Logitech Artemis Spectrum G633 & G933

Linus Tech Tips ·Linus Tech Tips ·2016-05-06 · 1,646 words · ~8 min read
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0:00 Logitech pulled us down to Portland just before PAX Prime to check out a new
0:04 product launch they've been whispering about for a really long time so we went
0:07 to their audio testing and development facility in cus I hope I'm saying that
0:11 correctly to check it out that audio project was called the Artemis Spectrum
0:17 both the g633 and the
0:28 g933 so I'll get into the exact specs and the
0:33 differences between these two headsets in a moment but first off let's start
0:36 with the cool stuff the R&D so the first area we'll check out is mechanical
0:41 engineering this is where a lot of the hard like carving out of the actual
0:46 physical project happened literally carving out they did foam models here
0:50 they did CNC and 3D printing and foam work and tons of different stuff this is
0:55 where they conceptualized the general look the general fit and the general
0:59 feel of the headset they did things like testing the thermal performance the
1:04 noise isolation performance and the comfort of different Foams that will go
1:08 on the inside of the top band on the headset or even just the ear cups they
1:13 did things like switching from a circular styed switching to a square
1:17 styled switching because apparently it's ever so slightly better for acoustic
1:22 performance their 3D printers here were sick they're floor based 3D printers not
1:27 like desktop based 3D printers like mine back at the office and the quality of
1:32 these things was just absolutely insane we we saw a few models that they made
1:36 both in headphones style and in just other random fun projects that the
1:40 engineers were trying to make and it was pretty damn cool next up there was two
1:44 electrical engineering rooms the first one was focused on the development
1:48 research and testing of their new Logitech prog G 40mm patent pending
1:52 driver that's going into both of these headsets uh the first station that they
1:57 had was a clipple machine that would shoot a laser at the D driver and then
2:00 they play noises through it and see if it distorted in any improper ways and
2:04 they had some material development where they changed the material the diaphragm
2:07 and stuff to optimize for those inaccuracies that may or may not have
2:11 been there and around the corner there was a super badass anaco chamber which
2:15 was huge on its own foundation and then on 200 Springs so that even if a
2:20 slightly heavy truck drove by it wouldn't even feel it which is pretty
2:24 freaking cool in that chamber they had a chest up dummy which would then wear the
2:28 headphones thisum had mechanical ears meaning that it had microphones in each
2:32 of its fake freakishly realistic ears so
2:35 that they could test leakage of noise out of the headphones and leakage of
2:39 noise into the headphones and then optimize for that in other departments
2:43 the next electrical engineering room was focused around power delivery and
2:47 antenna design now antenna design for the wireless headset which is the g933
2:51 but I'll get more into that later on and power delivery for both of them the
2:55 antenna design was interesting they do things like put a microwave with a
2:59 certain amount of water in it and then turn it on so they could test how much that would interfere with the headset
3:04 cuz that's an important thing this headset is transmitting over 2.4 GHz the
3:08 reason why it's doing that is because jumping up to five would actually
3:11 shorten the range and that's not a good
3:14 thing it would also take more power and when you're dealing with a wireless headset long lasting power is important
3:19 so they stuck with 2.4 and even though it's a noisy band they've done some
3:23 improvements like antenna design and they've upgraded the chip for that which
3:27 is cool they've upgraded the rating for how far the distance on these things can
3:31 go to 15 M over previous models but to
3:35 be honest I was using it at like 24 and it was still stable so they've done a
3:39 pretty good job they also tested just to make sure that no matter how you were
3:43 facing or how you were positioned the signal would still be strong and they
3:46 did this by using a a big box and then a mechanical ARM Inside the Box connected
3:51 to a head that was wearing the headphones so that it could rotate it
3:55 around and then make sure that the signal was solid no matter how that
3:58 little mechanical head was positioned the last R&D based room and arguably the
4:03 coolest one was compliance the idea here is testing interference so they're
4:07 testing interference of radiation radio waves Emi shock power from the mains of
4:13 your house all of this kind of stuff the headset both has to not output too much
4:18 of this stuff in order to not interfere with other things and it has to be able
4:22 to withstand a certain amount of interference with other things without
4:25 screwing up so it has to be able to take a certain amount of varation and it has
4:28 to not put out too much radiation and for instance if it gets an electrical
4:32 shock it should keep working because that's very commonly going to happen if
4:36 someone's walking around on carpet then picks up their headphones you might shoot a static shock at it and it should
4:41 be able to last there's regulations all around the world for this like FCC you
4:45 guys are probably familiar with that and yeah very cool room now for the juice of
4:50 the video the headphone specs the ous Spectrum project currently is comprised
4:55 of two headsets the g633 and the g933
4:59 both of them feature that new proog G 40mm driver that I mentioned earlier
5:03 both of them have 16.8 million RGB color
5:06 custom lighting which is pretty sick both of them have customizable side
5:09 plates although we only saw one of them for now both of them have gkey macro
5:13 buttons on the side multiplatform support for like console or the better
5:18 option PC both of them have DTS and
5:21 Dolby Technologies inside which are switchable in the driver the core
5:25 differences between these two headsets is that the g633 is wide ired and can
5:30 mix two signals while the g933 is
5:33 wireless and can mix from three signals now this whole mixing business might
5:37 sound a little weird but it's not actually that complicated there's two or
5:41 three inputs depending on what headset you get the g633 has two it has USB and
5:46 3.5 mm the g933 has three USB 3.5 mm and
5:52 wireless and you're able to use all of these inputs at the same time so you
5:56 could mix in like your TV and your computer or say a record player in your
6:01 computer or a record player your computer and your phone so you can order
6:05 pizza without dropping out of your match it's interesting I don't know how many
6:09 people will use it but I think the people that do use it will appreciate it
6:12 a lot then there's the Logitech gaming software if you're a familiar with
6:16 modern Logitech products you probably know what's going on here but there's G
6:20 key macro settings lighting settings for different modes and whatnot there's your
6:24 EQ settings so you can set all of these things up for game profiles so right
6:28 when you load that game it'll switch into that mode so your lighting effects
6:32 can kick in your gqy Macros can kick in your EQ settings can kick in and you can
6:37 have it switch on either DTS or Dolby so if that game comes with one of those
6:41 Technologies you can make it load up with that or for you guys who don't want
6:45 any of those Technologies running I'm sure you're definitely out there you
6:49 just turn them off plain and simple so that ladies and gentlemen concludes our
6:55 tour time for the conclusion the problem
6:58 here is is that it's really difficult to test audio products on the road I don't
7:03 have my reference audio I don't have my reference headphones and I'm in a
7:06 foreign environment for example they had us test against Sennheiser HD 650s I
7:12 believe which is great that's a good test they should have done that that's
7:16 awesome the problem was we were in a room with a whole bunch of people talking and open headphones on one side
7:21 and closed headphones on the other it wasn't a fair comparison but it's a good
7:25 comparison nonetheless just I can't give a proper review while I'm on the road
7:29 what I will say however is I came into this expecting lowgrade gaming
7:34 headphones because lowgrade and gaming headphones kind of go together usually
7:40 and I was pleasantly surprised in terms of features comfort and audio quality
7:45 and that's all I'll say for now all right everyone thank you for watching if
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8:09 another video actually also from Logitech the G29 driving force racing
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