN Show yay people watch my show um and

511
00:36:56,880 --> 00:37:04,640
wanted to address some points I made about Freync uh okay you acknowledge at

512
00:37:02,079 --> 00:37:09,240
2551 that G-Sync monitors are extremely expensive we are hoping that Freync will

513
00:37:07,200 --> 00:37:16,240
help with this you say there is misinformation concerning Freync but AMD

514
00:37:12,800 --> 00:37:18,400
does offer a comprehensive FAQ so uh

515
00:37:16,240 --> 00:37:25,200
they had just asked me to go ahead and show you guys the AMD FAQ that exists

516
00:37:21,599 --> 00:37:25,200
about Project Freync so it's

517
00:37:28,040 --> 00:37:35,320
support.AMD.com-uskb-article/pages/freync-faq.aspx really easy to remember guys just go ahead key that into your browser right

518
00:37:32,320 --> 00:37:35,320
now

519
00:37:35,440 --> 00:37:43,760
um but the main thing that I wanted to clarify is that I wasn't saying that the

520
00:37:41,000 --> 00:37:48,880
misinformation that's there right now is coming from AMD AMD has their FAQ and

521
00:37:47,200 --> 00:37:53,280
that's fine and that's great what I was saying is that there's a lot of

522
00:37:50,760 --> 00:37:58,400
misinformation out there and I think that it's a lot of people repeating

523
00:37:55,760 --> 00:38:02,640
things that they heard earlier on in the Freync development process back when we

524
00:38:01,200 --> 00:38:08,720
really didn't know what the heck was going on and AMD wasn't communicating as

525
00:38:05,040 --> 00:38:10,400
clearly as they are right now so Ryan

526
00:38:08,720 --> 00:38:15,920
you're pretty familiar with Freync correct uh as familiar as I can be yeah

527
00:38:13,520 --> 00:38:19,920
yeah well given that we don't have products in our hands yet right but I

528
00:38:17,920 --> 00:38:27,440
mean can you can you explain what the heck it is exactly and how it relates to

529
00:38:22,720 --> 00:38:31,280
G-Sync so um the the initial So the way

530
00:38:27,440 --> 00:38:32,560
I understand it now Freync is a is a

531
00:38:31,280 --> 00:38:37,280
name I don't know if it'll be the final name a brand associated with the

532
00:38:34,760 --> 00:38:44,960
implementation with AMD's specific implementation of the Visa DisplayPort

533
00:38:41,119 --> 00:38:47,520
1.2A to a adaptive sync technology so

534
00:38:44,960 --> 00:38:52,640
adaptive sync was adopted by uh the the visa foundation into DisplayPort 1.2A

535
00:38:49,920 --> 00:38:59,440
revision 2 or whatever they call it um as an optional part of the specification

536
00:38:56,480 --> 00:39:02,960
and all it does is it gives the uh hardware and software vendors the

537
00:39:00,800 --> 00:39:08,640
ability to understand that there is a potential for the ability to withhold a

538
00:39:05,839 --> 00:39:14,160
um a vblank signal right so you basically can control a monitor's

539
00:39:10,960 --> 00:39:17,760
refresh cycle through a system through

540
00:39:14,160 --> 00:39:19,839
an external system like a PC now that

541
00:39:17,760 --> 00:39:23,119
doesn't give you the that sync or that the adaptive sync standard doesn't give

542
00:39:21,200 --> 00:39:26,880
you any information about uh how you handle special cases how you actually

543
00:39:25,119 --> 00:39:31,359
implement it how it works with your driver how it works with Windows and all

544
00:39:28,880 --> 00:39:36,079
that other stuff so right the free sync technology as they're calling it is kind

545
00:39:33,440 --> 00:39:40,880
of AMD's implementation of adaptosync into a product so that's one of the

546
00:39:38,560 --> 00:39:47,920
biggest misconceptions out there you guys freync is not built into display

547
00:39:44,960 --> 00:39:54,760
port it's not just a matter of any DisplayPort 1.2A display and any AMD

548
00:39:52,320 --> 00:40:00,240
GPU that supports Freync you plug them together and magic's going to happen in

549
00:39:57,760 --> 00:40:04,200
much the same way that NVIDIA's G-Sync relies on the hardware being implemented

550
00:40:02,240 --> 00:40:09,680
on the monitor in a specific way we will have that same process going

551
00:40:07,760 --> 00:40:13,119
on with Freync it will have to actually be a Freync certified display now AMD is

552
00:40:11,760 --> 00:40:20,000
saying that they're not planning to charge a licensing fee for it though correct

553
00:40:16,520 --> 00:40:23,119
well correct because the the display

554
00:40:20,000 --> 00:40:26,880
port so the only technology required by

555
00:40:23,119 --> 00:40:29,760
the display uh scaler vendor is adaptive

556
00:40:26,880 --> 00:40:34,000
sync right so that is already part of the standard so AMD you know doesn't

557
00:40:32,160 --> 00:40:39,200
really control so a monitor will come out that will support adaptive sync it

558
00:40:37,200 --> 00:40:44,960
doesn't necessarily support freync it will be on freync the AMD technology to

559
00:40:41,920 --> 00:40:47,760
support adaptive sync monitors right so

560
00:40:44,960 --> 00:40:51,280
but as it turns out because uh uh Tom was on our show and talked very openly

561
00:40:49,680 --> 00:40:56,640
about the fact that NVIDIA is not going to support adaptive sync monitors you

562
00:40:53,839 --> 00:41:00,400
will essentially have freync versus G-Sync as opposed to what many had hoped

563
00:40:58,640 --> 00:41:04,079
which is you would have G-Sync and then this other standard that both vendors

564
00:41:02,319 --> 00:41:07,520
would support um which and would eventually just be ubiquitous right

565
00:41:06,319 --> 00:41:13,440
which is not going to be the case anymore so it's disappointing i know and I

566
00:41:11,040 --> 00:41:19,599
expressed that to him several times uh but you know Freync has the capability

567
00:41:16,880 --> 00:41:26,560
it has the opportunity to be everything that we love about G-Sync and cheaper it

568
00:41:22,480 --> 00:41:28,800
has that opportunity um the it will it

569
00:41:26,560 --> 00:41:32,720
will what they need to do is prove it right NVIDIA's claim has always been

570
00:41:31,040 --> 00:41:38,000
that hey it's not easy to do if it were super easy to do everybody would have

571
00:41:34,560 --> 00:41:39,760
done it by now and AMD's stance is that

572
00:41:38,000 --> 00:41:42,960
we can do it it's pretty easy and we can make it you know we're not going to

573
00:41:41,040 --> 00:41:46,000
charge kind of the licensing fee and we're not going to charge the markup

574
00:41:44,400 --> 00:41:50,079
that you see on all the G-Sync monitors out there which is a amicable goal like

575
00:41:47,839 --> 00:41:54,880
I'm totally for that give us variable refresh displays cheaper than we get

576
00:41:51,680 --> 00:41:56,800
them today yeah I'm I'm all for it i

577
00:41:54,880 --> 00:42:01,440
just I have to wonder if they're going to pull it off because they they they do

578
00:41:58,960 --> 00:42:04,160
they did say that they uh they linked me to uh to

579
00:42:04,520 --> 00:42:11,440
anchor at Computex um so so that's cool

580
00:42:08,960 --> 00:42:18,960
but Scott had uh we had Scott Wson on last week um so Scott had expressed some

581
00:42:14,920 --> 00:42:21,440
some I guess some respect for how

582
00:42:18,960 --> 00:42:25,920
complicated G-Sync was and he had said that that Tom had told him that they

583
00:42:24,240 --> 00:42:29,440
actually it was a good thing that they used a programmable chip for the G-Sync

584
00:42:27,760 --> 00:42:32,720
module because otherwise they would have been doing a hardware refresh that's why

585
00:42:31,119 --> 00:42:36,960
it took so long from when they showed it to us back in October last year to when

586
00:42:35,200 --> 00:42:40,800
we actually got monitors because it wasn't working they had to they had to

587
00:42:39,040 --> 00:42:46,640
actually redesign the functionality of the chip and reprogram it yeah yeah i

588
00:42:43,520 --> 00:42:48,000
mean it the Yes this the same thing is

589
00:42:46,640 --> 00:42:52,480
what I've been told as well that it that it's incredibly complicated i mean don't

590
00:42:50,240 --> 00:42:56,800
I mean clearly you and I were both at that event in Montreal NVIDIA was

591
00:42:54,560 --> 00:43:01,839
incredibly excited about the the tech they would not have waited until August

592
00:42:59,359 --> 00:43:05,760
to release a display if there was any re any way they could have not waited till

593
00:43:03,920 --> 00:43:11,240
August to release a display right yeah and I mean NVIDIA is usually pretty tidy

594
00:43:09,119 --> 00:43:16,880
as far as announce seed samples get it out the

595
00:43:14,319 --> 00:43:21,200
door yeah like they're they're textbook execution you know them and guys like

596
00:43:18,800 --> 00:43:26,240
Apple they they just they do it they nail it um and for NVIDIA to announce

597
00:43:24,240 --> 00:43:30,000
something and show it and promise it was going to be available on a date you're

598
00:43:28,000 --> 00:43:35,040
usually pretty sure that they're pretty damn sure it's coming and they were way

599
00:43:32,319 --> 00:43:38,640
late on it yeah and I I think it's I think I don't know this for a fact but I

600
00:43:36,800 --> 00:43:45,040
think one of the reasons why NVIDIA will not support adaptive sync displays is

601
00:43:42,599 --> 00:43:50,880
because to support an adaptive sync display your driver basically has to do

602
00:43:47,359 --> 00:43:52,880
all of the work in Windows that the

603
00:43:50,880 --> 00:43:57,680
combination of driver and controller that NVIDIA has on G-Sync will do now

604
00:43:55,359 --> 00:44:00,240
and if they do that basically they will have to put all of the knowledge that

605
00:43:58,960 --> 00:44:06,880
they have learned over the last couple of years building G-Sync into their software which will then make it easily

606
00:44:03,480 --> 00:44:08,800
discoverable by AMD right and so that

607
00:44:06,880 --> 00:44:14,480
they would get a jump start in that way but um you know like like I said I want

608
00:44:11,119 --> 00:44:16,480
Freync to be here already uh you know

609
00:44:14,480 --> 00:44:19,599
we've we've had we've had Richard Huddy and and those guys on our show and

610
00:44:17,920 --> 00:44:24,319
they've they've promised prototypes at certain times and don't really have them

611
00:44:21,680 --> 00:44:29,599
yet i was promised one by in September uh and we It's as far as I know it's the

612
00:44:27,119 --> 00:44:34,720
middle of October now uh well let's be fair it's the 10th of October which is

613
00:44:31,560 --> 00:44:38,000
the 3rd of October it's It's the first

614
00:44:34,720 --> 00:44:41,119
3rd of October we We'll go with that uh

615
00:44:38,000 --> 00:44:42,640
yeah october has 31 days so until we're

616
00:44:41,119 --> 00:44:48,000
actually No if we're a third of the way through today then No no it is the second third of October but not half

617
00:44:46,480 --> 00:44:51,839
let's just agree that it's not half okay we got to be If we're going to we're going to make these these these claims

618
00:44:50,880 --> 00:44:55,760
out here we want to make sure we're accurate so you know I I want it to be

619
00:44:54,079 --> 00:44:59,440
there and I I think what will I think what will inevitably happen is we'll

620
00:44:57,200 --> 00:45:03,200
we'll have to wait until CES i think scaler vendors it's not a super quick

621
00:45:01,760 --> 00:45:08,400
process you know when we first heard about Freync they were talking about oh you'd be able to upgrade some displays

622
00:45:05,839 --> 00:45:12,640
and that's clearly not going to happen right as it turns out flashing a

623
00:45:10,160 --> 00:45:15,359
firmware is not going to make a monitor a good experience you can make it

624
00:45:13,920 --> 00:45:20,800
variable refresh all you want but it will be a good experience right uh and

625
00:45:18,560 --> 00:45:25,599
and when light is involved in hitting your

626
00:45:21,560 --> 00:45:28,240
eyes any any degradation in that will be

627
00:45:25,599 --> 00:45:32,520
noticeable easily so which worries me a lot i mean here's something how cuz Okay

628
00:45:31,760 --> 00:45:36,880
it's it's well it's not that easy okay so

629
00:45:35,040 --> 00:45:40,880
let's go back to the old days when it was pretty easy to figure out which

630
00:45:39,119 --> 00:45:45,680
graphics card delivered the best gaming experience you know you fired up a game

631
00:45:43,520 --> 00:45:49,760
you recorded your average FPS and you made a bar graph and that was the whole

632
00:45:47,440 --> 00:45:53,760
story y then all of a sudden we're dealing with runt frames frames that are

633
00:45:52,079 --> 00:45:58,000
displayed for such a short period of time on your screen that you you

634
00:45:56,160 --> 00:46:02,079
actually don't even perceive them we're dealing with things like stutters that

635
00:45:59,760 --> 00:46:07,599
don't actually show up in an average or even necessarily a minimum frame rate

636
00:46:05,119 --> 00:46:12,880
but that are visually very obvious we actually illustrated this in our

637
00:46:09,520 --> 00:46:15,680
four-way SLI scaling video very recently

638
00:46:12,880 --> 00:46:22,000
where we intentionally froze the frame of our video very periodically lowering

639
00:46:18,720 --> 00:46:23,760
our overall Oh you saw that oh okay yeah

640
00:46:22,000 --> 00:46:27,920
so we were So for the viewers then we were trying to make a point that just

641
00:46:25,280 --> 00:46:33,839
because you lower your frame rate 1% or two or 3% doesn't mean that it's only 3%

642
00:46:31,440 --> 00:46:37,520
less visually smooth you can see a stutter very clearly so that's why and

643
00:46:36,000 --> 00:46:42,240
this was the first time we ever had you as a guest on the show that's why FCAT

644
00:46:40,160 --> 00:46:46,480
or actually capturing the output of the graphics card analyzing every frame to

645
00:46:44,720 --> 00:46:51,680
look at what the viewer was actually seeing became very important but for

646
00:46:49,200 --> 00:46:57,200
something like G-Sync versus Freync how the hell are we going to qualify or

647
00:46:53,760 --> 00:46:58,880
excuse me quantify the smoothness of the

648
00:46:57,200 --> 00:47:04,319
experience so uh it will involve uh basic it's

649
00:47:02,800 --> 00:47:09,680
basically the same process we use now for capture but with cameras right and

650
00:47:06,960 --> 00:47:15,839
actually we we have a we we kind of have the ability right now to capture

651
00:47:11,280 --> 00:47:18,319
variable variable refresh video um

652
00:47:15,839 --> 00:47:21,920
through DisplayPort it's it's it's like working through some of these ASIC

653
00:47:19,920 --> 00:47:25,440
manufacturers and it's not working very well and it's the post-processing side

654
00:47:24,000 --> 00:47:30,000
of it is actually much more difficult post-processing with a static 60 hertz

655
00:47:28,400 --> 00:47:33,599
video is really easy you know what to account for and what to look for when it

656
00:47:31,839 --> 00:47:37,839
varies all the time you you really don't know what you're looking for to even

657
00:47:35,599 --> 00:47:43,200
measure against it right so right uh it's going to take a little bit of I

658
00:47:39,599 --> 00:47:45,359
think software on the the tested PC side

659
00:47:43,200 --> 00:47:49,119
to output some here's what I tried to send result right and then a

660
00:47:47,599 --> 00:47:55,119
post-processing algorithm that says well here's what I actually saw and then we

661
00:47:50,960 --> 00:47:56,480
get into the issue of are in is NVIDIA

662
00:47:55,119 --> 00:48:01,920
going to play well with that is AMD going to play well with that are they going to fix that system in some way

663
00:48:00,480 --> 00:48:05,839
it's going to be really complicated and I think at least initially it's going to

664
00:48:03,920 --> 00:48:09,520
be a lot of well I have these two monitors sitting next to me and they're

665
00:48:07,680 --> 00:48:13,599
identical systems you know one's got a 290X and one's got a 980 and I'm playing

666
00:48:11,440 --> 00:48:19,040
the same game and maybe I have a mouse going into a an HID distributor so that

667
00:48:16,640 --> 00:48:21,599
you can play the same game with one mouse and try to like see the

668
00:48:20,560 --> 00:48:26,400
comparisons there's going to be a lot of that crap where it's very objective and

669
00:48:24,079 --> 00:48:31,440
because it's objective everybody's wrong right if I say better yeah yeah sorry

670
00:48:29,920 --> 00:48:35,040
because it's subjective everybody's going to be wrong because everybody will

671
00:48:33,440 --> 00:48:40,400
have a different opinion so basically the hardware review industry of which

672
00:48:37,359 --> 00:48:43,520
you've been a part for 15 years is going

673
00:48:40,400 --> 00:48:45,200
full circle from like yeah dude I got

674
00:48:43,520 --> 00:48:49,760
this graphics card it gets like great FPS and my games run super smooth to

675
00:48:47,599 --> 00:48:53,040
getting it really down to a science to where we could really figure out which

676
00:48:51,440 --> 00:48:56,160
one was better and then we're going all the way back to yeah dude I got these

677
00:48:54,880 --> 00:49:01,520
two graphics cards I'm going to play with them both side by side I'll let you know which one's better yeah I I think

678
00:49:00,000 --> 00:49:06,400
it will be like that initially and that sucks but uh that's terrible we'll fix

679
00:49:04,559 --> 00:49:09,839
it we'll we'll figure it out like it it will be an industry problem that will be

680
00:49:07,920 --> 00:49:13,760
solved because there's too much money and too much pride in both of these

681
00:49:11,599 --> 00:49:20,559
companies to kind of just let it let it sit there and be determined by our uh uh

682
00:49:18,559 --> 00:49:24,880
subjective eyeballs I guess by staring at it really hard yeah and no nothing

683
00:49:23,280 --> 00:49:29,839
good happens once you've stared at a monitor for three hours straight trying to figure out which one is better

684
00:49:27,200 --> 00:49:34,160
nothing good will happen so uh it needs to be something yeah i had someone tweet

685
00:49:32,240 --> 00:49:39,119
at me the other day about how easy my job is and uh I was kind of I was

686
00:49:37,119 --> 00:49:44,319
sitting there last night at 4 in the morning uh benchmarking these new mobile

687
00:49:42,079 --> 00:49:49,040
graphics cards just kind of going "Dude you have no idea." My wife to this day

688
00:49:47,359 --> 00:49:52,960
still believes that I sit at the office and play video games all day and I'm

689
00:49:51,119 --> 00:49:58,240
like "Ah who am benchmarking them hun?" when when

690
00:49:55,599 --> 00:50:05,359
you play the same 60 to 90 second portion of uh Skyrim for the I think

691
00:50:02,319 --> 00:50:07,839
40,000th time uh it's not really fun

692
00:50:05,359 --> 00:50:12,079
anymore you know some benchmarks are okay i don't mind our Tomb Raider run

693
00:50:10,400 --> 00:50:15,280
cuz it's got some it's got some cinematic bits where you kind of you

694
00:50:13,920 --> 00:50:20,640
kind of watch some stuff at the beginning then it's got like a slow-mo thing where you like pop two guys then

695
00:50:18,880 --> 00:50:25,520
you go into a burning building you jump across a chasm you like uh silent kill

696
00:50:23,839 --> 00:50:30,400
some guy you jump up and then you kill more two more guys like it's actually a

697
00:50:27,200 --> 00:50:32,559
pretty engaging benchmark but our Shadow

698
00:50:30,400 --> 00:50:38,160
of Mordor benchmark when I was running that last night Tomb Raider the 2

699
00:50:34,720 --> 00:50:41,280
minutes flies by shadow of Mordor the

700
00:50:38,160 --> 00:50:43,520
only way we got it um consistent enough

701
00:50:41,280 --> 00:50:48,960
cuz we'll do we'll do five or 10 runs once we've locked it down and we'll be

702
00:50:45,520 --> 00:50:51,200
looking for about 2 to 5 FPS difference

703
00:50:48,960 --> 00:50:56,640
on the same hardware in order to decide okay this runs okay for our error

704
00:50:53,920 --> 00:51:01,920
tolerance so Shadow of Mordor the way we got that done because it's got dynamic

705
00:50:58,319 --> 00:51:04,720
weather it's got dynamic you know roving

706
00:51:01,920 --> 00:51:08,720
locations yeah yep bad dudes and all this stuff it was really hard so we

707
00:51:06,800 --> 00:51:13,760
ended up finding an instance that always has the same weather and then always has

708
00:51:11,119 --> 00:51:16,559
the same baddies that will mostly come and attack you all at the same time in

709
00:51:15,359 --> 00:51:20,800
pretty much the same way and they'll circle you so the way the benchmark

710
00:51:18,640 --> 00:51:26,880
works in order to make it equally visually demanding is we attract all the

711
00:51:23,520 --> 00:51:29,599
baddies and then block for two minutes

712
00:51:26,880 --> 00:51:33,280
with some nice scenery in the background so we keep we keep our character

713
00:51:31,280 --> 00:51:36,480
stationary and our camera as stationary as possible and block for two minutes

714
00:51:34,880 --> 00:51:41,760
and that's how we got the consistency i swear I sometimes I would miss a block

715
00:51:38,800 --> 00:51:46,319
because I was half asleep half asleep at the wheel there yeah that's I could see

716
00:51:44,319 --> 00:51:52,240
how that would be pretty bad yeah you know at three in the morning it's like

717
00:51:48,160 --> 00:51:53,760
oh I have to block this orc again crap

718
00:51:52,240 --> 00:51:59,359
just get like a What remember when they had the the the controllers with the turbo buttons where you just hold it

719
00:51:56,400 --> 00:52:02,960
down maybe you could do that no because I have to reposition him i

720
00:52:01,680 --> 00:52:06,480
actually have to be paying close attention to the block so I keep him in

721
00:52:05,040 --> 00:52:10,960
the same location so I'm rendering basically the same scene yeah all right

722
00:52:08,960 --> 00:52:15,359
that's pretty bad yeah and the funny the stupid thing about Shadow of Mordor is

723
00:52:13,040 --> 00:52:19,520
and I'm sure you're with me on this how much do you wish that video game makers

724
00:52:17,359 --> 00:52:24,319
would build in benchmarks into their games shadow of Mordor does have a

725
00:52:22,240 --> 00:52:29,280
benchmark in it it does but here's a problem shadow of Mordor is capped at

726
00:52:26,480 --> 00:52:34,079
100 FPS and the benchmark runs at whatever frame rate it wants so you

727
00:52:31,200 --> 00:52:38,720
could get a max FPS value of 280 frames per second because I think it's actually

728
00:52:36,079 --> 00:52:42,880
recording when the screen is black and the game will never run that way so

729
00:52:40,319 --> 00:52:46,640
you're not getting a meaningful result yep yep you're right i I didn't see that

730
00:52:44,960 --> 00:52:50,160
issue because we we were using the capture stuff so we didn't capture the

731
00:52:48,400 --> 00:52:54,720
the black screen stuff so yeah okay i see what you're saying yep good point

732
00:52:52,720 --> 00:52:58,800
that and from what I've seen the Shadow of Mordor benchmark is really not that

733
00:52:57,040 --> 00:53:02,319
representative of in-game performance anyway because you don't get that close

734
00:53:00,720 --> 00:53:07,119
to any of the models and you don't really have a ton of them on screen at a

735
00:53:03,920 --> 00:53:10,319
time so when we do our blocking combat

736
00:53:07,119 --> 00:53:12,400
thing we actually get 10 to 20% lower

737
00:53:10,319 --> 00:53:16,559
than that fly through which has fires and all the things that should be

738
00:53:13,680 --> 00:53:20,640
demanding and then when you have adverse weather conditions you actually drop

739
00:53:18,400 --> 00:53:23,920
another 20% off the performance so that in-game benchmark which is always great

740
00:53:22,400 --> 00:53:28,640
weather and never gets too close to anything is about 30 to 40% out of the

741
00:53:27,280 --> 00:53:34,400
performance that people could actually expect to get in the game i think it does rain in the benchmark but it's not

742
00:53:31,520 --> 00:53:39,200
the most demanding instance of rain in the game when the weather's really heavy

743
00:53:36,400 --> 00:53:42,559
it it tanks it yep so that was really frustrating for me because I kind of

744
00:53:40,480 --> 00:53:48,000
went well shoot this isn't that usable actually yep yeah i think what would be

745
00:53:46,079 --> 00:53:52,240
better is Well I mean in that in your instance there it's all dynamic so being

746
00:53:50,000 --> 00:53:57,119
able to record and replay USB input wouldn't really help you in that

747
00:53:53,920 --> 00:53:59,680
instance no no it wouldn't unfortunately

748
00:53:57,119 --> 00:54:04,000
tough life we have sorry yeah I know playing video games for a living

749
00:54:02,400 --> 00:54:08,160
or so everyone thinks that's what they think it's all right so here's an

750
00:54:06,640 --> 00:54:12,720
interesting little piece of news now we all know the iPhone 6 which by the way I

751
00:54:10,720 --> 00:54:16,800
have finally received one of for those of you who were expecting me to do a

752
00:54:14,319 --> 00:54:22,960
review here's my uh here's my iPhone 6 that I have obviously totally set up see

753
00:54:20,720 --> 00:54:28,000
got completely all the stock icons and nothing else on it so I'm not I'm not

754
00:54:24,640 --> 00:54:29,680
started yet um finally got my iPhone 6 i

755
00:54:28,000 --> 00:54:35,200
live dangerously got it in my back pocket

756
00:54:32,240 --> 00:54:40,720
i'm I'm like a I'm like a a badass over here um so we originally thought there

757
00:54:38,319 --> 00:54:44,240
was a viral video that Marcus Brownley released where he was showing off the

758
00:54:42,319 --> 00:54:47,200
sapphire glass that was supposedly going to be on the new iPhone 6 and iPhone 6

759
00:54:46,000 --> 00:54:52,000
Plus we originally thought we were going to get a sapphire glass complete display

760
00:54:49,760 --> 00:54:56,880
cover turns out we didn't get that at all and GT Advanced Technologies Apple's

761
00:54:54,559 --> 00:55:00,960
Sapphire Glass supplier has just filed for bankruptcy um so this was posted by

762
00:54:59,200 --> 00:55:06,000
Querty Warrior on the forum the original article was from Next Powerup and

763
00:55:04,000 --> 00:55:11,440
basically last year they entered into a big deal uh over $500 million with Apple

764
00:55:09,359 --> 00:55:16,960
to supply Sapphire Glass they're meant to start actually supplying it in 2015

765
00:55:14,000 --> 00:55:20,319
and they are now down to 85 million in cash and looking for additional

766
00:55:18,400 --> 00:55:25,760
financing to continue their operations so Ryan how much of a blow is this to

767
00:55:23,760 --> 00:55:30,880
the adoption of Sapphire Glass because we all know that Apple really leads the

768
00:55:28,240 --> 00:55:35,359
charge on materials technology in a way that no one else seems to be willing to

769
00:55:32,559 --> 00:55:40,400
do the the the issue with Apple is they like to own the materials that they use

770
00:55:38,400 --> 00:55:45,040
or at least kind of be the almost exclusive buyer from those companies

771
00:55:42,400 --> 00:55:49,920
right so you know I'm interested so like the the the phone doesn't use sapphire

772
00:55:46,720 --> 00:55:52,400
but the watch uses sapphire yes right so

773
00:55:49,920 --> 00:55:58,160
is this indication that they don't expect the the watch to sell as much as

774
00:55:55,599 --> 00:56:02,000
maybe they had originally or you know are you believe that they were going to

775
00:55:59,839 --> 00:56:06,960
build the display out of Sapphire and change their mind kind of at the last

776
00:56:03,359 --> 00:56:09,599
minute i guess on the on the phones I do

777
00:56:06,960 --> 00:56:14,960
wonder yeah I mean it that seems likely right you have a company who has this

778
00:56:11,520 --> 00:56:16,960
multi-million deal multi-million deal

779
00:56:14,960 --> 00:56:20,559
dollar deal with multiple years through Apple and it kind of like all falls

780
00:56:18,319 --> 00:56:24,640
through um you know clearly they were doing some experimenting and it didn't

781
00:56:22,240 --> 00:56:29,280
turn out but yeah and I mean someone the size of Corning I think even an Apple PO

782
00:56:27,359 --> 00:56:33,599
probably doesn't scare them that much so if Apple turns around and goes "Okay

783
00:56:30,960 --> 00:56:37,520
yeah we need one bazillion orders of Gorilla Glass 3." I think Corning can

784
00:56:35,520 --> 00:56:42,160
probably turn that around for them okay um so it that really is what it looks

785
00:56:40,160 --> 00:56:47,760
like um those samples that were floating around may have very well been samples

786
00:56:44,880 --> 00:56:52,640
that no deal ever got done on and how how disappointing is it then to see that

787
00:56:49,839 --> 00:56:57,040
sapphire glass is still probably not going to be the standard for a while i

788
00:56:54,880 --> 00:57:02,720
you know I I I go through a lot of phones i don't really scratch them very

789
00:56:59,680 --> 00:57:06,000
often and I don't them usually i kind of

790
00:57:02,720 --> 00:57:08,880
I do sometimes but uh I never I was

791
00:57:06,000 --> 00:57:12,880
never really sure that it made sense based on the cost difference to have a

792
00:57:10,720 --> 00:57:18,640
sapphire screen on a phone for my watch it makes total sense because I slam that

793
00:57:15,200 --> 00:57:20,400
into every wall and door frame and yeah

794
00:57:18,640 --> 00:57:24,160
and everything right like it gets beat up i have a Samsung Gear Live and I

795
00:57:22,559 --> 00:57:29,040
don't think it has a sapphire screen and I think you can tell that that is the

796
00:57:26,720 --> 00:57:32,079
case right so my Pebble Steel is still doing okay is does that one have a

797
00:57:30,559 --> 00:57:36,079
Gorilla Glass screen at least i don't know actually i'm not It's actually I

798
00:57:34,400 --> 00:57:39,839
will admit looking at it now in these lights that there aren't really any

799
00:57:37,599 --> 00:57:42,960
major scratches which is maybe impressive maybe it does have something

800
00:57:41,119 --> 00:57:47,280
in there good but I mean even if it has like Gorilla Glass 3 that's still a

801
00:57:46,079 --> 00:57:50,960
pretty good product for scratch resistance so um it just you know it

802
00:57:49,920 --> 00:57:56,240
makes more sense it's hard to manufacture sapphire is uh it's easier

803
00:57:54,160 --> 00:58:02,960
to much much easier to manufacture in a small form factor like this than it is

804
00:57:58,480 --> 00:58:05,359
in a 5.5 in you know iPhone 6 Plus type

805
00:58:02,960 --> 00:58:09,920
form factor so right I think we'll get there eventually right like they'll

806
00:58:07,359 --> 00:58:13,920
somebody will have some manufacturing um breakthrough and cost will go down

807
00:58:12,400 --> 00:58:16,960
and it's just like anything else that you produce or manufacture there

808
00:58:15,680 --> 00:58:21,760
somebody will eventually figure it out if there is a need for it um I guess it

809
00:58:19,440 --> 00:58:25,920
just wasn't GT Advanced Technologies this time it was not or maybe it was

810
00:58:24,240 --> 00:58:30,480
them and they have the best solution possible and Apple was like no we don't

811
00:58:27,520 --> 00:58:34,880
want to cut into our uh you know our our markup our margins that much so we're

812
00:58:33,119 --> 00:58:40,880
going to wait for our next generation so maybe the 6S will have sapphire or maybe

813
00:58:38,240 --> 00:58:44,240
not you know so who knows with Apple yeah that's true speaking of the Gear

814
00:58:42,240 --> 00:58:48,799
Live how do you how do you find the smartwatch experience without a

815
00:58:46,400 --> 00:58:53,839
multi-day battery because I've I've stuck by the Pebble Steel especially at

816
00:58:51,359 --> 00:58:57,920
that new $200 price point And with that new third party app that's giving you

817
00:58:55,640 --> 00:59:01,680
continuous I think it does continuous fitness monitoring not possibly to the

818
00:59:00,319 --> 00:59:07,040
same extent that some other stuff can do with heart rate and all that but I

819
00:59:04,400 --> 00:59:11,599
freaking love this thing and I love that even as a very heavy user I can go four

820
00:59:09,119 --> 00:59:18,079
days without charging it are you okay with one day um I I would like to not be

821
00:59:16,000 --> 00:59:24,240
but I think I am you know I guess my general rule is I'm going to charge my

822
00:59:20,960 --> 00:59:26,799
phone anyway so plugging in the watch

823
00:59:24,240 --> 00:59:30,960
right next to it doesn't really make it that big of a deal um there have been

824
00:59:28,720 --> 00:59:35,040
several instances where I've like taken off my watch on my dresser instead of my

825
00:59:33,440 --> 00:59:38,960
nightstand where my chargers are and forgot about it and woke up the next

826
00:59:36,720 --> 00:59:43,520
morning and had a dead watch and got well that's stupid uh and wished that it

827
00:59:42,079 --> 00:59:48,880
had had longer battery life but I wish that for my phones every day as well

828
00:59:46,319 --> 00:59:54,480
right so but does does better wireless charging address all of this in the next

829
00:59:51,599 --> 00:59:58,799
six to 18 months anyway depends on what what it is like so wireless charging

830
00:59:57,280 --> 01:00:01,440
would help right because the main problem with with the Galaxy Gear Live

831
01:00:00,400 --> 01:00:05,359
at least is that it doesn't have a standard USB port for charging yeah it

832
01:00:03,920 --> 01:00:10,720
has that stupid cradle right it's got the cradle and it has the cradle because of the water resistant necessary like

833
01:00:09,760 --> 01:00:15,440
you know you don't want to ruin your watch when you wash your hands yeah so

834
01:00:13,599 --> 01:00:18,240
uh you know not h only having that one charger means I don't have one at the

835
01:00:16,720 --> 01:00:24,640
office I don't have one in my car and I don't have one at the house all at the

836
01:00:19,760 --> 01:00:26,160
same time um scrub yeah exactly yeah i

837
01:00:24,640 --> 01:00:32,079
don't know if you can buy them extra but I'm sure you can uh but I forgot the

838
01:00:28,799 --> 01:00:34,720
question now is is a day of battery life

839
01:00:32,079 --> 01:00:40,440
okay it's okay like it sucks but I would like my phone to go longer as well but

840
01:00:37,680 --> 01:00:46,000
we all made this sacrifice when I had a Blackberry i could go awesome i could go

841
01:00:43,040 --> 01:00:52,319
three days yeah on a phone right my old Nokia brick yeah i could I decided to

842
01:00:49,200 --> 01:00:54,720
sacrifice um features and functionality

843
01:00:52,319 --> 01:00:59,440
for battery life and now as as people in this office would be able to attend to

844
01:00:56,960 --> 01:01:03,280
uh I I am desperately looking to go the other direction without sacrificing

845
01:01:01,359 --> 01:01:07,359
features like I have a GS4 now the battery is getting old uh it's it's

846
01:01:05,359 --> 01:01:10,240
starting to to lower its battery life i would love to have a phone with the same

847
01:01:08,720 --> 01:01:14,400
level of performance and feature set that has like two days of battery life

848
01:01:12,559 --> 01:01:17,760
don't give me a phone that has new stuff i don't necessarily want the new stuff

849
01:01:16,559 --> 01:01:21,920
right i want a phone that's going to last me and if I get drunk and pass out

850
01:01:20,559 --> 01:01:25,599
at a friend's house I don't wake up with a dead phone all the time not that I do

851
01:01:23,920 --> 01:01:29,440
that all the time just you know just in case question for you and you know what

852
01:01:27,680 --> 01:01:34,880
we we've got to do a we've got to do a straw poll on this let me just uh let me

853
01:01:32,319 --> 01:01:42,480
just get a get a straw poll going here do you think that anyone will have the

854
01:01:38,960 --> 01:01:46,079
balls to do a 2-day or a 3-day battery

855
01:01:42,480 --> 01:01:48,079
phone and sacrifice the thinness and

856
01:01:46,079 --> 01:01:52,720
sexiness that we've come to expect i was I was really hoping Apple would do it

857
01:01:50,319 --> 01:01:58,640
because Apple's been such a pioneer when it comes to battery life i was really

858
01:01:55,359 --> 01:02:00,680
hoping that the 6 series would maintain

859
01:01:58,640 --> 01:02:05,040
the same thickness as the older phones compromise on weight a little bit

860
01:02:03,280 --> 01:02:08,960
add a little bit of weight and put a similar size battery to what a flagship

861
01:02:07,359 --> 01:02:13,680
Android phone is doing so maybe where the 6 Plus would have had a a 3,200

862
01:02:11,760 --> 01:02:19,440
milliamp battery like something like an Xperia Z2 does where Apple with the way

863
01:02:17,200 --> 01:02:22,960
that they sip battery especially when idle or with tasks running in the

864
01:02:20,960 --> 01:02:28,319
background compared to Android would have legitimately been able to deliver a

865
01:02:25,359 --> 01:02:31,280
a multi-day at least a two-day battery do you think anyone's going to have the

866
01:02:29,599 --> 01:02:35,760
balls or are we going to have to wait for Project Aura and for people to just

867
01:02:33,520 --> 01:02:41,599
build it themselves out of modular components i I I I want to believe that

868
01:02:38,440 --> 01:02:43,680
somebody would have the guts to do that

869
01:02:41,599 --> 01:02:50,240
because it's not really that I mean as many Android phones as there are out

870
01:02:45,680 --> 01:02:54,240
there as many options as HTC makes or uh

871
01:02:50,240 --> 01:02:57,520
Samsung makes like take the Galaxy S5

872
01:02:54,240 --> 01:02:59,440
and call it you know the Galaxy S5

873
01:02:57,520 --> 01:03:04,319
business edition or something like that right and you make it a half inch

874
01:03:02,319 --> 01:03:07,599
instead of whatever else right you maybe make it a quarter inch thicker and you

875
01:03:05,599 --> 01:03:13,359
give it like a 4500 milliamp hour battery or something like that right uh

876
01:03:10,160 --> 01:03:16,000
I would buy that phone because I have

877
01:03:13,359 --> 01:03:20,400
normalized pockets i'm not you know I don't have an issue with uh uh the size

878
01:03:18,240 --> 01:03:24,640
of phones and I don't carry a purse or anything but I'm okay i would much

879
01:03:22,240 --> 01:03:29,599
rather sacrifice that um you look at the the super thin iPhone 6 and 6 Plus and

880
01:03:27,680 --> 01:03:35,119
they're beautiful looking designs they really are beautiful but if add two

881
01:03:33,599 --> 01:03:40,160
millimeters to it three millimeters to it four millimeters to it how much do you extend that battery life i'd love to

882
01:03:38,160 --> 01:03:45,280
see some kind of math on that and I'm sure you could do it without too much

883
01:03:42,640 --> 01:03:48,960
work right how if you add 4 mil of battery to that device what does that

884
01:03:47,359 --> 01:03:53,039
equate to in milliamp hours and then what does that equate to in actual real

885
01:03:50,480 --> 01:03:56,880
world usage um and the thing is how many people have MPHI right people buy MPHI

886
01:03:55,440 --> 01:04:02,880
all the time and it makes your phone a brick they do it for battery life purposes

887
01:04:00,319 --> 01:04:07,520
exactly and I mean the thing is that you know these these companies a lot of the

888
01:04:04,720 --> 01:04:11,520
time I feel like guys like Samsung in particular they just kind of throw

889
01:04:09,440 --> 01:04:14,480
things at the wall and and hope that they stick and they don't really even

890
01:04:12,960 --> 01:04:19,599
seem to know what they're doing a lot of the time where they just release a dozen

891
01:04:16,960 --> 01:04:25,359
galaxies and then one of them will have sensient life in it you know what I mean

892
01:04:21,920 --> 01:04:27,440
and it seems like we're giving it to

893
01:04:25,359 --> 01:04:31,200
them this time we're handing them the solution consumers are demanding this

894
01:04:29,839 --> 01:04:35,039
and with the way that charging technology has improved over the last

895
01:04:32,880 --> 01:04:39,599
few generations where you can charge high-capacity batteries much more

896
01:04:37,280 --> 01:04:43,520
quickly are we are they just not doing it because it adds so much to the bomb

897
01:04:41,599 --> 01:04:47,599
cost of the phone like is that the issue we're seeing here um probably some of

898
01:04:46,000 --> 01:04:52,400
that is right batteries aren't necessarily cheap um and it's uh you

899
01:04:51,280 --> 01:04:58,160
know depending on how many you're going to make it it's an upfront expense right

900
01:04:55,520 --> 01:05:03,599
and if it's a huge flop you have to eat that cost um I was one of the people

901
01:05:00,720 --> 01:05:09,119
that when I had a Palm Prix way back in the day like I bought You're so young

902
01:05:05,520 --> 01:05:11,599
and hip i know i bought like the the

903
01:05:09,119 --> 01:05:16,400
giant uh I forget who made that battery the off-brand CDIO

904
01:05:14,240 --> 01:05:20,000
sure never heard of it off brandand battery ext it was like a a big battery

905
01:05:18,480 --> 01:05:23,440
and it had a different back on it that was way fatter than everything else and

906
01:05:21,760 --> 01:05:28,400
I thought "This is dumb looking but man I can go two and a half days uh without

907
01:05:25,920 --> 01:05:31,039
having to recharge the phone." So this types of things still exist i'm trying

908
01:05:29,680 --> 01:05:37,599
to think was the last phone I did that on uh the Nexus uh 5 no no Nexus 4

909
01:05:35,760 --> 01:05:42,400
Google Nexus one of those i bought like a an extra-large battery that had to

910
01:05:39,280 --> 01:05:44,079
have a different back case to it um that

911
01:05:42,400 --> 01:05:47,680
made it look dumb because it was very obviously not what it shipped with uh

912
01:05:46,000 --> 01:05:52,079
but it was a much more usable device because of it you know at least okay I'm

913
01:05:50,400 --> 01:05:56,960
going to I'm going to end this topic on on with an anecdote here at least it's

914
01:05:54,880 --> 01:06:02,799
not as bad as the really old days did you ever have a pocket PC uh I did yes

915
01:06:00,880 --> 01:06:07,200
okay did you ever have one of the pocket PCs that actually didn't have persistent

916
01:06:05,599 --> 01:06:14,480
storage i don't think I did have one of those i

917
01:06:10,400 --> 01:06:16,720
had an HP pack that actually the the

918
01:06:14,480 --> 01:06:22,559
onboard storage not the RAM I'm talking storage the onboard storage did not

919
01:06:19,920 --> 01:06:28,319
retain data if the device fully discharged and so it actually it

920
01:06:25,920 --> 01:06:32,160
actually had two um it actually had two battery meters on it there was like the

921
01:06:30,000 --> 01:06:37,520
usable battery meter and then there was the reserve auxiliary battery meter so

922
01:06:34,559 --> 01:06:41,280
once you ran out of battery it would the device would power off just like it was

923
01:06:39,119 --> 01:06:46,720
off but then it had a reserve there that would last for about 5 days I think or

924
01:06:43,920 --> 01:06:51,280
something like that and if you you lost all of that you had to plug it in and

925
01:06:48,160 --> 01:06:52,720
charge it and it was factory reset wow i

926
01:06:51,280 --> 01:06:57,520
did have an iPad i don't know if I ever had one that did that but I would have I

927
01:06:55,359 --> 01:07:02,200
don't remember that ever happening so I don't know that's weird yeah it was it

928
01:06:59,680 --> 01:07:07,480
was super super stupid um speaking of super super stupid

929
01:07:05,760 --> 01:07:14,160
I'm going to do our sponsor segments here so what's not stupid is linda.com

930
01:07:12,079 --> 01:07:18,960
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931
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making yourself smarter is a little bit is a little bit challenging you can

932
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actually increase your IQ by exercising your brain and you can exercise your

933
01:07:24,480 --> 01:07:31,039
brain by using linda.com to learn new things but linda.com is more about

934
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acquiring new skills whether that new skill is digital photography or whether

935
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that new skill is something like video editing or programming you can learn all

936
01:07:37,920 --> 01:07:43,920
kinds of great stuff on linda.com courses are being refreshed all the time

937
01:07:41,839 --> 01:07:47,760
they're taught by experts they have guided uh paths that you can follow

938
01:07:46,079 --> 01:07:51,039
through to to learn new things and become truly proficient at them to the

939
01:07:49,440 --> 01:07:55,280
point where you might even get a new career out of it it's super affordable

940
01:07:53,359 --> 01:07:59,920
and if you're not sure if it's right for you all you got to do is go to

941
01:07:57,160 --> 01:08:04,240
linda.com/wanchow for a free 7-day trial it's all you can eat you can try out as

942
01:08:02,160 --> 01:08:09,920
much different stuff as you want and if you don't find anything that excites you

943
01:08:06,799 --> 01:08:12,160
then hey you cancel it if you do find

944
01:08:09,920 --> 01:08:17,279
stuff that excites you then great sign up for a membership and start learning

945
01:08:13,839 --> 01:08:19,279
we've actually got now three employees

946
01:08:17,279 --> 01:08:24,960
at Linus Media Group who use the skills they learned with linda.com daily at

947
01:08:22,000 --> 01:08:28,799
their jobs so it really does work it's really awesome it's one of the actually

948
01:08:26,960 --> 01:08:33,440
it's one of the sponsors that I get the most uh testimonials about people

949
01:08:31,359 --> 01:08:37,359
tweeting at me hey I'm on linda.com thanks for the recommendation it's

950
01:08:34,560 --> 01:08:42,000
awesome so there you go now this one Phantom Glass I don't get nearly as many

951
01:08:40,319 --> 01:08:47,120
people telling me that they have it and it's amazing um so my guess is that you

952
01:08:45,520 --> 01:08:51,839
guys haven't tried it yet because it really is awesome i've got phantom glass

953
01:08:49,520 --> 01:08:57,040
on my 1m8 you would never know it from touching it i was actually showing this

954
01:08:53,759 --> 01:08:58,719
to someone um where was I it was it was

955
01:08:57,040 --> 01:09:03,679
at one of the factory tours yeah it was at Sennheiser we were talking about

956
01:09:00,560 --> 01:09:06,960
using highquality materials in in

957
01:09:03,679 --> 01:09:09,520
hardware and uh for some reason yes we

958
01:09:06,960 --> 01:09:13,679
were talking about some device that had a touch sensitive glass thing glass

959
01:09:12,239 --> 01:09:17,679
panel on it that was in the room where we were getting our presentation and I

960
01:09:16,159 --> 01:09:22,159
forget how we got on the topic but they were talking about how screen protectors

961
01:09:19,440 --> 01:09:28,239
or really anything but Gorilla Glass or similar high-grade glass coatings really

962
01:09:24,679 --> 01:09:29,920
feels awful when you're using it and uh

963
01:09:28,239 --> 01:09:33,759
so I pulled up my phone and I went "Well I bet you don't know that I actually

964
01:09:31,440 --> 01:09:37,040
have a screen protector on here that's uh that's made of Gorilla Glass." So the

965
01:09:35,520 --> 01:09:41,279
way that it works and we did a review video of it that ended up being the

966
01:09:39,520 --> 01:09:45,600
springboard for the sponsorship relationship because I loved the product

967
01:09:43,520 --> 01:09:48,480
so much that we decided to reach out to them and go "Well hey should we work

968
01:09:46,960 --> 01:09:52,799
together?" Because I'm totally willing to endorse this stuff it's freaking

969
01:09:50,000 --> 01:09:57,120
awesome it's got a nano coating on the backside that's actually removable and

970
01:09:55,040 --> 01:10:00,800
can be reapplied if for whatever reason you wanted to do that but it never comes

971
01:09:59,120 --> 01:10:04,320
up on its own it's actually quite hard to take off the only reason I took it

972
01:10:02,320 --> 01:10:07,360
off once was cuz when I was putting it on in the first place I put it on in the

973
01:10:05,920 --> 01:10:11,679
wrong spot and I was like "Oh crap there's no way I'm going to be able to take it off put it back on it's actually

974
01:10:09,760 --> 01:10:16,560
going to work." It did and then the front of it has the same olophobic

975
01:10:14,520 --> 01:10:21,040
scratchresistant properties as Gorilla Glass 3 because that's exactly what it's

976
01:10:18,960 --> 01:10:24,640
made of the only thing you give up is that there is going to be a slight ridge

977
01:10:22,719 --> 01:10:28,320
around the edges of the screen but it's thin enough at least that you can use it

978
01:10:26,400 --> 01:10:32,480
with most cases in fact I think they advertise all cases but I I hate to say

979
01:10:30,880 --> 01:10:35,920
that cuz I'm sure someone somewhere will find a case that it doesn't work with

980
01:10:34,159 --> 01:10:40,640
but it'll work with most aftermarket cases without any gaps or any sort of

981
01:10:39,120 --> 01:10:44,239
any sort of weirdness so guys check it out

982
01:10:42,280 --> 01:10:48,880
store.fantom.glass they're actually uh they're going to be sponsoring us at CES

983
01:10:46,080 --> 01:10:52,800
this year and uh we're going to be doing either I'm not quite sure which it'll be

984
01:10:50,800 --> 01:10:57,040
yet but we're either going to do a dedicated video where Luke and I run

985
01:10:54,960 --> 01:11:01,600
around just going into booths and rubbing our phones on crap and getting

986
01:10:58,960 --> 01:11:05,199
people's reactions uh or we're going to do uh we're just going to do that

987
01:11:03,199 --> 01:11:10,159
randomly during interviews with people and just kind of cut that together into

988
01:11:07,120 --> 01:11:12,400
a funny montage because it's that

989
01:11:10,159 --> 01:11:16,560
protective not only is it very scratch resistant but you can actually replace

990
01:11:14,080 --> 01:11:19,760
it and your screen underneath will be perfect of course still just like any

991
01:11:18,000 --> 01:11:23,199
other screen protector except that it doesn't look like ass and feel like ass

992
01:11:21,840 --> 01:11:28,719
because you know if it looks like ass and feels like ass it's probably

993
01:11:25,400 --> 01:11:30,080
ass that whole that duck saying looks

994
01:11:28,719 --> 01:11:35,920
like a duck and quacks like a duck anyway the point is I think we should move on to our next topic here thanks to

995
01:11:32,880 --> 01:11:37,600
our sponsors linda.com and Phantom Glass

996
01:11:35,920 --> 01:11:42,159
and will you will you promise to wear a costume when you do that video i

997
01:11:40,000 --> 01:11:46,870
probably should what what would be like a like like a like a ghost costume like

998
01:11:44,400 --> 01:11:49,939
phantom glass

999
01:11:50,159 --> 01:11:56,239
sure maybe Pac-Man ghost you know there you go maybe maybe something more

1000
01:11:54,159 --> 01:12:02,920
comical i don't think people mostly cosplay at CES but we could start that

1001
01:11:58,640 --> 01:12:02,920
trend you could try you could try

1002
01:12:03,440 --> 01:12:09,760
yeah would you do it if we did it would you cosplay CES all your meetings and

1003
01:12:08,239 --> 01:12:16,239
all your show floor visits probably wouldn't i pro probably would not all my

1004
01:12:14,000 --> 01:12:20,880
meetings i don't know maybe once or twice but maybe not all of them i go to

1005
01:12:19,280 --> 01:12:24,719
all the parties with you dressed up like that how's that speaking of Glass Fnod

1006
01:12:23,280 --> 01:12:28,480
posted this on the forum the original article is from Digital Trends i'm just

1007
01:12:26,560 --> 01:12:35,280
going to go ahead and screen share here google Glass can now add closed captions

1008
01:12:32,320 --> 01:12:38,400
to real life absolutely fascinating technology i mean I think we all saw

1009
01:12:37,040 --> 01:12:44,880
stuff like this coming it's just augmented reality that's all it really

1010
01:12:41,199 --> 01:12:48,159
is but the fact that we're getting there

1011
01:12:44,880 --> 01:12:50,640
with this frankly very rudimentary

1012
01:12:48,159 --> 01:12:56,719
hardware that we have now is extremely exciting so the idea is that you would

1013
01:12:53,040 --> 01:12:58,800
be able to um maybe not necessarily

1014
01:12:56,719 --> 01:13:03,199
transcribe an entire conversation perfectly for someone who is let's say

1015
01:13:01,199 --> 01:13:06,640
completely completely deaf has no hearing in either ears but if you've got

1016
01:13:05,120 --> 01:13:10,120
someone who's hard of hearing and misses a word here and there or even in some

1017
01:13:08,800 --> 01:13:14,719
cases people who speak different languages you would be able to

1018
01:13:12,880 --> 01:13:20,239
communicate with each other that's really the killer feature for this right

1019
01:13:16,840 --> 01:13:23,120
is going out of the country i I go to

1020
01:13:20,239 --> 01:13:28,000
China i don't speak Mandarin uh you know I can have a conversation with somebody

1021
01:13:24,800 --> 01:13:29,520
if we are both wearing these devices um

1022
01:13:28,000 --> 01:13:32,719
it requires it's going to require more processing than we have today and it's

1023
01:13:31,360 --> 01:13:36,239
you know needs to be perfected to a certain degree but and roaming needs to

1024
01:13:34,719 --> 01:13:40,960
go away because uh you're not going to be using a feature like this without your internet connection that's true

1025
01:13:39,280 --> 01:13:47,520
that's true um well it's got a long way to go yet but it does um I would also

1026
01:13:45,280 --> 01:13:50,800
they had something when I I had Glass initially and and used it for a little

1027
01:13:49,280 --> 01:13:55,840
while and it had the ability to translate um signs right there was an

1028
01:13:54,320 --> 01:14:01,679
app that could do that right where the idea was road signs or street signs you

1029
01:13:59,120 --> 01:14:04,000
know that gave mileage or or directions or street names or something like that

1030
01:14:02,800 --> 01:14:07,280
in a different language would be translated for you and it worked okay

1031
01:14:06,000 --> 01:14:13,760
but it was something like where you need you needed to be very still and you had to point the camera at a very specific

1032
01:14:10,480 --> 01:14:16,880
way and uh uh this this seems to be like

1033
01:14:13,760 --> 01:14:20,239
to be a more useful implementation of

1034
01:14:16,880 --> 01:14:23,040
that idea right because I mean Google if

1035
01:14:20,239 --> 01:14:28,480
anybody has uh voiceto text transcription down it should be Google

1036
01:14:25,679 --> 01:14:31,760
right all the Google voicemails they do all the close captioning they do on

1037
01:14:29,920 --> 01:14:35,840
YouTube videos uh and all the corrections that they do for that stuff

1038
01:14:34,080 --> 01:14:40,400
they should be pretty good at that you would think that i actually had a pretty

1039
01:14:37,440 --> 01:14:44,800
stupid experience with uh with uh Google Now earlier today i think I asked for

1040
01:14:42,560 --> 01:14:48,960
directions somewhere and it Googled directions to wherever like it still

1041
01:14:46,640 --> 01:14:53,520
does that for me about 40% of the time i hate Google Now really infuriating it's

1042
01:14:51,679 --> 01:14:58,880
It's way better than what Siri does we have this debate in our office all the

1043
01:14:55,120 --> 01:15:00,719
time no no no no yeah it is i'm sure the

1044
01:14:58,880 --> 01:15:05,440
audience doesn't want me to to do the whole Siri versus Google Now thing again

1045
01:15:03,199 --> 01:15:08,800
but I Why don't we just say this i disagree with you and we'll have this

1046
01:15:07,199 --> 01:15:13,360
debate next time you're on the show okay okay all right fair enough all right

1047
01:15:11,280 --> 01:15:18,960
i'll I'll bring my best Google Now phone and we'll have a a a speech off we'll

1048
01:15:16,880 --> 01:15:22,560
have a speech off that what I would actually be interested in that we'll see

1049
01:15:20,239 --> 01:15:26,800
if we can stump each other's phones yeah that'd be good that might be kind of fun

1050
01:15:25,199 --> 01:15:32,400
all right speaking of things that are fun uh customer information compromised

1051
01:15:29,280 --> 01:15:34,560
in an AT&T insider breach this was

1052
01:15:32,400 --> 01:15:37,679
originally posted by Dietrich W on the forum and the original article here is

1053
01:15:36,159 --> 01:15:45,679
from CNET i'm just going to pop this up on the screen at&t warns 1,600 customers

1054
01:15:42,080 --> 01:15:48,719
of data breach so basically this wasn't

1055
01:15:45,679 --> 01:15:51,679
a systemic problem necessarily it wasn't

1056
01:15:48,719 --> 01:15:56,159
that uh AT&T was intentionally collecting this information and sharing

1057
01:15:53,360 --> 01:16:01,199
it with you know crappy folks or whatever the case may be this was a case

1058
01:15:58,320 --> 01:16:07,600
where a rogue employee went and stole this information and I think this

1059
01:16:04,400 --> 01:16:10,320
underlines um one of the real issues

1060
01:16:07,600 --> 01:16:15,120
with data collection the issue is not necessarily the terms of service because

1061
01:16:12,640 --> 01:16:20,679
this is clearly against AT&T's privacy policy the issue is that if you're

1062
01:16:17,920 --> 01:16:26,320
collecting the information someone somewhere may have access to it and

1063
01:16:24,320 --> 01:16:32,800
they're the problem that's not a policy issue that's just a people are people

1064
01:16:29,280 --> 01:16:34,159
and bad people are bad people um so I

1065
01:16:32,800 --> 01:16:40,320
don't I don't really know what to say the employees been fired and everyone affected has been contacted but uh I

1066
01:16:38,239 --> 01:16:43,760
mean what do what do you think Ryan do should we should we go tinfoil hat here

1067
01:16:42,400 --> 01:16:47,199
are we afraid of people having our information or should we should we trust

1068
01:16:45,679 --> 01:16:52,400
companies i mean this is really the oldest form of this that you'll ever

1069
01:16:49,120 --> 01:16:54,719
find right go back i mean bankers have

1070
01:16:52,400 --> 01:16:59,600
had access to your money for a hundred years right and and and and this this is

1071
01:16:57,600 --> 01:17:05,440
not going to go away if anything the computerization of these processes will

1072
01:17:03,120 --> 01:17:10,320
take people out of the process out of the out of the pipeline of these things

1073
01:17:08,560 --> 01:17:14,400
occurring and so you have less instances of this that doesn't make you more safe

1074
01:17:11,760 --> 01:17:20,239
of course as we've seen data breaches in other ways um this is more of a hey you

1075
01:17:17,520 --> 01:17:24,000
had a really crappy employee uh but that could happen at a hospital that could

1076
01:17:21,600 --> 01:17:28,480
happen at a bank that could happen at a a restaurant where the waitress has a

1077
01:17:26,080 --> 01:17:33,760
skimmer in her pocket right like right yep th those are all personnel issues

1078
01:17:30,640 --> 01:17:36,320
and there's always going to be uh people

1079
01:17:33,760 --> 01:17:41,440
in this world that are trying to do those types of things right so so would

1080
01:17:38,159 --> 01:17:42,960
you prefer a digital system versus a

1081
01:17:41,440 --> 01:17:50,080
human intervention system in this case then man I don't know i got to say the

1082
01:17:46,560 --> 01:17:53,040
the the scope of the theft here is so

1083
01:17:50,080 --> 01:17:58,920
small compared to what happens when something goes wrong with a digital

1084
01:17:55,679 --> 01:18:01,120
system true they only got 1,600 right

1085
01:17:58,920 --> 01:18:06,000
1,600 people had their information compromised and it sucks to be you like

1086
01:18:03,120 --> 01:18:10,960
it sucks for those people but we're not talking 100,000 or 160,000 people with

1087
01:18:09,440 --> 01:18:16,560
information compromised like what will happen uh who was it crap was it Target

1088
01:18:14,560 --> 01:18:19,679
that had a major problem with their POS system thousands and thousands of

1089
01:18:18,159 --> 01:18:23,679
customers information was compromised what was it credit card numbers yeah I

1090
01:18:21,840 --> 01:18:27,679
think so yeah can't remember the exact details but

1091
01:18:25,840 --> 01:18:32,159
I recently it was Home Depot and Jimmy John's like my my my bank called me a

1092
01:18:31,040 --> 01:18:35,840
couple weeks ago and said "Hey we're sending you a new checking account card." And I was like "Why?" He said

1093
01:18:34,320 --> 01:18:38,960
"Well we looked and you've shopped at Jimmy John's and Home Depot in the last

1094
01:18:37,440 --> 01:18:43,760
60 days so you're getting a new card." I was like "That sucks but hey thanks for

1095
01:18:41,360 --> 01:18:47,280
being proactive about it I guess uh it's it's interesting like there's uh there

1096
01:18:45,520 --> 01:18:51,199
was a service that I saw a Kickstarter for recently i can't remember the name

1097
01:18:48,560 --> 01:18:56,239
of it where it automatically generated a unique credit card number for each

1098
01:18:53,600 --> 01:18:59,840
merchant that you shopped at for example and then if that merchant ever had a

1099
01:18:58,159 --> 01:19:04,239
security issue that number would be automatically canled right and nobody

1100
01:19:02,320 --> 01:19:07,360
else had access to it so you didn't have to go through and change your card

1101
01:19:05,520 --> 01:19:10,560
information and change who pays your bills or or change all those other

1102
01:19:09,040 --> 01:19:13,880
companies just because one merchant screwed up uh it was a interesting idea

1103
01:19:12,719 --> 01:19:18,560
i don't know exactly how it worked necessarily uh but that that really

1104
01:19:17,120 --> 01:19:21,520
interesting yeah i I'm trying to remember what it was called uh I'm sure

1105
01:19:20,159 --> 01:19:29,199
somebody in the chat will will know eventually level I want to say level uh

1106
01:19:25,800 --> 01:19:31,840
uh level credit card i don't remember

1107
01:19:29,199 --> 01:19:35,920
what it was um but it was a it was a Kickstarter that basically had this

1108
01:19:33,920 --> 01:19:40,000
service right so anywhere you shopped online or even if you called somebody on

1109
01:19:38,080 --> 01:19:44,000
the phone you could generate a unique number for that merchant through their

1110
01:19:42,080 --> 01:19:47,520
app and and give it to them that way obviously if you have to swipe your card

1111
01:19:45,280 --> 01:19:51,280
I don't think that would work right but um it seemed like a good idea be cool i

1112
01:19:49,760 --> 01:19:54,719
mean I think we're going to have an issue with there only being so many

1113
01:19:53,120 --> 01:19:59,760
credit card numbers available and we might have kind of an IPv4 versus IPv6

1114
01:19:58,080 --> 01:20:04,560
type of issue here we're going to have to start adding like um you know alpha

1115
01:20:03,120 --> 01:20:10,480
characters to credit card numbers i mean this is going to happen eventually anyway but I mean I would that's a

1116
01:20:09,040 --> 01:20:16,239
really interesting approach it would have to be done by more than just one app maker like it would have to be the

1117
01:20:14,320 --> 01:20:21,040
banking system actually implementing this at a much higher level where each

1118
01:20:18,080 --> 01:20:24,880
individual has you know a thousand or tens or even hundreds of thousands of

1119
01:20:22,800 --> 01:20:30,159
potential credit card numbers applied to them and that would be a much faster way

1120
01:20:27,199 --> 01:20:33,600
to uh to narrow down data theft and uh and particularly financial data theft i

1121
01:20:32,320 --> 01:20:37,120
think it would be much less likely to happen in the US than Canada though just

1122
01:20:35,600 --> 01:20:40,800
because our central banking system allows us to do pretty much everything

1123
01:20:38,880 --> 01:20:46,000
faster than you guys you know whether it's uh chip based cards or even uh or

1124
01:20:43,920 --> 01:20:49,440
even pins versus signatures and all that kind of stuff

1125
01:20:47,840 --> 01:20:54,480
yeah we don't have chip and pin here yet they always say it's coming soon but

1126
01:20:51,360 --> 01:20:55,920
yeah sure whatever i I encountered one

1127
01:20:54,480 --> 01:20:59,840
and this is actually kind of a funny story uh if you don't mind if I just

1128
01:20:57,600 --> 01:21:04,080
kind of sure amble for a bit here i was down at PAX and I was on my way back and

1129
01:21:02,400 --> 01:21:07,040
I realized I didn't have enough gas to get home so I wanted to get something

1130
01:21:05,840 --> 01:21:12,480
while I was in the city i went to the gas station and I I went to pay at the

1131
01:21:09,840 --> 01:21:16,719
pump and it prompted me for my zip code of course I don't have a zip code i'm

1132
01:21:13,840 --> 01:21:19,679
not American so I was like "Oh crap write this this song and dance again."

1133
01:21:18,239 --> 01:21:23,600
So I have to go back I have to go into the station and I go to pay the guy he

1134
01:21:22,159 --> 01:21:28,880
asks "How much do you want?" I say "Oh I don't know man phillip." And so I he he

1135
01:21:26,480 --> 01:21:33,120
hands me the card thing and I go to swipe it and he says "Oh no no don't."

1136
01:21:31,520 --> 01:21:36,560
Right we're having a conversation before this and he asks where I'm from i tell

1137
01:21:34,719 --> 01:21:42,000
him I'm from Canada right so he hands me the thing i go to swipe it and he says

1138
01:21:39,360 --> 01:21:46,239
"I know you're not Canadian." And I kind of went "What?" He says "No I I know

1139
01:21:44,719 --> 01:21:49,920
you're not Canadian." I'm like "No I'm I'm Canadian." And like here here we've

1140
01:21:48,640 --> 01:21:54,639
got someone I'm trying to use a credit card with telling me they don't believe

1141
01:21:52,320 --> 01:21:59,199
my identity so I I I feel like I have a bit of a problem here right now and so

1142
01:21:57,199 --> 01:22:04,000
he says "Do you know how I know?" I'm like "Sure humor me." He goes "Because

1143
01:22:02,239 --> 01:22:09,920
you didn't try to put the chip reader in." And I go "Well okay Sherlock i'm in

1144
01:22:08,159 --> 01:22:14,560
America where they generally don't have chip readers." And so I went to swipe it

1145
01:22:12,960 --> 01:22:19,080
it's really You're not that much of a detective so he but he looked at my ID

1146
01:22:16,800 --> 01:22:26,239
really closely wow i was just like "Okay whatever man

1147
01:22:23,600 --> 01:22:29,120
we'll we'll get those one day sure you guys will catch up to you guys will

1148
01:22:27,520 --> 01:22:33,199
catch up to Canada someday good luck with that story of our life." Speaking

1149
01:22:31,040 --> 01:22:38,639
of catching up with Canada this segue makes no sense bridgestone releases

1150
01:22:35,440 --> 01:22:41,760
airfree tires you never have to inflate

1151
01:22:38,639 --> 01:22:43,679
this was posted by 13ca 350 on the forum

1152
01:22:41,760 --> 01:22:50,239
and the original article here is from CNET this is actually not the first time

1153
01:22:47,280 --> 01:22:55,360
we've seen any kind of you know airless tire attempted but this is the first

1154
01:22:53,040 --> 01:23:01,040
time that uh Bridgestone is really saying that hey these might actually be

1155
01:22:59,040 --> 01:23:05,679
not that bad this is their second gen tire and if you guys have a look at the

1156
01:23:03,199 --> 01:23:11,600
at the images here on CNET it actually looks pretty cool every part of it is

1157
01:23:08,360 --> 01:23:15,679
recyclable and um shock absorption is

1158
01:23:11,600 --> 01:23:18,199
handled by the by the shape hm of the

1159
01:23:15,679 --> 01:23:22,800
spokes here and uh yeah I wonder do they I'm sure they

1160
01:23:21,360 --> 01:23:28,360
do talk about it because they mentioned shock absorption but like I have run

1161
01:23:25,120 --> 01:23:31,320
flat tires on one of my car and they are

1162
01:23:28,360 --> 01:23:37,840
noticeably less uh let's say good in terms of ride

1163
01:23:34,960 --> 01:23:41,199
quality right uh especially when there's no air in them because I've had a flat

1164
01:23:39,280 --> 01:23:46,000
tire and a run flat before and it's it's very stiff after that so I I imagine I

1165
01:23:43,360 --> 01:23:49,440
mean the design looks pretty cool so they're I'm sure they're taking that

1166
01:23:47,199 --> 01:23:52,960
into consideration yeah they have a replaceable tread on them which is

1167
01:23:51,120 --> 01:23:58,239
another really cool thing i mean this is this looks like as much a sustainability

1168
01:23:55,520 --> 01:24:02,320
improvement as it is a a car maintenance and potentially safety improvement i

1169
01:24:00,800 --> 01:24:05,280
mean I think it'll be a long way before we see any kind of a commercial product

1170
01:24:04,000 --> 01:24:10,239
like something that you would put on a semi-truck like this but for consumer

1171
01:24:08,320 --> 01:24:14,960
vehicles other than the fact that it's so ugly I would never consider putting

1172
01:24:11,920 --> 01:24:18,600
it anywhere near even my car um it's

1173
01:24:14,960 --> 01:24:18,600
pretty exciting technology

1174
01:24:19,199 --> 01:24:25,199
uh you know you could I'm sure they could make it look better they could

1175
01:24:22,400 --> 01:24:30,239
hide the the weird stuff on the side with uh with with you know some kind of

1176
01:24:27,360 --> 01:24:35,840
design return of hubcaps let's do that return of hubcaps yeah yeah we if we hit

1177
01:24:32,880 --> 01:24:41,120
it enough that could probably work and then the return of hubcap theft uh yeah

1178
01:24:38,800 --> 01:24:44,480
okay that too yep or when they fly off on the highway and smash into somebody

1179
01:24:42,800 --> 01:24:48,560
else's windshield there's that too so yeah or that maybe we could have like

1180
01:24:46,320 --> 01:24:52,480
like a really nice plastic hub cap that just looks metal like maybe we'll really

1181
01:24:50,320 --> 01:24:58,719
get the hang of fake metal we'll finally figure that out yeah just paint it it's

1182
01:24:56,080 --> 01:25:03,280
fine so speaking of things that we're finally figuring out um we still haven't

1183
01:25:01,679 --> 01:25:07,880
finally figured out that people want more battery life in their phones but

1184
01:25:05,199 --> 01:25:14,800
HTC and this was posted on the forum by OP Monkey Matthew 78 HTC has finally

1185
01:25:12,400 --> 01:25:19,600
figured out that some people use their selfie cameras more than they actually

1186
01:25:17,120 --> 01:25:23,760
use their other cameras anyway so why don't we just produce a camera that has

1187
01:25:21,760 --> 01:25:31,440
a front-facing camera that's just as good as the back one the HTC1

1188
01:25:26,840 --> 01:25:33,920
M8i has two 13 megapixel cameras one on

1189
01:25:31,440 --> 01:25:40,000
the back on the front it takes 1080p video it even has a two-tone flash on

1190
01:25:37,679 --> 01:25:44,480
the front so you can really take pretty much almost the same quality photos with

1191
01:25:42,960 --> 01:25:50,320
the front camera as you can with the back one

1192
01:25:47,199 --> 01:25:53,440
brian do you take a lot of selfies uh no

1193
01:25:50,320 --> 01:25:56,239
I do not however this makes a lot of

1194
01:25:53,440 --> 01:26:00,320
sense like I think what's funny is I think this makes way more sense than the

1195
01:25:58,159 --> 01:26:04,639
phones that had the tiny screen on the back of it you remember those there was

1196
01:26:02,639 --> 01:26:09,360
Which one was it uh that had a a small screen on the back so you could see what

1197
01:26:07,040 --> 01:26:15,600
you were taking a picture of i remember maybe it wasn't a phone maybe it was a a

1198
01:26:11,360 --> 01:26:18,719
snapshot camera no I um I I had one i

1199
01:26:15,600 --> 01:26:21,840
had a um ah shoot what was it called i

1200
01:26:18,719 --> 01:26:23,120
don't know but the the fact that we even

1201
01:26:21,840 --> 01:26:27,040
went through that process was like I know we'll put a screen on the back and

1202
01:26:25,679 --> 01:26:31,679
when in reality what we should have done is put a better camera on the front i

1203
01:26:29,840 --> 01:26:37,920
guess determines which one was more expensive this is the Samsung Jive i had

1204
01:26:34,880 --> 01:26:39,440
one of these and it was a flip so here's

1205
01:26:37,920 --> 01:26:42,880
the uh here's the camera here i know this is really small image and it had a

1206
01:26:41,360 --> 01:26:48,000
small screen on the front for previewing messages and seeing the time and I

1207
01:26:45,199 --> 01:26:53,360
believe I could also use that front screen to line up photos yeah I think

1208
01:26:51,440 --> 01:26:57,520
there was I think there was like a uh a nonphone

1209
01:26:55,040 --> 01:27:00,960
um snapshot camera that had that as well maybe by Canon or Nikon or somebody that

1210
01:26:59,520 --> 01:27:03,920
had like a little screen on the front right next to the lens so you could see

1211
01:27:02,560 --> 01:27:10,480
what you were pointing it at when you did that um but yeah I this makes way

1212
01:27:08,960 --> 01:27:15,440
more sense so you've got a really nice screen already on the phone and just

1213
01:27:13,199 --> 01:27:19,360
take that camera and add another one I guess and I don't know is this an

1214
01:27:17,040 --> 01:27:22,880
exceptionally expensive phone by any measure i don't know i don't I don't

1215
01:27:21,600 --> 01:27:26,320
think so i don't think it really affected the cost too much at all i'm

1216
01:27:24,880 --> 01:27:30,639
setting up a straw poll here though guys i want to hear from you how many selfies

1217
01:27:28,400 --> 01:27:35,920
do you take per week if you're willing to admit it remember these straw polls

1218
01:27:32,960 --> 01:27:40,960
are anonymous yeah or as anonymous as anything is I guess somewhat anonymous

1219
01:27:39,120 --> 01:27:45,280
um so anyway let's just uh see if there's anything here I have to Okay so

1220
01:27:42,560 --> 01:27:50,560
it's gone quietly on sale in China for the equivalent of

1221
01:27:47,080 --> 01:27:53,120
$652 and will apparently only be a China

1222
01:27:50,560 --> 01:27:57,159
and India release at least for the foreseeable future why do they get

1223
01:27:55,199 --> 01:28:02,000
cooler stuff than us dual SIM better selfie cameras okay at least

1224
01:27:59,920 --> 01:28:07,040
dual SIM is cooler but why do they get better stuff than us uh our cell phone

1225
01:28:04,960 --> 01:28:10,239
carriers are a pain in the ass oh yeah yeah I guess there's that right so it

1226
01:28:08,560 --> 01:28:15,520
kind of it's kind of wild west out there is my understanding so

1227
01:28:12,719 --> 01:28:20,159
all right so it features autofocus um the Oh there's another camera too

1228
01:28:17,360 --> 01:28:25,920
there's the Desire Eye so that one is also a selfie optimized uh optimized

1229
01:28:23,760 --> 01:28:29,280
phone so they're they're both uh they're both coming out now we got to have a

1230
01:28:27,440 --> 01:28:34,719
look at the straw pull this was the one straw pull that I knew I had to do in

1231
01:28:32,159 --> 01:28:40,639
this video wow i bet I can predict the results so

1232
01:28:37,679 --> 01:28:46,000
the number of you that um maybe this is why we're not getting these cameras

1233
01:28:42,400 --> 01:28:48,840
because 83% of you say none you in

1234
01:28:46,000 --> 01:28:55,679
response to I think our audience on this show is uh very different than the

1235
01:28:52,639 --> 01:28:57,280
audience for any of these uh phones uh

1236
01:28:55,679 --> 01:29:01,440
however I know there are a lot of 12year-old girls out there that do this

1237
01:29:00,000 --> 01:29:05,679
all the time because I have a niece that does it and every time she sees me she's like "Oh let's get a picture." and she

1238
01:29:04,159 --> 01:29:10,239
holds it up and she puts it on Instagram and I go I don't know what's going on

1239
01:29:07,440 --> 01:29:14,080
anymore kill me now i'm I'm I'm 32 years old what are you doing to me that type

1240
01:29:11,840 --> 01:29:19,600
of thing uh I don't feel like I should feel this old

1241
01:29:16,080 --> 01:29:22,800
yet yeah yes exactly that uh but I I I

1242
01:29:19,600 --> 01:29:27,040
bet there's a pretty big market for it i

1243
01:29:22,800 --> 01:29:29,520
don't know you can sell anything why not

1244
01:29:27,040 --> 01:29:35,760
and yet we get the selfie phone but not the high high battery capacity phone

1245
01:29:31,760 --> 01:29:37,600
like are you freaking kidding me

1246
01:29:35,760 --> 01:29:42,639
so sad speaking of things that are sad Steam

1247
01:29:39,679 --> 01:29:48,080
releases Canadian pricing some game prices increased others remain the same

1248
01:29:45,679 --> 01:29:53,600
and some games currently unavailable for purchase in Canada no I don't know what

1249
01:29:51,040 --> 01:29:57,520
the issue is with Steam pricing just being in US dollars i mean maybe you

1250
01:29:55,679 --> 01:30:02,400
know what great opportunity to do a Twitter blitz guys hit me at Linus Tech

1251
01:29:59,760 --> 01:30:07,679
and let me know if you can think of some reason why it's not perfectly okay if

1252
01:30:06,480 --> 01:30:11,120
ultimately they're just going to be converting the pricing and then

1253
01:30:09,760 --> 01:30:15,440
displaying it in your own native currency anyway why it matters at all

1254
01:30:13,760 --> 01:30:19,040
that they don't just have US pricing because at least if it's a straight

1255
01:30:16,800 --> 01:30:23,600
conversion it's ultimately up to my credit card uh my credit card company

1256
01:30:22,080 --> 01:30:28,000
how much I'm paying in terms of fees which is usually not more than a couple

1257
01:30:25,360 --> 01:30:31,679
percent um over whatever the the nominal exchange rate is that you would get at

1258
01:30:29,600 --> 01:30:35,560
the bank why why do I need them to display it in my currency i mean they

1259
01:30:32,960 --> 01:30:40,400
were already displaying a conversion um well okay no no I don't think they

1260
01:30:38,080 --> 01:30:45,920
did actually but whatever xe.com is not exactly a difficult site to remember

1261
01:30:43,199 --> 01:30:51,360
what so before this you just purchased it in US dollars right yeah and then my

1262
01:30:48,239 --> 01:30:52,920
my credit card statement would say you

1263
01:30:51,360 --> 01:31:00,239
know 5721 Canadian $54.99 US in brackets now

1264
01:30:57,199 --> 01:31:03,199
you said that there were some games that

1265
01:31:00,239 --> 01:31:06,320
were no longer available after this yeah uh I don't understand why that would be

1266
01:31:04,880 --> 01:31:10,400
the case but they're probably going to get it fixed but my guess would be that

1267
01:31:08,880 --> 01:31:15,280
they rolled it out and it would have to do with something like agreeing with the

1268
01:31:12,800 --> 01:31:18,639
uh with the the game developer on what the price is going to be in the new

1269
01:31:16,480 --> 01:31:22,320
currency for example because a lot of stuff is not actually you're you're

1270
01:31:20,560 --> 01:31:26,239
American you might not know this a lot of stuff is not done just on a straight

1271
01:31:24,400 --> 01:31:30,880
conversion for example books are notorious for this because they'll have

1272
01:31:28,320 --> 01:31:35,280
a cover price right and you probably don't even have the Canadian cover price

1273
01:31:32,960 --> 01:31:41,440
it shows It shows both on our books okay you guys get both as well so you'll see

1274
01:31:37,280 --> 01:31:43,199
$4.99 US $7.99 Canadian sometimes mhm

1275
01:31:41,440 --> 01:31:47,360
significant price differences I suspect i just thought it was the tax for living

1276
01:31:44,800 --> 01:31:52,960
further north i don't know i just No no it's just it's based on some companies

1277
01:31:50,320 --> 01:32:00,840
actually lock their exchange rate as rarely as over multiple years i remember

1278
01:31:56,159 --> 01:32:03,920
back in 200 shoot I think it was 2008

1279
01:32:00,840 --> 01:32:06,960
2009 when the when the currency was all

1280
01:32:03,920 --> 01:32:08,880
over the place um and I forget who it

1281
01:32:06,960 --> 01:32:13,600
was but there was one Canadian company that only redid their um their exchange

1282
01:32:11,360 --> 01:32:17,600
rates I think once every two years or five years or something like that and

1283
01:32:15,280 --> 01:32:22,000
they basically sat there losing money for I think 6 to 10 months before they

1284
01:32:20,000 --> 01:32:27,280
finally wised up and went "Oh this isn't going to change so we should probably do

1285
01:32:23,920 --> 01:32:31,199
something about our pricing." Um so so

1286
01:32:27,280 --> 01:32:34,560
yeah NBA 2K15 went up 16.6% 6% from

1287
01:32:31,199 --> 01:32:36,400
$59.99 to $69.99 um which isn't that

1288
01:32:34,560 --> 01:32:41,920
reasonable overall the transition looks more smooth than when they added euros

1289
01:32:38,560 --> 01:32:45,360
in 2008 um where many games retained the

1290
01:32:41,920 --> 01:32:48,159
same numerical price but just in euros

1291
01:32:45,360 --> 01:32:53,600
when you I'm curious on Steam when you download uh in Canadian packets over

1292
01:32:51,120 --> 01:32:58,080
Steam does it download just as fast as you would expect like does it saturate

1293
01:32:55,199 --> 01:33:02,480
your bandwidth there does it okay yep i mean we're so close i mean we're we're

1294
01:33:00,320 --> 01:33:07,360
like I can spit to Valve i'm closer to Valve than you like

1295
01:33:05,120 --> 01:33:10,719
in terms of server locations there's no there's no penalty for the border and

1296
01:33:08,960 --> 01:33:16,320
the north to south connections are excellent okay yeah like I can play I

1297
01:33:13,520 --> 01:33:21,040
can play on Washingtonbased servers uh in in a game with very very low ping we

1298
01:33:18,880 --> 01:33:24,719
always joke about Jeremy on our podcast uh lives in Vancouver and we always joke

1299
01:33:22,880 --> 01:33:29,840
that whenever he has Skype issues it's because of Border Patrol blocking

1300
01:33:27,360 --> 01:33:34,080
packets across blocking packets the scary thing is that normally I would

1301
01:33:32,480 --> 01:33:37,600
kind of laugh at you and I'd go "Haha Ryan that's a funny joke." Except I with

1302
01:33:36,400 --> 01:33:41,679
all the stuff that's been going on with the NSA in the last year I wouldn't even

1303
01:33:40,239 --> 01:33:45,840
be that surprised to find out that someone is actually manually sorting

1304
01:33:43,360 --> 01:33:49,440
packets at the border well no this one's fine this one's fine this one's fine

1305
01:33:47,120 --> 01:33:52,719
nope not that Linus guy this one's fine yeah now not not this guy who's

1306
01:33:50,960 --> 01:33:58,560
teaagging the other player let's just go ahead and turn these packets off right

1307
01:33:54,320 --> 01:34:00,639
now yeah jackass Canadian

1308
01:33:58,560 --> 01:34:06,400
all right so I've got one more topic that um like to discuss a little bit uh

1309
01:34:03,760 --> 01:34:10,480
this was actually posted by FNOD on the forum uh the original source was a

1310
01:34:09,120 --> 01:34:14,960
little site you may or may not have heard of before called

1311
01:34:12,440 --> 01:34:20,320
pcp.com or something like that i don't know some some American guy runs it or

1312
01:34:17,280 --> 01:34:24,800
something like that um ARM and TSMC

1313
01:34:20,320 --> 01:34:26,639
apparently headed for 10 nanometer

1314
01:34:24,800 --> 01:34:33,280
d what does this mean what's what's going to happen man you know it doesn't

1315
01:34:28,880 --> 01:34:35,800
mean jack uh what the problem is so

1316
01:34:33,280 --> 01:34:41,199
telling Richard Heidi on you yeah well TSMC is a manufacturing facility that

1317
01:34:39,040 --> 01:34:45,600
makes chips for just about everybody AMD on the graphics side and on the

1318
01:34:42,560 --> 01:34:48,159
processor side somewhat um a and also

1319
01:34:45,600 --> 01:34:52,800
NVIDIA and also Apple and others and everybody right um their problem their

1320
01:34:50,800 --> 01:34:56,880
main competitor is actually Intel right Intel fab stuff primarily for themselves

1321
01:34:55,440 --> 01:35:03,920
they have a couple of odd jobs every once in a while so the the issue is is

1322
01:34:59,199 --> 01:35:06,239
we're at 22 nanometer today on Intel's

1323
01:35:03,920 --> 01:35:13,600
front and we're still kind of stuck on 28 kind of 20 nanometer uh on TSMC the

1324
01:35:10,639 --> 01:35:18,320
Apple on Intel's rolled out 14 sort Right broadwell is is 14 right and it's

1325
01:35:16,880 --> 01:35:23,120
just I guess it did kind of just actually start shipping in notebooks uh

1326
01:35:20,719 --> 01:35:29,800
this month so it did you're right um but in and the 20 nanometer from TSMC is

1327
01:35:25,760 --> 01:35:32,719
kind of a it's an odd conversation

1328
01:35:29,800 --> 01:35:36,000
because it's very limited production and it didn't have the benefits that a lot

1329
01:35:34,480 --> 01:35:40,880
of people expected to see for high performance parts that's why the Apple

1330
01:35:38,000 --> 01:35:44,480
A8 is being manufactured on it but no NVIDIA or AMD GPUs are being

1331
01:35:43,040 --> 01:35:51,920
manufactured on it even though you would think those would be the perfect ripe example for what should need a a uh a

1332
01:35:48,639 --> 01:35:53,679
dieice size decrease in process lower

1333
01:35:51,920 --> 01:35:58,800
power consumption faster switching speeds that sounds right up the GPU's

1334
01:35:55,840 --> 01:36:02,800
alley right so uh what what needs to happen now is TSMC and those other

1335
01:36:00,639 --> 01:36:08,080
groups are going into finfet production which is trigate 3D transistors which is

1336
01:36:05,280 --> 01:36:13,679
what Intel introduced in 22nter um and there are still they're still prepping

1337
01:36:10,480 --> 01:36:15,760
like their 16 nanometer finfet parts uh

1338
01:36:13,679 --> 01:36:19,600
TSMC and Global Foundaries and those guys are um and that will be kind of the

1339
01:36:17,920 --> 01:36:24,159
first iteration of it and so I think what happened was uh this was at uh on a

1340
01:36:21,920 --> 01:36:27,840
digit time story kind of came out around the ARM TechCon convention that was

1341
01:36:26,080 --> 01:36:33,120
happening out in Santa Clara that they were hey look we're on track for our 10

1342
01:36:29,760 --> 01:36:34,960
nanometer um taping out possibly in the

1343
01:36:33,120 --> 01:36:40,800
fourth quarter of 2015 and so what a tape out means is that you have you have

1344
01:36:38,400 --> 01:36:47,400
manufactured a chip to a specification that you approve of and so they can

1345
01:36:42,960 --> 01:36:49,679
begin the full manufacturing process uh

1346
01:36:47,400 --> 01:36:53,360
and sometimes you'll tape out two or three revisions before you actually

1347
01:36:50,960 --> 01:36:57,719
start the manufacturing process so right you know that they're talking about end

1348
01:36:54,639 --> 01:37:00,560
of 2015 for 10 nanometer which means

1349
01:36:57,719 --> 01:37:05,040
realistically mid to late 2016 before you actually see parts using that um but

1350
01:37:03,840 --> 01:37:09,360
I think we should be more concerned about how quickly they get to 16 nmter

1351
01:37:07,040 --> 01:37:13,760
and what that actually does will we you know some people predicted that you know

1352
01:37:11,440 --> 01:37:18,800
Maxwell NVIDIA's new chip is built on 28 nanometer um we all thought well six

1353
01:37:17,360 --> 01:37:22,960
months ago that it would be built on 20 nanometer and it wasn't the case uh

1354
01:37:21,119 --> 01:37:27,360
whether it be capacity issues whether it be technology issues some for some

1355
01:37:25,600 --> 01:37:30,480
reason it wasn't built on 20 we I think at this point we all kind of assume that

1356
01:37:28,960 --> 01:37:36,560
they're just going to wait they're going to to leaprog 20 and go down to 16

1357
01:37:33,119 --> 01:37:38,560
whenever that becomes available um AMD

1358
01:37:36,560 --> 01:37:42,560
the rumor is now that their next chip will actually be using 20 nanmter and so

1359
01:37:40,960 --> 01:37:49,360
we'll be able to see a comparison of what a chip can do one way or the other

1360
01:37:45,119 --> 01:37:51,719
uh and we may actually start to see AMD

1361
01:37:49,360 --> 01:37:56,480
and NVIDIA on opposing nodes of uh production right yeah

1362
01:37:55,280 --> 01:38:00,800
that'll be really interesting i mean that hasn't happened for an extended

1363
01:37:58,480 --> 01:38:06,000
period of time in a long time so with AMD at a lower at at a smaller

1364
01:38:03,520 --> 01:38:12,639
manufacturing process than NVIDIA for potentially months right yeah it it's it

1365
01:38:09,600 --> 01:38:16,199
would be very interesting i I Josh who

1366
01:38:12,639 --> 01:38:18,239
is on our show at pcpur.com he is a

1367
01:38:16,199 --> 01:38:21,679
manufacturing guy he knows all about this stuff way more than I do and his

1368
01:38:20,080 --> 01:38:26,320
kind of theory is that the 20 nmter probably doesn't offer a very big power

1369
01:38:24,159 --> 01:38:31,119
consumption or clock frequency advantage over 28 nanometer it's probably very

1370
01:38:28,159 --> 01:38:36,239
small uh and so the complication of moving your product from 28 down to 20

1371
01:38:33,360 --> 01:38:40,239
may not be worthwhile in the long run right so that would be and NVIDIA was

1372
01:38:38,320 --> 01:38:44,719
saying that the that the cost benefit didn't look like it made a ton of sense

1373
01:38:42,080 --> 01:38:47,520
for them as well yeah uh because you know when when they're talking about a

1374
01:38:46,080 --> 01:38:52,480
cost benefit they're not just really talking about the dollar benefit but the

1375
01:38:50,159 --> 01:38:57,280
dollar they have to spend per wafer what your yield is on that wafer determines

1376
01:38:54,560 --> 01:39:02,000
what each GPU's value is and then how much time you have to spend which is you

1377
01:38:58,960 --> 01:39:04,080
know engineering money to convert it

1378
01:39:02,000 --> 01:39:07,520
down to 20 nmter and fix it whereas with 28 they were very comfortable with it

1379
01:39:05,679 --> 01:39:12,159
they already knew it uh and they were able to build I think a pretty

1380
01:39:09,119 --> 01:39:16,080
compelling part based on it so yeah I'm

1381
01:39:12,159 --> 01:39:17,520
I'm surprised at how strong GTX 980 is I

1382
01:39:16,080 --> 01:39:22,000
wasn't I wasn't necessarily expecting them to be able to do that much with it

1383
01:39:19,199 --> 01:39:28,679
without a die shrink um so as much as it's as it's not what I really wanted

1384
01:39:24,560 --> 01:39:28,679
which was uh GM200

1385
01:39:30,320 --> 01:39:37,679
girl can dream right uh it's it's not a bad to wait for 210 just have to wait

1386
01:39:35,119 --> 01:39:41,440
for 210 just wait for GM210 it'll be fine

1387
01:39:39,280 --> 01:39:46,400
fair enough i'm sure it'll be here soon yeah I'm sure i don't know all right

1388
01:39:44,320 --> 01:39:51,760
well I think that's um that's pretty much it what time is it your time right

1389
01:39:48,800 --> 01:39:56,080
now it is 9:18 my time well I'm sure uh I'm sure your wife is

1390
01:39:53,840 --> 01:40:00,400
going to be super thrilled with me and I'll get you know more glares the next

1391
01:39:58,080 --> 01:40:03,679
time I run into her at an event no she was super nice she likes you now now

1392
01:40:02,159 --> 01:40:07,440
that she knows you she's totally fine with it i said "Hey I'm going to go be

1393
01:40:05,280 --> 01:40:12,400
on Linus' show on Friday is that cool?" She said "Oh yeah that's fine." Um you

1394
01:40:10,400 --> 01:40:18,560
know and you did make your show earlier it used to be much later um didn't you

1395
01:40:16,080 --> 01:40:23,119
used to do it 700 p.m pacific instead of 700 p.m eastern yeah I did that was way

1396
01:40:21,760 --> 01:40:28,880
more complicated cuz then I was getting sleepy by the end of it right i'm I'm an

1397
01:40:25,520 --> 01:40:30,480
old man i get tired all right well guys

1398
01:40:28,880 --> 01:40:35,040
thanks so much for watching thanks to our sponsors linda.com and Phantom Glass

1399
01:40:33,199 --> 01:40:38,880
and thanks to our special guest Mr ryan Shrout from PC Purr for those of you who

1400
01:40:37,040 --> 01:40:42,639
are just tuning in later on in the show here Ryan do you want to give them one

1401
01:40:40,239 --> 01:40:46,480
more sort of where to find you i absolutely do i absolutely do so

1402
01:40:44,080 --> 01:40:50,480
pcpur.com is our website with all of our reviews camera self-promoter i'm gonna

1403
01:40:48,719 --> 01:40:54,080
I'm gonna plug my YouTube channel as well because we're on there look you

1404
01:40:52,639 --> 01:40:58,320
have so many more subscribers than me it's not even a competition if you want

1405
01:40:56,000 --> 01:41:01,920
to watch videos about PC hardware our channel is

1406
01:40:59,880 --> 01:41:06,639
youtube.com/pcpur i mean we don't do as cool of videos as Lionus does he doesn't

1407
01:41:04,320 --> 01:41:12,800
walk around on his roof with a 100 foot uh USB cable i did I No I don't I didn't

1408
01:41:09,600 --> 01:41:16,000
do that i did run a 500 foot Ethernet

1409
01:41:12,800 --> 01:41:18,239
cable once okay that worked successfully

1410
01:41:16,000 --> 01:41:22,639
that's almost as cool uh and it got run over by a lawn mower so there was that

1411
01:41:21,119 --> 01:41:26,239
and then it didn't work that's unfortunate go figure so th just those

1412
01:41:25,040 --> 01:41:31,040
places if you I mean if you want to find me on Twitter it's just Ryan Ryan Shrout

1413
01:41:28,320 --> 01:41:34,000
as well so uh anytime you want to have me back on this is fun it's cool i like

1414
01:41:32,560 --> 01:41:39,360
talking with different group i did see a couple people in the Twitter chat asking me to tell you all about the wonders of

1415
01:41:37,520 --> 01:41:44,000
IRC oh oh okay yeah the because you guys use

1416
01:41:41,520 --> 01:41:47,440
IRC for your chat right yeah we do i think it's part of our partner agreement

1417
01:41:45,760 --> 01:41:52,080
with Twitch that we don't use alternate chats fair enough fair enough so there's

1418
01:41:50,320 --> 01:41:55,280
one reason why we might do things the way that we do things something that I

1419
01:41:53,840 --> 01:41:58,960
think viewers a lot of time don't realize is that there's probably a

1420
01:41:57,119 --> 01:42:03,119
hundred reasons behind the scenes why we do something the way that we do it

1421
01:42:00,560 --> 01:42:07,360
versus what's immediately obvious and and apparent but uh yeah that's that's

1422
01:42:05,840 --> 01:42:12,800
that's the reason we don't do it and you know what twitch chat isn't that bad i

1423
01:42:10,239 --> 01:42:17,440
think that I enjoy watching it i enjoy participating in it so I I'm in there i

1424
01:42:15,920 --> 01:42:21,199
My name's popping up every once in a while here and there we go so yeah i see

1425
01:42:19,840 --> 01:42:25,920
a lot of people tweeting about how they hate you and they never want to see you as a guest again so I understand i know

1426
01:42:24,080 --> 01:42:29,440
i get it all the time i see why you're I see why you're trying to invite yourself

1427
01:42:27,440 --> 01:42:32,880
back to try and like counter what they're saying no we'll definitely have

1428
01:42:30,800 --> 01:42:36,960
you back again Ryan thank you very much and uh good night everyone we'll see you

1429
01:42:35,040 --> 01:42:41,040
again same bat time same bat channel next week um I actually don't remember

1430
01:42:39,360 --> 01:42:45,040
who our guest is for next week but I think we might be having Paul and Kyle

1431
01:42:42,800 --> 01:42:48,880
formerly of New Egg TV back so uh stay tuned for that and good night

1432
01:42:51,400 --> 01:43:00,199
everybody sorry it takes a while to switch scenes because uh Oh oh and I've

1433
01:42:56,480 --> 01:43:00,199
got this thing over here

1434
01:43:04,119 --> 01:43:08,880
d ah why is this the one with I got to

1435
01:43:07,119 --> 01:43:14,480
just delete the one with no audio at some point that That would make a lot

1436
01:43:11,679 --> 01:43:18,560
more sense cuz I keep accidentally putting it here and then I never check

1437
01:43:16,000 --> 01:43:23,679
it because I'm usually like throwing myself into my chair here to get the

1438
01:43:21,040 --> 01:43:29,280
show started today I arrived back at the office at 2:30 and I shot an unboxing as

1439
01:43:27,280 --> 01:43:34,080
well as a full line of tech tips and then some B-roll for another one before

1440
01:43:31,440 --> 01:43:39,520
starting the show so like it's just You did good you did fine we did We didn't

1441
01:43:36,480 --> 01:43:42,719
We didn't need a uh a Skype pretest we

1442
01:43:39,520 --> 01:43:44,320
got this stuff down yeah that's right

1443
01:43:42,719 --> 01:43:48,000
skype what could go wrong nothing goes wrong with Skype and turn
