if you're a gamer you've probably had this experience there's some much
anticipated AAA title that's coming out soon and the game developer drops this
epic looking trailer that makes the game look like the culmination of Humanity's
progress at least as far as computer Graphics are concerned but then the game
gets released and you're left feeling a little bit like you did after you ate at
Golden Corral drawn in by the promises of affordable attractive looking food
but ending up with nothing but the stomach ache you got after after trying out that chocolate fountain thing so why
is it that games often don't look like
their trailers well companies jazzing up
their advertising to make their stuff seem cooler or more delicious than it is
isn't exactly new NVIDIA gameand this
often takes the form of rendering trailer footage using a completely
different enginear more about game engines here but the gist of it is that
a game engine is the software frameware the game is created in that ultimately
defines how it will look on your screen lighting effects physics textures Etc
well then what kind of engines do trailers use isn't computer Graphics
rendering pretty much all the same well no the computer animation software that
would be used on a film like Avatar which media division handily listed here
is designed for maximum Beauty and detail with I don't want to say zero but
very very little regard for the resources required to render the scene
to put it in perspective a single frame
of a big budget movie like Pixar's Monsters U might take hours or even days
to render on a large multi-million dollar render Farm while the typical
gamer expects 60 plus frames per second
from their $200 video card from Amazon
add to that that the trailer doesn't need to work with any input from the
player so no way no Collision detection no camera angle
changes no realtime hair physics the list goes on and it's not surprising
then that they end up feeling like artsy short film side projects sometimes
looking at you Final Fantasy with that said some developers are a little more
honest and do use the game's actual engine but even in those cases they
often come out looking a lot cooler than the game itself this is because the
developer has access to graphical settings modifications that they might
never plan to expose to the end user for whatever reason watch talk and
furthermore for the purposes of a trailer the developer isn't playing the
game so even if the scene render super slowly the frames can be stitched
together into a smooth video to be used in the trailer later on so even for
trailers labeled actual in-game footage
I only 100% trust them if I can see the dev on stage pressing the controller
buttons in real time on the subject of
time however as transistor sizes continue to get smaller and materials
other than silicon should be showing up on our processors over the next decade
or so the next big leap in home computer
Graphics might be closer than you'd think I mean do you remember how amazing
Toy Story looked in 1995 I can say with confidence that you
could play a Toy Story game that looks just like that today that is to say
unless you're still rocking one of those super old graphics cards with like
fighter jets or attractive cyborg women on the Shroud so bad speaking of bad you
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by going to freshbooks.com tequi and entering Techquickie in the how did You
Hear About Us section in the link below so thanks for watching guys if you like
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you Jeff