WEBVTT

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Virtual reality has been in a weird spot. From the fact that it's difficult

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to convince people it's awesome without real hands-on time along with the cost

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of high-end VR headsets to the fact that while there are cool experiences, the

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basic versions most people have tried like the Gear VR frankly aren't that

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great. And even at the high-end where the experience is much better, there

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aren't exactly a ton of killer apps. Enter the PlayStation VR. Sony's

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solution that sits squarely in between putting your phone into a folded piece

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of cardboard and dropping over $1,500 on a VR PC gaming solution.

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Massdrop has teamed up with Sennheiser to bring you their all-new HD 6X

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headphones. Check them out in the link below. The PSVR at $500 for the whole

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kit or $400 if you already have the camera and move controllers is cheaper

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than both the HTC Vive and the Oculus Rift. But the big kicker here, maybe not

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for you and for me, but for the gaming consumer base as a whole, is that it

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works with the PlayStation 4, which has sold over 40 million units in the last 3

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years, making it the most popular current generation console and therefore

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inherently more likely a Christmas present for holiday shoppers this year.

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Let's start with the headset itself. It is the heaviest of the current major VR

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headsets, but it makes up for it with some awesome mounting implementation. It

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feels more like you're just naturally putting on a helmet or a hat due to the

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automatically retracting plastic strap that is fixed around your head. To

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tighten things up, you can use the dial on the back and there's a release button

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as well for uh emergencies. The Tether

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has inline controls for volume, mic mute, and most importantly, power along

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with a headphone jack on the side. These little tweaks improve ease of use more

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than you might expect. Though it's not the first time the PC solution has felt

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more designed by engineers for engineers

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compared to the console one. The only downside here is that these little

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features add a little bit more weight to the cable, increasing the anchor effect

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that it creates. Not a huge deal, but

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noticeable after a while of being immersed in VR. As far as the screen

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goes, it's a lower resolution than the Rift and Vive with a single 1080p panel.

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not one screen for each eye like the others. But it must be noted that this

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is an OLED panel. Meaning that while you'll definitely notice jaggies or

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aliasing, the screen door effect, the the black lines between pixels is

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noticeable, but not nearly as prominent as you might think given the difference

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in panel resolution. I would say the screen is really solid overall. Moving

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on, you don't need the PlayStation Move controllers. can just use the

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PlayStation gamepad and for most things that's going to be fine. They can even

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track in VR thanks to the light that's on the back of it and it can be used for

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some basic in-game hand presence. That being said, there are experiences that

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really do need them and having individual hand tracking definitely

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boosts your immersion. It's a shame, however, that they haven't made any

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improvements since the Move's original release in 2010 as an accessory for the

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PlayStation 3. They're just so far

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behind the hand controllers for the Vive and Rift. Not only in ergonomic design,

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the shape and button placement, but in terms of tracking. The tracking of all

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these items, including the headset, isn't great. In my testing, I did

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encounter some jittering and a few tracking issues, but it wasn't that bad

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overall. But that being said, Nick Light and Colton Potter had motion sickness

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that left them queasy after about 40 minutes of using it. This is a your

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mileage may vary type of thing, however, so it may be not as bad for you, or it

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could be worse. All of that being said, you can help the tracking along. You

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simply need to dim the lights or even better yet turn them off altogether.

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This will help the PlayStation camera track the LEDs on your gear. The

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brighter the room, the worse the tracking will be. These things are very

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dependent. If you want the best tracking experience, play in a very dark room.

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And then we have the ever misunderstood breakout box. I want to set the record

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straight here. The box is not responsible for asynchronous time warp

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or reprojection or anything like that. The PS4 handles reprojection itself.

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What the breakout box does is grab sensor data, manage 3D audio, and split

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the image. All of which is good and useful. There just seemed to be a lot of

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people who thought it was doing something else. Finally, we get to the

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experiences and how it all comes together. Stuff like Batman Arkham VR is

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great, but it only lasts for about an hour. Sony's ownership of IP like this

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gives them a ton of options for the future. But right now, I really don't

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feel like they're using it to its full potential. Go further with it. Make an

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awesome Batman game that makes people really want to come to the platform.

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Make it go a lot deeper than just pointing at things and holding a button.

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And I know looking at yourself in the mirror as Batman and going, "I'm

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Batman." over and over again is amazing.

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But when that's all the depth to the game,

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I want more. Overall, the system could

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be described as good enough. At least

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for what they're trying to do. If you already own a PlayStation 4, the cost

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might not be an insurmountable obstacle, especially if your little sister already

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talked you into buying a PlayStation camera and move controllers. That that

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would be helpful. The experience is not as mind-blowing as the Vive or the Rift,

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but the cost is proportionately lower. But thanks to its ability to project the

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TV natively automatically from the box right away, others in the room can have

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fun along with you, which is great. It can also accept any HDMI input, and it's

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potential for more immersive experiences with superior headtracking given

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appropriate lighting compared to like a Gear VR or something like that. It's

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pretty cool. If you already own a PlayStation 4 and you're looking for

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something new to try, I don't think the price is unreasonable. So maybe it's

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something to consider. The Chefeps Jewel is a sousie tool that

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helps you cook perfect food every time without the stress. By cooking at a

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precise temperature, you cannot over or undercook your food, which makes cooking

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things like fish, chicken, and even steaks a breeze. To use it, place your

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meat or fish in a normal Ziploc freezer bag and seal it with all the seasonings

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that you'd like inside. Fill a pot with water and then place the Juul in the

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pot. Open up the Juul app on your phone and select what you're cooking and how

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you want it cooked. My favorite feature that the Juul has is visual dness, which

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makes this you can see exactly what the meat will look like when cut open at all

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of the various temperatures, which is really helpful even if you are a very

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skilled cook. The Jewel is available now for holiday gifting. Check it out in the

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link below. All right, guys. Thanks for watching this video. Like it if you

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liked it, disliked it if you disliked it. Get subscribed. All that kind of fun stuff. I know it's a VR headset for a

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console, and most of you guys are PC guys, and I am too. But it is cool to

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see the whole spectrum of devices as they come along. And it is exciting

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because it's actually not that bad. And having actually not that bad be a thing

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in VR and hopefully more people buy it. That could bring more development costs

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to like PC. I don't know. So, it could work out in the end. If you want to

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discuss all the things I said and debate consoles versus PCs, hopefully

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non-aggressively, you go to the forum link in the video description down below. While you're there, check out the

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link for the shirts and stuff that are here. If you want to buy a PSVR or

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something like that, there's also an Amazon link for you as well. If you'd

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like to see another video on the HTC Vive or the HTC Vive versus Oculus Rift

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video or the Oculus Rift video itself or

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whatever Taran decides to put here, you can click on that. And uh yeah, I'll see

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you next
