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modus.com. It's finally here. DFM, dog
fighting module, arena commander, star citizen, fighter, whatever you want to
call it, it has finally released and we have decided in our insanity to test it.
Just to remind you guys, this is a pre-alpha release. A pre-alpha release
that is like we're lucky it's not setting their server room on fire. I
spent the majority of my time testing this game just trying to get it to
launch because that was extremely difficult. And if those are things that
are going to annoy you, don't bother because it's going to happen. There's
going to be problems running this game. It's going to be difficult. It is a pre-alpha. All of that being said, we
wanted to test this game because we see this question all the time. Can I run
Star? And a lot of people look at this game as it's extremely hard to run and
all that kind of stuff. And yes, that's true. It's not easy to run, but in its
current form, without any extensive graphics options and without any of the
ludicrous things that we're expecting them to do with the graphics in the future, it's not actually that bad.
We'll get more into that in a second. So, you'll be able to see with this video a rough estimate of how well
you'll be able to run this game with these graphics cards. But in the future,
this may not apply. with the release of alpha or beta or even the full game,
these numbers will be very different and we'll probably update you along the way,
although we'll ask for feedback for you guys from that point. I was kind of surprised to see the results that I got
while running at 1080p due to expecting this game to be a lot harder to run than
it actually was. The only results that kind of surprised me a little bit were
the AMD ones. Although before the AMD guys run down into the comments and
start freaking out, don't worry guys. The second we jump up to 1440p, the
story kind of changes a little bit and we see that trend we've been seeing lately where AMD cards are running very
well at higher resolutions in comparison to its competitors cards, which is kind
of interesting actually. And I'm expecting if we win even higher in the
resolution, we'd see this trend start to scale out even more. I don't necessarily
expect NVIDIA or AMD to be rushing out
driver improvements to tune themselves to this game. It's a pre-alpha. That
wouldn't really make a lot of sense. So, don't expect any help in that aspect.
That being said, who knows what Robert Space Industries might do. They could
release a patch that makes it harder to run. They could release a patch that makes it easier to run. Who knows? It's
a pre-alpha. We will have to see. Although, as of right now, it's not that
ridiculously hard to run. It's not an easy game to run by any stretch of the
imagination, but I actually kind of expected it was going to be harder to run than it is. So, that's actually kind
of a relief. It looks absolutely beautiful and it's feasible to run on a
fairly high-end system, which is actually pretty cool. Upon launching
into the hanger module, all you need to do is pick a ship. Personally, I'm going to go with my Super Hornet because it's
a freaking Super Hornet, so I don't really know why you'd pick anything else
currently in the dog fighting module. It looks amazing. Uh fairly recently
they've updated some of the animations uh that that go along with getting in
the ships and stuff. So this is pretty cool. I'm going to show you guys this part just before we're able to select
what module we actually want to
run. All right. Looks great. Sounds great. That's all good. That loads up
the arena commander thingamajiggy. You can't do spectrum match yet. So, we're
going to do drone sim. And then we could
try the van duel uh swarm, but I don't
necessarily recommend doing it if you're going to benchmark because it is quite
random. So, we're just going to do freef flight.
Once we launch in here, this is the ideal starting position. Sometimes it'll
start you looking a little bit further down, but you see this animation which really screws with your frame rate. So,
try to make sure you're facing about this position.
and then kind of just look up and I target out of one specific massive
asteroid first and then I kind of just fly in
this direction and shoot at it every once in a while. Once I get really
close, I will turn to the right until I
see another big cluster of asteroids and then fly towards a large asteroid within
that cluster. And then I just continue doing this until my 2-minute benchmark
is done. And I'm not going to bother to show you guys the rest of it because it is kind of very dumb.
So, um, is it launching now? No. No. You
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shaving time and shaving money. Guys,
like this video about Star Citizen performance, pre-alpha Star Citizen
performance in one particular module and a couple of games and a couple
resolutions. Anyway, that's the whole point. Dislike it if you thought it
sucked. Give it a share if you think other people need to know about this
exciting new game so that they can all throw all of their money at it the way
that we did. Leave a comment and let us know what you'd like to see in terms of
Star Citizen benchmarks from us moving forward or if you'd like us to just shut
up and stop talking about it. And as always guys, you the support link is in
the video description where you can buy a t-shirt, add our affiliate links to
your bookmarks, and I'm pretty sure there's another thing, right? Direct contributions on the forum. And then
last but not least, don't forget to subscribe for more videos like this from
Lionus Tech
Tips. See that skills? Watch. I can do two flips. Oh, that was two and a half.
Hold on. One, two. Yes.