This Seems Rushed... - GeForce RTX Review

Linus Tech Tips ·Linus Tech Tips ·2019-05-06 · 2,169 words · ~10 min read
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0:00 Plastic is still on here.
0:06 So, RTX pre-orders are apparently going gangbusters.
0:13 And I get it.
0:14 Some of you out there have had literally two years
0:18 to save your pennies and frankly,
0:20 not a lot of exciting PC hardware to buy in the interim.
0:24 But come on, giving away your money
0:28 without seeing any performance data
0:31 is a bad way to make purchase decisions.
0:35 Besides, making matters worse
0:37 is that the marquee feature of the RTX series,
0:40 real-time ray tracing, is basically MIA today.
0:45 So, all we're left with is how much the GeForce 20 series
0:50 improves performance over last gen
0:52 in traditionally rendered games
0:54 and some discussion about NVIDIA's
0:57 generally bass-ackwards approach to this launch.
1:01 Speaking of bass-ackwards, not using a VPN.
1:05 Do you have privacy?
1:05 Do you have an internet access VPN yet?
1:07 If not, go get it at the link below.
1:09 And if you do, well, go get it anyway.
1:12 Makes a great gift.
1:13 Give the gift of internet security.
1:25 So, before we start,
1:26 there's a term that you need to understand, rasterization.
1:29 Without getting too deep into it,
1:31 your graphics card uses this technique
1:34 to turn a three-dimensional scene
1:36 into a flat 2D plane of pixels,
1:39 similar to a photo, many times per second.
1:42 Since the days of wireframe and flat polygons,
1:44 we've added lighting, textures, post-processing,
1:48 and more to the pipeline,
1:50 but they all still only apply to the screen space
1:54 versus the whole scene's world space.
1:58 TLDR, rendering a game today isn't fundamentally different
2:01 from how Star Fox was rendered on the Super Nintendo in 1993.
2:06 Ray tracing, meanwhile, is fundamentally different.
2:11 So, it's a simulation of light interacting,
2:14 with the world space,
2:16 acting sort of like an eyeball in reverse.
2:20 So, instead of rays of light coming in,
2:23 rays are actually cast out from the camera position,
2:27 where your screen is,
2:28 and then everything is calculated from there.
2:31 The more rays you have,
2:33 and the more times those rays are allowed to interact
2:36 or bounce around the scene,
2:38 the more detail you get.
2:40 And it's a superior method in every way to rasterization,
2:44 except for one, speed.
2:47 Up until now, ray tracing has only been available
2:50 in rendering software that can take hours
2:52 or even over a day to complete a single frame
2:56 on a high-end workstation.
2:58 So, how the heck, then, is NVIDIA pumping out
3:03 many frames per second using this tech?
3:07 Well, the new enthusiast-tier Turing architecture cards,
3:11 the 2080 and the 2080 Ti,
3:13 include what they're calling RT cores,
3:17 which, for RTX-enabled games,
3:19 render a simplified ray-traced scene in parallel
3:24 with the standard CUDA cores raster rendering.
3:27 So, the result is a traditionally rendered scene
3:31 with ray-traced lighting, occlusion, and reflections.
3:35 So, that hybrid rendering, as NVIDIA calls it,
3:38 gives you a lot of the benefits of ray tracing
3:41 without the massive computational cost.
3:43 So, you can use a lot of the benefits of ray tracing, without the massive computational cost.
3:43 So, that's the way it's done.
3:43 and without game developers needing
3:46 to completely re-engineer their game engines.
3:49 And there's more.
3:50 The Titan V's Tensor cores are back as well.
3:54 For GeForce, these are being leveraged
3:56 for NVIDIA's new deep learning super sample anti-aliasing,
4:00 which NVIDIA claims can achieve near 64X super sampling
4:06 with less performance impact than traditional AA,
4:09 which they've achieved by pre-training data sets
4:12 for each supported game,
4:14 and then pushing those results out via driver updates.
4:17 There is a catch though.
4:18 Just like RTX real-time ray tracing,
4:21 it has to be supported on a game by game basis.
4:25 So now you know.
4:27 But knowing is only half of the battle.
4:31 We also need to see it,
4:33 which unfortunately is easier said than done
4:36 because we could have the most epic test benches
4:40 in the world,
4:42 like this one I have here in front of me right now.
4:44 Then I got my finger stuck, ow.
4:45 Anyway, there are no actual RTX games to test.
4:51 So we can't very well measure its performance
4:54 versus non-RTX then, can we?
4:56 Well, we'll get back to that in a minute.
4:58 First, let's have a look at some normal gaming results.
5:01 And you know what?
5:03 They are pretty good.
5:05 All across the board,
5:06 the 2080 Ti averages in the high 50s or higher.
5:10 And remember guys,
5:12 the 4K Ultra with the 2080 seeming to be content
5:16 with the traditional,
5:17 let's meet the performance
5:19 of the previous generation Ti card level of performance.
5:23 Frankly, all of this is a massive relief
5:25 given NVIDIA's refusal to talk
5:27 about traditional gaming performance in their keynote.
5:30 As for productivity,
5:31 well, we were a little disappointed
5:33 when Blender refused to run on the new cards.
5:35 Compute capability 7.5 doesn't have a kernel yet,
5:38 but if the rest of these results are anything to go by,
5:42 it's gonna be good.
5:43 Cause these numbers just crush the 1000 series cards.
5:48 And the 2080 even manages to match AMD's Vega 64
5:52 in Luxray's OpenCL rendering.
5:55 That was a huge gap to bridge.
5:57 So Turing GPUs are gonna make really good workstation cards.
6:01 I can't wait to get my hands
6:02 on the Quadro versions of these guys.
6:04 So overall then,
6:05 the 2080 performs kind of like a 1080 Ti, cool.
6:10 And the 2080 Ti performs kind of
6:12 like a Titan V, a much more expensive niche product.
6:16 Also cool, well, sort of cool.
6:18 All this performance comes at a cost.
6:20 And I'm not just talking
6:21 about the much higher price tags than last gen.
6:24 Now the manufacturing process has shrunk 25%
6:28 from 16 nanometer to 12 nanometer,
6:30 but with over 50% more transistors.
6:34 So that means massive dies
6:36 with higher overall power draw and thermals.
6:40 Hence,
6:42 the 2080 Ti is gonna be a great product,
6:44 not to mention extremely like shockingly heavy,
6:48 twin fan vapor chamber cooler and the beefy power delivery
6:52 on the Founders Edition designs this time around.
6:55 You guys should let us know, by the way,
6:56 if you want us to dive into overclocking these cards
6:58 in a future video in the comments below.
7:01 Speaking of future video,
7:02 surprisingly, NVENC got an update.
7:07 So text is now more readable
7:09 and there's less blocking than the 1080 Ti.
7:12 It looks very similar to,
7:14 if not better than X264 on the fast preset.
7:18 So it looks like game streamers
7:20 or anyone else who relies on high quality stream capture,
7:23 no longer needs to choose between quality and speed.
7:27 And there's other cool features baked on board as well.
7:29 Like the new VR link connector that handles both power
7:32 and high resolution video over a single USB type C cable
7:36 for VR headsets.
7:39 All right then.
7:40 So what about DLSS?
7:42 And where are the RTX on, RTX off comparisons?
7:49 Well, that's actually a really good question.
7:52 So Battlefield V was delayed until late November.
7:56 Shadow of the Tomb Raider,
7:57 which is out and is an RTX title,
8:00 is apparently getting the functionality added
8:02 in a post-release patch.
8:04 But that's it then, right?
8:09 Wrong.
8:10 We weren't gonna give up on you guys that easy.
8:12 So we reached out to a developer directly
8:15 with a game in the works,
8:15 that supports both technologies.
8:18 And they graciously agreed to come over
8:20 and show off their beta exclusively for you guys.
8:24 Originally they did anyway.
8:26 So this is where showing off our shiny new hardware ends
8:30 and the criticism begins.
8:33 So they were forced to bail.
8:37 They couldn't give us any details,
8:38 but if you wanna know what I think,
8:42 I think it's that NVIDIA and more accurately RTX,
8:46 they're not ready yet.
8:47 I mean, to put the rushed last minute nature
8:51 of this launch in perspective,
8:53 we got our card and its driver at around noon on Friday,
8:58 the 14th of September.
9:00 This video goes up early in the morning on the 19th.
9:04 That is at best 2.7 working days
9:08 to evaluate the biggest graphics card launch in two years.
9:11 And other publications that we've spoken with have confirmed
9:14 that they were in a similar boat.
9:16 So like, what are they doing?
9:20 Is this someone high up in the chain
9:22 having an executive moment?
9:24 Is this them not wanting us to spend much time
9:27 digging into these things?
9:28 What purpose is served by rushing this launch?
9:31 I mean, the thing too to consider is that it's not like AMD
9:35 has anything to compete with the 1080 TI,
9:38 let alone its successor.
9:40 So I guess this is open letter to NVIDIA time.
9:43 Guys, people ordered this thing
9:46 on a promise and yeah, it's early days.
9:51 Maybe things aren't quite polished yet.
9:53 I get it, but you're clearly not ready to deliver.
9:57 And frankly, this is the kind of
10:01 that gives PC gaming a bad name.
10:03 Shiny badges on the sides of boxes that at best
10:06 are supported by a small handful of games
10:09 or at worst flat out don't do anything.
10:13 And that's what RTX is today.
10:15 It doesn't do anything.
10:18 So that's what I have to say, guys.
10:21 I can't benchmark goals.
10:24 I can't review future potential.
10:27 I mean, honestly, given your track record,
10:29 RTX will probably be pretty cool,
10:32 but this whole situation is a ridiculous self-pwn here.
10:38 Like outside of hopeless fan boys, when they buy something,
10:41 people expect it to actually do what it says on the tin,
10:44 or they expect to...
10:45 at least be able to get a glimpse of what they're getting
10:49 that hasn't been run through your own PR department.
10:52 As it stands right now,
10:53 the only tangible things that we can show our viewers,
10:56 which are your customers,
10:57 are the very much curated NVIDIA special DLSS build
11:02 of the Final Fantasy 15 benchmark,
11:05 and then a couple of ray tracing demos
11:07 that tell us nothing about the real world
11:10 before and after performance impact.
11:14 I mean, we can stare at them,
11:15 which is like, wow, such excite.
11:18 So like, it looks like it works,
11:20 and maybe this is what these features will look like
11:23 in actual games, but who can say for sure
11:26 when we can only test in a tightly controlled environment?
11:29 So you're letting us run benchmarks,
11:32 but you're still making it really hard
11:34 to recommend this thing for the function
11:36 that is right in the name of the product,
11:40 because nobody without a speak about it
11:42 and we'll cut off your balls NDA,
11:44 actually knows how well RTX works.
11:49 So bottom line for you, the viewer then,
11:54 these cards are strong performers,
11:56 and that's really good both for them
11:58 and for the upcoming lower end Turing cards
12:00 that won't have RT or tensor cores,
12:04 but we can't draw a real conclusion
12:07 because this review is incomplete,
12:11 just like the RTX 2000 series.
12:15 But you know what's not incomplete?
12:17 Thermaltake.
12:18 Thermaltake's 20th anniversary.
12:19 It's like complete, which is why they're celebrating
12:21 with their level 20 case series.
12:23 They've got four case styles to choose from,
12:25 the VT, the XT, the GT,
12:27 and an updated version
12:28 of their triple chambered full tower case.
12:30 They've all got a sleek modern design
12:31 with rounded front corners and tempered glass.
12:33 They've all got ample room for cable management
12:35 and radiator mounts for water cooling,
12:37 and they also feature USB type C connections.
12:40 Check out the link to get yours now
12:42 at the link in the video description.
12:44 Check out the link to get, whatever.
12:45 Check out the link to get yours.
12:46 It's down below.
12:47 You know where it is.
12:48 So thanks for watching, guys.
12:49 If you disliked this video, then you can hit that button.
12:52 But if it was awesome, you can hit like, get subscribed,
12:54 or maybe consider checking out where to buy the stuff
12:56 we featured at the link in the video description.
12:58 But we're not gonna go full on go buy it.
13:02 How much of your life do you wanna look back on
13:04 and not have had ray tracing?
13:05 Because the reality of it is, whether you buy it today
13:08 or you buy it in two weeks,
13:09 it's gonna be the same amount of time
13:10 because you don't have it yet,
13:12 even if you own the hardware.
13:14 Anyway, also linked in the description is our merch store,
13:17 which has cool shirts like this one
13:18 and our community forum, which you should totally join.
13:20 It's like infuriating, you know?
13:24 It's like when you get like,
13:26 it's like when you buy a new CPU,
13:27 but the motherboard was out of stock
13:29 and you're just like, this does nothing.
13:33 This does nothing until I have the rest of the pieces.