Hands LITERALLY On AMD Vega!

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 1,008 words · ~5 min read
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0:00 AMD brought us to their suite at CES 2017 to show us a whole lot of
0:05 incredibly cool things so I've got two demos behind me one of which is four
0:10 radon Pro SSG graphics cards so these
0:14 are the ones with the like one terabyte of sort of SSD cache on them which
0:18 they've got running in raid for 4 terabytes they're working with a 200
0:23 Gigabyte data set and they are rendering a photorealistic 4K image in damn near
0:28 real time to put it in perspective a topend workstation working with that
0:32 would be doing like one frame every 5 seconds but I know most of you guys are
0:37 not into photo realistic image rendering
0:40 as much as you're into gaming and that's where this demo comes in this right here
0:45 is Doom at 4K Ultra settings I actually
0:50 had to use some console commands in order to do it because they disabled
0:54 Escape but they're like yes we are running ultra settings and it turns out
0:57 it is indeed true tsaa time 8 3840 by
1:01 2160 Vulcan Ultra it is the real deal
1:05 right here running at Rock Solid over 60fps on an undisclosed name Vega GPU so
1:14 there's four real pillars for Vega there's the new cache architecture which
1:18 allows games to start using gigabytes or even terabyte scale data sets there's
1:23 the new geometry pipeline which allows for an incredible number of polygons
1:28 there's the new compute engine which they're calling ncu for next compute
1:33 unit so that's pretty cool but basically 16bit data types are becoming super
1:38 important for HDR in particular which is going to be one of the next big image
1:42 quality improvements in gaming and finally there's a new pixel engine so
1:47 they're calling it The draw stream binning rasterizer this cuts down on
1:52 unnecessary memory fetches so say for example in a game like Doom normally the
1:57 way the game is designed you would actually waste memory bandwidth drawing
2:01 stuff that's behind the rocket launcher that is not going to be the case with
2:06 this new approach and it won't require games to be Rewritten either which is
2:11 pretty freaking cool so they're not discussing price point they're not
2:15 discussing when it's shipping other than sometime in the first half of
2:19 2017 but what they did let me do is they
2:22 did let me hold one which is pretty freaking amazing and they have also
2:28 allowed us to take the side panel off of
2:32 the machine giving us our first look at
2:36 running operating ryzen and Vega
2:40 Hardware working together now I want to make it very very abundantly clear that
2:46 the finished design will not have gaffer
2:49 tape on it that is there so that AMD
2:53 doesn't have all the you know um bathroom Engineers sitting on the can
2:58 with their calculators on their their phones figuring out things like power
3:02 draw for a product that is potentially up to 6 months away because it's not
3:07 done yet as if the uh you know 3in you
3:11 know EP extension on the back with a usb3 port on it wasn't enough of an
3:17 indication on that subject a usb3 port on the inside of a
3:23 graphics card I think I'm going to have to bring in an expert to explain to me
3:27 why exactly we need one of those and what AMD is doing over
3:32 here so here he is the man himself The
3:37 Dropper of gpus here I'll give I'm going to put that in your pocket for
3:40 safekeeping not going to let you hold it tell me about this so so so Linus uh
3:47 this is the stuff that I'm most excited about on the GPU there are billions of
3:51 transistors on the chip that you just put in my pocket but this kind of this
3:55 this this thing is I'm super excited about this is only on engineering cards
4:00 right this is not you're not going to see it on a product disappoint that
4:03 looks so cool that looks so cool I think I'll make a special edition for you and
4:07 for me like we'll make two cards okay of that thing but what this does is it
4:12 gives every engineer in the company ability to monitor all the signals most
4:17 importantly all power and electrical signals coming out of this GPU remotely
4:23 with no overhead now every engineer including the guys who Test games the QA
4:27 guys everybody inside uh AMD that has a
4:31 Vaga can see what's going on at the detail level that's kind of what exite
4:35 me is this in response to some of the criticism with polaris's power sort of
4:41 yeah you know draw thing we we definitely you know want to get better
4:46 uh at our uh you know power efficiency uh every generation we're putting money
4:51 where our mouth is this is the overkill solution it's not I mean I think this is
4:55 really really cool because our especially software Engineers now they
4:59 can see what impact they're having on power in their uh you know in their
5:03 whatever machine that you know they put aega in so that's kind of you know
5:06 really cool kind of you know attachment uh I didn't expect us to be talking
5:10 about that you know I expected us to be
5:13 talking about kind of you know all the the four cool new architecture features
5:17 and kind of and our battery died that was awkward
5:22 but what's not awkward is this demo
5:25 which is pretty freaking impressive so a huge thanks to Roger for telling us
5:29 about the power monitoring huge thanks to AMD for allowing us to be down here
5:32 at CES 2017 huge thanks to you for watching and don't forget to subscribe
5:36 for more great videos from CES 2017