Oculus HD with Head Tracking was on Display in the Intel Booth... AWESOME - CES 2014
Linus Tech Tips
·Linus Tech Tips
·2014-05-07
·
763 words · ~3 min read
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Linus Tech tips coverage of CES 2014 is brought to you by nc.com your source for
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great technology selection and service along with Corsair memory and Western
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Digital so we got some special treatment and we're going to be both me and edzel
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are going to be jumping into the Oculus HD prototype demo here at the Intel
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Booth I think someone just tripped over our tripod but we're not phased by that
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because we don't even have to be in this world anymore we're going into a virtual
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world with like space ships and stuff you know what I've only used uh I've
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only used the rift before once and it was not the HD model so it was a bit of
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a different experience um I actually the last time I tried it it was on the
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virtuix Omni of all things wow okay I'll
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get the controls figured out a little bit here at some
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point there we go it's a little bit surreal looking down okay that's a
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little actually creepy as looking down and seeing the ARM of some dude like
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here and like the legs that could just as easily be yours as anyone else's um
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and look behind you as well okay so the whole wow for racing or
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for uh for flight Sim this is absolutely
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amazing I only played a first-person shooter last time around but this is a
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whole I mean the Holy Grail of of racing or flight Sim used to be uh like
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surround monitors around you and there was kind of this contrived thing where
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you could you know you could check your rear view mirror okay it's a little
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disorienting at first where you could check your rear view mirror by looking
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behind you at a different monitor but this is a lot more natural it actually
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it weirded me out I went to adjust my glasses without sort of realizing that
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it's a whole huge thing in front of
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me I got to say um you know hearing John
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carac talk about the future of oculus at NVIDIA's events um couple months ago
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where he was saying that the true Holy Grail is going to
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low persistence and 4K I see what he means but compared to the early Dev kits
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which were running at a much lower resolution 1080p is oh that's that's
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really weird looking down at your chest like I I could be touching my groin
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right now except I'm not but that's my like digital character there's some kind
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of alert going on there's a bit of a problem evidently but holy
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crap and the whole the whole the the helmet thing is it's not it's not that
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uncomfortable it's not perfect yet like I can feel a little bit of a pressure
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point on my nose but when you consider sort of the type of game we're playing
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which is a flight Sim uh it doesn't feel that unnatural to have
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oh I can't I'm like I'm like oh that's like space out there right no actually
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that's Mark um I mean when you've got sort of your headphones on and your and
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your helmet on you actually just feel like you're wearing a flight helmet it's
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a lot more immersive oh I died all righty then they're launching me again
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maybe we'll do a maybe we'll do a tradeoff here I can trade off with my uh
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my camera operator edil I don't it's kind of it's weird
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like I don't know where to go I feel like if I if I got up I should just get
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up out of the chair but but then then I don't move but then I
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do some people have been talking about headaches with it almost
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uh you know almost kind of kind of like normal 3D and even though it's running
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in 3D um from 3D Vision unless it's a low persistence display I'll usually get
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a headache within about 30 seconds and I don't have any headache whatsoever up
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till now so being able to just track people just it's
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perfect I think the conclusion for the HD prototype video is actually fairly
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straightforward um I think we're both buying
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one that's all