Monitor & TV Refresh Rates as Fast As Possible

Techquickie ·Techquickie ·2015-05-07 · 1,140 words · ~5 min read
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0:00 normally I wouldn't have thought to make a video explaining refresh rate but a
0:03 couple of days ago a gift of me I I
0:06 don't care I'll say however I want a gif of me pretending to rush to the bathroom
0:10 to vomit after using a monitor running at 30 HZ front paged imer thanks to a
0:15 post on r/ PC Master Race by IP charger
0:19 this alone wouldn't have Justified the creation of this video but some of the
0:22 discussion that went on under the posts showed me that y'all need something to
0:27 point at when people are all like oh 30 HZ is all we need so here we go the
0:32 refresh rate of a display is the number of times per second measured in hertz
0:36 that your display will update with new information the benefits are simple with
0:41 older CRT tube monitors having a high refresh rate was critical because it
0:45 reduced perceptible flickering and improved user Comfort but because modern
0:50 LCD and OLED displays don't work quite the same way the big remaining benefit
0:55 is that as long as the source material is running at a high enough frame rate
0:59 your will receive more updates per second resulting in a smoother moving
1:04 image kind of like what you're looking at right now the drawbacks are a bit
1:08 more complicated to send more images per second we need to send more data which
1:12 means faster interconnects and higher quality cable Solutions but there's more
1:17 for video capture and creation we need faster processors and more storage space
1:21 to work with high frame rate content and for gaming we need much more powerful
1:25 graphics cards to even render the scene fast enough to get any benefit
1:30 otherwise the high refresh rate display will simply display the same image over
1:34 and over as long as it's waiting for a new one who cares lonus I heard that the
1:39 human eye can see a maximum of 24 frames per second anyway otherwise how would
1:43 movies look smooth they run at 24 frames per second movies look smooth because
1:49 motion blur gives that miraculous brain of yours the hints it needs to fill in
1:54 the gaps not because your eyes can't perform any better well hold on lonus my
1:59 game support motion blur too same difference right no not at all in games
2:04 motion blur is not a natural side effect of the way that light is captured by a
2:09 camera sensor or film strip it looks unnatural and on top of that it adds
2:13 more latency between the input of the user and the action showing up on screen
2:18 which makes the controls feel less responsive another factor that affects
2:22 the perceived smoothness of an image especially an interactive one but you
2:27 don't need to take my word for it it isn't new information here's an article
2:30 from 2001 like back when the internet was text that addressed this issue
2:35 pretty well I thought the way your eyes work is much more complicated than
2:39 frames per second they're designed to perceive motion changes in light levels
2:45 and even certain colors better than others and further complicating matters
2:49 sensitivity will vary from person to person so really measuring the
2:53 performance of eyes in images per second
2:56 is about like measuring the tastiness of a bowl of craft dinner in I don't know
3:01 rupees okay fine but the point is that
3:05 representing the real world limit isn't just as simple as one number and we
3:09 plain don't know how to quantify it in simple terms what we do know however is
3:14 that if it was a simple number it sure as heck wouldn't be 24 frames per second
3:19 or 30 or even 60 if that were true then
3:22 surely no one would have noticed that the high frame rate 48 FPS version of
3:25 The Hobbit looked weirdly smooth then right also this trick I easily picked
3:30 out a 120 HZ monitor versus a 60 HZ monitor 100% of the time would have been
3:35 impossible also those 960 HZ clear
3:40 motion TVs at the store would be snake oil then I okay well those actually are
3:44 kind of snake oil they're using predictive algorithms to make like Foo
3:47 tweener frames and then playing around with backlight refresh tricks to
3:51 increase the refresh rate that you perceive but it still reinforces my
3:54 point that your eyes aren't that simple
3:57 don't fight it while filmm and Cinema goers still need to work with each other
4:02 to figure out the best format for their future for gamers we need to all be
4:07 United under one banner and ask for more
4:10 until we reach the upper limits of what we can perceive and it sure isn't 24 or
4:14 30 FPS because if it was this image wouldn't offend anyone since they
4:18 probably wouldn't see it thanks for watching guys I hope you learned
4:21 something or if you didn't I hope you share this video to help edicate the
4:25 masses who do need to know about refresh
4:28 rates and how more of them are better speaking of education linda.com is an
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5:22 trial and show your support thanks for watching this video guys like it if you
5:25 liked it dislike if if you disliked it leave a comment letting me know what
5:28 you'd like to see for future fastest Possible episodes or if you just you
5:32 know want to be like what's up refresh rates yeah man higher is better then go
5:39 ahead and post that down there too and as always don't forget to subscribe to Techquickie for more fastest possible
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