Star Citizen Pre-Alpha Graphics Card Showdown & Benchmarking Procedure
Linus Tech Tips
·Linus Tech Tips
·2015-05-07
·
1,391 words · ~6 min read
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A global leader in tech recruiting is celebrating geek pride by giving away 10
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amazing tech prizes. For more info, visit the modus Facebook page or
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modus.com. It's finally here. DFM, dog
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fighting module, arena commander, star citizen, fighter, whatever you want to
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call it, it has finally released and we have decided in our insanity to test it.
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Just to remind you guys, this is a pre-alpha release. A pre-alpha release
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that is like we're lucky it's not setting their server room on fire. I
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spent the majority of my time testing this game just trying to get it to
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launch because that was extremely difficult. And if those are things that
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are going to annoy you, don't bother because it's going to happen. There's
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going to be problems running this game. It's going to be difficult. It is a pre-alpha. All of that being said, we
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wanted to test this game because we see this question all the time. Can I run
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Star? And a lot of people look at this game as it's extremely hard to run and
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all that kind of stuff. And yes, that's true. It's not easy to run, but in its
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current form, without any extensive graphics options and without any of the
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ludicrous things that we're expecting them to do with the graphics in the future, it's not actually that bad.
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We'll get more into that in a second. So, you'll be able to see with this video a rough estimate of how well
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you'll be able to run this game with these graphics cards. But in the future,
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this may not apply. with the release of alpha or beta or even the full game,
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these numbers will be very different and we'll probably update you along the way,
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although we'll ask for feedback for you guys from that point. I was kind of surprised to see the results that I got
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while running at 1080p due to expecting this game to be a lot harder to run than
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it actually was. The only results that kind of surprised me a little bit were
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the AMD ones. Although before the AMD guys run down into the comments and
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start freaking out, don't worry guys. The second we jump up to 1440p, the
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story kind of changes a little bit and we see that trend we've been seeing lately where AMD cards are running very
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well at higher resolutions in comparison to its competitors cards, which is kind
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of interesting actually. And I'm expecting if we win even higher in the
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resolution, we'd see this trend start to scale out even more. I don't necessarily
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expect NVIDIA or AMD to be rushing out
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driver improvements to tune themselves to this game. It's a pre-alpha. That
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wouldn't really make a lot of sense. So, don't expect any help in that aspect.
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That being said, who knows what Robert Space Industries might do. They could
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release a patch that makes it harder to run. They could release a patch that makes it easier to run. Who knows? It's
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a pre-alpha. We will have to see. Although, as of right now, it's not that
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ridiculously hard to run. It's not an easy game to run by any stretch of the
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imagination, but I actually kind of expected it was going to be harder to run than it is. So, that's actually kind
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of a relief. It looks absolutely beautiful and it's feasible to run on a
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fairly high-end system, which is actually pretty cool. Upon launching
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into the hanger module, all you need to do is pick a ship. Personally, I'm going to go with my Super Hornet because it's
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a freaking Super Hornet, so I don't really know why you'd pick anything else
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currently in the dog fighting module. It looks amazing. Uh fairly recently
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they've updated some of the animations uh that that go along with getting in
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the ships and stuff. So this is pretty cool. I'm going to show you guys this part just before we're able to select
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what module we actually want to
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run. All right. Looks great. Sounds great. That's all good. That loads up
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the arena commander thingamajiggy. You can't do spectrum match yet. So, we're
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going to do drone sim. And then we could
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try the van duel uh swarm, but I don't
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necessarily recommend doing it if you're going to benchmark because it is quite
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random. So, we're just going to do freef flight.
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Once we launch in here, this is the ideal starting position. Sometimes it'll
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start you looking a little bit further down, but you see this animation which really screws with your frame rate. So,
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try to make sure you're facing about this position.
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and then kind of just look up and I target out of one specific massive
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asteroid first and then I kind of just fly in
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this direction and shoot at it every once in a while. Once I get really
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close, I will turn to the right until I
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see another big cluster of asteroids and then fly towards a large asteroid within
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that cluster. And then I just continue doing this until my 2-minute benchmark
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is done. And I'm not going to bother to show you guys the rest of it because it is kind of very dumb.
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So, um, is it launching now? No. No. You
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know what's funny is how many hundreds of dollars that we've spent on this
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game. Yeah. Yes. friends, for less than the
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shaving time and shaving money. Guys,
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like this video about Star Citizen performance, pre-alpha Star Citizen
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performance in one particular module and a couple of games and a couple
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resolutions. Anyway, that's the whole point. Dislike it if you thought it
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sucked. Give it a share if you think other people need to know about this
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exciting new game so that they can all throw all of their money at it the way
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that we did. Leave a comment and let us know what you'd like to see in terms of
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Star Citizen benchmarks from us moving forward or if you'd like us to just shut
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up and stop talking about it. And as always guys, you the support link is in
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the video description where you can buy a t-shirt, add our affiliate links to
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your bookmarks, and I'm pretty sure there's another thing, right? Direct contributions on the forum. And then
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last but not least, don't forget to subscribe for more videos like this from
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Lionus Tech
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Tips. See that skills? Watch. I can do two flips. Oh, that was two and a half.
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Hold on. One, two. Yes.