VR Gaming GPU for 200$??

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 936 words · ~4 min read
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0:00 a VR Gaming GPU for $200 it sounds too good to be true
0:04 doesn't it I mean that's really cheap for a performance metric that has been
0:09 held in this nigh impossible space for so long this car being able to stand up
0:14 to this feet would be wonderful and could be a great Boon for the market
0:19 adoption as a whole of VR so the question is can it perform in VR and if
0:24 so how
0:28 well
0:35 the vitess mouse from Phoenix features a lightweight design and a naago 3310
0:40 Optical sensor check it out to get a chance to win one at the link in the
0:43 video description before we get into how the rx48 itself feels let's talk a bit
0:48 about why VR benchmarking is so difficult unlike traditional 3D games VR
0:53 games have to live within a specific set of parameters to avoid causing serious
0:58 issues such as motion sickness for the user to accomplish this VR applications
1:03 always have vertical refresh sync or vsync on and the current headsets are
1:09 capped at 90 Hertz meaning that results of higher frame rates shown by
1:13 traditional benchmarking tools like fraps aren't always necessarily
1:18 representative of an increased user
1:22 experience as you may or may not know most in-game settings for VR experiences
1:27 are variable to accommodate for the necessary 90 HZ frame rate and avoid
1:32 issues like motion sickness this is why
1:35 we can't provide traditional Benchmark results like 72 frames per second on
1:40 ultra settings part of your run may be at
1:44 Ultra but certain settings may also drop
1:47 to high or even medium at some points in order to maintain your frame rate this
1:53 is a good thing I'm not complaining but it does have a side effect of more
1:57 complicated benchmarking procedures the there are some ideas about what we can
2:01 use to test VR applications like motion to Photon latency frame times Mist
2:06 frames CPU and GPU time used in each
2:09 frame and specific components like response latency of specific
2:14 head-mounted displays but current programs don't have the proper
2:18 capabilities needed to measure these stats well Luke I know how you can bench
2:23 VR score-based benchmarks why yes Keen viewer
2:28 score-based benchmarks for VR do seem like the cat's freaking pajamas
2:32 and they are coming future Mark's VR Mark which is based on directx11 and
2:38 measures display latency and persistence
2:41 via external hardware is apparently coming soon whatever soon means and
2:47 basemark VR score which is being made in cooperation with krych supports both
2:52 vx12 and dx11 and features multiple test
2:56 types including interactive VR static VR and VR spatial audio it's sort of
3:02 available but still needs to be validated by a large sample set from a
3:06 number of reviewers and the community the inherent problem with synthetic
3:10 benchmarks is they are not realworld
3:13 performance metrics we need to see how relatable these results are to the
3:18 actual experience of using various setups and make sure the scale actually
3:23 works properly however some of the massive advantages to score based
3:26 benchmarks like the ones listed above are that since they're automated they
3:31 are very easily repeatable they may become widely used and cited thus
3:36 becoming a great resource overall collectively for prospective VR headset
3:41 buyers so if you're concerned about system compatibility you can actually
3:45 see how your system May perform before buying a headset the only additional
3:50 problem I see here is when new harder to- Run games come out hopefully gaming
3:55 companies will be good about review copies and let reviewers see what
4:00 Hardware people will need for various
4:03 experience levels before the release of the game with all of that said how did
4:08 the rx480 Faire actually quite well
4:12 especially for a $200 card now I can't check myself how the settings change and
4:17 stuff throughout the games but watching Jon play raw data it was fine he didn't
4:23 notice any big problems and everything was okay now we have seen certain things
4:28 from sites like PC perspective where they put cameras inside and you can see
4:32 the frame timings and stuff isn't as good on cards that aren't as powerful so
4:38 we will see how it fares once VR benchmarks come out but if you want to
4:41 just be able to game in VR V rx480 can
4:44 get you there man and for 200 bucks that's pretty sweet they passed this
4:49 test now when AMD was launching the rx480 they had a little meeting with a
4:54 bunch of the reviewers talking about how benchmarking VR wasn't really a thing
4:57 yet and I hope to have a meeting with the NVIDIA relatively soon to talk to
5:01 them about the situation soon so hopefully soon enough I'll be able to
5:05 give Real Performance metric-based VR
5:09 benchmarking result information but right now it's just a she did pretty
5:14 good it's good enough style review so
5:17 hopefully that's good enough for you guys hopefully you like this video you could press the like button if you did
5:21 or dislike the video if you didn't get subscribe check out the uh Amazon store
5:26 if you're interested in checking out an rx480 also check out Link in the
5:29 description to buy a shirt that's cool and talk on the Forum about what you
5:33 think about VR benchmarking check out this video if you want to see the actual
5:36 review of the rx480 and I'll see you guys next time