VR Gaming GPU for 200$??
Linus Tech Tips
·Linus Tech Tips
·2017-05-06
·
936 words · ~4 min read
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a VR Gaming GPU for $200 it sounds too good to be true
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doesn't it I mean that's really cheap for a performance metric that has been
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held in this nigh impossible space for so long this car being able to stand up
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to this feet would be wonderful and could be a great Boon for the market
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adoption as a whole of VR so the question is can it perform in VR and if
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so how
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well
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the vitess mouse from Phoenix features a lightweight design and a naago 3310
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Optical sensor check it out to get a chance to win one at the link in the
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video description before we get into how the rx48 itself feels let's talk a bit
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about why VR benchmarking is so difficult unlike traditional 3D games VR
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games have to live within a specific set of parameters to avoid causing serious
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issues such as motion sickness for the user to accomplish this VR applications
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always have vertical refresh sync or vsync on and the current headsets are
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capped at 90 Hertz meaning that results of higher frame rates shown by
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traditional benchmarking tools like fraps aren't always necessarily
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representative of an increased user
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experience as you may or may not know most in-game settings for VR experiences
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are variable to accommodate for the necessary 90 HZ frame rate and avoid
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issues like motion sickness this is why
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we can't provide traditional Benchmark results like 72 frames per second on
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ultra settings part of your run may be at
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Ultra but certain settings may also drop
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to high or even medium at some points in order to maintain your frame rate this
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is a good thing I'm not complaining but it does have a side effect of more
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complicated benchmarking procedures the there are some ideas about what we can
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use to test VR applications like motion to Photon latency frame times Mist
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frames CPU and GPU time used in each
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frame and specific components like response latency of specific
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head-mounted displays but current programs don't have the proper
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capabilities needed to measure these stats well Luke I know how you can bench
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VR score-based benchmarks why yes Keen viewer
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score-based benchmarks for VR do seem like the cat's freaking pajamas
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and they are coming future Mark's VR Mark which is based on directx11 and
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measures display latency and persistence
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via external hardware is apparently coming soon whatever soon means and
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basemark VR score which is being made in cooperation with krych supports both
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vx12 and dx11 and features multiple test
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types including interactive VR static VR and VR spatial audio it's sort of
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available but still needs to be validated by a large sample set from a
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number of reviewers and the community the inherent problem with synthetic
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benchmarks is they are not realworld
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performance metrics we need to see how relatable these results are to the
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actual experience of using various setups and make sure the scale actually
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works properly however some of the massive advantages to score based
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benchmarks like the ones listed above are that since they're automated they
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are very easily repeatable they may become widely used and cited thus
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becoming a great resource overall collectively for prospective VR headset
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buyers so if you're concerned about system compatibility you can actually
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see how your system May perform before buying a headset the only additional
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problem I see here is when new harder to- Run games come out hopefully gaming
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companies will be good about review copies and let reviewers see what
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Hardware people will need for various
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experience levels before the release of the game with all of that said how did
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the rx480 Faire actually quite well
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especially for a $200 card now I can't check myself how the settings change and
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stuff throughout the games but watching Jon play raw data it was fine he didn't
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notice any big problems and everything was okay now we have seen certain things
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from sites like PC perspective where they put cameras inside and you can see
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the frame timings and stuff isn't as good on cards that aren't as powerful so
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we will see how it fares once VR benchmarks come out but if you want to
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just be able to game in VR V rx480 can
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get you there man and for 200 bucks that's pretty sweet they passed this
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test now when AMD was launching the rx480 they had a little meeting with a
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bunch of the reviewers talking about how benchmarking VR wasn't really a thing
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yet and I hope to have a meeting with the NVIDIA relatively soon to talk to
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them about the situation soon so hopefully soon enough I'll be able to
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give Real Performance metric-based VR
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benchmarking result information but right now it's just a she did pretty
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good it's good enough style review so
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hopefully that's good enough for you guys hopefully you like this video you could press the like button if you did
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or dislike the video if you didn't get subscribe check out the uh Amazon store
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if you're interested in checking out an rx480 also check out Link in the
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description to buy a shirt that's cool and talk on the Forum about what you
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think about VR benchmarking check out this video if you want to see the actual
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review of the rx480 and I'll see you guys next time