Resolution - Not Just a Number as Fast As Possible

Techquickie ·Techquickie ·2015-05-07 · 1,111 words · ~5 min read
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0:00 next on the list of things that apparently I need to explain resolution
0:04 what is it why is it important it's become a much hotter topic than usual
0:08 because of a quote from the Ubisoft blog justifying their use of a lower than
0:11 1080p resolution in Watchdogs that reads as follows resolution is a number just
0:16 like frame rate is a number all those numbers are valid aspects of making
0:19 games but you make choices about the experience you want to deliver in our case dynamism is everything so for that
0:24 reason I will focus on the role resolution plays for gamers more and L
0:30 on the role it plays for photographers and movie Buffs although much of this
0:33 will also be applicable to those folks the term resolution is used to describe
0:37 the finess or detail in an image it
0:41 quantifies how close lines can be to each other and still be visually
0:46 differentiated from each other by the I there are actually lots of different
0:50 ways to measure resolution but they all boil down to this add an equal distance
0:54 given two same sized and otherwise equivalent images the higher resolution
0:58 one will look sharper clearer more true to life and just generally better to a
1:03 point first there's the requirement that all links in the chain the content the
1:08 software and the display need to be capable of the resolution you're trying
1:11 to achieve or you'll only realize the capabilities of the weakest link and
1:15 second is that there's actually an upper limit to what your eye itself can
1:19 resolve anyway the marketing term that Apple coined for this is Retina you can
1:24 actually learn more about how they calculate that in the video that we made
1:27 here and this is where things start to get a little bit tricky on that retina
1:31 calculator you see three values the pixel count of your display the size of
1:36 your display and the distance from which you'll normally view it so you could
1:40 have a 1080p display that delivers an image so fine you can't see the
1:44 individual pixels and a different 1080p display with an effective resolution so
1:48 low you might as well go back to playing Atari because it's so big or you're so
1:52 close to it you see maybe you be soft on their blog how a point 1080p is just a
1:57 number the perceived quality of your content depends on much more than
2:02 whether it runs at 1920x 1080 pixels versus 1280 by 720 or whatever else the
2:09 distance and screen size factors are just the tip of the iceberg 2 what about
2:14 color depth or frame rate what about visual effects that we can turn on if we
2:19 use up less of our Graphics processor's horsepower to push more pixels the one
2:24 you're looking at right now is a bit of an embellished example here but hopefully you see my point so yeah all
2:29 of these things are important too so why do we fixate on wanting gains to run at
2:33 1080P or higher so much well the answer is that on a typical flat screen TV at a
2:38 normal viewing distance a 1080p pixel count has a reasonably fine resolution
2:43 one that most people will find tolerable and running less than that has a couple
2:47 of undesirable effects number one is that it makes curved and diagonal lines
2:51 look blockier and less sharp which draws the user's attention to the fact that
2:55 they're looking at a digital simulation rather than a real image and number two
2:59 goes back to to that chain I was talking about before if one part of the chain
3:03 let's say your Xbox can't handle the pixel count of the others let's say the
3:07 game and your TV instead of getting a pixel by Pixel Perfect representation of
3:11 what the image was supposed to look like some approximations are being made these
3:15 approximations are called interpolation and if you want to know what that does
3:19 to image quality go ahead set your display right now to something other
3:23 than its native res and see what it looks like yuck so there you have it
3:27 resolution might be only one determining Factor when we're evaluating visual
3:31 quality and it might just be a number but it's a really important number
3:35 because a high resolution simple scene can look great I mean look at look at
3:40 Nintendo's graphics on the Wii U but even the best looking the best image in
3:44 the world can be easily ruined by lowering the resolution too much because
3:49 you can't see the details in the image anyway speaking of detailed images
3:53 shutter stock we absolutely love shutter stock around here I actually found out
3:58 I'm supposed to be getting a free account as part of this sponsorship deal
4:01 and it hasn't been happening and honestly even if the paperwork doesn't
4:05 get sorted out and I keep having to pay I'm going to keep using it even though
4:08 it's over $200 a month if you're a content creator or really anyone who
4:13 needs to be able to quickly and easily find high resolution royalty-free images
4:17 and video for integration into other content Shutterstock is fantastic they
4:21 have a ton of different plans all the way from just buying a couple of images at a time to Enterprise grade ones that
4:26 let you broadcast on TV and stuff we save so much time that our account pays
4:30 for itself easily we just grab the images we like embed them in our videos
4:35 then proceed to not sit around worrying if we're going to get a YouTube strike
4:39 for using someone else's content without an appropriate license and if you decide
4:43 to give Shutterstock a try today we've got a 20% off code for you Techquickie
4:47 614 give it a try it really is awesome
4:51 thanks for checking out this episode as fast as possible don't forget to subscribe for more videos just like this
4:55 on Techquickie like this video if you liked it dislike it if you disliked it and leave a comment if you have anything
4:59 say about resolution or our videos or my
5:03 hair or who knows ponies I don't care you can
5:07 leave a comment with whatever you want I mean that's YouTube comments I can't
5:10 control what you put in there if I could let me tell you half of you wouldn't be
5:13 allowed to comment at all
5:21 so