Haptics As Fast As Possible
Techquickie
·Techquickie
·2016-05-06
·
1,037 words · ~5 min read
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on today's episode of Techquickie we are going to get a little touchy feely
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which no no not like that but we are going to talk about haptics technologies
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that create realtime feedback effects with touch rather than relying only on
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the sounds from a pair of headphones or images on a screen so arcade games going
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all the way back to the mid 1970s have used force feedback particularly in
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things like driving games where your steering wheel or your handlebars would
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shake after you spent another 25 cents on crashing and burning yet again theme
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parks later took this idea a few steps further with moving theater rides where
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your seat or even the entire room would shake and vibrate to simulate an
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adventure through some Fantastical land but in the mid 1990s we started to
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finally see consumer grade haptics like the interactor vest in 1994 an early
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wearable technology that plugged into your TV and converted certain
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frequencies of audio into vibrations that you could feel in your chest with
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the idea being to make sounds like explosions more realistic and immersive
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of course what you were really doing was strapping a glorified subwoofer to your
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body but progress is progress 3 years
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later in 1997 Nintendo released the rumble pack for its Nintendo 64
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Controller adding an extra bit of punch to now famous titles like Star Fox and
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Super Smash Brothers and while the gentle rumbling of the
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pack in your hand wouldn't truly make you feel like you were in the cockpit of
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an xwing having just gotten blasted it was a nice additional feature that
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enhanced the gaming experience enough that this sort of force feedback is now
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a standard feature in many modern
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controllers today though there's far more in the works than just making your
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game pad shake a bit modern haptic Technologies typically take the form of
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physical actuators that can VI in precise ways to mimic textures or
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provide more precise feedback than earlier Solutions the recently released
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steam controller features track pads that simulate a wide variety of in-game
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effects such as recoil from a gun and can also fool your fingers into thinking
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they're using a clicky Mouse wheel or a track ball although the actual surface
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itself is smooth and Apple's taptic
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engine is capable of making your laptop touchpad emulate bumpy or pitted
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surfaces and downward Clicks in addition
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to the usual force feedback so other
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types of controllers and input devices we may see in the future could offer so
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much more even things like resistance effects where picking up a heavy object
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in game can feel heavier to your fingers
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and we're also starting to explore how haptics can be used to put more reality
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in virtual reality especially when it comes to haptic devices that can be
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paired with VR headsets several kinds of
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prototype haptic gloves have been developed using physical actuators in
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individual fingers or even selectively inflatable air pockets to give users the
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sense of touching and moving around a virtual world but lonus does this stuff
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have any application Beyond gaming and showing off my expensive Apple toys to
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my friends well of course it does designers that work with 3D models will
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benefit from haptics in a huge way as they'll be able to use haptic gloves to
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feel an object object modeled on screen or perhaps as an augmented reality
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hologram right in front of them before it's manufactured and for folks that
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have been afflicted by blindness haptics may offer a window to the world through
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devices like tacet which provides forc feedback to let patients know what's
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around them using Sonar and speaking of medical applications Engineers are also
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looking at ways to provide tactile feedback to Physicians that need to
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perform surgery on Far Away patients using a robot ARM and remote controller
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that can mimic the feeling of the patient's body part allowing for much
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greater Precision in situations where a supervising surgeon can't physically be
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in the operating room I mean just think one day haptic feedback will not only be
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the way to give yourself carpal tunnel because you can't put down your Oculus
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Rift it might be the way your surgeon heals your hand speaking of learning
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