AMD brought us to their suite at CES 2017 to show us a whole lot of
incredibly cool things so I've got two demos behind me one of which is four
radon Pro SSG graphics cards so these
are the ones with the like one terabyte of sort of SSD cache on them which
they've got running in raid for 4 terabytes they're working with a 200
Gigabyte data set and they are rendering a photorealistic 4K image in damn near
real time to put it in perspective a topend workstation working with that
would be doing like one frame every 5 seconds but I know most of you guys are
not into photo realistic image rendering
as much as you're into gaming and that's where this demo comes in this right here
is Doom at 4K Ultra settings I actually
had to use some console commands in order to do it because they disabled
Escape but they're like yes we are running ultra settings and it turns out
it is indeed true tsaa time 8 3840 by
2160 Vulcan Ultra it is the real deal
right here running at Rock Solid over 60fps on an undisclosed name Vega GPU so
there's four real pillars for Vega there's the new cache architecture which
allows games to start using gigabytes or even terabyte scale data sets there's
the new geometry pipeline which allows for an incredible number of polygons
there's the new compute engine which they're calling ncu for next compute
unit so that's pretty cool but basically 16bit data types are becoming super
important for HDR in particular which is going to be one of the next big image
quality improvements in gaming and finally there's a new pixel engine so
they're calling it The draw stream binning rasterizer this cuts down on
unnecessary memory fetches so say for example in a game like Doom normally the
way the game is designed you would actually waste memory bandwidth drawing
stuff that's behind the rocket launcher that is not going to be the case with
this new approach and it won't require games to be Rewritten either which is
pretty freaking cool so they're not discussing price point they're not
discussing when it's shipping other than sometime in the first half of
2017 but what they did let me do is they
did let me hold one which is pretty freaking amazing and they have also
allowed us to take the side panel off of
the machine giving us our first look at
running operating ryzen and Vega
Hardware working together now I want to make it very very abundantly clear that
the finished design will not have gaffer
tape on it that is there so that AMD
doesn't have all the you know um bathroom Engineers sitting on the can
with their calculators on their their phones figuring out things like power
draw for a product that is potentially up to 6 months away because it's not
done yet as if the uh you know 3in you
know EP extension on the back with a usb3 port on it wasn't enough of an
indication on that subject a usb3 port on the inside of a
graphics card I think I'm going to have to bring in an expert to explain to me
why exactly we need one of those and what AMD is doing over
here so here he is the man himself The
Dropper of gpus here I'll give I'm going to put that in your pocket for
safekeeping not going to let you hold it tell me about this so so so Linus uh
this is the stuff that I'm most excited about on the GPU there are billions of
transistors on the chip that you just put in my pocket but this kind of this
this this thing is I'm super excited about this is only on engineering cards
right this is not you're not going to see it on a product disappoint that
looks so cool that looks so cool I think I'll make a special edition for you and
for me like we'll make two cards okay of that thing but what this does is it
gives every engineer in the company ability to monitor all the signals most
importantly all power and electrical signals coming out of this GPU remotely
with no overhead now every engineer including the guys who Test games the QA
guys everybody inside uh AMD that has a
Vaga can see what's going on at the detail level that's kind of what exite
me is this in response to some of the criticism with polaris's power sort of
yeah you know draw thing we we definitely you know want to get better
uh at our uh you know power efficiency uh every generation we're putting money
where our mouth is this is the overkill solution it's not I mean I think this is
really really cool because our especially software Engineers now they
can see what impact they're having on power in their uh you know in their
whatever machine that you know they put aega in so that's kind of you know
really cool kind of you know attachment uh I didn't expect us to be talking
about that you know I expected us to be
talking about kind of you know all the the four cool new architecture features
and kind of and our battery died that was awkward
but what's not awkward is this demo
which is pretty freaking impressive so a huge thanks to Roger for telling us
about the power monitoring huge thanks to AMD for allowing us to be down here
at CES 2017 huge thanks to you for watching and don't forget to subscribe
for more great videos from CES 2017