Why Don't Games Look Like Their Trailers?
Techquickie
·Techquickie
·2017-05-06
·
921 words · ~4 min read
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if you're a gamer you've probably had this experience there's some much
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anticipated AAA title that's coming out soon and the game developer drops this
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epic looking trailer that makes the game look like the culmination of Humanity's
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progress at least as far as computer Graphics are concerned but then the game
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gets released and you're left feeling a little bit like you did after you ate at
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Golden Corral drawn in by the promises of affordable attractive looking food
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but ending up with nothing but the stomach ache you got after after trying out that chocolate fountain thing so why
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is it that games often don't look like
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their trailers well companies jazzing up
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their advertising to make their stuff seem cooler or more delicious than it is
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isn't exactly new NVIDIA gameand this
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often takes the form of rendering trailer footage using a completely
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different enginear more about game engines here but the gist of it is that
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a game engine is the software frameware the game is created in that ultimately
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defines how it will look on your screen lighting effects physics textures Etc
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well then what kind of engines do trailers use isn't computer Graphics
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rendering pretty much all the same well no the computer animation software that
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would be used on a film like Avatar which media division handily listed here
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is designed for maximum Beauty and detail with I don't want to say zero but
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very very little regard for the resources required to render the scene
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to put it in perspective a single frame
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of a big budget movie like Pixar's Monsters U might take hours or even days
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to render on a large multi-million dollar render Farm while the typical
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gamer expects 60 plus frames per second
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from their $200 video card from Amazon
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add to that that the trailer doesn't need to work with any input from the
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player so no way no Collision detection no camera angle
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changes no realtime hair physics the list goes on and it's not surprising
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then that they end up feeling like artsy short film side projects sometimes
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looking at you Final Fantasy with that said some developers are a little more
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honest and do use the game's actual engine but even in those cases they
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often come out looking a lot cooler than the game itself this is because the
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developer has access to graphical settings modifications that they might
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never plan to expose to the end user for whatever reason watch talk and
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furthermore for the purposes of a trailer the developer isn't playing the
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game so even if the scene render super slowly the frames can be stitched
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together into a smooth video to be used in the trailer later on so even for
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trailers labeled actual in-game footage
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I only 100% trust them if I can see the dev on stage pressing the controller
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buttons in real time on the subject of
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time however as transistor sizes continue to get smaller and materials
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other than silicon should be showing up on our processors over the next decade
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or so the next big leap in home computer
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Graphics might be closer than you'd think I mean do you remember how amazing
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Toy Story looked in 1995 I can say with confidence that you
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could play a Toy Story game that looks just like that today that is to say
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unless you're still rocking one of those super old graphics cards with like
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fighter jets or attractive cyborg women on the Shroud so bad speaking of bad you
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know what's bad getting home at the end of a long day of working on painting
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by going to freshbooks.com tequi and entering Techquickie in the how did You
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Hear About Us section in the link below so thanks for watching guys if you like
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you Jeff