Can a CONSOLE match desktop VR? - PSVR Review

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 1,526 words · ~7 min read
Floatplane YouTube

Transcript

JSON SRT VTT 110
0:00 Virtual reality has been in a weird spot. From the fact that it's difficult
0:04 to convince people it's awesome without real hands-on time along with the cost
0:09 of high-end VR headsets to the fact that while there are cool experiences, the
0:15 basic versions most people have tried like the Gear VR frankly aren't that
0:20 great. And even at the high-end where the experience is much better, there
0:24 aren't exactly a ton of killer apps. Enter the PlayStation VR. Sony's
0:29 solution that sits squarely in between putting your phone into a folded piece
0:33 of cardboard and dropping over $1,500 on a VR PC gaming solution.
0:47 Massdrop has teamed up with Sennheiser to bring you their all-new HD 6X
0:51 headphones. Check them out in the link below. The PSVR at $500 for the whole
0:57 kit or $400 if you already have the camera and move controllers is cheaper
1:02 than both the HTC Vive and the Oculus Rift. But the big kicker here, maybe not
1:07 for you and for me, but for the gaming consumer base as a whole, is that it
1:12 works with the PlayStation 4, which has sold over 40 million units in the last 3
1:18 years, making it the most popular current generation console and therefore
1:22 inherently more likely a Christmas present for holiday shoppers this year.
1:26 Let's start with the headset itself. It is the heaviest of the current major VR
1:30 headsets, but it makes up for it with some awesome mounting implementation. It
1:35 feels more like you're just naturally putting on a helmet or a hat due to the
1:38 automatically retracting plastic strap that is fixed around your head. To
1:43 tighten things up, you can use the dial on the back and there's a release button
1:47 as well for uh emergencies. The Tether
1:51 has inline controls for volume, mic mute, and most importantly, power along
1:56 with a headphone jack on the side. These little tweaks improve ease of use more
2:01 than you might expect. Though it's not the first time the PC solution has felt
2:06 more designed by engineers for engineers
2:09 compared to the console one. The only downside here is that these little
2:13 features add a little bit more weight to the cable, increasing the anchor effect
2:18 that it creates. Not a huge deal, but
2:22 noticeable after a while of being immersed in VR. As far as the screen
2:26 goes, it's a lower resolution than the Rift and Vive with a single 1080p panel.
2:30 not one screen for each eye like the others. But it must be noted that this
2:35 is an OLED panel. Meaning that while you'll definitely notice jaggies or
2:39 aliasing, the screen door effect, the the black lines between pixels is
2:44 noticeable, but not nearly as prominent as you might think given the difference
2:49 in panel resolution. I would say the screen is really solid overall. Moving
2:55 on, you don't need the PlayStation Move controllers. can just use the
2:59 PlayStation gamepad and for most things that's going to be fine. They can even
3:03 track in VR thanks to the light that's on the back of it and it can be used for
3:08 some basic in-game hand presence. That being said, there are experiences that
3:12 really do need them and having individual hand tracking definitely
3:16 boosts your immersion. It's a shame, however, that they haven't made any
3:20 improvements since the Move's original release in 2010 as an accessory for the
3:25 PlayStation 3. They're just so far
3:29 behind the hand controllers for the Vive and Rift. Not only in ergonomic design,
3:34 the shape and button placement, but in terms of tracking. The tracking of all
3:39 these items, including the headset, isn't great. In my testing, I did
3:43 encounter some jittering and a few tracking issues, but it wasn't that bad
3:46 overall. But that being said, Nick Light and Colton Potter had motion sickness
3:52 that left them queasy after about 40 minutes of using it. This is a your
3:57 mileage may vary type of thing, however, so it may be not as bad for you, or it
4:03 could be worse. All of that being said, you can help the tracking along. You
4:08 simply need to dim the lights or even better yet turn them off altogether.
4:13 This will help the PlayStation camera track the LEDs on your gear. The
4:17 brighter the room, the worse the tracking will be. These things are very
4:20 dependent. If you want the best tracking experience, play in a very dark room.
4:25 And then we have the ever misunderstood breakout box. I want to set the record
4:28 straight here. The box is not responsible for asynchronous time warp
4:32 or reprojection or anything like that. The PS4 handles reprojection itself.
4:37 What the breakout box does is grab sensor data, manage 3D audio, and split
4:42 the image. All of which is good and useful. There just seemed to be a lot of
4:46 people who thought it was doing something else. Finally, we get to the
4:50 experiences and how it all comes together. Stuff like Batman Arkham VR is
4:55 great, but it only lasts for about an hour. Sony's ownership of IP like this
5:00 gives them a ton of options for the future. But right now, I really don't
5:05 feel like they're using it to its full potential. Go further with it. Make an
5:09 awesome Batman game that makes people really want to come to the platform.
5:13 Make it go a lot deeper than just pointing at things and holding a button.
5:16 And I know looking at yourself in the mirror as Batman and going, "I'm
5:20 Batman." over and over again is amazing.
5:24 But when that's all the depth to the game,
5:27 I want more. Overall, the system could
5:30 be described as good enough. At least
5:33 for what they're trying to do. If you already own a PlayStation 4, the cost
5:37 might not be an insurmountable obstacle, especially if your little sister already
5:42 talked you into buying a PlayStation camera and move controllers. That that
5:46 would be helpful. The experience is not as mind-blowing as the Vive or the Rift,
5:50 but the cost is proportionately lower. But thanks to its ability to project the
5:55 TV natively automatically from the box right away, others in the room can have
6:00 fun along with you, which is great. It can also accept any HDMI input, and it's
6:05 potential for more immersive experiences with superior headtracking given
6:10 appropriate lighting compared to like a Gear VR or something like that. It's
6:14 pretty cool. If you already own a PlayStation 4 and you're looking for
6:18 something new to try, I don't think the price is unreasonable. So maybe it's
6:22 something to consider. The Chefeps Jewel is a sousie tool that
6:27 helps you cook perfect food every time without the stress. By cooking at a
6:32 precise temperature, you cannot over or undercook your food, which makes cooking
6:36 things like fish, chicken, and even steaks a breeze. To use it, place your
6:40 meat or fish in a normal Ziploc freezer bag and seal it with all the seasonings
6:44 that you'd like inside. Fill a pot with water and then place the Juul in the
6:48 pot. Open up the Juul app on your phone and select what you're cooking and how
6:52 you want it cooked. My favorite feature that the Juul has is visual dness, which
6:56 makes this you can see exactly what the meat will look like when cut open at all
7:00 of the various temperatures, which is really helpful even if you are a very
7:04 skilled cook. The Jewel is available now for holiday gifting. Check it out in the
7:08 link below. All right, guys. Thanks for watching this video. Like it if you
7:12 liked it, disliked it if you disliked it. Get subscribed. All that kind of fun stuff. I know it's a VR headset for a
7:17 console, and most of you guys are PC guys, and I am too. But it is cool to
7:21 see the whole spectrum of devices as they come along. And it is exciting
7:25 because it's actually not that bad. And having actually not that bad be a thing
7:30 in VR and hopefully more people buy it. That could bring more development costs
7:33 to like PC. I don't know. So, it could work out in the end. If you want to
7:38 discuss all the things I said and debate consoles versus PCs, hopefully
7:42 non-aggressively, you go to the forum link in the video description down below. While you're there, check out the
7:46 link for the shirts and stuff that are here. If you want to buy a PSVR or
7:50 something like that, there's also an Amazon link for you as well. If you'd
7:53 like to see another video on the HTC Vive or the HTC Vive versus Oculus Rift
7:59 video or the Oculus Rift video itself or
8:02 whatever Taran decides to put here, you can click on that. And uh yeah, I'll see
8:07 you next