the Oculus touch controllers are finally here which means that the rift can
finally and more properly compete with the HTC 5 what does this mean for the
rift and the virtual reality Community as a whole actually a lot this is a big
deal and you should be excited no matter which team you're on I'll explain why
after we take a look at the controllers themselves and the rift's experience
with the new members of the family
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off if you have any questions about the rift headset itself check out this video
from about four months ago reviewing the rift without the touch controllers just
by itself not much has changed on the headset side of things other than well
the inclusion of the sensor that comes with the touch controllers but I'll talk
about tracking and occlusion later on
for now controller ergonomics and the degree to which you can have hand
presence in VR the touch controllers just feel amazing in your hands you know
when you put your hands down on a familiar keyboard and mouse setup your
fingers and palm they just naturally form to them the fingers on your left
hand comfortably rest on W A and D because you're probably a gamer and your
right thumb Finds Its comfortable back button for efficient web browsing it
just it feels like home this is similar to the touch controller experience but
it's like that from the first time that you ever try them they're so naturally
comfortable that I rarely even need to tell people the control bindings for
games even when games don't do it themselves they just play because the
touch controllers feel like a natural extension of your hands the thumb stick
and buttons on the top of the controller feel solid the grip button on the side
of the controller is very light and feels great when you're actually trying
to hold something in the game because it fades away into the body of the
controller just so well the trigger does
leave a little to be desired in shooter games it could be described as squishy
but in other games like say the unspoken where you're casting spells it feels
great and overall I think they found a happy medium here considering other
titles on the platform like well medium
which isn't combat focused at all I personally think that they found the
right balance wrapping up the physical Impressions the touch controllers are
also very light which can be a good or bad thing depending on what experience
you're in they've got this really cool magnetic release cover for the single
ablea battery per controller which seems to last about 30 freaking hours which is
more than any reasonable person could possibly need in one play session not a
challenge by the way not a
Challenge and finally easily one of the most interesting features is the
capacitive touch that is seemingly everywhere that your hand will actually
be even the thumb stick this makes it so that the controller not only knows how
far down you're pulling the trigger but whether or not your hand is on it at all
or any other part of the controller for that matter which makes it so that you
can do more complex hand gestur like pointing waving thumbs up up or even the
crowd favorite giving someone the finger
this is more important than it seems at first as it deepens your immersion in VR
makes you feel more connected to your character which matters a lot now don't
get me wrong here the vi wands were great and they came out like eight
months before the touch controllers this gave Vive users the greater part of a
year to enjoy hand presence in VR before Oculus even showed up to the damn party
but now they're here and they're better but that being said valve hasn't been
asleep for 8 months either they've been working on their own prototype
controllers that ditch the doughnut formation on top for a sensor bar that
wraps around the back of your hand this
is a very early demo But it includes things like the halfway closed hand and
various other hand gestures that we saw on the touch controllers also included
in the box with the touch controllers is an additional sensor so if you've bought
the headset and the controller separately you now have two so that means that in
Oculus recommended desk Mount configuration you can move around a
little bit but you can't really turn around they also support 360° tracking
with two controllers but they don't recommend that you stand while trying it
and you just put the sensors in opposing Corner configuration but for the best
experience a third sensor purchased separately is recommended then you can
stand and turnar around radical the
superior three sensor configuration will get you to a play Space of 8.2x 8.2 ft
by comparison the VI's maximum tracking area is 11.5 ft x 11.5 ft or 15 x 15 if
you go with Allen Yates now assuming you have the space for it and can drill into
your walls or find some other solution the Vive out of the box is still a
better experience than the rift tracking wise that being said there is content on
line with people showing off that four Rift sensors works very well if you've
got an additional $80 uh beyond the already 80 extra dollars that you've
paid for the third one so for the first time ever I feel like I have both the
finished Vive and the finished Rift with which to craft a conclusion there are
many positives and negatives in each Direction I personally prefer the
ergonomics of the Oculus touch controllers a great deal the included
headphones on the rift are great the ergonomic ICS of the rift particularly
its lower weight are great but its tether is too short and The Vibes
tracking out of the box is considerably better you can also hook the Vive into a
backpack rig while the rift sensors need to be plugged into the USB ports of the
computer running the rift so that's not a realistic option with those trade-offs
in mind the choice is yours instead of it being a clear decision like it was in
the past I see very justifiable reasons to go with either experience and as most
people don't have massive areas that they can clear out for VR games I
suspect many will go with the rift but there's one last thing to bring up the
touch controllers are launching alongside over 50 made for VR titles a
few of which are bundled with the touch controllers which is pretty damn cool
these games were a highly controversial topic when I wrote my Rift review back
in the day where Oculus was paying developers to launch on their platform
first but the word first being key here it doesn't mean exclusive the touch
controllers finally launching is great for Rift users obviously but it's great
for Vive users as well not only because valve is trying to make theirs more
similar which is better in my opinion but because the huge group of developers
working on their games for the touch launch may be able to start developing
for Vive if you want that to happen hit your favorite game developer up on
Twitter and let them know you're interested I know I sure will verdig
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description thank you guys for watching it's an exciting time for VR even though
most people are off the bandwagon but I understand that if you like the video
like it if you dislike the video dislike it get subscribed comment down below and
uh hit us up on the Forum where you can talk to other people that aren't YouTube
commenters about things and stuff which
is a phrase that lonus absolutely hates stuff and things I think is more
specifically what he hates I kept it out of the main body of the video I brought
it up in the conclusion it's fine don't worry about it down below you can go to
Amazon and buy some stuff including a shirt like # out of ideas this is
possibly uh my favorite shirt out of like all the ones we've made so far if
you want to watch another video check out this one it is my Rift review just
the headset that I mentioned earlier in this very video and I will see you next
time