{"video_id":"0tdq1t0CqBU","title":"VR Gaming GPU for 200$??","channel":"Linus Tech Tips","show":"Linus Tech Tips","published_at":"2017-05-06T14:53:29Z","duration_s":341,"segments":[{"start_s":0.04,"end_s":7.08,"text":"a VR Gaming GPU for $200 it sounds too good to be true","speaker":null,"is_sponsor":0},{"start_s":4.96,"end_s":12.24,"text":"doesn't it I mean that's really cheap for a performance metric that has been","speaker":null,"is_sponsor":0},{"start_s":9.28,"end_s":17.08,"text":"held in this nigh impossible space for so long this car being able to stand up","speaker":null,"is_sponsor":0},{"start_s":14.679,"end_s":21.72,"text":"to this feet would be wonderful and could be a great Boon for the market","speaker":null,"is_sponsor":0},{"start_s":19.359,"end_s":26.93,"text":"adoption as a whole of VR so the question is can it perform in VR and if","speaker":null,"is_sponsor":0},{"start_s":24.64,"end_s":28.96,"text":"so how","speaker":null,"is_sponsor":0},{"start_s":28.96,"end_s":31.96,"text":"well","speaker":null,"is_sponsor":0},{"start_s":35.12,"end_s":41.76,"text":"the vitess mouse from Phoenix features a lightweight design and a naago 3310","speaker":null,"is_sponsor":0},{"start_s":40.16,"end_s":45.96,"text":"Optical sensor check it out to get a chance to win one at the link in the","speaker":null,"is_sponsor":0},{"start_s":43.68,"end_s":50.92,"text":"video description before we get into how the rx48 itself feels let's talk a bit","speaker":null,"is_sponsor":0},{"start_s":48.6,"end_s":55.8,"text":"about why VR benchmarking is so difficult unlike traditional 3D games VR","speaker":null,"is_sponsor":0},{"start_s":53.32,"end_s":60.8,"text":"games have to live within a specific set of parameters to avoid causing serious","speaker":null,"is_sponsor":0},{"start_s":58.28,"end_s":66.159,"text":"issues such as motion sickness for the user to accomplish this VR applications","speaker":null,"is_sponsor":0},{"start_s":63.84,"end_s":72.2,"text":"always have vertical refresh sync or vsync on and the current headsets are","speaker":null,"is_sponsor":0},{"start_s":69.36,"end_s":75.32,"text":"capped at 90 Hertz meaning that results of higher frame rates shown by","speaker":null,"is_sponsor":0},{"start_s":73.799,"end_s":82.0,"text":"traditional benchmarking tools like fraps aren't always necessarily","speaker":null,"is_sponsor":0},{"start_s":78.92,"end_s":84.479,"text":"representative of an increased user","speaker":null,"is_sponsor":0},{"start_s":82.0,"end_s":89.96,"text":"experience as you may or may not know most in-game settings for VR experiences","speaker":null,"is_sponsor":0},{"start_s":87.079,"end_s":95.88,"text":"are variable to accommodate for the necessary 90 HZ frame rate and avoid","speaker":null,"is_sponsor":0},{"start_s":92.88,"end_s":98.36,"text":"issues like motion sickness this is why","speaker":null,"is_sponsor":0},{"start_s":95.88,"end_s":101.88,"text":"we can't provide traditional Benchmark results like 72 frames per second on","speaker":null,"is_sponsor":0},{"start_s":100.88,"end_s":107.56,"text":"ultra settings part of your run may be at","speaker":null,"is_sponsor":0},{"start_s":104.36,"end_s":110.52,"text":"Ultra but certain settings may also drop","speaker":null,"is_sponsor":0},{"start_s":107.56,"end_s":115.64,"text":"to high or even medium at some points in order to maintain your frame rate this","speaker":null,"is_sponsor":0},{"start_s":113.2,"end_s":119.88,"text":"is a good thing I'm not complaining but it does have a side effect of more","speaker":null,"is_sponsor":0},{"start_s":117.56,"end_s":123.88,"text":"complicated benchmarking procedures the there are some ideas about what we can","speaker":null,"is_sponsor":0},{"start_s":121.719,"end_s":129.84,"text":"use to test VR applications like motion to Photon latency frame times Mist","speaker":null,"is_sponsor":0},{"start_s":126.64,"end_s":132.16,"text":"frames CPU and GPU time used in each","speaker":null,"is_sponsor":0},{"start_s":129.84,"end_s":136.72,"text":"frame and specific components like response latency of specific","speaker":null,"is_sponsor":0},{"start_s":134.12,"end_s":141.36,"text":"head-mounted displays but current programs don't have the proper","speaker":null,"is_sponsor":0},{"start_s":138.72,"end_s":145.92,"text":"capabilities needed to measure these stats well Luke I know how you can bench","speaker":null,"is_sponsor":0},{"start_s":143.92,"end_s":150.28,"text":"VR score-based benchmarks why yes Keen viewer","speaker":null,"is_sponsor":0},{"start_s":148.239,"end_s":155.239,"text":"score-based benchmarks for VR do seem like the cat's freaking pajamas","speaker":null,"is_sponsor":0},{"start_s":152.92,"end_s":161.4,"text":"and they are coming future Mark's VR Mark which is based on directx11 and","speaker":null,"is_sponsor":0},{"start_s":158.16,"end_s":164.319,"text":"measures display latency and persistence","speaker":null,"is_sponsor":0},{"start_s":161.4,"end_s":170.0,"text":"via external hardware is apparently coming soon whatever soon means and","speaker":null,"is_sponsor":0},{"start_s":167.68,"end_s":176.28,"text":"basemark VR score which is being made in cooperation with krych supports both","speaker":null,"is_sponsor":0},{"start_s":172.56,"end_s":179.159,"text":"vx12 and dx11 and features multiple test","speaker":null,"is_sponsor":0},{"start_s":176.28,"end_s":183.599,"text":"types including interactive VR static VR and VR spatial audio it's sort of","speaker":null,"is_sponsor":0},{"start_s":182.04,"end_s":188.48,"text":"available but still needs to be validated by a large sample set from a","speaker":null,"is_sponsor":0},{"start_s":186.239,"end_s":193.28,"text":"number of reviewers and the community the inherent problem with synthetic","speaker":null,"is_sponsor":0},{"start_s":190.12,"end_s":196.12,"text":"benchmarks is they are not realworld","speaker":null,"is_sponsor":0},{"start_s":193.28,"end_s":201.08,"text":"performance metrics we need to see how relatable these results are to the","speaker":null,"is_sponsor":0},{"start_s":198.879,"end_s":204.879,"text":"actual experience of using various setups and make sure the scale actually","speaker":null,"is_sponsor":0},{"start_s":203.0,"end_s":208.72,"text":"works properly however some of the massive advantages to score based","speaker":null,"is_sponsor":0},{"start_s":206.599,"end_s":213.92,"text":"benchmarks like the ones listed above are that since they're automated they","speaker":null,"is_sponsor":0},{"start_s":211.2,"end_s":218.799,"text":"are very easily repeatable they may become widely used and cited thus","speaker":null,"is_sponsor":0},{"start_s":216.319,"end_s":223.12,"text":"becoming a great resource overall collectively for prospective VR headset","speaker":null,"is_sponsor":0},{"start_s":221.4,"end_s":228.2,"text":"buyers so if you're concerned about system compatibility you can actually","speaker":null,"is_sponsor":0},{"start_s":225.36,"end_s":233.239,"text":"see how your system May perform before buying a headset the only additional","speaker":null,"is_sponsor":0},{"start_s":230.599,"end_s":238.079,"text":"problem I see here is when new harder to- Run games come out hopefully gaming","speaker":null,"is_sponsor":0},{"start_s":235.56,"end_s":243.92,"text":"companies will be good about review copies and let reviewers see what","speaker":null,"is_sponsor":0},{"start_s":240.72,"end_s":246.28,"text":"Hardware people will need for various","speaker":null,"is_sponsor":0},{"start_s":243.92,"end_s":252.36,"text":"experience levels before the release of the game with all of that said how did","speaker":null,"is_sponsor":0},{"start_s":248.72,"end_s":255.319,"text":"the rx480 Faire actually quite well","speaker":null,"is_sponsor":0},{"start_s":252.36,"end_s":259.72,"text":"especially for a $200 card now I can't check myself how the settings change and","speaker":null,"is_sponsor":0},{"start_s":257.56,"end_s":265.96,"text":"stuff throughout the games but watching Jon play raw data it was fine he didn't","speaker":null,"is_sponsor":0},{"start_s":263.12,"end_s":270.639,"text":"notice any big problems and everything was okay now we have seen certain things","speaker":null,"is_sponsor":0},{"start_s":268.6,"end_s":275.28,"text":"from sites like PC perspective where they put cameras inside and you can see","speaker":null,"is_sponsor":0},{"start_s":272.479,"end_s":279.8,"text":"the frame timings and stuff isn't as good on cards that aren't as powerful so","speaker":null,"is_sponsor":0},{"start_s":278.0,"end_s":284.88,"text":"we will see how it fares once VR benchmarks come out but if you want to","speaker":null,"is_sponsor":0},{"start_s":281.72,"end_s":287.0,"text":"just be able to game in VR V rx480 can","speaker":null,"is_sponsor":0},{"start_s":284.88,"end_s":291.52,"text":"get you there man and for 200 bucks that's pretty sweet they passed this","speaker":null,"is_sponsor":0},{"start_s":289.36,"end_s":295.56,"text":"test now when AMD was launching the rx480 they had a little meeting with a","speaker":null,"is_sponsor":0},{"start_s":294.08,"end_s":299.4,"text":"bunch of the reviewers talking about how benchmarking VR wasn't really a thing","speaker":null,"is_sponsor":0},{"start_s":297.56,"end_s":303.52,"text":"yet and I hope to have a meeting with the NVIDIA relatively soon to talk to","speaker":null,"is_sponsor":0},{"start_s":301.8,"end_s":309.199,"text":"them about the situation soon so hopefully soon enough I'll be able to","speaker":null,"is_sponsor":0},{"start_s":305.479,"end_s":311.68,"text":"give Real Performance metric-based VR","speaker":null,"is_sponsor":0},{"start_s":309.199,"end_s":317.8,"text":"benchmarking result information but right now it's just a she did pretty","speaker":null,"is_sponsor":0},{"start_s":314.44,"end_s":318.84,"text":"good it's good enough style review so","speaker":null,"is_sponsor":0},{"start_s":317.8,"end_s":323.52,"text":"hopefully that's good enough for you guys hopefully you like this video you could press the like button if you did","speaker":null,"is_sponsor":0},{"start_s":321.52,"end_s":327.88,"text":"or dislike the video if you didn't get subscribe check out the uh Amazon store","speaker":null,"is_sponsor":0},{"start_s":326.4,"end_s":331.6,"text":"if you're interested in checking out an rx480 also check out Link in the","speaker":null,"is_sponsor":0},{"start_s":329.88,"end_s":335.639,"text":"description to buy a shirt that's cool and talk on the Forum about what you","speaker":null,"is_sponsor":0},{"start_s":333.4,"end_s":339.0,"text":"think about VR benchmarking check out this video if you want to see the actual","speaker":null,"is_sponsor":0},{"start_s":336.96,"end_s":342.919,"text":"review of the rx480 and I'll see you guys next time","speaker":null,"is_sponsor":0}],"full_text":"a VR Gaming GPU for $200 it sounds too good to be true doesn't it I mean that's really cheap for a performance metric that has been held in this nigh impossible space for so long this car being able to stand up to this feet would be wonderful and could be a great Boon for the market adoption as a whole of VR so the question is can it perform in VR and if so how well the vitess mouse from Phoenix features a lightweight design and a naago 3310 Optical sensor check it out to get a chance to win one at the link in the video description before we get into how the rx48 itself feels let's talk a bit about why VR benchmarking is so difficult unlike traditional 3D games VR games have to live within a specific set of parameters to avoid causing serious issues such as motion sickness for the user to accomplish this VR applications always have vertical refresh sync or vsync on and the current headsets are capped at 90 Hertz meaning that results of higher frame rates shown by traditional benchmarking tools like fraps aren't always necessarily representative of an increased user experience as you may or may not know most in-game settings for VR experiences are variable to accommodate for the necessary 90 HZ frame rate and avoid issues like motion sickness this is why we can't provide traditional Benchmark results like 72 frames per second on ultra settings part of your run may be at Ultra but certain settings may also drop to high or even medium at some points in order to maintain your frame rate this is a good thing I'm not complaining but it does have a side effect of more complicated benchmarking procedures the there are some ideas about what we can use to test VR applications like motion to Photon latency frame times Mist frames CPU and GPU time used in each frame and specific components like response latency of specific head-mounted displays but current programs don't have the proper capabilities needed to measure these stats well Luke I know how you can bench VR score-based benchmarks why yes Keen viewer score-based benchmarks for VR do seem like the cat's freaking pajamas and they are coming future Mark's VR Mark which is based on directx11 and measures display latency and persistence via external hardware is apparently coming soon whatever soon means and basemark VR score which is being made in cooperation with krych supports both vx12 and dx11 and features multiple test types including interactive VR static VR and VR spatial audio it's sort of available but still needs to be validated by a large sample set from a number of reviewers and the community the inherent problem with synthetic benchmarks is they are not realworld performance metrics we need to see how relatable these results are to the actual experience of using various setups and make sure the scale actually works properly however some of the massive advantages to score based benchmarks like the ones listed above are that since they're automated they are very easily repeatable they may become widely used and cited thus becoming a great resource overall collectively for prospective VR headset buyers so if you're concerned about system compatibility you can actually see how your system May perform before buying a headset the only additional problem I see here is when new harder to- Run games come out hopefully gaming companies will be good about review copies and let reviewers see what Hardware people will need for various experience levels before the release of the game with all of that said how did the rx480 Faire actually quite well especially for a $200 card now I can't check myself how the settings change and stuff throughout the games but watching Jon play raw data it was fine he didn't notice any big problems and everything was okay now we have seen certain things from sites like PC perspective where they put cameras inside and you can see the frame timings and stuff isn't as good on cards that aren't as powerful so we will see how it fares once VR benchmarks come out but if you want to just be able to game in VR V rx480 can get you there man and for 200 bucks that's pretty sweet they passed this test now when AMD was launching the rx480 they had a little meeting with a bunch of the reviewers talking about how benchmarking VR wasn't really a thing yet and I hope to have a meeting with the NVIDIA relatively soon to talk to them about the situation soon so hopefully soon enough I'll be able to give Real Performance metric-based VR benchmarking result information but right now it's just a she did pretty good it's good enough style review so hopefully that's good enough for you guys hopefully you like this video you could press the like button if you did or dislike the video if you didn't get subscribe check out the uh Amazon store if you're interested in checking out an rx480 also check out Link in the description to buy a shirt that's cool and talk on the Forum about what you think about VR benchmarking check out this video if you want to see the actual review of the rx480 and I'll see you guys next time"}