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Plastic is still on here.

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So, RTX pre-orders are apparently going gangbusters.

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And I get it.

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Some of you out there have had literally two years

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to save your pennies and frankly,

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not a lot of exciting PC hardware to buy in the interim.

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But come on, giving away your money

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without seeing any performance data

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is a bad way to make purchase decisions.

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Besides, making matters worse

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is that the marquee feature of the RTX series,

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real-time ray tracing, is basically MIA today.

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So, all we're left with is how much the GeForce 20 series

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improves performance over last gen

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in traditionally rendered games

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and some discussion about NVIDIA's

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generally bass-ackwards approach to this launch.

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Speaking of bass-ackwards, not using a VPN.

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Do you have privacy?

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Do you have an internet access VPN yet?

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If not, go get it at the link below.

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And if you do, well, go get it anyway.

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Makes a great gift.

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Give the gift of internet security.

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So, before we start,

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there's a term that you need to understand, rasterization.

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Without getting too deep into it,

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your graphics card uses this technique

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to turn a three-dimensional scene

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into a flat 2D plane of pixels,

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similar to a photo, many times per second.

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Since the days of wireframe and flat polygons,

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we've added lighting, textures, post-processing,

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and more to the pipeline,

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but they all still only apply to the screen space

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versus the whole scene's world space.

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TLDR, rendering a game today isn't fundamentally different

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from how Star Fox was rendered on the Super Nintendo in 1993.

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Ray tracing, meanwhile, is fundamentally different.

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So, it's a simulation of light interacting,

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with the world space,

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acting sort of like an eyeball in reverse.

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So, instead of rays of light coming in,

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rays are actually cast out from the camera position,

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where your screen is,

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and then everything is calculated from there.

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The more rays you have,

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and the more times those rays are allowed to interact

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or bounce around the scene,

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the more detail you get.

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And it's a superior method in every way to rasterization,

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except for one, speed.

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Up until now, ray tracing has only been available

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in rendering software that can take hours

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or even over a day to complete a single frame

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on a high-end workstation.

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So, how the heck, then, is NVIDIA pumping out

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many frames per second using this tech?

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Well, the new enthusiast-tier Turing architecture cards,

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the 2080 and the 2080 Ti,

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include what they're calling RT cores,

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which, for RTX-enabled games,

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render a simplified ray-traced scene in parallel

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with the standard CUDA cores raster rendering.

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So, the result is a traditionally rendered scene

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with ray-traced lighting, occlusion, and reflections.

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So, that hybrid rendering, as NVIDIA calls it,

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gives you a lot of the benefits of ray tracing

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without the massive computational cost.

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So, you can use a lot of the benefits of ray tracing, without the massive computational cost.

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So, that's the way it's done.

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and without game developers needing

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to completely re-engineer their game engines.

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And there's more.

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The Titan V's Tensor cores are back as well.

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For GeForce, these are being leveraged

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for NVIDIA's new deep learning super sample anti-aliasing,

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which NVIDIA claims can achieve near 64X super sampling

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with less performance impact than traditional AA,

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which they've achieved by pre-training data sets

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for each supported game,

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and then pushing those results out via driver updates.

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There is a catch though.

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Just like RTX real-time ray tracing,

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it has to be supported on a game by game basis.

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So now you know.

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But knowing is only half of the battle.

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We also need to see it,

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which unfortunately is easier said than done

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because we could have the most epic test benches

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in the world,

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like this one I have here in front of me right now.

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Then I got my finger stuck, ow.

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Anyway, there are no actual RTX games to test.

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So we can't very well measure its performance

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versus non-RTX then, can we?

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Well, we'll get back to that in a minute.

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First, let's have a look at some normal gaming results.

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And you know what?

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They are pretty good.

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All across the board,

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the 2080 Ti averages in the high 50s or higher.

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And remember guys,

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the 4K Ultra with the 2080 seeming to be content

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with the traditional,

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let's meet the performance

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of the previous generation Ti card level of performance.

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Frankly, all of this is a massive relief

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given NVIDIA's refusal to talk

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about traditional gaming performance in their keynote.

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As for productivity,

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well, we were a little disappointed

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when Blender refused to run on the new cards.

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Compute capability 7.5 doesn't have a kernel yet,

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but if the rest of these results are anything to go by,

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it's gonna be good.

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Cause these numbers just crush the 1000 series cards.

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And the 2080 even manages to match AMD's Vega 64

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in Luxray's OpenCL rendering.

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That was a huge gap to bridge.

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So Turing GPUs are gonna make really good workstation cards.

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I can't wait to get my hands

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on the Quadro versions of these guys.

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So overall then,

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the 2080 performs kind of like a 1080 Ti, cool.

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And the 2080 Ti performs kind of

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like a Titan V, a much more expensive niche product.

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Also cool, well, sort of cool.

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All this performance comes at a cost.

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And I'm not just talking

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about the much higher price tags than last gen.

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Now the manufacturing process has shrunk 25%

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from 16 nanometer to 12 nanometer,

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but with over 50% more transistors.

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So that means massive dies

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with higher overall power draw and thermals.

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Hence,

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the 2080 Ti is gonna be a great product,

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not to mention extremely like shockingly heavy,

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twin fan vapor chamber cooler and the beefy power delivery

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on the Founders Edition designs this time around.

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You guys should let us know, by the way,

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if you want us to dive into overclocking these cards

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in a future video in the comments below.

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Speaking of future video,

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surprisingly, NVENC got an update.

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So text is now more readable

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and there's less blocking than the 1080 Ti.

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It looks very similar to,

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if not better than X264 on the fast preset.

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So it looks like game streamers

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or anyone else who relies on high quality stream capture,

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no longer needs to choose between quality and speed.

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And there's other cool features baked on board as well.

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Like the new VR link connector that handles both power

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and high resolution video over a single USB type C cable

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for VR headsets.

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All right then.

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So what about DLSS?

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And where are the RTX on, RTX off comparisons?

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Well, that's actually a really good question.

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So Battlefield V was delayed until late November.

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Shadow of the Tomb Raider,

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which is out and is an RTX title,

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is apparently getting the functionality added

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in a post-release patch.

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But that's it then, right?

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Wrong.

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We weren't gonna give up on you guys that easy.

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So we reached out to a developer directly

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with a game in the works,

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that supports both technologies.

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And they graciously agreed to come over

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and show off their beta exclusively for you guys.

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Originally they did anyway.

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So this is where showing off our shiny new hardware ends

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and the criticism begins.

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So they were forced to bail.

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They couldn't give us any details,

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but if you wanna know what I think,

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I think it's that NVIDIA and more accurately RTX,

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they're not ready yet.

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I mean, to put the rushed last minute nature

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of this launch in perspective,

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we got our card and its driver at around noon on Friday,

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the 14th of September.

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This video goes up early in the morning on the 19th.

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That is at best 2.7 working days

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to evaluate the biggest graphics card launch in two years.

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And other publications that we've spoken with have confirmed

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that they were in a similar boat.

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So like, what are they doing?

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Is this someone high up in the chain

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having an executive moment?

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Is this them not wanting us to spend much time

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digging into these things?

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What purpose is served by rushing this launch?

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I mean, the thing too to consider is that it's not like AMD

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has anything to compete with the 1080 TI,

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let alone its successor.

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So I guess this is open letter to NVIDIA time.

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Guys, people ordered this thing

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on a promise and yeah, it's early days.

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Maybe things aren't quite polished yet.

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I get it, but you're clearly not ready to deliver.

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And frankly, this is the kind of

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that gives PC gaming a bad name.

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Shiny badges on the sides of boxes that at best

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are supported by a small handful of games

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or at worst flat out don't do anything.

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And that's what RTX is today.

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It doesn't do anything.

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So that's what I have to say, guys.

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I can't benchmark goals.

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I can't review future potential.

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I mean, honestly, given your track record,

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RTX will probably be pretty cool,

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but this whole situation is a ridiculous self-pwn here.

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Like outside of hopeless fan boys, when they buy something,

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people expect it to actually do what it says on the tin,

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or they expect to...

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at least be able to get a glimpse of what they're getting

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that hasn't been run through your own PR department.

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As it stands right now,

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the only tangible things that we can show our viewers,

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which are your customers,

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are the very much curated NVIDIA special DLSS build

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of the Final Fantasy 15 benchmark,

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and then a couple of ray tracing demos

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that tell us nothing about the real world

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before and after performance impact.

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I mean, we can stare at them,

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which is like, wow, such excite.

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So like, it looks like it works,

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and maybe this is what these features will look like

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in actual games, but who can say for sure

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when we can only test in a tightly controlled environment?

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So you're letting us run benchmarks,

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but you're still making it really hard

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to recommend this thing for the function

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that is right in the name of the product,

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because nobody without a speak about it

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and we'll cut off your balls NDA,

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actually knows how well RTX works.

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So bottom line for you, the viewer then,

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these cards are strong performers,

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and that's really good both for them

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and for the upcoming lower end Turing cards

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that won't have RT or tensor cores,

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but we can't draw a real conclusion

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because this review is incomplete,

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just like the RTX 2000 series.

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But you know what's not incomplete?

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Thermaltake.

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Thermaltake's 20th anniversary.

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It's like complete, which is why they're celebrating

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with their level 20 case series.

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They've got four case styles to choose from,

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the VT, the XT, the GT,

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and an updated version

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of their triple chambered full tower case.

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They've all got a sleek modern design

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with rounded front corners and tempered glass.

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They've all got ample room for cable management

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and radiator mounts for water cooling,

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and they also feature USB type C connections.

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Check out the link to get yours now

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at the link in the video description.

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Check out the link to get, whatever.

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Check out the link to get yours.

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It's down below.

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You know where it is.

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So thanks for watching, guys.

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If you disliked this video, then you can hit that button.

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But if it was awesome, you can hit like, get subscribed,

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or maybe consider checking out where to buy the stuff

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we featured at the link in the video description.

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But we're not gonna go full on go buy it.

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How much of your life do you wanna look back on

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and not have had ray tracing?

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Because the reality of it is, whether you buy it today

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or you buy it in two weeks,

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it's gonna be the same amount of time

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because you don't have it yet,

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even if you own the hardware.

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Anyway, also linked in the description is our merch store,

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which has cool shirts like this one

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and our community forum, which you should totally join.

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It's like infuriating, you know?

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It's like when you get like,

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it's like when you buy a new CPU,

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but the motherboard was out of stock

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and you're just like, this does nothing.

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This does nothing until I have the rest of the pieces.
