WEBVTT

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- It's "Retro Time".

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And I dropped it. (man laughs) This here is an AGS one-on-one Game Boy Advance SP.

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Now why am I showing you a Game Boy Advance? The reason I'm showing it to you

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is because it has a similar form factor to what we are going to be looking at.

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What we're looking at is also running the same cartridges.

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That was still on, I think. No, it wasn't.

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Great. (man laughs) This is the Analog Pocket.

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They're similar in concept to the MiSTer we just looked at

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and like everything else they've made, it's using an FPGA.

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And that's why this is so interesting to me because they're not efficient chips.

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Not at all. They're very good at what they do. They're versatile.

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There's not a whole lot on here except for a nice glowing green sticker on the bact

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that says Analog Pocket Console black USB-C cable, which I guess is just the package contents.

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So, let's get it out of here and see what it looks like. I've been waiting so long for this.

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They announced this console years ago,

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before short-circuit existed and it looks fantastic.

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That matte finish along with the glossy screen, you can kinda see that there's a bezel around the screen

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and it's a little bit chunkier. This is the GBA SP and it's just closed here

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and it's about the same thickness. Actually almost exactly.

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The GBA is a little bit thicker. It's not unwieldy or anything.

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In fact, it feels really nice in the hand. Oh, I've got a banana for scale.

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Of course. Ah, now we can tell that...

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- [Man] Nothing. - Now the buttons, on the original GBA SP

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they're kinda cliquey. You can...

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Yeah, this one's kinda well used. I don't think the buttons are new, but they're clicky.

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They click in. These buttons are more like, what you'd get on a Super Nintendo controller.

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They've got rubber membranes. So, they've got smoother actuation

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as opposed to these just click, click,

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which I personally prefer. The only thing that has touch switches that I can see

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are the shoulder buttons and probably the start and select an analog buttons.

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Yes, those are touch switches as well. It doesn't look through the battery bay opens up at all.

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So this is a fixed lithium-ion battery. It looks like we've got a power button here

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plus add/minus volume. Speaker on that side and another speaker on this side.

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So we've got stereo speakers. USB type C, headphone Jack

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and a link cable port.

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The same link cable port. We'll be testing that later.

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And by default it takes Game Boy style cartridges.

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So Game Boy, Game Boy Advance, Game Boy Color and it has cores for all of those.

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It also has cores for the second Game Gear, the Neo Geo Pocket and the Atari Lynx

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which is actually very rare. I've seen a Lynx once in person.

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In this case, this is a Game Boy Advanced cartridge. It's an Everdrive GBA. It's got one of these nice little micro SD cards in it

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with games. These actually can put extra strain on these older pieces of hardware.

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So it's actually kind of a good thing that I've got it plugged into something

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that's a little bit more robust. It is a little strange

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to see the Game Boy Advanced Character just kind of hanging out back here

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with a big gap there, but when your finger touches it,

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when you're holding the shoulder buttons,

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it's a little weird. I could see that being a little bit annoying.

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If you have the dock, you probably don't have that problem. And also I think it has Bluetooth support built in,

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so you could in theory, pair an 8BitDo controller or something.

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Although, there's no stand or anything, So that would just be bad.

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The screen is actually supposed to be really good. It's exactly 10 times the resolution

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of the original Game Boy. Which means that not only is it high resolution,

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but it's a straight one-to-one scale. It's not going to be interpreted in any way.

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It's just gonna be. So, that's a thing that I'm looking forward to seeing.

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All right, actually I was going to turn it on, but first there's some extra stuff in the box

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that I realized I hadn't talked about. So there's the USB type C cable

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wrapped in this rather Apple-like cardboard wrapping that I approve of.

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A USB type C to C cable is also included. Although I don't see a charger in here

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which may or may not be a problem for you. I mean, I'm ambivalent towards it.

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I can't get this out, whatever it is. (man laughs) Ah, here we go.

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Okay. - [Man] Are these stickers? Ooh. - FPGA. Let's just put that right there.

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- [Man] Got them. - Yeah, got them. (man laughs) Let's see.

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Analog Pocket quick-start guide for more information. Clean your game cartridges thoroughly before you use.

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A lot of old cartridges are real dirty. It's probably got some corrosion on it

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and that can kinda spread to other contexts that it touches

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so you should probably clean your cartridges before you try. - [Man] Like blowing it.

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- Spit on it. Let's power it on and see what happens.

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This is not an OLED screen by the way. This is a IPS LCD.

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It looks like it's got a tutorial. You know what? Let's do it.

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Let's let's do this together. Press this button to continue, press this button to go back.

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Well, okay, let's go back. They lied.

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Press Analog for menu, but it didn't do anything. This is a bad tutorial, you guys.

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Hold Analog and press left or right to cycle original display modes. Okay.

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So LCD filters as well as different color palettes.

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Oh my God, it's got an end user license agreement and it's not properly centered.

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Come on. Blah, blah, blah, blah, blah blah.

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Oh my God it's huge. - [Man] That's what she said.

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- Oh, (beep) they've got a class action waiver in here. (man laughs)

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So it's got a bunch of systems. Game Gear is listed here

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even though Lynx should also be listed here and Neo Geo Pocket. I'm not sure.

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There's a couple of different things that are built into this. So there's Nanoloop.

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That's a digital audio workstation for basically GBA music.

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So you can hook up to your computer and basically use it for sequencing.

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That's pretty cool. Settings. So we can change all of the different things

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for all the different hardware. Which is actually quite good because the Game Boy and Game Boy Advance

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had very different screens. And even the Game Boy color had a pretty different screen

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to either of those as well. And you can set the control so you can mirror

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B and A to Y and X. So B and A is right here. I think Y and X are right here.

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Wait, no that doesn't make any sense. Okay.

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I was hoping that the Game Boy Advance section would allow you to map the shoulder buttons

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to these face buttons that are here, but that's apparently not a thing.

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There are some games that I prefer that with like "Castlevania: Circle of the Moon" comes to mind

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where it's actually, I think better with four face buttons.

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If I had an SD card with any kind of user made content,

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I could probably go into the library here. But the library will not support things like Game Boy ROMs.

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They're very explicitly not using this for piracy.

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I literally have one of the games we're gonna be playing right here.

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And the reason I have that is because I'm gonna use

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a link cable to see if I can get multiplayer going on this.

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Yeah, that's a pretty bright screen. It's a little squished.

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I think the Game Boy Advance did have a different aspect ratio to the standard Game Boy.

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Okay. So analog GBA, that's just pixel scaling, nearest neighbor.

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Yeah, that's nearest neighbor. It's sharp. Hit right once, you got a original GBA LCD.

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It's got an LCD filter on there that it makes it look pretty decent.

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It's not amazing. I don't think it's perfectly accurate.

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I don't know, it might be. No, it is. The next over is originally Game Boy Advance SP one-on-one.

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Oh, I just happened to have one of these right here.

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That's all the modes. Oh, that's a little disappointing.

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But I guess for the Game Boy advance you're not gonna want that many different modes anyway.

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Oh, that's loud. (game music)

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I was hearing clipping. I'm not sure if it's the volume.

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Instruments aren't amazing sounding in "Sonic Advance".

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Let's go to the sound test here. (game music)

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Let's try "Sonic Advance" on the original Game Boy Advance.

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Obviously you don't get the BIOS boot up sound on the Analog Pocket.

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Oh, okay. (game music)

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Yeah. No, that sounded about the same. Anyway, let's get back into "Sonic Advance"

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to see how that plays. The volume is much higher.

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Holy crap. (game music)

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That's about as loud as the other one was. The colors are darker,

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perhaps more accurate in the Analog Pocket. Fun fact about the GBA, it didn't have a backlight

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so a lot of games actually over brightened their colors.

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So a lot of GBA games, even though they could look really good,

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look like trash on emulators or whatever, because they were compensating for this

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to try and brute force through that dark LCD.

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Okay. There is very little if any delay

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and the buttons feel pretty good. Okay, the screen is real bright.

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It is a little weird how it's not quite the right aspect ratio,

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but I get that they're going for the original Game Boy aspect ratio first,

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rather than Game Boy Advance. I think statistically more people would favor the original Game Boy aspect ratio.

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Let me throw a "Tetris Worlds" into... I guess either one of these, it doesn't matter.

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That's as bright as this one gets by the way. Yeah, so the colors are very different.

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It looks like there's more saturation

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on the original Game Boy and also the color temperature is very different as well.

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Obviously, if you're looking for the original experience, it's not quite that.

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No, it looks closer to what you would see if you fired up an emulator.

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Wait, hang on. Oh, I'm stupid. I was in original Game Boy mode.

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Yeah, there's still more green in this screen

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and none of the colors really line up properly. There might be some degradation, I don't really know.

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But I do think that the way this screen looks is...

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You can actually see the (indistinct) and stuff. So there's the thing you can't see on

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the original Game Boy screening. You kinda make it out. But all right, let me turn this down

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so we don't have both of them going at once. Now the colors are again very different.

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Now, this is more purple than this is. This is a red or a shade of purple.

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Obviously the controls feel a lot better

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on the analog pocket. At least to me.

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Now I'm very curious. This game does support multiplayer via link cable,

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I'm pretty sure. Don't quite know how this multi cable works.

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Why couldn't they use this music for the gameplay?

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(game music) This isn't gonna work with an original GBA.

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- [Mark] It's 'cause it's not Zelda. - Ah. - [Jono] God damn it.

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- That's the problem. Well that's disappointing. For whatever reason,

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it might be that the version of the game that I have on the everdrive here,

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is different than the version of the game we have here. And supposedly this does work in Game Boy to pocket mode

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as well as pocket to pocket. However, when I was poking around, I did notice something else.

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There's this high quality audio option here. You also have things like frame blending,

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which kinda simulates that blurry kinda motion

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on the old LCDs. Well as sharpness filters, which I'm not sure what that does exactly.

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It just says plus three, but I don't really see it doing anything. I'm not sure.

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Also size and position doesn't seem to be possible to adjust.

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Maybe there's still some stuff that needs to be updated.

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Anyway, let's try "Sonic Advance". See if that audio cleaned up any.

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(game music)

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Okay. Well I just added myself as an emulator user. That sounded a lot better.

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I wanna take it apart. - [Jono] Throw all the bits in and see which one fits.

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- See which bit fits. It's a little small, but it works.

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Big screws. So I felt this kinda...

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Okay. - [Jono] There you go.

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- So that's the battery. 15.91 watt hours.

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It seems pretty repairable. The battery's in this this little caddy here.

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There's a connector for it. And then this plate.

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I think there's extra screws or are these just clips?

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I'm not sure if we want to wrench on it too much more though. But it's nice to know that the battery's replaceable

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and it seems to be pretty repairable. There we go.

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So, the Analog Pocket.

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What are my thoughts? The battery life that I've observed so far is pretty decent.

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This is a 600 maH power battery by default and it runs for just as long as this 4300 maH battery.

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It's a power hungry piece of hardware, but they made it work.

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The original GBA... What was the original GBA's...

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All right, sorry. GBA SP's battery life. - [Man] Seven to 10.

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- So seven to 10. So it's just comparable. Pretty good form factor.

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I like the buttons. I like the screen.

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The operating system, everything is kind of skewed over a little bit,

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which is a little bit weird. And I would like to see more controls

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because I'd like to be able to map the L and R buttons to the face buttons for some games on the GBA.

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It just makes more sense that way, even though the original hardware you would have to use those buttons.

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The original hardware just used that because it didn't really have a choice.

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But now we do. - [Man] It says all buttons are mappable though.

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- Yeah, but it doesn't let me do that. It just let's me mirror buttons.

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Maybe that's something that's coming later. They do add more features later on down the road

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when they release these consoles, so. But I like the screen.

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I like the screen quality. It's a different screen.

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There are some times compatibility issues with these FPGA emulators

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but usually analog is pretty good about fixing them.

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They do have a bit of a reputation in the community for boasting a hundred percent accuracy

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and all that kinda stuff, but it's not. But what they've created here is a really solid piece of hardware.

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I really dig it. And I think for $200 you could do a lot worse.

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You could get an Amber Knack, you could get a Retro, you can get any number of emulation handhelds,

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but the experience wouldn't be quite as good. This boots up in two seconds.

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It's the advantage of having the FPGA. Again, I'm not gonna say it's perfect, but I like it.

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And I would like to have more of them

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to kinda try out more of this link cable stuff. And I would like to have the dock

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to try and see what that's like, because right now the only way to couch game a GBA

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is either if you have the Game Boy player, which is expensive to find with a disk.

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The players themselves aren't all that expensive, but they're worthless without the disc and emulators.

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That's basically it. - [Man] The dock is a hundred bucks. (coughs)

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- A hundred bucks for the dock, okay. - [Man] And $30 for each adopter.

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- 30 bucks for each adapter, that's not bad. As for the dock...

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But at the same time, the dock's got an HTMI connection to it. If you don't want to faff around with old hardware, scalers,

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all that kinda stuff, yeah. They're not gonna say that it's the best value thing out there,

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but it's quality and it's convenient.

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And I don't really have any major complaints.

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Hopefully they make more for stock and hopefully they send us another one 'cause we're gonna need one.

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'Cause I'm heading home now. Go watch the MiSTer multi-system

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if you want more on this kind of FPGA goodness.

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Again, FPGAs are not a silver bullet, but when they work, they work real well.
