Virtuix Omni Prototype Unboxing & Technology Overview

Linus Tech Tips ·Linus Tech Tips ·2014-05-07 · 1,638 words · ~8 min read
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0:00 This video is brought to you by the Corsair Vengeance K70 and K95. These
0:04 fully mechanical keyboards are designed for performance gaming. Visit
0:08 Corsair.com/vvengeance gaming to learn more. Guys, welcome to our product
0:12 overview of the Omni by Virtuix. So,
0:17 this is the world's first virtual
0:20 reality setup right now. The only way that you can actually use something like
0:25 an Oculus standing up. And not only that, but it enables movement while you
0:30 are in games in a way that's just never been done before. So, I'm going to walk
0:34 you through what you actually need to get this going. Step one is you're going
0:40 to need some kind of motion tracking device. Right now, this is an Xbox 360
0:44 Connect, but as you can imagine, there are other solutions that could enable a
0:48 world of other possibilities, such as, well, the new Xbox One connect, which is
0:53 going to be higher definition, just generally better in every possible way,
0:57 or even things like accelerometers built into the device itself. The future, no
1:02 one knows, but you know, wink wink. Um, also, you are going to need yourself a
1:07 computer. Sorry, console gamers. You guys are going to have to man up and
1:11 actually invest in a gaming computer at this point because let's just face it,
1:14 when it comes to new ways of interacting with our games, PC is still number one.
1:20 Now, we're here doing a product demo, but I actually haven't gotten a chance
1:23 to try it yet. So, I am taking Yan's word for it at this point, but we are
1:27 going to be trying it and blogging about it before we leave this hotel suite. So,
1:31 Yan is modeling for us his brainchild,
1:35 the Omni. So, it starts with you need
1:39 some kind of virtual reality device. In this case, this is an Oculus development
1:43 kit that he is wearing. So, you can see it's attached by a wire to the PC. The
1:48 Oculus is unique in that it uses a single screen and then an optical
1:52 splitter in order to bring images to each eye. Right now, the dev kits aren't
1:56 very high- res, which makes it a little bit less immersive, but by the time the
2:00 Oculus Rift hits us, we're going to be talking about a completely different
2:04 gaming experience. Now, here's the challenge. This is the problem that Jan
2:08 solved here is that you can't use an Oculus standing up because what happens
2:12 is your body orients itself according to what you see. So if you're looking
2:17 around in a game world, you will fall over trying to use an Oculus without
2:22 this device. So let's work our way down. So next we're going to find this is
2:26 relatively unimportant right now, but could be different in the future. This
2:29 is just an off-the-shelf plastic gun you being used as a trigger. This is an Xbox
2:34 controller and right now it is completely unexceptional and totally
2:37 just, you know, whatever. You could be easily holding like, you know, a
2:41 marshmallow that had a button in it and that would work just as well. But in the
2:44 future, we could be talking about separate tracking for the camera and the
2:48 gun. In fact, there's a demo that Valve's got working right now in
2:52 collaboration with Virtuix where you could even do things like run down a
2:56 path down a corridor shooting behind you with your gun because the tracking is
3:00 completely separate. But right now, this demo that we're looking at today doesn't
3:04 have that. All right. Next up, what we've got is the support device. So,
3:08 this is where the Omni really comes into its own. Now, as you can see, this one
3:13 right here is made out of basically
3:16 handwelded steel as well as a couple of
3:20 sort of also handcrafted low friction
3:24 pads. So, there's two here and um Yan,
3:27 if I could just get you to rotate a little bit for the audience. And right here. So, these interface with a low
3:32 friction ring around the support device here, and then it's all held on with a
3:37 supportive belt. Now, what this does is it keeps you from falling, and it also
3:41 keeps you from being uncomfortable or feeling strange while you stand in the
3:46 device. There's two more pieces here down below that make it so that when you
3:50 lean forward, you don't have uh you don't have any kind of a weird pressure
3:53 on you. Now, these are all totally prototypes and the finished design will
3:57 be completely different. Um, I mean, it'll still support you. It won't be
4:00 different in that it's like a hen and lays eggs. It'll be different in that
4:05 it's shaped differently. So, let's move on to the actual Omni itself. This
4:11 supportive ring right now is made of wood. You know, the old Well, it's a
4:15 prototype. Is it made from wood screws? Then the answer is yes. And the finished
4:18 one will actually use a steel endoskeleton inside the entire thing and
4:22 be made of molded plastic. So, it'll be much less heavy and it'll also be a lot
4:27 more sleek looking. But this ring right here is what keeps you from falling. It
4:32 is also what supports your belt as you move forward because the Omni actually
4:38 allows you to not only use virtual reality standing up, but also walk in
4:43 games or even run in games, which we've had demoed for us already. You can even
4:47 alter your movement speed. This is going to change the way that you interface
4:50 with games. So, the old way was the the
4:53 only way to keep a crosshair on someone was to strafe around. They no one
4:57 actually moves like that. This is going to change the immersion because all of a
5:01 sudden, you'll be able to look around a corner, boom, boom, boom, look back, and
5:05 you won't have to rely on weird cheap tricks like, you know, quicktime events
5:08 to actually move around and do the things that you need to do. So, these
5:13 arms are going to be changed right now. Again, they're made of wood and this
5:17 height adjustment thing right here. So, for those of you who don't happen to be exactly the same height as Yan, um, you
5:22 know, he didn't invent the thing just for himself. You'll be able to change
5:25 this around, but it'll be more like exercise equipment where a pin drops out
5:28 and you can adjust the height depending on what you need to do. The platform
5:32 down here is where things start to get really, really interesting because a lot
5:36 of design went into the curvature here, the materials being used. So, this is
5:41 the same low friction material that we saw up at the top of the device. And
5:45 then the shoes are really where some of the magic starts to happen. So, I'm
5:49 going to get Yan to turn around for us. So, you can see there's a gentle curve
5:53 to the Omni itself. And then there is a
5:56 specially designed shoe that right now looks like a handmade moccasin. Don't
5:59 worry, the real one will be different. That uses three contact points with a
6:03 low friction material here and a higher friction toe. So, Yan, can you show us
6:09 how you walk on the Omni? And I'm just going to walk them through the mechanics
6:12 of it here. So you can see right here, you want low friction when you're on the
6:17 curved surface. But what would happen if you had a high friction toe on the shoe?
6:23 Show us what would happen, Yan. If you had high friction toes on the
6:27 shoe, That's right. Your feet would slip out from under you. So this is how um
6:32 Okay. Sorry. Oh, he's running now. You can't see. We're not pointed at you
6:35 anymore. Um, but this is how it keeps
6:38 the feeling of walking from feeling maybe not quite like walking on even
6:43 ground, but maybe more like a treadmill. Now, speaking of treadmills, the
6:46 application of this given that the price point is projected to be somewhere in
6:49 the I've I've seen 400 to 600, although this guy's given me the neither will
6:54 confirm nor deny answer. Thanks a lot for that. Um, so depending on what
6:57 pricing looks like, we could be looking at something that is a viable
7:02 alternative for exercise gear for gamers
7:06 where not only do you get a more immersive gaming experience, but because
7:10 of the way that the software works, so there's special software that is
7:13 interpreting this as game movements and as game actions, because of the way that
7:17 it works, we could be looking at a situation where you can play games and get exercise and not have the games be
7:22 just an exercise in sort of waggling a stick around or be limited to things
7:27 like uh you know follow along with the dancer type connect games. We could be
7:31 talking hardcore games that you can also get a workout while doing. I mean you
7:36 can clearly see that Yan is a very fit individual himself and uh I'm not sure
7:41 how comfortable he felt modeling this for us but either way I hope you guys
7:45 have enjoyed this showcase of the Omni
7:48 by Virtuix. Don't forget to subscribe to L's Tech Tips for more unboxings,
7:51 reviews, and other computer