Oculus Rift vs HTC Vive FINAL ANSWER
Linus Tech Tips
·Linus Tech Tips
·2017-05-06
·
1,634 words · ~8 min read
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the Oculus touch controllers are finally here which means that the rift can
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finally and more properly compete with the HTC 5 what does this mean for the
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rift and the virtual reality Community as a whole actually a lot this is a big
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deal and you should be excited no matter which team you're on I'll explain why
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after we take a look at the controllers themselves and the rift's experience
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with the new members of the family
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tunnel bear is the simple VPN app that makes it easy to browse privately and
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enjoy a more open internet try tunnel bear for free at the link below first
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off if you have any questions about the rift headset itself check out this video
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from about four months ago reviewing the rift without the touch controllers just
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by itself not much has changed on the headset side of things other than well
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the inclusion of the sensor that comes with the touch controllers but I'll talk
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about tracking and occlusion later on
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for now controller ergonomics and the degree to which you can have hand
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presence in VR the touch controllers just feel amazing in your hands you know
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when you put your hands down on a familiar keyboard and mouse setup your
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fingers and palm they just naturally form to them the fingers on your left
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hand comfortably rest on W A and D because you're probably a gamer and your
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right thumb Finds Its comfortable back button for efficient web browsing it
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just it feels like home this is similar to the touch controller experience but
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it's like that from the first time that you ever try them they're so naturally
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comfortable that I rarely even need to tell people the control bindings for
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games even when games don't do it themselves they just play because the
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touch controllers feel like a natural extension of your hands the thumb stick
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and buttons on the top of the controller feel solid the grip button on the side
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of the controller is very light and feels great when you're actually trying
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to hold something in the game because it fades away into the body of the
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controller just so well the trigger does
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leave a little to be desired in shooter games it could be described as squishy
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but in other games like say the unspoken where you're casting spells it feels
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great and overall I think they found a happy medium here considering other
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titles on the platform like well medium
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which isn't combat focused at all I personally think that they found the
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right balance wrapping up the physical Impressions the touch controllers are
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also very light which can be a good or bad thing depending on what experience
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you're in they've got this really cool magnetic release cover for the single
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ablea battery per controller which seems to last about 30 freaking hours which is
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more than any reasonable person could possibly need in one play session not a
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challenge by the way not a
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Challenge and finally easily one of the most interesting features is the
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capacitive touch that is seemingly everywhere that your hand will actually
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be even the thumb stick this makes it so that the controller not only knows how
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far down you're pulling the trigger but whether or not your hand is on it at all
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or any other part of the controller for that matter which makes it so that you
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can do more complex hand gestur like pointing waving thumbs up up or even the
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crowd favorite giving someone the finger
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this is more important than it seems at first as it deepens your immersion in VR
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makes you feel more connected to your character which matters a lot now don't
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get me wrong here the vi wands were great and they came out like eight
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months before the touch controllers this gave Vive users the greater part of a
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year to enjoy hand presence in VR before Oculus even showed up to the damn party
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but now they're here and they're better but that being said valve hasn't been
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asleep for 8 months either they've been working on their own prototype
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controllers that ditch the doughnut formation on top for a sensor bar that
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wraps around the back of your hand this
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is a very early demo But it includes things like the halfway closed hand and
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various other hand gestures that we saw on the touch controllers also included
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in the box with the touch controllers is an additional sensor so if you've bought
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the headset and the controller separately you now have two so that means that in
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Oculus recommended desk Mount configuration you can move around a
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little bit but you can't really turn around they also support 360° tracking
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with two controllers but they don't recommend that you stand while trying it
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and you just put the sensors in opposing Corner configuration but for the best
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experience a third sensor purchased separately is recommended then you can
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stand and turnar around radical the
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superior three sensor configuration will get you to a play Space of 8.2x 8.2 ft
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by comparison the VI's maximum tracking area is 11.5 ft x 11.5 ft or 15 x 15 if
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you go with Allen Yates now assuming you have the space for it and can drill into
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your walls or find some other solution the Vive out of the box is still a
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better experience than the rift tracking wise that being said there is content on
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line with people showing off that four Rift sensors works very well if you've
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got an additional $80 uh beyond the already 80 extra dollars that you've
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paid for the third one so for the first time ever I feel like I have both the
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finished Vive and the finished Rift with which to craft a conclusion there are
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many positives and negatives in each Direction I personally prefer the
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ergonomics of the Oculus touch controllers a great deal the included
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headphones on the rift are great the ergonomic ICS of the rift particularly
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its lower weight are great but its tether is too short and The Vibes
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tracking out of the box is considerably better you can also hook the Vive into a
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backpack rig while the rift sensors need to be plugged into the USB ports of the
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computer running the rift so that's not a realistic option with those trade-offs
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in mind the choice is yours instead of it being a clear decision like it was in
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the past I see very justifiable reasons to go with either experience and as most
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people don't have massive areas that they can clear out for VR games I
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suspect many will go with the rift but there's one last thing to bring up the
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touch controllers are launching alongside over 50 made for VR titles a
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few of which are bundled with the touch controllers which is pretty damn cool
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these games were a highly controversial topic when I wrote my Rift review back
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in the day where Oculus was paying developers to launch on their platform
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first but the word first being key here it doesn't mean exclusive the touch
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controllers finally launching is great for Rift users obviously but it's great
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for Vive users as well not only because valve is trying to make theirs more
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similar which is better in my opinion but because the huge group of developers
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working on their games for the touch launch may be able to start developing
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for Vive if you want that to happen hit your favorite game developer up on
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Twitter and let them know you're interested I know I sure will verdig
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gear sells racing chairs and gaming styled chairs they have two two main
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racing lineups as well as their new trigger series of Gaming Chairs they're
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easy to assemble and they Glide smoothly on any surface they have adjustable seat
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Heights and the seats themselves can be locked into five different tilted
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positions their chairs are made with steel frames which helps keep the chair
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stable while also keeping it lightweight most mechanical parts are covered by
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leather which makes the chair easy to clean and the plus line is designed for
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Comfort giving the user more space inside of the chair the S line is
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smaller and more ergonomic you can check them out in the link in the video
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description thank you guys for watching it's an exciting time for VR even though
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most people are off the bandwagon but I understand that if you like the video
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like it if you dislike the video dislike it get subscribed comment down below and
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uh hit us up on the Forum where you can talk to other people that aren't YouTube
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commenters about things and stuff which
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is a phrase that lonus absolutely hates stuff and things I think is more
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specifically what he hates I kept it out of the main body of the video I brought
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it up in the conclusion it's fine don't worry about it down below you can go to
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Amazon and buy some stuff including a shirt like # out of ideas this is
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possibly uh my favorite shirt out of like all the ones we've made so far if
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you want to watch another video check out this one it is my Rift review just
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the headset that I mentioned earlier in this very video and I will see you next
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time