Why Don't Games Look Like Their Trailers?

Techquickie ·Techquickie ·2017-05-06 · 921 words · ~4 min read
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0:00 if you're a gamer you've probably had this experience there's some much
0:04 anticipated AAA title that's coming out soon and the game developer drops this
0:10 epic looking trailer that makes the game look like the culmination of Humanity's
0:14 progress at least as far as computer Graphics are concerned but then the game
0:19 gets released and you're left feeling a little bit like you did after you ate at
0:22 Golden Corral drawn in by the promises of affordable attractive looking food
0:27 but ending up with nothing but the stomach ache you got after after trying out that chocolate fountain thing so why
0:33 is it that games often don't look like
0:36 their trailers well companies jazzing up
0:39 their advertising to make their stuff seem cooler or more delicious than it is
0:44 isn't exactly new NVIDIA gameand this
0:47 often takes the form of rendering trailer footage using a completely
0:52 different enginear more about game engines here but the gist of it is that
0:57 a game engine is the software frameware the game is created in that ultimately
1:02 defines how it will look on your screen lighting effects physics textures Etc
1:08 well then what kind of engines do trailers use isn't computer Graphics
1:13 rendering pretty much all the same well no the computer animation software that
1:18 would be used on a film like Avatar which media division handily listed here
1:24 is designed for maximum Beauty and detail with I don't want to say zero but
1:29 very very little regard for the resources required to render the scene
1:33 to put it in perspective a single frame
1:36 of a big budget movie like Pixar's Monsters U might take hours or even days
1:42 to render on a large multi-million dollar render Farm while the typical
1:47 gamer expects 60 plus frames per second
1:50 from their $200 video card from Amazon
1:53 add to that that the trailer doesn't need to work with any input from the
1:58 player so no way no Collision detection no camera angle
2:03 changes no realtime hair physics the list goes on and it's not surprising
2:08 then that they end up feeling like artsy short film side projects sometimes
2:13 looking at you Final Fantasy with that said some developers are a little more
2:19 honest and do use the game's actual engine but even in those cases they
2:24 often come out looking a lot cooler than the game itself this is because the
2:29 developer has access to graphical settings modifications that they might
2:33 never plan to expose to the end user for whatever reason watch talk and
2:39 furthermore for the purposes of a trailer the developer isn't playing the
2:44 game so even if the scene render super slowly the frames can be stitched
2:49 together into a smooth video to be used in the trailer later on so even for
2:54 trailers labeled actual in-game footage
2:57 I only 100% trust them if I can see the dev on stage pressing the controller
3:02 buttons in real time on the subject of
3:06 time however as transistor sizes continue to get smaller and materials
3:11 other than silicon should be showing up on our processors over the next decade
3:15 or so the next big leap in home computer
3:18 Graphics might be closer than you'd think I mean do you remember how amazing
3:23 Toy Story looked in 1995 I can say with confidence that you
3:27 could play a Toy Story game that looks just like that today that is to say
3:32 unless you're still rocking one of those super old graphics cards with like
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4:41 by going to freshbooks.com tequi and entering Techquickie in the how did You
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