Logitech pulled us down to Portland just before PAX Prime to check out a new
product launch they've been whispering about for a really long time so we went
to their audio testing and development facility in cus I hope I'm saying that
correctly to check it out that audio project was called the Artemis Spectrum
both the g633 and the
g933 so I'll get into the exact specs and the
differences between these two headsets in a moment but first off let's start
with the cool stuff the R&D so the first area we'll check out is mechanical
engineering this is where a lot of the hard like carving out of the actual
physical project happened literally carving out they did foam models here
they did CNC and 3D printing and foam work and tons of different stuff this is
where they conceptualized the general look the general fit and the general
feel of the headset they did things like testing the thermal performance the
noise isolation performance and the comfort of different Foams that will go
on the inside of the top band on the headset or even just the ear cups they
did things like switching from a circular styed switching to a square
styled switching because apparently it's ever so slightly better for acoustic
performance their 3D printers here were sick they're floor based 3D printers not
like desktop based 3D printers like mine back at the office and the quality of
these things was just absolutely insane we we saw a few models that they made
both in headphones style and in just other random fun projects that the
engineers were trying to make and it was pretty damn cool next up there was two
electrical engineering rooms the first one was focused on the development
research and testing of their new Logitech prog G 40mm patent pending
driver that's going into both of these headsets uh the first station that they
had was a clipple machine that would shoot a laser at the D driver and then
they play noises through it and see if it distorted in any improper ways and
they had some material development where they changed the material the diaphragm
and stuff to optimize for those inaccuracies that may or may not have
been there and around the corner there was a super badass anaco chamber which
was huge on its own foundation and then on 200 Springs so that even if a
slightly heavy truck drove by it wouldn't even feel it which is pretty
freaking cool in that chamber they had a chest up dummy which would then wear the
headphones thisum had mechanical ears meaning that it had microphones in each
of its fake freakishly realistic ears so
that they could test leakage of noise out of the headphones and leakage of
noise into the headphones and then optimize for that in other departments
the next electrical engineering room was focused around power delivery and
antenna design now antenna design for the wireless headset which is the g933
but I'll get more into that later on and power delivery for both of them the
antenna design was interesting they do things like put a microwave with a
certain amount of water in it and then turn it on so they could test how much that would interfere with the headset
cuz that's an important thing this headset is transmitting over 2.4 GHz the
reason why it's doing that is because jumping up to five would actually
shorten the range and that's not a good
thing it would also take more power and when you're dealing with a wireless headset long lasting power is important
so they stuck with 2.4 and even though it's a noisy band they've done some
improvements like antenna design and they've upgraded the chip for that which
is cool they've upgraded the rating for how far the distance on these things can
go to 15 M over previous models but to
be honest I was using it at like 24 and it was still stable so they've done a
pretty good job they also tested just to make sure that no matter how you were
facing or how you were positioned the signal would still be strong and they
did this by using a a big box and then a mechanical ARM Inside the Box connected
to a head that was wearing the headphones so that it could rotate it
around and then make sure that the signal was solid no matter how that
little mechanical head was positioned the last R&D based room and arguably the
coolest one was compliance the idea here is testing interference so they're
testing interference of radiation radio waves Emi shock power from the mains of
your house all of this kind of stuff the headset both has to not output too much
of this stuff in order to not interfere with other things and it has to be able
to withstand a certain amount of interference with other things without
screwing up so it has to be able to take a certain amount of varation and it has
to not put out too much radiation and for instance if it gets an electrical
shock it should keep working because that's very commonly going to happen if
someone's walking around on carpet then picks up their headphones you might shoot a static shock at it and it should
be able to last there's regulations all around the world for this like FCC you
guys are probably familiar with that and yeah very cool room now for the juice of
the video the headphone specs the ous Spectrum project currently is comprised
of two headsets the g633 and the g933
both of them feature that new proog G 40mm driver that I mentioned earlier
both of them have 16.8 million RGB color
custom lighting which is pretty sick both of them have customizable side
plates although we only saw one of them for now both of them have gkey macro
buttons on the side multiplatform support for like console or the better
option PC both of them have DTS and
Dolby Technologies inside which are switchable in the driver the core
differences between these two headsets is that the g633 is wide ired and can
mix two signals while the g933 is
wireless and can mix from three signals now this whole mixing business might
sound a little weird but it's not actually that complicated there's two or
three inputs depending on what headset you get the g633 has two it has USB and
3.5 mm the g933 has three USB 3.5 mm and
wireless and you're able to use all of these inputs at the same time so you
could mix in like your TV and your computer or say a record player in your
computer or a record player your computer and your phone so you can order
pizza without dropping out of your match it's interesting I don't know how many
people will use it but I think the people that do use it will appreciate it
a lot then there's the Logitech gaming software if you're a familiar with
modern Logitech products you probably know what's going on here but there's G
key macro settings lighting settings for different modes and whatnot there's your
EQ settings so you can set all of these things up for game profiles so right
when you load that game it'll switch into that mode so your lighting effects
can kick in your gqy Macros can kick in your EQ settings can kick in and you can
have it switch on either DTS or Dolby so if that game comes with one of those
Technologies you can make it load up with that or for you guys who don't want
any of those Technologies running I'm sure you're definitely out there you
just turn them off plain and simple so that ladies and gentlemen concludes our
tour time for the conclusion the problem
here is is that it's really difficult to test audio products on the road I don't
have my reference audio I don't have my reference headphones and I'm in a
foreign environment for example they had us test against Sennheiser HD 650s I
believe which is great that's a good test they should have done that that's
awesome the problem was we were in a room with a whole bunch of people talking and open headphones on one side
and closed headphones on the other it wasn't a fair comparison but it's a good
comparison nonetheless just I can't give a proper review while I'm on the road
what I will say however is I came into this expecting lowgrade gaming
headphones because lowgrade and gaming headphones kind of go together usually
and I was pleasantly surprised in terms of features comfort and audio quality
and that's all I'll say for now all right everyone thank you for watching if
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another video actually also from Logitech the G29 driving force racing
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