WEBVTT

00:00:00.040 --> 00:00:07.680
Linus Tech tips coverage of CES 2014 is brought to you by nc.com your source for

00:00:05.319 --> 00:00:12.519
great technology selection and service along with Corsair memory and Western

00:00:09.920 --> 00:00:16.920
Digital so we got some special treatment and we're going to be both me and edzel

00:00:14.480 --> 00:00:21.800
are going to be jumping into the Oculus HD prototype demo here at the Intel

00:00:19.960 --> 00:00:26.000
Booth I think someone just tripped over our tripod but we're not phased by that

00:00:24.480 --> 00:00:31.279
because we don't even have to be in this world anymore we're going into a virtual

00:00:28.560 --> 00:00:35.399
world with like space ships and stuff you know what I've only used uh I've

00:00:33.040 --> 00:00:40.640
only used the rift before once and it was not the HD model so it was a bit of

00:00:37.840 --> 00:00:45.480
a different experience um I actually the last time I tried it it was on the

00:00:42.079 --> 00:00:46.879
virtuix Omni of all things wow okay I'll

00:00:45.480 --> 00:00:51.840
get the controls figured out a little bit here at some

00:00:49.239 --> 00:00:55.680
point there we go it's a little bit surreal looking down okay that's a

00:00:53.640 --> 00:01:00.800
little actually creepy as looking down and seeing the ARM of some dude like

00:00:58.800 --> 00:01:06.560
here and like the legs that could just as easily be yours as anyone else's um

00:01:04.040 --> 00:01:13.960
and look behind you as well okay so the whole wow for racing or

00:01:10.960 --> 00:01:15.520
for uh for flight Sim this is absolutely

00:01:13.960 --> 00:01:21.240
amazing I only played a first-person shooter last time around but this is a

00:01:18.320 --> 00:01:25.640
whole I mean the Holy Grail of of racing or flight Sim used to be uh like

00:01:23.640 --> 00:01:29.960
surround monitors around you and there was kind of this contrived thing where

00:01:28.119 --> 00:01:33.560
you could you know you could check your rear view mirror okay it's a little

00:01:31.520 --> 00:01:37.040
disorienting at first where you could check your rear view mirror by looking

00:01:35.520 --> 00:01:41.079
behind you at a different monitor but this is a lot more natural it actually

00:01:39.240 --> 00:01:47.439
it weirded me out I went to adjust my glasses without sort of realizing that

00:01:43.439 --> 00:01:47.439
it's a whole huge thing in front of

00:01:48.040 --> 00:01:53.560
me I got to say um you know hearing John

00:01:51.159 --> 00:01:58.799
carac talk about the future of oculus at NVIDIA's events um couple months ago

00:01:56.439 --> 00:02:03.520
where he was saying that the true Holy Grail is going to

00:02:00.640 --> 00:02:06.880
low persistence and 4K I see what he means but compared to the early Dev kits

00:02:05.600 --> 00:02:13.040
which were running at a much lower resolution 1080p is oh that's that's

00:02:11.280 --> 00:02:17.360
really weird looking down at your chest like I I could be touching my groin

00:02:15.319 --> 00:02:22.360
right now except I'm not but that's my like digital character there's some kind

00:02:19.959 --> 00:02:26.879
of alert going on there's a bit of a problem evidently but holy

00:02:24.599 --> 00:02:30.239
crap and the whole the whole the the helmet thing is it's not it's not that

00:02:28.560 --> 00:02:35.160
uncomfortable it's not perfect yet like I can feel a little bit of a pressure

00:02:32.200 --> 00:02:38.959
point on my nose but when you consider sort of the type of game we're playing

00:02:36.519 --> 00:02:43.000
which is a flight Sim uh it doesn't feel that unnatural to have

00:02:40.480 --> 00:02:47.280
oh I can't I'm like I'm like oh that's like space out there right no actually

00:02:44.959 --> 00:02:50.840
that's Mark um I mean when you've got sort of your headphones on and your and

00:02:49.400 --> 00:02:55.640
your helmet on you actually just feel like you're wearing a flight helmet it's

00:02:53.239 --> 00:03:02.159
a lot more immersive oh I died all righty then they're launching me again

00:03:00.840 --> 00:03:06.920
maybe we'll do a maybe we'll do a tradeoff here I can trade off with my uh

00:03:04.760 --> 00:03:10.640
my camera operator edil I don't it's kind of it's weird

00:03:09.400 --> 00:03:15.879
like I don't know where to go I feel like if I if I got up I should just get

00:03:13.280 --> 00:03:20.400
up out of the chair but but then then I don't move but then I

00:03:18.120 --> 00:03:24.959
do some people have been talking about headaches with it almost

00:03:22.400 --> 00:03:29.920
uh you know almost kind of kind of like normal 3D and even though it's running

00:03:26.959 --> 00:03:33.799
in 3D um from 3D Vision unless it's a low persistence display I'll usually get

00:03:31.640 --> 00:03:38.720
a headache within about 30 seconds and I don't have any headache whatsoever up

00:03:35.879 --> 00:03:42.680
till now so being able to just track people just it's

00:03:57.159 --> 00:04:05.720
perfect I think the conclusion for the HD prototype video is actually fairly

00:04:02.840 --> 00:04:08.040
straightforward um I think we're both buying

00:04:08.200 --> 00:04:12.159
one that's all
