Battlefield 1 Video Card Showdown - Surprisingly Compatible

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 1,540 words · ~7 min read
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0:00 So, it is near the end of the year, meaning that we have the next
0:03 installment in the Battlefield franchise, namely Battlefield 1, which
0:07 is actually the fifth g 8th, 12th, 240,
0:11 I I don't know. Anyways, wacky naming convention aside, Battlefield 1 is a
0:16 hyped enough game that it might actually get you thinking about upgrading your
0:20 current system. It's absolutely beautiful. So, what hardware combo
0:24 should you be looking at? Let's find out in our Battlefield 1 video card showdown
0:29 featuring CPU cores and memory and like
0:33 some other
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0:51 in the video description. So, Battlefield 1, like I said, it's an
0:55 undoubtedly beautiful game, but what do you need hardware-wise to run it well
0:59 enough to make you feel like you're really in the thick of it, mustard, gas,
1:03 and all? We not only answer this question by looking at how it performed
1:07 on current GPUs like we normally do from AMD and NVIDIA, but also, like I said,
1:13 we tried different CPU core configurations and RAM setups as well.
1:17 And these benchmarks are what we'll be looking at first. For the CPU tests, we
1:22 paired Intel Skylake CPUs with the new Pascalbased Titan X or Titan XP from
1:27 NVIDIA, as well as 32 gigs of fast DDR4
1:30 RAM to ensure we wouldn't have any other bottlenecks. At 4K and the ultra preset,
1:35 pretty much every CPU from a 10 core with hyperthreading down to a four core
1:40 without hyperthreading performed more or less the same with the same average
1:45 frame rate hovering around 80 glorious
1:48 frames per second. It's only when we drop down to a dual core with
1:52 hyperthreading, something like a Core i3, that we start to see a noticeable
1:57 drop off. And a dual core without hyperthreading cut our frames by over
2:03 50%. So, the bottom line here is that any relatively decent and recent Core i5
2:08 with four physical cores should be just fine. We also took a look at the effects
2:13 of different amounts of system RAM. EA officially requires 8 GB and recommends
2:18 16. But in our testing with the Titan X and stuff to remove bottlenecks, the
2:22 game didn't seem to care whatsoever, even when we ran just 4 gigs of RAM. So
2:28 yeah, don't sweat it. However, if you don't have a ton of memory, you may want
2:33 to be careful about how many applications and browser tabs you have
2:37 going on in the background. And on the subject of memory, should the pretty
2:41 textures in Battlefield 1 compel you to go for a card with more than the
2:46 standard ration of 4 GB? To find out, we took two RX 480s, one with 4 GB of VRAM
2:52 and one with eight. Again, even on 4K Ultra, there wasn't any real difference
2:57 between them, even when we disabled the in-game VRAM limiter. So, we can't
3:02 imagine that 12 gigs of VRAM would be beneficial unless you're running
3:06 multiple highresolution screens or EA pulls modding support out of their
3:11 butts. We tested current GPUs from both AMD and NVIDIA, but we also tested the
3:16 older GTX 660. That's the minimum
3:20 recommended card from EA. So, we'll see how well that works. Overall, the good
3:24 news is that while Battlefield 1 is a greatl looking title, you don't need the
3:29 best hardware on the market to run it. Out of all the cards that we tested, the
3:33 only one that wasn't really capable of running Battlefield 1 at 4K was the $115
3:39 Radeon RX 460. Everything else at least broke the 30 FPS threshold, though,
3:45 you'll want a GTX 1080 or a Titan X if you want 4K at 60fps, however crazy that
3:51 is. If you're more interested at hitting the 1440p sweet spot, your most
3:55 cost-effective option here is the $200 RX470, which hits 60 FPS on ultra
4:01 settings. And none of our cards really broke a sweat at 1080p, except the
4:05 affforementioned RX 460, which still managed a solid 45 frames per second at
4:10 ultra. If you want to break 60 FPS, you have to turn the settings down to about
4:15 medium, which still isn't that bad. Though, we did get strange artifacting
4:19 at medium and low settings on multiple resolution on multiple cards, both from
4:24 AMD and NVIDIA. So, only really use those settings if you really need to,
4:28 cuz I don't know what the heck's going on there. Speaking of 1080p, there's
4:32 good news. As long as you're not expecting to play the game at anything
4:36 higher than 1080p, the 660, which was a
4:40 very popular card for years, is capable
4:43 of running it, as EA claims, which is good. At ultra settings, we got 33 FPS,
4:49 though with some noticeable slowdowns when lots of explosion and whatnot were
4:52 happening on the screen. Bumping it down to high got us up to 40 FPS and made the
4:58 experience a whole lot better, especially during intense cutscenes. So,
5:02 that's where we'd probably recommend it if you're still using a GTX 660,
5:07 especially as that way you'll avoid the weird artifacting we got at those lower
5:12 presets. Anyways, moving on. If you've been waiting for a breakthrough DX12
5:16 game that really shows off the performance benefits of the new API,
5:20 you'll have to keep waiting. Our AMD cards performed virtually identical DX12
5:26 and DX11, while our NVIDIA cards actually got noticeably worse. The
5:31 silver lining here is that if you're not rocking DirectX12 compatible hardware,
5:35 you're not missing anything. So, there you go. Overall, I think EA's done a
5:40 pretty good job with Battlefield 1. All DX12 things considered, though, I wish I
5:45 could say the same about their Origin DRM, which locked us out countless
5:50 amounts of times from four different
5:54 accounts, including one directly from EA with an EA.com email address. What the
6:00 hell? This took us multiple days to benchmark compared to normally where it
6:06 would just take one little section of time. I also spent multiple sessions of
6:11 time working with EA support, hence the EA account that we had to test it with,
6:16 and our keys came from EA, so that we
6:19 could do this benchmarking. I like making these videos for you guys. I like
6:23 the idea of knowing what hardware I will need for my games. And especially in one
6:28 of these situations where it's coded apparently pretty damn well as it feels
6:32 like at least for DirectX12 where you have a beautiful game and you don't need
6:36 that much hardware for it. It would be nice knowing beforehand that you don't
6:40 need to upgrade your graphics setup or whatever else, but then this happens and
6:46 it's just
6:50 like Anyways, similar to what happened with Star Wars Battlefront, the
6:55 Frostbite 3 engine delivers impressive immersive visuals without really pushing
7:00 your hardware. As I just mentioned, all you really need is any modern mid-range
7:04 graphics card and a CPU that is has a
7:07 few cores and you'll be fine. Battlefield will play the way it was
7:12 meant to be. No SLI overclocking or bayonets required. Just hopefully you're
7:16 even allowed to play. So, we'll see. I'm going to go be salty
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8:11 out. All right, guys. If you liked that video, hit the like button, get
8:15 subscribed, and comment down below about how much you hate DRM. If you dislike
8:18 that video, feel free to go ahead and hit the dislike button. If you want to
8:23 buy something like Battlefield 1, you can check it out in the Amazon link in
8:26 the description down below. You can also see shirts down there and some other
8:30 cool stuff. If you want to talk on the forum about how DRM is annoying as all
8:34 freaking heck, you can do that. That link is also in the description down
8:37 below and watch this video, which is our GTA 5 comprehensive performance
8:42 breakdown.