WEBVTT

00:00:00.460 --> 00:00:06.880
Plastic is still on here.

00:00:06.880 --> 00:00:12.160
So, RTX pre-orders are apparently going gangbusters.

00:00:13.600 --> 00:00:14.740
And I get it.

00:00:14.740 --> 00:00:18.600
Some of you out there have had literally two years

00:00:18.600 --> 00:00:20.760
to save your pennies and frankly,

00:00:20.760 --> 00:00:24.160
not a lot of exciting PC hardware to buy in the interim.

00:00:24.160 --> 00:00:28.380
But come on, giving away your money

00:00:28.380 --> 00:00:31.060
without seeing any performance data

00:00:31.060 --> 00:00:35.150
is a bad way to make purchase decisions.

00:00:35.150 --> 00:00:37.530
Besides, making matters worse

00:00:37.530 --> 00:00:40.610
is that the marquee feature of the RTX series,

00:00:40.610 --> 00:00:45.560
real-time ray tracing, is basically MIA today.

00:00:45.560 --> 00:00:50.000
So, all we're left with is how much the GeForce 20 series

00:00:50.000 --> 00:00:52.140
improves performance over last gen

00:00:52.140 --> 00:00:54.300
in traditionally rendered games

00:00:54.300 --> 00:00:57.140
and some discussion about NVIDIA's

00:00:57.140 --> 00:01:01.760
generally bass-ackwards approach to this launch.

00:01:01.760 --> 00:01:05.340
Speaking of bass-ackwards, not using a VPN.

00:01:05.340 --> 00:01:05.960
Do you have privacy?

00:01:05.960 --> 00:01:07.780
Do you have an internet access VPN yet?

00:01:07.780 --> 00:01:09.820
If not, go get it at the link below.

00:01:09.820 --> 00:01:12.020
And if you do, well, go get it anyway.

00:01:12.020 --> 00:01:13.380
Makes a great gift.

00:01:13.380 --> 00:01:25.230
Give the gift of internet security.

00:01:25.230 --> 00:01:26.250
So, before we start,

00:01:26.250 --> 00:01:29.710
there's a term that you need to understand, rasterization.

00:01:29.710 --> 00:01:31.430
Without getting too deep into it,

00:01:31.430 --> 00:01:34.290
your graphics card uses this technique

00:01:34.290 --> 00:01:36.610
to turn a three-dimensional scene

00:01:36.610 --> 00:01:39.450
into a flat 2D plane of pixels,

00:01:39.450 --> 00:01:42.670
similar to a photo, many times per second.

00:01:42.670 --> 00:01:44.890
Since the days of wireframe and flat polygons,

00:01:44.890 --> 00:01:48.810
we've added lighting, textures, post-processing,

00:01:48.810 --> 00:01:50.890
and more to the pipeline,

00:01:50.890 --> 00:01:54.750
but they all still only apply to the screen space

00:01:54.750 --> 00:01:58.070
versus the whole scene's world space.

00:01:58.070 --> 00:02:01.850
TLDR, rendering a game today isn't fundamentally different

00:02:01.850 --> 00:02:06.800
from how Star Fox was rendered on the Super Nintendo in 1993.

00:02:06.800 --> 00:02:11.780
Ray tracing, meanwhile, is fundamentally different.

00:02:11.780 --> 00:02:14.880
So, it's a simulation of light interacting,

00:02:14.880 --> 00:02:16.920
with the world space,

00:02:16.920 --> 00:02:20.300
acting sort of like an eyeball in reverse.

00:02:20.300 --> 00:02:23.700
So, instead of rays of light coming in,

00:02:23.700 --> 00:02:27.300
rays are actually cast out from the camera position,

00:02:27.300 --> 00:02:28.420
where your screen is,

00:02:28.420 --> 00:02:31.720
and then everything is calculated from there.

00:02:31.720 --> 00:02:33.400
The more rays you have,

00:02:33.400 --> 00:02:36.880
and the more times those rays are allowed to interact

00:02:36.880 --> 00:02:38.480
or bounce around the scene,

00:02:38.480 --> 00:02:40.040
the more detail you get.

00:02:40.040 --> 00:02:44.580
And it's a superior method in every way to rasterization,

00:02:44.580 --> 00:02:47.220
except for one, speed.

00:02:47.220 --> 00:02:50.080
Up until now, ray tracing has only been available

00:02:50.080 --> 00:02:52.460
in rendering software that can take hours

00:02:52.460 --> 00:02:56.320
or even over a day to complete a single frame

00:02:56.320 --> 00:02:58.860
on a high-end workstation.

00:02:58.860 --> 00:03:03.340
So, how the heck, then, is NVIDIA pumping out

00:03:03.340 --> 00:03:07.520
many frames per second using this tech?

00:03:07.520 --> 00:03:11.300
Well, the new enthusiast-tier Turing architecture cards,

00:03:11.300 --> 00:03:13.880
the 2080 and the 2080 Ti,

00:03:13.880 --> 00:03:17.240
include what they're calling RT cores,

00:03:17.240 --> 00:03:19.940
which, for RTX-enabled games,

00:03:19.940 --> 00:03:24.640
render a simplified ray-traced scene in parallel

00:03:24.640 --> 00:03:27.620
with the standard CUDA cores raster rendering.

00:03:27.620 --> 00:03:31.040
So, the result is a traditionally rendered scene

00:03:31.040 --> 00:03:35.280
with ray-traced lighting, occlusion, and reflections.

00:03:35.280 --> 00:03:38.640
So, that hybrid rendering, as NVIDIA calls it,

00:03:38.640 --> 00:03:41.320
gives you a lot of the benefits of ray tracing

00:03:41.320 --> 00:03:43.560
without the massive computational cost.

00:03:43.560 --> 00:03:43.800
So, you can use a lot of the benefits of ray tracing, without the massive computational cost.

00:03:43.800 --> 00:03:43.840
So, that's the way it's done.

00:03:43.880 --> 00:03:46.500
and without game developers needing

00:03:46.500 --> 00:03:49.460
to completely re-engineer their game engines.

00:03:49.460 --> 00:03:50.680
And there's more.

00:03:50.680 --> 00:03:54.360
The Titan V's Tensor cores are back as well.

00:03:54.360 --> 00:03:56.400
For GeForce, these are being leveraged

00:03:56.400 --> 00:04:00.760
for NVIDIA's new deep learning super sample anti-aliasing,

00:04:00.760 --> 00:04:05.760
which NVIDIA claims can achieve near 64X super sampling

00:04:06.120 --> 00:04:09.360
with less performance impact than traditional AA,

00:04:09.360 --> 00:04:12.540
which they've achieved by pre-training data sets

00:04:12.540 --> 00:04:14.000
for each supported game,

00:04:14.000 --> 00:04:17.400
and then pushing those results out via driver updates.

00:04:17.400 --> 00:04:18.860
There is a catch though.

00:04:18.860 --> 00:04:21.780
Just like RTX real-time ray tracing,

00:04:21.780 --> 00:04:25.560
it has to be supported on a game by game basis.

00:04:25.560 --> 00:04:27.470
So now you know.

00:04:27.470 --> 00:04:31.730
But knowing is only half of the battle.

00:04:31.730 --> 00:04:33.510
We also need to see it,

00:04:33.510 --> 00:04:36.850
which unfortunately is easier said than done

00:04:36.850 --> 00:04:40.650
because we could have the most epic test benches

00:04:40.650 --> 00:04:42.350
in the world,

00:04:42.350 --> 00:04:44.190
like this one I have here in front of me right now.

00:04:44.190 --> 00:04:45.990
Then I got my finger stuck, ow.

00:04:45.990 --> 00:04:51.020
Anyway, there are no actual RTX games to test.

00:04:51.760 --> 00:04:54.120
So we can't very well measure its performance

00:04:54.120 --> 00:04:56.660
versus non-RTX then, can we?

00:04:56.660 --> 00:04:58.240
Well, we'll get back to that in a minute.

00:04:58.240 --> 00:05:01.080
First, let's have a look at some normal gaming results.

00:05:01.080 --> 00:05:03.240
And you know what?

00:05:03.240 --> 00:05:05.220
They are pretty good.

00:05:05.220 --> 00:05:06.460
All across the board,

00:05:06.460 --> 00:05:10.500
the 2080 Ti averages in the high 50s or higher.

00:05:10.500 --> 00:05:11.540
And remember guys,

00:05:12.380 --> 00:05:16.180
the 4K Ultra with the 2080 seeming to be content

00:05:16.180 --> 00:05:17.720
with the traditional,

00:05:17.720 --> 00:05:19.280
let's meet the performance

00:05:19.280 --> 00:05:23.120
of the previous generation Ti card level of performance.

00:05:23.120 --> 00:05:25.340
Frankly, all of this is a massive relief

00:05:25.340 --> 00:05:27.260
given NVIDIA's refusal to talk

00:05:27.260 --> 00:05:30.760
about traditional gaming performance in their keynote.

00:05:30.760 --> 00:05:31.880
As for productivity,

00:05:31.880 --> 00:05:33.340
well, we were a little disappointed

00:05:33.340 --> 00:05:35.880
when Blender refused to run on the new cards.

00:05:35.880 --> 00:05:38.820
Compute capability 7.5 doesn't have a kernel yet,

00:05:38.820 --> 00:05:42.220
but if the rest of these results are anything to go by,

00:05:42.220 --> 00:05:43.760
it's gonna be good.

00:05:43.760 --> 00:05:48.180
Cause these numbers just crush the 1000 series cards.

00:05:48.180 --> 00:05:52.680
And the 2080 even manages to match AMD's Vega 64

00:05:52.680 --> 00:05:55.300
in Luxray's OpenCL rendering.

00:05:55.300 --> 00:05:57.920
That was a huge gap to bridge.

00:05:57.920 --> 00:06:01.380
So Turing GPUs are gonna make really good workstation cards.

00:06:01.380 --> 00:06:02.840
I can't wait to get my hands

00:06:02.840 --> 00:06:04.800
on the Quadro versions of these guys.

00:06:04.800 --> 00:06:05.980
So overall then,

00:06:05.980 --> 00:06:10.020
the 2080 performs kind of like a 1080 Ti, cool.

00:06:10.020 --> 00:06:12.060
And the 2080 Ti performs kind of

00:06:12.060 --> 00:06:16.020
like a Titan V, a much more expensive niche product.

00:06:16.020 --> 00:06:18.860
Also cool, well, sort of cool.

00:06:18.860 --> 00:06:20.880
All this performance comes at a cost.

00:06:20.880 --> 00:06:21.940
And I'm not just talking

00:06:21.940 --> 00:06:24.460
about the much higher price tags than last gen.

00:06:24.460 --> 00:06:28.100
Now the manufacturing process has shrunk 25%

00:06:28.100 --> 00:06:30.640
from 16 nanometer to 12 nanometer,

00:06:30.640 --> 00:06:34.480
but with over 50% more transistors.

00:06:34.480 --> 00:06:36.900
So that means massive dies

00:06:36.900 --> 00:06:40.860
with higher overall power draw and thermals.

00:06:40.860 --> 00:06:41.700
Hence,

00:06:42.060 --> 00:06:44.400
the 2080 Ti is gonna be a great product,

00:06:44.400 --> 00:06:48.100
not to mention extremely like shockingly heavy,

00:06:48.100 --> 00:06:52.100
twin fan vapor chamber cooler and the beefy power delivery

00:06:52.100 --> 00:06:55.180
on the Founders Edition designs this time around.

00:06:55.180 --> 00:06:56.440
You guys should let us know, by the way,

00:06:56.440 --> 00:06:58.560
if you want us to dive into overclocking these cards

00:06:58.560 --> 00:07:01.140
in a future video in the comments below.

00:07:01.140 --> 00:07:02.760
Speaking of future video,

00:07:02.760 --> 00:07:07.020
surprisingly, NVENC got an update.

00:07:07.020 --> 00:07:09.260
So text is now more readable

00:07:09.260 --> 00:07:12.220
and there's less blocking than the 1080 Ti.

00:07:12.220 --> 00:07:14.640
It looks very similar to,

00:07:14.640 --> 00:07:18.360
if not better than X264 on the fast preset.

00:07:18.360 --> 00:07:20.500
So it looks like game streamers

00:07:20.500 --> 00:07:23.840
or anyone else who relies on high quality stream capture,

00:07:23.840 --> 00:07:27.380
no longer needs to choose between quality and speed.

00:07:27.380 --> 00:07:29.620
And there's other cool features baked on board as well.

00:07:29.620 --> 00:07:32.800
Like the new VR link connector that handles both power

00:07:32.800 --> 00:07:36.980
and high resolution video over a single USB type C cable

00:07:36.980 --> 00:07:39.260
for VR headsets.

00:07:39.260 --> 00:07:40.830
All right then.

00:07:40.830 --> 00:07:42.490
So what about DLSS?

00:07:42.730 --> 00:07:49.120
And where are the RTX on, RTX off comparisons?

00:07:49.120 --> 00:07:52.660
Well, that's actually a really good question.

00:07:52.660 --> 00:07:56.540
So Battlefield V was delayed until late November.

00:07:56.540 --> 00:07:57.840
Shadow of the Tomb Raider,

00:07:57.840 --> 00:08:00.720
which is out and is an RTX title,

00:08:00.720 --> 00:08:02.660
is apparently getting the functionality added

00:08:02.660 --> 00:08:04.880
in a post-release patch.

00:08:04.880 --> 00:08:09.440
But that's it then, right?

00:08:09.440 --> 00:08:10.280
Wrong.

00:08:10.280 --> 00:08:12.660
We weren't gonna give up on you guys that easy.

00:08:12.660 --> 00:08:15.000
So we reached out to a developer directly

00:08:15.000 --> 00:08:15.580
with a game in the works,

00:08:15.580 --> 00:08:18.340
that supports both technologies.

00:08:18.340 --> 00:08:20.740
And they graciously agreed to come over

00:08:20.740 --> 00:08:24.840
and show off their beta exclusively for you guys.

00:08:24.840 --> 00:08:26.600
Originally they did anyway.

00:08:26.600 --> 00:08:30.860
So this is where showing off our shiny new hardware ends

00:08:30.860 --> 00:08:33.780
and the criticism begins.

00:08:33.780 --> 00:08:37.000
So they were forced to bail.

00:08:37.000 --> 00:08:38.820
They couldn't give us any details,

00:08:38.820 --> 00:08:42.190
but if you wanna know what I think,

00:08:42.190 --> 00:08:46.110
I think it's that NVIDIA and more accurately RTX,

00:08:46.350 --> 00:08:47.650
they're not ready yet.

00:08:47.650 --> 00:08:51.670
I mean, to put the rushed last minute nature

00:08:51.670 --> 00:08:53.310
of this launch in perspective,

00:08:53.310 --> 00:08:58.090
we got our card and its driver at around noon on Friday,

00:08:58.090 --> 00:09:00.390
the 14th of September.

00:09:00.390 --> 00:09:04.670
This video goes up early in the morning on the 19th.

00:09:04.670 --> 00:09:08.170
That is at best 2.7 working days

00:09:08.170 --> 00:09:11.970
to evaluate the biggest graphics card launch in two years.

00:09:11.970 --> 00:09:14.770
And other publications that we've spoken with have confirmed

00:09:14.770 --> 00:09:16.150
that they were in a similar boat.

00:09:16.150 --> 00:09:20.370
So like, what are they doing?

00:09:20.370 --> 00:09:22.390
Is this someone high up in the chain

00:09:22.390 --> 00:09:24.130
having an executive moment?

00:09:24.130 --> 00:09:27.690
Is this them not wanting us to spend much time

00:09:27.690 --> 00:09:28.910
digging into these things?

00:09:28.910 --> 00:09:31.770
What purpose is served by rushing this launch?

00:09:31.770 --> 00:09:35.470
I mean, the thing too to consider is that it's not like AMD

00:09:35.470 --> 00:09:38.630
has anything to compete with the 1080 TI,

00:09:38.630 --> 00:09:40.530
let alone its successor.

00:09:40.530 --> 00:09:43.770
So I guess this is open letter to NVIDIA time.

00:09:43.770 --> 00:09:46.070
Guys, people ordered this thing

00:09:46.070 --> 00:09:51.070
on a promise and yeah, it's early days.

00:09:51.390 --> 00:09:53.490
Maybe things aren't quite polished yet.

00:09:53.490 --> 00:09:57.990
I get it, but you're clearly not ready to deliver.

00:09:57.990 --> 00:10:01.310
And frankly, this is the kind of

00:10:01.310 --> 00:10:03.490
that gives PC gaming a bad name.

00:10:03.490 --> 00:10:06.950
Shiny badges on the sides of boxes that at best

00:10:06.950 --> 00:10:09.570
are supported by a small handful of games

00:10:09.570 --> 00:10:13.870
or at worst flat out don't do anything.

00:10:13.870 --> 00:10:15.890
And that's what RTX is today.

00:10:15.890 --> 00:10:18.490
It doesn't do anything.

00:10:18.490 --> 00:10:21.830
So that's what I have to say, guys.

00:10:21.830 --> 00:10:24.370
I can't benchmark goals.

00:10:24.370 --> 00:10:27.350
I can't review future potential.

00:10:27.350 --> 00:10:29.650
I mean, honestly, given your track record,

00:10:29.650 --> 00:10:32.990
RTX will probably be pretty cool,

00:10:32.990 --> 00:10:37.990
but this whole situation is a ridiculous self-pwn here.

00:10:38.130 --> 00:10:41.590
Like outside of hopeless fan boys, when they buy something,

00:10:41.590 --> 00:10:44.890
people expect it to actually do what it says on the tin,

00:10:44.890 --> 00:10:45.910
or they expect to...

00:10:45.950 --> 00:10:49.110
at least be able to get a glimpse of what they're getting

00:10:49.110 --> 00:10:52.050
that hasn't been run through your own PR department.

00:10:52.050 --> 00:10:53.490
As it stands right now,

00:10:53.490 --> 00:10:56.230
the only tangible things that we can show our viewers,

00:10:56.230 --> 00:10:57.910
which are your customers,

00:10:57.910 --> 00:11:02.770
are the very much curated NVIDIA special DLSS build

00:11:02.770 --> 00:11:05.110
of the Final Fantasy 15 benchmark,

00:11:05.110 --> 00:11:07.070
and then a couple of ray tracing demos

00:11:07.070 --> 00:11:10.270
that tell us nothing about the real world

00:11:10.270 --> 00:11:14.020
before and after performance impact.

00:11:14.020 --> 00:11:15.300
I mean, we can stare at them,

00:11:15.300 --> 00:11:17.380
which is like, wow, such excite.

00:11:18.320 --> 00:11:20.520
So like, it looks like it works,

00:11:20.520 --> 00:11:23.700
and maybe this is what these features will look like

00:11:23.700 --> 00:11:26.540
in actual games, but who can say for sure

00:11:26.540 --> 00:11:29.780
when we can only test in a tightly controlled environment?

00:11:29.780 --> 00:11:32.540
So you're letting us run benchmarks,

00:11:32.540 --> 00:11:34.200
but you're still making it really hard

00:11:34.200 --> 00:11:36.820
to recommend this thing for the function

00:11:36.820 --> 00:11:40.160
that is right in the name of the product,

00:11:40.160 --> 00:11:42.680
because nobody without a speak about it

00:11:42.680 --> 00:11:44.660
and we'll cut off your balls NDA,

00:11:44.660 --> 00:11:49.660
actually knows how well RTX works.

00:11:49.660 --> 00:11:54.050
So bottom line for you, the viewer then,

00:11:54.050 --> 00:11:56.130
these cards are strong performers,

00:11:56.130 --> 00:11:58.210
and that's really good both for them

00:11:58.210 --> 00:12:00.690
and for the upcoming lower end Turing cards

00:12:00.690 --> 00:12:04.130
that won't have RT or tensor cores,

00:12:04.130 --> 00:12:07.670
but we can't draw a real conclusion

00:12:07.670 --> 00:12:11.130
because this review is incomplete,

00:12:11.130 --> 00:12:15.810
just like the RTX 2000 series.

00:12:15.810 --> 00:12:17.010
But you know what's not incomplete?

00:12:17.010 --> 00:12:17.950
Thermaltake.

00:12:18.050 --> 00:12:19.350
Thermaltake's 20th anniversary.

00:12:19.350 --> 00:12:21.690
It's like complete, which is why they're celebrating

00:12:21.690 --> 00:12:23.530
with their level 20 case series.

00:12:23.530 --> 00:12:25.310
They've got four case styles to choose from,

00:12:25.310 --> 00:12:27.170
the VT, the XT, the GT,

00:12:27.170 --> 00:12:28.230
and an updated version

00:12:28.230 --> 00:12:30.190
of their triple chambered full tower case.

00:12:30.190 --> 00:12:31.790
They've all got a sleek modern design

00:12:31.790 --> 00:12:33.870
with rounded front corners and tempered glass.

00:12:33.870 --> 00:12:35.930
They've all got ample room for cable management

00:12:35.930 --> 00:12:37.810
and radiator mounts for water cooling,

00:12:37.810 --> 00:12:40.670
and they also feature USB type C connections.

00:12:40.670 --> 00:12:42.590
Check out the link to get yours now

00:12:42.590 --> 00:12:44.210
at the link in the video description.

00:12:44.210 --> 00:12:45.350
Check out the link to get, whatever.

00:12:45.350 --> 00:12:46.370
Check out the link to get yours.

00:12:46.370 --> 00:12:47.210
It's down below.

00:12:47.210 --> 00:12:48.030
You know where it is.

00:12:48.050 --> 00:12:49.210
So thanks for watching, guys.

00:12:49.210 --> 00:12:52.010
If you disliked this video, then you can hit that button.

00:12:52.010 --> 00:12:54.750
But if it was awesome, you can hit like, get subscribed,

00:12:54.750 --> 00:12:56.370
or maybe consider checking out where to buy the stuff

00:12:56.370 --> 00:12:58.650
we featured at the link in the video description.

00:12:58.650 --> 00:13:02.530
But we're not gonna go full on go buy it.

00:13:02.530 --> 00:13:04.390
How much of your life do you wanna look back on

00:13:04.390 --> 00:13:05.550
and not have had ray tracing?

00:13:05.550 --> 00:13:08.510
Because the reality of it is, whether you buy it today

00:13:08.510 --> 00:13:09.690
or you buy it in two weeks,

00:13:09.690 --> 00:13:10.810
it's gonna be the same amount of time

00:13:10.810 --> 00:13:12.690
because you don't have it yet,

00:13:12.690 --> 00:13:14.980
even if you own the hardware.

00:13:14.980 --> 00:13:17.340
Anyway, also linked in the description is our merch store,

00:13:17.340 --> 00:13:18.580
which has cool shirts like this one

00:13:18.580 --> 00:13:20.720
and our community forum, which you should totally join.

00:13:20.720 --> 00:13:24.240
It's like infuriating, you know?

00:13:24.240 --> 00:13:26.380
It's like when you get like,

00:13:26.380 --> 00:13:27.900
it's like when you buy a new CPU,

00:13:27.900 --> 00:13:29.440
but the motherboard was out of stock

00:13:29.440 --> 00:13:33.230
and you're just like, this does nothing.

00:13:33.230 --> 00:13:35.830
This does nothing until I have the rest of the pieces.
