How Does Gamification Work?

Techquickie ·Techquickie ·2017-05-06 · 915 words · ~4 min read
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0:00 does it ever feel to you like life is just one big game where other people are
0:04 NPCs exercising is a way to max out a
0:07 skill tree and the developers or whatever deities you happen to believe
0:11 in well that's kind of an extreme way to look at things but with the rise of
0:15 gamification the border between real life and gaming is getting a little more
0:20 blurry and no I'm not talking about augmented reality games or sticking your
0:24 head inside of an HTC Vive gamification is when someone whether it's a software
0:29 developer or business or even government tries to make real life actions game
0:34 likee in some way you may have already seen examples of this in your daily life
0:39 through apps like fitocracy which gives experience points for completing
0:43 workouts or alternatively reputation scores and custom titles on your
0:48 favorite forums the point of gamification is to appeal to or exploit
0:53 our natural affinity for achievement competition and showing off games are
0:57 fun because they incorporate these things that our brains really like so
1:02 maybe it's not too surprising that people have figured out how to make
1:06 things that seem more mundane feel more
1:09 like games of course like anything that Taps into some of our more Basic
1:13 Instincts gamification can and has been
1:16 used for things that are considered both helpful and Shady things that have been
1:20 cited as examples of good gameification are apps like habit RPG which is
1:25 essentially a to-do list that lets you level up when you complete important
1:29 tasks s special badges on online communities like Trip Advisor given out
1:34 for helping other users or even titles on LinkedIn that encourage users to make
1:38 their profile Pages more appealing to potential employers but perhaps
1:42 unsurprisingly gamification use in marketing has attracted criticism that
1:47 isn't to say that it's all bad for example a well-designed customer loyalty
1:52 program that gives free Rewards or apps like for square which Drive traffic to
1:56 local businesses by giving titles and badges to users that go to lots of
2:01 different places have been generally well-received but the marketing industry
2:05 is replete with plenty of examples of bad gamification from those awful banner
2:10 ads from the 2000s that made you shoot snowballs at Santa to win something to
2:16 loyalty schemes that take forever to win some useless knick-knack to the infamous
2:21 Pepsi commercial that advertised how you could trade in labels for a hairier
2:26 fighter jet if you drank enough freaking soda which actually resulted in a
2:30 lawsuit in fact bad gamification can hurt a marketer's bottom line by either
2:35 drawing attention away from the thing they're actually trying to sell or to
2:39 alienate customers due to bad experiences bad gamification also exists
2:44 outside of marketing there are those arcades that gamify games themselves
2:49 encouraging you to play like 500 rounds of ski ball so you can trade in your
2:53 tickets for a novelty pencil or something else rather lame as well as
2:57 the downright weirds such as the weird workplace productivity programs like the
3:01 one lonus forces us all to participate in like I won 50 lonus coins this
3:06 morning for putting thermal Pace back in the correct drawer but all I can get
3:10 with that is lunch with Dennis but on a serious note workplace gamification has
3:15 been tried by various companies and we're even seeing larger organizations
3:19 get involved with this trend like the Chinese government which is working on a
3:24 credit system to gamify and reward behavior that the government deems
3:29 desirable and although this is a creepy and a little bit extreme example our own
3:34 susceptibility to want to achieve and win things means that I don't expect the
3:39 gamification trend to slow down with things a lot more mundane than
3:44 government spying but if gaining virtual XP points will help you lose weight or
3:49 save you money on your next trip maybe taking part in this Brave New gamified
3:53 World might not be so bad audible.com is
3:57 the leading provider of audiobooks with more than 180 ,000 downloadable titles
4:01 across all types of literature including fiction non-fiction and periodicals
4:05 audiobooks are great for when you're walking around driving around uh sitting
4:10 around basically doing whatever you need to do as long as it doesn't require your
4:14 ears to do that thing and luckily for our audience members audible is offering
4:18 a free 30-day trial just go to audible.com tequi and within those 30
4:22 days pick a book and then you can listen to it at anytime you want I'd check out
4:26 Harry Potter and the philosopher stone there's more books and more movies
4:30 coming out in that Series so if you haven't read the Harry Potter books I
4:34 would get caught up now before the new stuff comes out and you're just left in
4:38 the duck if you like this video like it give us some suggestions Down Below on
4:41 other stuff we can check out in the future and get subscribed if you just like the video dislike it and maybe
4:47 check out another one of our channels like Channel Super Fun where we do game
4:50 stuff this was gamification video that's a valid reference also Che out line is
4:54 Tech dips because we make things that can do game stuff that reference also
5:00 worked time to leave