a VR Gaming GPU for $200 it sounds too good to be true
doesn't it I mean that's really cheap for a performance metric that has been
held in this nigh impossible space for so long this car being able to stand up
to this feet would be wonderful and could be a great Boon for the market
adoption as a whole of VR so the question is can it perform in VR and if
so how
well
the vitess mouse from Phoenix features a lightweight design and a naago 3310
Optical sensor check it out to get a chance to win one at the link in the
video description before we get into how the rx48 itself feels let's talk a bit
about why VR benchmarking is so difficult unlike traditional 3D games VR
games have to live within a specific set of parameters to avoid causing serious
issues such as motion sickness for the user to accomplish this VR applications
always have vertical refresh sync or vsync on and the current headsets are
capped at 90 Hertz meaning that results of higher frame rates shown by
traditional benchmarking tools like fraps aren't always necessarily
representative of an increased user
experience as you may or may not know most in-game settings for VR experiences
are variable to accommodate for the necessary 90 HZ frame rate and avoid
issues like motion sickness this is why
we can't provide traditional Benchmark results like 72 frames per second on
ultra settings part of your run may be at
Ultra but certain settings may also drop
to high or even medium at some points in order to maintain your frame rate this
is a good thing I'm not complaining but it does have a side effect of more
complicated benchmarking procedures the there are some ideas about what we can
use to test VR applications like motion to Photon latency frame times Mist
frames CPU and GPU time used in each
frame and specific components like response latency of specific
head-mounted displays but current programs don't have the proper
capabilities needed to measure these stats well Luke I know how you can bench
VR score-based benchmarks why yes Keen viewer
score-based benchmarks for VR do seem like the cat's freaking pajamas
and they are coming future Mark's VR Mark which is based on directx11 and
measures display latency and persistence
via external hardware is apparently coming soon whatever soon means and
basemark VR score which is being made in cooperation with krych supports both
vx12 and dx11 and features multiple test
types including interactive VR static VR and VR spatial audio it's sort of
available but still needs to be validated by a large sample set from a
number of reviewers and the community the inherent problem with synthetic
benchmarks is they are not realworld
performance metrics we need to see how relatable these results are to the
actual experience of using various setups and make sure the scale actually
works properly however some of the massive advantages to score based
benchmarks like the ones listed above are that since they're automated they
are very easily repeatable they may become widely used and cited thus
becoming a great resource overall collectively for prospective VR headset
buyers so if you're concerned about system compatibility you can actually
see how your system May perform before buying a headset the only additional
problem I see here is when new harder to- Run games come out hopefully gaming
companies will be good about review copies and let reviewers see what
Hardware people will need for various
experience levels before the release of the game with all of that said how did
the rx480 Faire actually quite well
especially for a $200 card now I can't check myself how the settings change and
stuff throughout the games but watching Jon play raw data it was fine he didn't
notice any big problems and everything was okay now we have seen certain things
from sites like PC perspective where they put cameras inside and you can see
the frame timings and stuff isn't as good on cards that aren't as powerful so
we will see how it fares once VR benchmarks come out but if you want to
just be able to game in VR V rx480 can
get you there man and for 200 bucks that's pretty sweet they passed this
test now when AMD was launching the rx480 they had a little meeting with a
bunch of the reviewers talking about how benchmarking VR wasn't really a thing
yet and I hope to have a meeting with the NVIDIA relatively soon to talk to
them about the situation soon so hopefully soon enough I'll be able to
give Real Performance metric-based VR
benchmarking result information but right now it's just a she did pretty
good it's good enough style review so
hopefully that's good enough for you guys hopefully you like this video you could press the like button if you did
or dislike the video if you didn't get subscribe check out the uh Amazon store
if you're interested in checking out an rx480 also check out Link in the
description to buy a shirt that's cool and talk on the Forum about what you
think about VR benchmarking check out this video if you want to see the actual
review of the rx480 and I'll see you guys next time