Monitor & TV Refresh Rates as Fast As Possible
Techquickie
·Techquickie
·2015-05-07
·
1,140 words · ~5 min read
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normally I wouldn't have thought to make a video explaining refresh rate but a
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couple of days ago a gift of me I I
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don't care I'll say however I want a gif of me pretending to rush to the bathroom
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to vomit after using a monitor running at 30 HZ front paged imer thanks to a
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post on r/ PC Master Race by IP charger
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this alone wouldn't have Justified the creation of this video but some of the
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discussion that went on under the posts showed me that y'all need something to
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point at when people are all like oh 30 HZ is all we need so here we go the
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refresh rate of a display is the number of times per second measured in hertz
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that your display will update with new information the benefits are simple with
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older CRT tube monitors having a high refresh rate was critical because it
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reduced perceptible flickering and improved user Comfort but because modern
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LCD and OLED displays don't work quite the same way the big remaining benefit
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is that as long as the source material is running at a high enough frame rate
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your will receive more updates per second resulting in a smoother moving
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image kind of like what you're looking at right now the drawbacks are a bit
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more complicated to send more images per second we need to send more data which
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means faster interconnects and higher quality cable Solutions but there's more
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for video capture and creation we need faster processors and more storage space
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to work with high frame rate content and for gaming we need much more powerful
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graphics cards to even render the scene fast enough to get any benefit
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otherwise the high refresh rate display will simply display the same image over
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and over as long as it's waiting for a new one who cares lonus I heard that the
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human eye can see a maximum of 24 frames per second anyway otherwise how would
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movies look smooth they run at 24 frames per second movies look smooth because
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motion blur gives that miraculous brain of yours the hints it needs to fill in
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the gaps not because your eyes can't perform any better well hold on lonus my
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game support motion blur too same difference right no not at all in games
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motion blur is not a natural side effect of the way that light is captured by a
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camera sensor or film strip it looks unnatural and on top of that it adds
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more latency between the input of the user and the action showing up on screen
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which makes the controls feel less responsive another factor that affects
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the perceived smoothness of an image especially an interactive one but you
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don't need to take my word for it it isn't new information here's an article
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from 2001 like back when the internet was text that addressed this issue
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pretty well I thought the way your eyes work is much more complicated than
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frames per second they're designed to perceive motion changes in light levels
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and even certain colors better than others and further complicating matters
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sensitivity will vary from person to person so really measuring the
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performance of eyes in images per second
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is about like measuring the tastiness of a bowl of craft dinner in I don't know
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rupees okay fine but the point is that
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representing the real world limit isn't just as simple as one number and we
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plain don't know how to quantify it in simple terms what we do know however is
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that if it was a simple number it sure as heck wouldn't be 24 frames per second
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or 30 or even 60 if that were true then
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surely no one would have noticed that the high frame rate 48 FPS version of
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The Hobbit looked weirdly smooth then right also this trick I easily picked
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out a 120 HZ monitor versus a 60 HZ monitor 100% of the time would have been
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impossible also those 960 HZ clear
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motion TVs at the store would be snake oil then I okay well those actually are
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kind of snake oil they're using predictive algorithms to make like Foo
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tweener frames and then playing around with backlight refresh tricks to
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increase the refresh rate that you perceive but it still reinforces my
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point that your eyes aren't that simple
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don't fight it while filmm and Cinema goers still need to work with each other
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to figure out the best format for their future for gamers we need to all be
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United under one banner and ask for more
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until we reach the upper limits of what we can perceive and it sure isn't 24 or
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30 FPS because if it was this image wouldn't offend anyone since they
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probably wouldn't see it thanks for watching guys I hope you learned
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something or if you didn't I hope you share this video to help edicate the
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masses who do need to know about refresh
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rates and how more of them are better speaking of education linda.com is an
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liked it dislike if if you disliked it leave a comment letting me know what
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you'd like to see for future fastest Possible episodes or if you just you
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know want to be like what's up refresh rates yeah man higher is better then go
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ahead and post that down there too and as always don't forget to subscribe to Techquickie for more fastest possible
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