1
00:00:00,160 --> 00:00:06,359
next on the list of things that apparently I need to explain resolution

2
00:00:04,200 --> 00:00:10,400
what is it why is it important it's become a much hotter topic than usual

3
00:00:08,200 --> 00:00:14,200
because of a quote from the Ubisoft blog justifying their use of a lower than

4
00:00:11,840 --> 00:00:18,240
1080p resolution in Watchdogs that reads as follows resolution is a number just

5
00:00:16,440 --> 00:00:21,080
like frame rate is a number all those numbers are valid aspects of making

6
00:00:19,760 --> 00:00:26,720
games but you make choices about the experience you want to deliver in our case dynamism is everything so for that

7
00:00:24,720 --> 00:00:31,800
reason I will focus on the role resolution plays for gamers more and L

8
00:00:30,080 --> 00:00:35,800
on the role it plays for photographers and movie Buffs although much of this

9
00:00:33,520 --> 00:00:41,480
will also be applicable to those folks the term resolution is used to describe

10
00:00:37,840 --> 00:00:44,360
the finess or detail in an image it

11
00:00:41,480 --> 00:00:48,640
quantifies how close lines can be to each other and still be visually

12
00:00:46,239 --> 00:00:51,879
differentiated from each other by the I there are actually lots of different

13
00:00:50,079 --> 00:00:56,600
ways to measure resolution but they all boil down to this add an equal distance

14
00:00:54,480 --> 00:01:01,079
given two same sized and otherwise equivalent images the higher resolution

15
00:00:58,840 --> 00:01:05,880
one will look sharper clearer more true to life and just generally better to a

16
00:01:03,559 --> 00:01:09,840
point first there's the requirement that all links in the chain the content the

17
00:01:08,159 --> 00:01:13,360
software and the display need to be capable of the resolution you're trying

18
00:01:11,640 --> 00:01:17,799
to achieve or you'll only realize the capabilities of the weakest link and

19
00:01:15,920 --> 00:01:21,840
second is that there's actually an upper limit to what your eye itself can

20
00:01:19,600 --> 00:01:25,400
resolve anyway the marketing term that Apple coined for this is Retina you can

21
00:01:24,119 --> 00:01:29,320
actually learn more about how they calculate that in the video that we made

22
00:01:27,479 --> 00:01:33,360
here and this is where things start to get a little bit tricky on that retina

23
00:01:31,280 --> 00:01:38,360
calculator you see three values the pixel count of your display the size of

24
00:01:36,399 --> 00:01:42,240
your display and the distance from which you'll normally view it so you could

25
00:01:40,079 --> 00:01:47,000
have a 1080p display that delivers an image so fine you can't see the

26
00:01:44,520 --> 00:01:50,280
individual pixels and a different 1080p display with an effective resolution so

27
00:01:48,880 --> 00:01:54,600
low you might as well go back to playing Atari because it's so big or you're so

28
00:01:52,079 --> 00:02:00,079
close to it you see maybe you be soft on their blog how a point 1080p is just a

29
00:01:57,759 --> 00:02:05,119
number the perceived quality of your content depends on much more than

30
00:02:02,159 --> 00:02:11,560
whether it runs at 1920x 1080 pixels versus 1280 by 720 or whatever else the

31
00:02:09,319 --> 00:02:17,080
distance and screen size factors are just the tip of the iceberg 2 what about

32
00:02:14,239 --> 00:02:21,680
color depth or frame rate what about visual effects that we can turn on if we

33
00:02:19,400 --> 00:02:25,040
use up less of our Graphics processor's horsepower to push more pixels the one

34
00:02:24,040 --> 00:02:31,440
you're looking at right now is a bit of an embellished example here but hopefully you see my point so yeah all

35
00:02:29,360 --> 00:02:36,599
of these things are important too so why do we fixate on wanting gains to run at

36
00:02:33,680 --> 00:02:41,280
1080P or higher so much well the answer is that on a typical flat screen TV at a

37
00:02:38,760 --> 00:02:45,599
normal viewing distance a 1080p pixel count has a reasonably fine resolution

38
00:02:43,640 --> 00:02:49,440
one that most people will find tolerable and running less than that has a couple

39
00:02:47,720 --> 00:02:53,840
of undesirable effects number one is that it makes curved and diagonal lines

40
00:02:51,840 --> 00:02:57,440
look blockier and less sharp which draws the user's attention to the fact that

41
00:02:55,560 --> 00:03:01,200
they're looking at a digital simulation rather than a real image and number two

42
00:02:59,280 --> 00:03:05,360
goes back to to that chain I was talking about before if one part of the chain

43
00:03:03,440 --> 00:03:09,239
let's say your Xbox can't handle the pixel count of the others let's say the

44
00:03:07,040 --> 00:03:13,680
game and your TV instead of getting a pixel by Pixel Perfect representation of

45
00:03:11,680 --> 00:03:18,159
what the image was supposed to look like some approximations are being made these

46
00:03:15,959 --> 00:03:21,760
approximations are called interpolation and if you want to know what that does

47
00:03:19,680 --> 00:03:24,840
to image quality go ahead set your display right now to something other

48
00:03:23,239 --> 00:03:29,400
than its native res and see what it looks like yuck so there you have it

49
00:03:27,200 --> 00:03:33,720
resolution might be only one determining Factor when we're evaluating visual

50
00:03:31,200 --> 00:03:38,239
quality and it might just be a number but it's a really important number

51
00:03:35,680 --> 00:03:41,920
because a high resolution simple scene can look great I mean look at look at

52
00:03:40,040 --> 00:03:46,519
Nintendo's graphics on the Wii U but even the best looking the best image in

53
00:03:44,000 --> 00:03:51,599
the world can be easily ruined by lowering the resolution too much because

54
00:03:49,200 --> 00:03:55,920
you can't see the details in the image anyway speaking of detailed images

55
00:03:53,799 --> 00:03:59,400
shutter stock we absolutely love shutter stock around here I actually found out

56
00:03:58,040 --> 00:04:03,200
I'm supposed to be getting a free account as part of this sponsorship deal

57
00:04:01,879 --> 00:04:07,239
and it hasn't been happening and honestly even if the paperwork doesn't

58
00:04:05,360 --> 00:04:11,200
get sorted out and I keep having to pay I'm going to keep using it even though

59
00:04:08,640 --> 00:04:15,200
it's over $200 a month if you're a content creator or really anyone who

60
00:04:13,079 --> 00:04:19,440
needs to be able to quickly and easily find high resolution royalty-free images

61
00:04:17,440 --> 00:04:23,000
and video for integration into other content Shutterstock is fantastic they

62
00:04:21,720 --> 00:04:29,000
have a ton of different plans all the way from just buying a couple of images at a time to Enterprise grade ones that

63
00:04:26,560 --> 00:04:33,280
let you broadcast on TV and stuff we save so much time that our account pays

64
00:04:30,960 --> 00:04:37,520
for itself easily we just grab the images we like embed them in our videos

65
00:04:35,560 --> 00:04:40,880
then proceed to not sit around worrying if we're going to get a YouTube strike

66
00:04:39,199 --> 00:04:44,840
for using someone else's content without an appropriate license and if you decide

67
00:04:43,400 --> 00:04:51,039
to give Shutterstock a try today we've got a 20% off code for you Techquickie

68
00:04:47,240 --> 00:04:52,600
614 give it a try it really is awesome

69
00:04:51,039 --> 00:04:56,520
thanks for checking out this episode as fast as possible don't forget to subscribe for more videos just like this

70
00:04:55,320 --> 00:05:03,320
on Techquickie like this video if you liked it dislike it if you disliked it and leave a comment if you have anything

71
00:04:59,800 --> 00:05:04,520
say about resolution or our videos or my

72
00:05:03,320 --> 00:05:08,840
hair or who knows ponies I don't care you can

73
00:05:07,440 --> 00:05:12,400
leave a comment with whatever you want I mean that's YouTube comments I can't

74
00:05:10,479 --> 00:05:16,919
control what you put in there if I could let me tell you half of you wouldn't be

75
00:05:13,880 --> 00:05:16,919
allowed to comment at all

76
00:05:21,720 --> 00:05:24,720
so
