I've Been Waiting YEARS For THIS! - Analogue Pocket

ShortCircuit ·ShortCircuit ·2022-05-05 · 3,085 words · ~15 min read
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0:01 - It's "Retro Time".
0:04 And I dropped it. (man laughs) This here is an AGS one-on-one Game Boy Advance SP.
0:11 Now why am I showing you a Game Boy Advance? The reason I'm showing it to you
0:15 is because it has a similar form factor to what we are going to be looking at.
0:19 What we're looking at is also running the same cartridges.
0:23 That was still on, I think. No, it wasn't.
0:27 Great. (man laughs) This is the Analog Pocket.
0:31 They're similar in concept to the MiSTer we just looked at
0:34 and like everything else they've made, it's using an FPGA.
0:38 And that's why this is so interesting to me because they're not efficient chips.
0:43 Not at all. They're very good at what they do. They're versatile.
0:46 There's not a whole lot on here except for a nice glowing green sticker on the bact
0:50 that says Analog Pocket Console black USB-C cable, which I guess is just the package contents.
0:54 So, let's get it out of here and see what it looks like. I've been waiting so long for this.
0:58 They announced this console years ago,
1:02 before short-circuit existed and it looks fantastic.
1:08 That matte finish along with the glossy screen, you can kinda see that there's a bezel around the screen
1:14 and it's a little bit chunkier. This is the GBA SP and it's just closed here
1:18 and it's about the same thickness. Actually almost exactly.
1:21 The GBA is a little bit thicker. It's not unwieldy or anything.
1:25 In fact, it feels really nice in the hand. Oh, I've got a banana for scale.
1:29 Of course. Ah, now we can tell that...
1:34 - [Man] Nothing. - Now the buttons, on the original GBA SP
1:37 they're kinda cliquey. You can...
1:40 Yeah, this one's kinda well used. I don't think the buttons are new, but they're clicky.
1:44 They click in. These buttons are more like, what you'd get on a Super Nintendo controller.
1:47 They've got rubber membranes. So, they've got smoother actuation
1:52 as opposed to these just click, click,
1:55 which I personally prefer. The only thing that has touch switches that I can see
1:59 are the shoulder buttons and probably the start and select an analog buttons.
2:02 Yes, those are touch switches as well. It doesn't look through the battery bay opens up at all.
2:06 So this is a fixed lithium-ion battery. It looks like we've got a power button here
2:10 plus add/minus volume. Speaker on that side and another speaker on this side.
2:14 So we've got stereo speakers. USB type C, headphone Jack
2:19 and a link cable port.
2:22 The same link cable port. We'll be testing that later.
2:26 And by default it takes Game Boy style cartridges.
2:29 So Game Boy, Game Boy Advance, Game Boy Color and it has cores for all of those.
2:35 It also has cores for the second Game Gear, the Neo Geo Pocket and the Atari Lynx
2:40 which is actually very rare. I've seen a Lynx once in person.
2:44 In this case, this is a Game Boy Advanced cartridge. It's an Everdrive GBA. It's got one of these nice little micro SD cards in it
2:49 with games. These actually can put extra strain on these older pieces of hardware.
2:54 So it's actually kind of a good thing that I've got it plugged into something
2:57 that's a little bit more robust. It is a little strange
3:01 to see the Game Boy Advanced Character just kind of hanging out back here
3:04 with a big gap there, but when your finger touches it,
3:09 when you're holding the shoulder buttons,
3:12 it's a little weird. I could see that being a little bit annoying.
3:16 If you have the dock, you probably don't have that problem. And also I think it has Bluetooth support built in,
3:20 so you could in theory, pair an 8BitDo controller or something.
3:25 Although, there's no stand or anything, So that would just be bad.
3:31 The screen is actually supposed to be really good. It's exactly 10 times the resolution
3:37 of the original Game Boy. Which means that not only is it high resolution,
3:41 but it's a straight one-to-one scale. It's not going to be interpreted in any way.
3:45 It's just gonna be. So, that's a thing that I'm looking forward to seeing.
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4:27 All right, actually I was going to turn it on, but first there's some extra stuff in the box
4:31 that I realized I hadn't talked about. So there's the USB type C cable
4:35 wrapped in this rather Apple-like cardboard wrapping that I approve of.
4:39 A USB type C to C cable is also included. Although I don't see a charger in here
4:44 which may or may not be a problem for you. I mean, I'm ambivalent towards it.
4:48 I can't get this out, whatever it is. (man laughs) Ah, here we go.
4:52 Okay. - [Man] Are these stickers? Ooh. - FPGA. Let's just put that right there.
4:56 - [Man] Got them. - Yeah, got them. (man laughs) Let's see.
5:00 Analog Pocket quick-start guide for more information. Clean your game cartridges thoroughly before you use.
5:05 A lot of old cartridges are real dirty. It's probably got some corrosion on it
5:09 and that can kinda spread to other contexts that it touches
5:12 so you should probably clean your cartridges before you try. - [Man] Like blowing it.
5:16 - Spit on it. Let's power it on and see what happens.
5:19 This is not an OLED screen by the way. This is a IPS LCD.
5:22 It looks like it's got a tutorial. You know what? Let's do it.
5:26 Let's let's do this together. Press this button to continue, press this button to go back.
5:29 Well, okay, let's go back. They lied.
5:33 Press Analog for menu, but it didn't do anything. This is a bad tutorial, you guys.
5:38 Hold Analog and press left or right to cycle original display modes. Okay.
5:41 So LCD filters as well as different color palettes.
5:45 Oh my God, it's got an end user license agreement and it's not properly centered.
5:50 Come on. Blah, blah, blah, blah, blah blah.
5:53 Oh my God it's huge. - [Man] That's what she said.
5:57 - Oh, (beep) they've got a class action waiver in here. (man laughs)
6:00 So it's got a bunch of systems. Game Gear is listed here
6:03 even though Lynx should also be listed here and Neo Geo Pocket. I'm not sure.
6:07 There's a couple of different things that are built into this. So there's Nanoloop.
6:10 That's a digital audio workstation for basically GBA music.
6:14 So you can hook up to your computer and basically use it for sequencing.
6:19 That's pretty cool. Settings. So we can change all of the different things
6:25 for all the different hardware. Which is actually quite good because the Game Boy and Game Boy Advance
6:30 had very different screens. And even the Game Boy color had a pretty different screen
6:33 to either of those as well. And you can set the control so you can mirror
6:37 B and A to Y and X. So B and A is right here. I think Y and X are right here.
6:41 Wait, no that doesn't make any sense. Okay.
6:45 I was hoping that the Game Boy Advance section would allow you to map the shoulder buttons
6:49 to these face buttons that are here, but that's apparently not a thing.
6:52 There are some games that I prefer that with like "Castlevania: Circle of the Moon" comes to mind
6:57 where it's actually, I think better with four face buttons.
7:01 If I had an SD card with any kind of user made content,
7:06 I could probably go into the library here. But the library will not support things like Game Boy ROMs.
7:13 They're very explicitly not using this for piracy.
7:18 I literally have one of the games we're gonna be playing right here.
7:21 And the reason I have that is because I'm gonna use
7:25 a link cable to see if I can get multiplayer going on this.
7:29 Yeah, that's a pretty bright screen. It's a little squished.
7:32 I think the Game Boy Advance did have a different aspect ratio to the standard Game Boy.
7:37 Okay. So analog GBA, that's just pixel scaling, nearest neighbor.
7:42 Yeah, that's nearest neighbor. It's sharp. Hit right once, you got a original GBA LCD.
7:45 It's got an LCD filter on there that it makes it look pretty decent.
7:51 It's not amazing. I don't think it's perfectly accurate.
7:54 I don't know, it might be. No, it is. The next over is originally Game Boy Advance SP one-on-one.
8:00 Oh, I just happened to have one of these right here.
8:03 That's all the modes. Oh, that's a little disappointing.
8:07 But I guess for the Game Boy advance you're not gonna want that many different modes anyway.
8:13 Oh, that's loud. (game music)
8:21 I was hearing clipping. I'm not sure if it's the volume.
8:25 Instruments aren't amazing sounding in "Sonic Advance".
8:29 Let's go to the sound test here. (game music)
8:33 Let's try "Sonic Advance" on the original Game Boy Advance.
8:37 Obviously you don't get the BIOS boot up sound on the Analog Pocket.
8:42 Oh, okay. (game music)
8:48 Yeah. No, that sounded about the same. Anyway, let's get back into "Sonic Advance"
8:52 to see how that plays. The volume is much higher.
8:57 Holy crap. (game music)
9:00 That's about as loud as the other one was. The colors are darker,
9:04 perhaps more accurate in the Analog Pocket. Fun fact about the GBA, it didn't have a backlight
9:09 so a lot of games actually over brightened their colors.
9:13 So a lot of GBA games, even though they could look really good,
9:17 look like trash on emulators or whatever, because they were compensating for this
9:22 to try and brute force through that dark LCD.
9:27 Okay. There is very little if any delay
9:31 and the buttons feel pretty good. Okay, the screen is real bright.
9:35 It is a little weird how it's not quite the right aspect ratio,
9:38 but I get that they're going for the original Game Boy aspect ratio first,
9:42 rather than Game Boy Advance. I think statistically more people would favor the original Game Boy aspect ratio.
9:49 Let me throw a "Tetris Worlds" into... I guess either one of these, it doesn't matter.
9:56 That's as bright as this one gets by the way. Yeah, so the colors are very different.
10:01 It looks like there's more saturation
10:04 on the original Game Boy and also the color temperature is very different as well.
10:08 Obviously, if you're looking for the original experience, it's not quite that.
10:12 No, it looks closer to what you would see if you fired up an emulator.
10:17 Wait, hang on. Oh, I'm stupid. I was in original Game Boy mode.
10:21 Yeah, there's still more green in this screen
10:25 and none of the colors really line up properly. There might be some degradation, I don't really know.
10:30 But I do think that the way this screen looks is...
10:36 You can actually see the (indistinct) and stuff. So there's the thing you can't see on
10:39 the original Game Boy screening. You kinda make it out. But all right, let me turn this down
10:43 so we don't have both of them going at once. Now the colors are again very different.
10:48 Now, this is more purple than this is. This is a red or a shade of purple.
10:54 Obviously the controls feel a lot better
10:57 on the analog pocket. At least to me.
11:01 Now I'm very curious. This game does support multiplayer via link cable,
11:04 I'm pretty sure. Don't quite know how this multi cable works.
11:09 Why couldn't they use this music for the gameplay?
11:13 (game music) This isn't gonna work with an original GBA.
11:19 - [Mark] It's 'cause it's not Zelda. - Ah. - [Jono] God damn it.
11:22 - That's the problem. Well that's disappointing. For whatever reason,
11:26 it might be that the version of the game that I have on the everdrive here,
11:29 is different than the version of the game we have here. And supposedly this does work in Game Boy to pocket mode
11:36 as well as pocket to pocket. However, when I was poking around, I did notice something else.
11:40 There's this high quality audio option here. You also have things like frame blending,
11:43 which kinda simulates that blurry kinda motion
11:47 on the old LCDs. Well as sharpness filters, which I'm not sure what that does exactly.
11:52 It just says plus three, but I don't really see it doing anything. I'm not sure.
11:56 Also size and position doesn't seem to be possible to adjust.
12:00 Maybe there's still some stuff that needs to be updated.
12:03 Anyway, let's try "Sonic Advance". See if that audio cleaned up any.
12:07 (game music)
12:15 Okay. Well I just added myself as an emulator user. That sounded a lot better.
12:19 I wanna take it apart. - [Jono] Throw all the bits in and see which one fits.
12:22 - See which bit fits. It's a little small, but it works.
12:28 Big screws. So I felt this kinda...
12:32 Okay. - [Jono] There you go.
12:35 - So that's the battery. 15.91 watt hours.
12:39 It seems pretty repairable. The battery's in this this little caddy here.
12:43 There's a connector for it. And then this plate.
12:46 I think there's extra screws or are these just clips?
12:50 I'm not sure if we want to wrench on it too much more though. But it's nice to know that the battery's replaceable
12:55 and it seems to be pretty repairable. There we go.
12:59 So, the Analog Pocket.
13:04 What are my thoughts? The battery life that I've observed so far is pretty decent.
13:10 This is a 600 maH power battery by default and it runs for just as long as this 4300 maH battery.
13:15 It's a power hungry piece of hardware, but they made it work.
13:20 The original GBA... What was the original GBA's...
13:23 All right, sorry. GBA SP's battery life. - [Man] Seven to 10.
13:27 - So seven to 10. So it's just comparable. Pretty good form factor.
13:30 I like the buttons. I like the screen.
13:34 The operating system, everything is kind of skewed over a little bit,
13:38 which is a little bit weird. And I would like to see more controls
13:42 because I'd like to be able to map the L and R buttons to the face buttons for some games on the GBA.
13:47 It just makes more sense that way, even though the original hardware you would have to use those buttons.
13:51 The original hardware just used that because it didn't really have a choice.
13:56 But now we do. - [Man] It says all buttons are mappable though.
13:59 - Yeah, but it doesn't let me do that. It just let's me mirror buttons.
14:04 Maybe that's something that's coming later. They do add more features later on down the road
14:08 when they release these consoles, so. But I like the screen.
14:12 I like the screen quality. It's a different screen.
14:15 There are some times compatibility issues with these FPGA emulators
14:19 but usually analog is pretty good about fixing them.
14:22 They do have a bit of a reputation in the community for boasting a hundred percent accuracy
14:27 and all that kinda stuff, but it's not. But what they've created here is a really solid piece of hardware.
14:31 I really dig it. And I think for $200 you could do a lot worse.
14:36 You could get an Amber Knack, you could get a Retro, you can get any number of emulation handhelds,
14:42 but the experience wouldn't be quite as good. This boots up in two seconds.
14:45 It's the advantage of having the FPGA. Again, I'm not gonna say it's perfect, but I like it.
14:50 And I would like to have more of them
14:53 to kinda try out more of this link cable stuff. And I would like to have the dock
14:57 to try and see what that's like, because right now the only way to couch game a GBA
15:02 is either if you have the Game Boy player, which is expensive to find with a disk.
15:08 The players themselves aren't all that expensive, but they're worthless without the disc and emulators.
15:14 That's basically it. - [Man] The dock is a hundred bucks. (coughs)
15:17 - A hundred bucks for the dock, okay. - [Man] And $30 for each adopter.
15:20 - 30 bucks for each adapter, that's not bad. As for the dock...
15:24 But at the same time, the dock's got an HTMI connection to it. If you don't want to faff around with old hardware, scalers,
15:31 all that kinda stuff, yeah. They're not gonna say that it's the best value thing out there,
15:36 but it's quality and it's convenient.
15:40 And I don't really have any major complaints.
15:45 Hopefully they make more for stock and hopefully they send us another one 'cause we're gonna need one.
15:48 'Cause I'm heading home now. Go watch the MiSTer multi-system
15:52 if you want more on this kind of FPGA goodness.
15:55 Again, FPGAs are not a silver bullet, but when they work, they work real well.