360 camera for the same price as a GoPro!? - Samsung Gear 360, SDC2016

Linus Tech Tips ·Linus Tech Tips ·2016-05-06 · 1,160 words · ~5 min read
Floatplane YouTube

Transcript

JSON SRT VTT 88
0:00 so at the behest of Samsung we've been down in San Francisco for the last
0:03 couple of days at their 2016 developers conference to get our fingers on the
0:07 puls of what's hot in the industry right now and the answer pretty much no matter
0:12 where you look is VR there are still a
0:16 lot of challenges to overcome weight of the devices uh dizziness image quality
0:21 both in terms of frame rate and resolution cost the requirement to have
0:25 a phone connected though Samsung did hint they are working on Standalone
0:28 devices but there is a lot of cool stuff
0:32 coming down the pipe that is going to help continue vr's March towards
0:36 mainstream acceptance first up is the gear 360 this is not the first time
0:42 they've shown it the actual unveiling was at Mobile World Congress about a
0:46 month ago but this was our first chance to spend some real quality Hands-On time
0:50 with it the device itself is pretty simple on each side you'll find a 180°
0:56 wide angle f2.0 aperture lens with uh
0:59 combined 30 megapixels of sensor resolution behind them though it appears
1:04 that that resolution is utilized only for Stills and when it comes to video
1:08 you'll be limited to almost 4K or 3840
1:11 by 1920 the unit we checked out isn't
1:14 quite finished so the side door was taped on but that didn't stop us from
1:18 popping it off to have a look at the micro SD slot and swappable 1350
1:22 milliamp battery that's good for two or so hours of recording the camera is dust
1:27 and splash resistant there will be an an ip68 rated case available later and
1:32 we're expecting at the time of filming this it to cost somewhere in the
1:36 neighborhood of $400 given its €350
1:39 price across the pond that's cool Linus but how does it work really well
1:46 actually this is an impressive little piece of Kit you pick your mode Stills
1:50 video time-lapse or short looping video
1:54 is a separate mode from video for some reason then with the camera paired to
1:57 the phone via Wi-Fi Direct you don't have enough bandwidth to save a file
2:01 directly to the phone this way but what you'll get is a really nice live preview
2:05 of what you're shooting once you press record then what you do is you browse
2:10 the files on the camera convert and copy them over to your phone and you can play
2:14 it back a number of different ways you can view the raw unstitched file you can
2:18 look around using the motion sensor on your phone or you can pop it in a gear
2:22 VR and have the full immersive experience considering that it's priced
2:27 similarly to a high-end GoPro I can see a lot lot of creators having a ton of
2:31 fun with a device like this speaking of fun it's time to go hit the VR demos
2:35 first up is gaming this Vulcan demo was really impressive they got this alien
2:41 assault game that's reminiscent of a VR game that I played at an arcade about 12
2:45 years ago so weapon aiming is handled by looking rather than actually pointing
2:50 the weapon the graphics are fairly rudimentary and given it's a tech demo
2:54 it's impressive it's playable at all but the gameplay is pretty easy with a
2:58 blaster that takes out like 10 dudes at once once in a secondary fire with no
3:01 recharge that drops an asteroid on the entire assaulting Force which doesn't
3:06 sound impressive until you consider that this is running on a device that is
3:09 literally a thousandth the size of the gigantic gaming booth that I was
3:14 standing in all those years ago and this is in no small part thanks to Vulcan the
3:19 low-level API that is Now supported on the Galaxy S7 is capable of volumetric
3:25 effects realtime Shadows light refraction anti-aliasing translucency
3:29 and in a nutshell a similar or better graphical experience than what you could
3:33 expect from an Xbox 360 a last gen gaming console I mean sure you won't be
3:38 running this realtime star Mass
3:42 accumulation demo in a VR environment
3:45 yet but seeing the performance improvement from open GES to Vulcan
3:49 gives me more hope for the rate at which this is going to improve in the future
3:53 downstairs we found a couple of more impressive demos what stood out about
3:57 this one was the fact that aside from using ceras to track the location of the
4:01 person they tricked out these Nerf guns
4:04 with lights and actually I think they're
4:07 bluo Wireless triggers so you could play
4:10 another sort of drone assault game firing the gun independently of where
4:15 your head is pointed because it's wireless the latency did make it a
4:19 little bit disorienting but man when
4:22 accessories like this come out for lower latency Solutions like the HTC
4:27 VI VR man very cool which isn't to say that every
4:33 game likee VR experience has to be all about the lowest possible latency I
4:38 think the most impressive demo we saw was from globa cor they had this sort of
4:42 escape room with 83500 optit track cameras feeding into a
4:48 sixc core desktop running a gtx980 and
4:51 then from there the positional data was streamed over Wi-Fi to a Galaxy S7 in a
4:56 gear VR that is actually running the
4:59 game itself the graphical Fidelity of which
5:03 was the best we saw running off of a phone here at the show the position of
5:07 rigid bodies uh their rotations and positions in the scene are being tracked
5:11 by the cameras and to differentiate the objects in the scene white I reflective
5:16 markers are attached in unique patterns so they can be manipulated and
5:20 reconfigured to solve the puzzle their Indiana Jon style puzzle uses a total of
5:25 10 tracked objects including a lantern that provides more or less light to you
5:30 in real time there are some limitations here if you put the objects too close
5:34 together things can get a bit janky and the and the same goes if you obstruct
5:38 the camera's view of the IR reflective markers but overall the immersion was
5:43 the best out of the demos we saw and they even told us they had problems with
5:47 people trying to run out of the room that they were trapped in once the door
5:51 lifted and had to physically restrain people to keep them from barging into a
5:55 physical wall oops so thanks for checking out our VR Roundup here at the
6:00 Samsung developer conference 2016 don't miss any of our Samsung developer
6:03 conference videos by checking out the applicable playlist and if you're not subscribed to lius Tech tips make sure
6:08 you do that as well