LG 34UM67 Ultrawide FreeSync Monitor

Linus Tech Tips ·Linus Tech Tips ·2015-05-07 · 1,818 words · ~9 min read
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0:00 Ultrawide monitors. This is not the first one I've seen, but it is the first
0:04 I've seen that targets gamers so directly. Welcome to my video of the LG
0:18 34UM67. Fractal Design listens and the Define R5 case was made with feedback
0:24 from you, the community. So, click my face to learn more about that and give
0:28 your feedback. So, let's start by having a look at her physically. H if you
0:33 watched my video on the 34UM95 just under a year ago, you
0:37 already know pretty much how this story goes. The stand is see-through, which is
0:42 neat, but it's otherwise subpar since only its tilt and angle can be adjusted
0:48 without removing and replacing the two screws that let you change the height a
0:52 grand total of like an inch. And there's some unfortunate stuff at the back as
0:57 well. That glossy plastic is going to do what glossy plastic does best. Although
1:01 we might have an idea for a solution, so make sure that you're subscribed for
1:04 that video. And while the standard vasa mount and included sticker to protect
1:08 the back of your monitor are welcome sites, folks who want to wall mount this
1:13 puppy will need to buy lowprofile angled connectors for anything but the second
1:17 HDMI input. So, the audio pass through HDMI 1, DVI or DisplayPort ports. No
1:24 USB hub back here. Something I would have liked to see on such an expensive
1:29 display as well. Moving around to the front, things get quite a bit better in
1:33 a hurry. The bezel around the matte anti-glare coated 2560x 1080 75 Hz IPS
1:41 panel is super slim, and LG's joystick for navigating the onscreen menu is
1:46 present. And what an onscreen menu it
1:49 is. It lacks an sRGB color profile, even
1:53 though 99% sRGB coverage is a selling point on the monitor's web page for some
1:58 reason. But if you've got a calibration tool, the six-axis color adjustments
2:02 will let you take care of that easily. And just about anything else, you can
2:06 set it to six bit or 8 bit color, adjust pixel response times, although as usual,
2:11 I found medium was the best compromise and much better than older IPS panels.
2:16 By the way, you can tinker with their black stabilizer feature, which is
2:19 similar to Ben Q's black equalizer, a contrast reducing effect that makes it
2:24 easier to see objects in shadows in games without washing out all of the
2:28 colors on screen. You can use any of the preconfigured gaming modes that monkey
2:33 around with color, gamma, and sharpness, or you can make your own that you can
2:37 switch to by pressing up on the joystick twice. And then you can enable and
2:41 disable a couple of LG's other killer features for the 34UMM67 as well. The
2:45 first is DAZ or dynamic action sync.
2:49 This one is pretty simple. It's designed to reduce display lag or the time
2:53 between the monitor receiving a frame and displaying it on the screen.
2:57 Usually, this feature is labeled on TVs as a game mode or similar and results in
3:02 dramatically worse image quality thanks to less pixel processing. But in the
3:07 case of the 34UMM67, I can't find any reason with my
3:12 bare eyes to turn it off. It looked exactly the same to me. And the second
3:16 killer app, compliance with the optional adaptive sync portion of the Display
3:21 Port 1.2A standard and AMD free sync
3:25 certification. This monitor supports dynamic refresh rate gaming where your
3:30 supported system can effectively tell the monitor when to refresh the image
3:35 eliminating the issues associated with VSYNC on. So that is stuttering and lag
3:39 and VSYNC off that tearing effect where
3:42 there seems to be a horizontal line through the image where there's half of
3:46 one frame and half of the next one on the screen at the same time. There are
3:50 some caveats here though. In addition to a compliant display, you'll need a
3:54 supported AMD dedicated or onboard graphics solution. You'll need a display
3:58 port cable, curiously not included in the box. And you'll need a Freync
4:01 compatible driver. So, I used a beta 1 provided by AMD for my evaluation of
4:06 this monitor. Yes, friends, NVIDIA graphics card owners will not be able to
4:11 take advantage of the dynamic refresh rate of this monitor unless NVIDIA
4:15 decides to go down the DP1.2A open standard route sometime in the future.
4:20 instead of asking monitor vendors to buy their own G-Sync scaler chip, something
4:24 that at this time is quite expensive and only supports DisplayPort input, but
4:29 NVIDIA claims will have other advantages down the line. We can talk about that
4:33 when that comes, but first, let's talk about the usage experience of this
4:36 monitor. I still love ultrawide for productivity, but I'm also still not
4:42 super stoked on 2560x 1080 for that
4:45 particular use case. I found myself frustrated with the number of vertical
4:49 pixels, scrolling a lot, the same way that I always was way back in the day of
4:53 the dinosaurs when 16x10 monitors went out of fashion to be replaced by 16x9
4:59 1080p monitors. And this issue if for me
5:02 is made worse by the size of this display thanks to its IPS panel.
5:07 Contrast, color vibrancy, and viewing angles are non-issues. But with pixel
5:12 density this low, even with no scaling,
5:16 text looks abominable and no amount of
5:19 low blue light reading modes made it feel comfortable for me to use compared
5:24 to its 3440x440 brethren, also from LG. But I
5:30 understand why LG did it this way. They didn't really have a choice. From the
5:35 marketing, this is a gaming monitor first and productivity monitor second.
5:40 And 3440x440 is just about 80% more pixels
5:45 than 2560x 1080, which might make graphics card companies happy with all
5:50 the video cards they'll be selling just so folks can play games at native res,
5:54 but might not thrill gamers too much. And in games, the pixel density bothers
5:59 me a lot less. I don't find anti-aliasing unnecessary like I did
6:03 with Dell's 5K monitor, but four times
6:06 AA was a good balance between playability of very demanding games like
6:10 Crisis 3 at very high settings on an R9 290X and image quality. Gaming on this
6:16 screen this size is going to be immersive pretty much no matter how you slice it. And thanks to its very low
6:21 lag, solid motion blur performance, and
6:24 75 Hz panel that really does make a big
6:27 difference over 60. By the way, the 34UMM67 is a pleasure to game on. But
6:33 hold on a second, Lionus. You didn't even mention Freync yet. You're right. I
6:37 didn't. But I will now hear in the conclusion. In spite of this monitor's
6:41 presence in AMD's Freync media materials and the prominent logo on the box, I
6:46 didn't find the implementation of Freync to be as useful as it can be in this
6:52 case. But it took me a few hours and a lifeline call to my buddy Ryan Shrout
6:57 from PC Perspective to figure out why I
7:00 was encountering stuttering and tearing with Freync enabled when it was clearly
7:05 working in AMD's windmill demo. It's because this monitor's adaptive refresh
7:10 rate window is from 48 hertz to 75
7:14 hertz, only 27 hertz. That means even if
7:18 you enable freync with VSSync also on
7:22 the experience is pretty good as long as your frame rates remain pretty high
7:27 other than the very slight input lag penalty similar to VSync that is caused
7:31 by capping your frame rate like that. And with it off, so with VSync off,
7:36 you'll actually still get tearing anytime your game runs above 75 FPS. And
7:42 there's more bad news, too. You'll get lag under 48 FPS thanks to LG's
7:47 selection of 48 hertz as the low-end cut off of the adaptive refresh rate window
7:52 on this monitor. But to be clear, this
7:56 is not a knock-on freeync. There are monitors with much wider like 100 Hz
8:01 plus Windows that go down to 40 Hz. And the spec actually allows for Windows as
8:06 low as 9 hertz once panel technology improves. And it's actually not a
8:12 condemnation of the 34UM67 as a gaming monitor either. Its size, IPS panel, and
8:19 ultrawide aspect ratio along with its incredible responsiveness for
8:24 considering all of those things still make it a totally unique gaming
8:28 experience. It just means that those two technologies didn't complement each
8:32 other as well as I was really hoping for in this case. So, this is cool. Well,
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