on today's episode of Techquickie we are going to get a little touchy feely
which no no not like that but we are going to talk about haptics technologies
that create realtime feedback effects with touch rather than relying only on
the sounds from a pair of headphones or images on a screen so arcade games going
all the way back to the mid 1970s have used force feedback particularly in
things like driving games where your steering wheel or your handlebars would
shake after you spent another 25 cents on crashing and burning yet again theme
parks later took this idea a few steps further with moving theater rides where
your seat or even the entire room would shake and vibrate to simulate an
adventure through some Fantastical land but in the mid 1990s we started to
finally see consumer grade haptics like the interactor vest in 1994 an early
wearable technology that plugged into your TV and converted certain
frequencies of audio into vibrations that you could feel in your chest with
the idea being to make sounds like explosions more realistic and immersive
of course what you were really doing was strapping a glorified subwoofer to your
body but progress is progress 3 years
later in 1997 Nintendo released the rumble pack for its Nintendo 64
Controller adding an extra bit of punch to now famous titles like Star Fox and
Super Smash Brothers and while the gentle rumbling of the
pack in your hand wouldn't truly make you feel like you were in the cockpit of
an xwing having just gotten blasted it was a nice additional feature that
enhanced the gaming experience enough that this sort of force feedback is now
a standard feature in many modern
controllers today though there's far more in the works than just making your
game pad shake a bit modern haptic Technologies typically take the form of
physical actuators that can VI in precise ways to mimic textures or
provide more precise feedback than earlier Solutions the recently released
steam controller features track pads that simulate a wide variety of in-game
effects such as recoil from a gun and can also fool your fingers into thinking
they're using a clicky Mouse wheel or a track ball although the actual surface
itself is smooth and Apple's taptic
engine is capable of making your laptop touchpad emulate bumpy or pitted
surfaces and downward Clicks in addition
to the usual force feedback so other
types of controllers and input devices we may see in the future could offer so
much more even things like resistance effects where picking up a heavy object
in game can feel heavier to your fingers
and we're also starting to explore how haptics can be used to put more reality
in virtual reality especially when it comes to haptic devices that can be
paired with VR headsets several kinds of
prototype haptic gloves have been developed using physical actuators in
individual fingers or even selectively inflatable air pockets to give users the
sense of touching and moving around a virtual world but lonus does this stuff
have any application Beyond gaming and showing off my expensive Apple toys to
my friends well of course it does designers that work with 3D models will
benefit from haptics in a huge way as they'll be able to use haptic gloves to
feel an object object modeled on screen or perhaps as an augmented reality
hologram right in front of them before it's manufactured and for folks that
have been afflicted by blindness haptics may offer a window to the world through
devices like tacet which provides forc feedback to let patients know what's
around them using Sonar and speaking of medical applications Engineers are also
looking at ways to provide tactile feedback to Physicians that need to
perform surgery on Far Away patients using a robot ARM and remote controller
that can mimic the feeling of the patient's body part allowing for much
greater Precision in situations where a supervising surgeon can't physically be
in the operating room I mean just think one day haptic feedback will not only be
the way to give yourself carpal tunnel because you can't put down your Oculus
Rift it might be the way your surgeon heals your hand speaking of learning
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