WEBVTT

00:00:00.280 --> 00:00:07.160
AMD brought us to their suite at CES 2017 to show us a whole lot of

00:00:05.279 --> 00:00:14.160
incredibly cool things so I've got two demos behind me one of which is four

00:00:10.679 --> 00:00:16.520
radon Pro SSG graphics cards so these

00:00:14.160 --> 00:00:20.760
are the ones with the like one terabyte of sort of SSD cache on them which

00:00:18.560 --> 00:00:25.160
they've got running in raid for 4 terabytes they're working with a 200

00:00:23.039 --> 00:00:30.320
Gigabyte data set and they are rendering a photorealistic 4K image in damn near

00:00:28.439 --> 00:00:34.440
real time to put it in perspective a topend workstation working with that

00:00:32.320 --> 00:00:40.480
would be doing like one frame every 5 seconds but I know most of you guys are

00:00:37.440 --> 00:00:42.800
not into photo realistic image rendering

00:00:40.480 --> 00:00:50.280
as much as you're into gaming and that's where this demo comes in this right here

00:00:45.879 --> 00:00:52.199
is Doom at 4K Ultra settings I actually

00:00:50.280 --> 00:00:55.879
had to use some console commands in order to do it because they disabled

00:00:54.199 --> 00:01:01.760
Escape but they're like yes we are running ultra settings and it turns out

00:00:57.640 --> 00:01:05.560
it is indeed true tsaa time 8 3840 by

00:01:01.760 --> 00:01:08.080
2160 Vulcan Ultra it is the real deal

00:01:05.560 --> 00:01:16.680
right here running at Rock Solid over 60fps on an undisclosed name Vega GPU so

00:01:14.640 --> 00:01:21.040
there's four real pillars for Vega there's the new cache architecture which

00:01:18.439 --> 00:01:26.079
allows games to start using gigabytes or even terabyte scale data sets there's

00:01:23.960 --> 00:01:30.240
the new geometry pipeline which allows for an incredible number of polygons

00:01:28.600 --> 00:01:35.920
there's the new compute engine which they're calling ncu for next compute

00:01:33.720 --> 00:01:41.200
unit so that's pretty cool but basically 16bit data types are becoming super

00:01:38.680 --> 00:01:45.240
important for HDR in particular which is going to be one of the next big image

00:01:42.960 --> 00:01:49.159
quality improvements in gaming and finally there's a new pixel engine so

00:01:47.600 --> 00:01:54.399
they're calling it The draw stream binning rasterizer this cuts down on

00:01:52.119 --> 00:01:59.039
unnecessary memory fetches so say for example in a game like Doom normally the

00:01:57.399 --> 00:02:04.399
way the game is designed you would actually waste memory bandwidth drawing

00:02:01.520 --> 00:02:08.959
stuff that's behind the rocket launcher that is not going to be the case with

00:02:06.840 --> 00:02:13.760
this new approach and it won't require games to be Rewritten either which is

00:02:11.080 --> 00:02:17.560
pretty freaking cool so they're not discussing price point they're not

00:02:15.680 --> 00:02:22.920
discussing when it's shipping other than sometime in the first half of

00:02:19.879 --> 00:02:25.440
2017 but what they did let me do is they

00:02:22.920 --> 00:02:32.480
did let me hold one which is pretty freaking amazing and they have also

00:02:28.120 --> 00:02:36.560
allowed us to take the side panel off of

00:02:32.480 --> 00:02:40.280
the machine giving us our first look at

00:02:36.560 --> 00:02:43.159
running operating ryzen and Vega

00:02:40.280 --> 00:02:49.879
Hardware working together now I want to make it very very abundantly clear that

00:02:46.879 --> 00:02:53.360
the finished design will not have gaffer

00:02:49.879 --> 00:02:56.080
tape on it that is there so that AMD

00:02:53.360 --> 00:03:00.000
doesn't have all the you know um bathroom Engineers sitting on the can

00:02:58.560 --> 00:03:04.760
with their calculators on their their phones figuring out things like power

00:03:02.120 --> 00:03:11.560
draw for a product that is potentially up to 6 months away because it's not

00:03:07.400 --> 00:03:13.680
done yet as if the uh you know 3in you

00:03:11.560 --> 00:03:20.360
know EP extension on the back with a usb3 port on it wasn't enough of an

00:03:17.400 --> 00:03:25.680
indication on that subject a usb3 port on the inside of a

00:03:23.560 --> 00:03:30.319
graphics card I think I'm going to have to bring in an expert to explain to me

00:03:27.640 --> 00:03:37.080
why exactly we need one of those and what AMD is doing over

00:03:32.599 --> 00:03:39.319
here so here he is the man himself The

00:03:37.080 --> 00:03:42.560
Dropper of gpus here I'll give I'm going to put that in your pocket for

00:03:40.760 --> 00:03:49.879
safekeeping not going to let you hold it tell me about this so so so Linus uh

00:03:47.120 --> 00:03:53.319
this is the stuff that I'm most excited about on the GPU there are billions of

00:03:51.920 --> 00:03:57.879
transistors on the chip that you just put in my pocket but this kind of this

00:03:55.760 --> 00:04:01.239
this this thing is I'm super excited about this is only on engineering cards

00:04:00.120 --> 00:04:05.439
right this is not you're not going to see it on a product disappoint that

00:04:03.519 --> 00:04:10.519
looks so cool that looks so cool I think I'll make a special edition for you and

00:04:07.799 --> 00:04:14.959
for me like we'll make two cards okay of that thing but what this does is it

00:04:12.680 --> 00:04:20.199
gives every engineer in the company ability to monitor all the signals most

00:04:17.799 --> 00:04:25.520
importantly all power and electrical signals coming out of this GPU remotely

00:04:23.040 --> 00:04:31.440
with no overhead now every engineer including the guys who Test games the QA

00:04:27.639 --> 00:04:33.560
guys everybody inside uh AMD that has a

00:04:31.440 --> 00:04:37.360
Vaga can see what's going on at the detail level that's kind of what exite

00:04:35.720 --> 00:04:44.120
me is this in response to some of the criticism with polaris's power sort of

00:04:41.960 --> 00:04:49.600
yeah you know draw thing we we definitely you know want to get better

00:04:46.720 --> 00:04:53.720
uh at our uh you know power efficiency uh every generation we're putting money

00:04:51.639 --> 00:04:57.520
where our mouth is this is the overkill solution it's not I mean I think this is

00:04:55.880 --> 00:05:01.320
really really cool because our especially software Engineers now they

00:04:59.320 --> 00:05:05.120
can see what impact they're having on power in their uh you know in their

00:05:03.520 --> 00:05:09.199
whatever machine that you know they put aega in so that's kind of you know

00:05:06.880 --> 00:05:13.759
really cool kind of you know attachment uh I didn't expect us to be talking

00:05:10.759 --> 00:05:15.400
about that you know I expected us to be

00:05:13.759 --> 00:05:19.039
talking about kind of you know all the the four cool new architecture features

00:05:17.600 --> 00:05:25.720
and kind of and our battery died that was awkward

00:05:22.360 --> 00:05:27.520
but what's not awkward is this demo

00:05:25.720 --> 00:05:31.120
which is pretty freaking impressive so a huge thanks to Roger for telling us

00:05:29.199 --> 00:05:34.880
about the power monitoring huge thanks to AMD for allowing us to be down here

00:05:32.919 --> 00:05:40.680
at CES 2017 huge thanks to you for watching and don't forget to subscribe

00:05:36.400 --> 00:05:40.680
for more great videos from CES 2017
