WEBVTT

00:00:00.080 --> 00:00:05.720
so at the behest of Samsung we've been down in San Francisco for the last

00:00:03.399 --> 00:00:10.120
couple of days at their 2016 developers conference to get our fingers on the

00:00:07.720 --> 00:00:16.199
puls of what's hot in the industry right now and the answer pretty much no matter

00:00:12.920 --> 00:00:18.439
where you look is VR there are still a

00:00:16.199 --> 00:00:22.560
lot of challenges to overcome weight of the devices uh dizziness image quality

00:00:21.000 --> 00:00:27.080
both in terms of frame rate and resolution cost the requirement to have

00:00:25.039 --> 00:00:32.480
a phone connected though Samsung did hint they are working on Standalone

00:00:28.760 --> 00:00:34.480
devices but there is a lot of cool stuff

00:00:32.480 --> 00:00:39.360
coming down the pipe that is going to help continue vr's March towards

00:00:36.559 --> 00:00:44.480
mainstream acceptance first up is the gear 360 this is not the first time

00:00:42.559 --> 00:00:48.440
they've shown it the actual unveiling was at Mobile World Congress about a

00:00:46.360 --> 00:00:53.039
month ago but this was our first chance to spend some real quality Hands-On time

00:00:50.760 --> 00:00:59.359
with it the device itself is pretty simple on each side you'll find a 180°

00:00:56.000 --> 00:01:01.840
wide angle f2.0 aperture lens with uh

00:00:59.359 --> 00:01:06.479
combined 30 megapixels of sensor resolution behind them though it appears

00:01:04.320 --> 00:01:11.680
that that resolution is utilized only for Stills and when it comes to video

00:01:08.159 --> 00:01:14.840
you'll be limited to almost 4K or 3840

00:01:11.680 --> 00:01:16.560
by 1920 the unit we checked out isn't

00:01:14.840 --> 00:01:20.159
quite finished so the side door was taped on but that didn't stop us from

00:01:18.360 --> 00:01:24.920
popping it off to have a look at the micro SD slot and swappable 1350

00:01:22.560 --> 00:01:30.079
milliamp battery that's good for two or so hours of recording the camera is dust

00:01:27.920 --> 00:01:34.680
and splash resistant there will be an an ip68 rated case available later and

00:01:32.799 --> 00:01:39.680
we're expecting at the time of filming this it to cost somewhere in the

00:01:36.040 --> 00:01:42.560
neighborhood of $400 given its €350

00:01:39.680 --> 00:01:48.520
price across the pond that's cool Linus but how does it work really well

00:01:46.159 --> 00:01:54.200
actually this is an impressive little piece of Kit you pick your mode Stills

00:01:50.799 --> 00:01:55.759
video time-lapse or short looping video

00:01:54.200 --> 00:02:00.079
is a separate mode from video for some reason then with the camera paired to

00:01:57.759 --> 00:02:03.759
the phone via Wi-Fi Direct you don't have enough bandwidth to save a file

00:02:01.840 --> 00:02:07.759
directly to the phone this way but what you'll get is a really nice live preview

00:02:05.920 --> 00:02:12.520
of what you're shooting once you press record then what you do is you browse

00:02:10.039 --> 00:02:16.360
the files on the camera convert and copy them over to your phone and you can play

00:02:14.120 --> 00:02:20.200
it back a number of different ways you can view the raw unstitched file you can

00:02:18.360 --> 00:02:25.120
look around using the motion sensor on your phone or you can pop it in a gear

00:02:22.360 --> 00:02:29.480
VR and have the full immersive experience considering that it's priced

00:02:27.200 --> 00:02:33.599
similarly to a high-end GoPro I can see a lot lot of creators having a ton of

00:02:31.360 --> 00:02:38.640
fun with a device like this speaking of fun it's time to go hit the VR demos

00:02:35.879 --> 00:02:43.159
first up is gaming this Vulcan demo was really impressive they got this alien

00:02:41.080 --> 00:02:48.120
assault game that's reminiscent of a VR game that I played at an arcade about 12

00:02:45.159 --> 00:02:52.400
years ago so weapon aiming is handled by looking rather than actually pointing

00:02:50.440 --> 00:02:56.360
the weapon the graphics are fairly rudimentary and given it's a tech demo

00:02:54.720 --> 00:02:59.680
it's impressive it's playable at all but the gameplay is pretty easy with a

00:02:58.159 --> 00:03:03.440
blaster that takes out like 10 dudes at once once in a secondary fire with no

00:03:01.480 --> 00:03:08.239
recharge that drops an asteroid on the entire assaulting Force which doesn't

00:03:06.000 --> 00:03:12.760
sound impressive until you consider that this is running on a device that is

00:03:09.799 --> 00:03:17.159
literally a thousandth the size of the gigantic gaming booth that I was

00:03:14.840 --> 00:03:22.200
standing in all those years ago and this is in no small part thanks to Vulcan the

00:03:19.599 --> 00:03:26.879
low-level API that is Now supported on the Galaxy S7 is capable of volumetric

00:03:25.040 --> 00:03:32.080
effects realtime Shadows light refraction anti-aliasing translucency

00:03:29.599 --> 00:03:36.439
and in a nutshell a similar or better graphical experience than what you could

00:03:33.640 --> 00:03:42.080
expect from an Xbox 360 a last gen gaming console I mean sure you won't be

00:03:38.799 --> 00:03:45.360
running this realtime star Mass

00:03:42.080 --> 00:03:46.959
accumulation demo in a VR environment

00:03:45.360 --> 00:03:51.480
yet but seeing the performance improvement from open GES to Vulcan

00:03:49.560 --> 00:03:55.159
gives me more hope for the rate at which this is going to improve in the future

00:03:53.560 --> 00:03:59.239
downstairs we found a couple of more impressive demos what stood out about

00:03:57.439 --> 00:04:04.319
this one was the fact that aside from using ceras to track the location of the

00:04:01.200 --> 00:04:07.360
person they tricked out these Nerf guns

00:04:04.319 --> 00:04:10.400
with lights and actually I think they're

00:04:07.360 --> 00:04:12.799
bluo Wireless triggers so you could play

00:04:10.400 --> 00:04:17.639
another sort of drone assault game firing the gun independently of where

00:04:15.599 --> 00:04:22.840
your head is pointed because it's wireless the latency did make it a

00:04:19.440 --> 00:04:25.199
little bit disorienting but man when

00:04:22.840 --> 00:04:30.360
accessories like this come out for lower latency Solutions like the HTC

00:04:27.759 --> 00:04:35.840
VI VR man very cool which isn't to say that every

00:04:33.039 --> 00:04:39.880
game likee VR experience has to be all about the lowest possible latency I

00:04:38.080 --> 00:04:45.520
think the most impressive demo we saw was from globa cor they had this sort of

00:04:42.919 --> 00:04:51.360
escape room with 83500 optit track cameras feeding into a

00:04:48.160 --> 00:04:53.320
sixc core desktop running a gtx980 and

00:04:51.360 --> 00:04:59.320
then from there the positional data was streamed over Wi-Fi to a Galaxy S7 in a

00:04:56.240 --> 00:05:00.280
gear VR that is actually running the

00:04:59.320 --> 00:05:04.800
game itself the graphical Fidelity of which

00:05:03.000 --> 00:05:09.360
was the best we saw running off of a phone here at the show the position of

00:05:07.199 --> 00:05:13.960
rigid bodies uh their rotations and positions in the scene are being tracked

00:05:11.600 --> 00:05:18.880
by the cameras and to differentiate the objects in the scene white I reflective

00:05:16.639 --> 00:05:23.039
markers are attached in unique patterns so they can be manipulated and

00:05:20.840 --> 00:05:28.120
reconfigured to solve the puzzle their Indiana Jon style puzzle uses a total of

00:05:25.440 --> 00:05:33.160
10 tracked objects including a lantern that provides more or less light to you

00:05:30.919 --> 00:05:36.680
in real time there are some limitations here if you put the objects too close

00:05:34.960 --> 00:05:40.160
together things can get a bit janky and the and the same goes if you obstruct

00:05:38.319 --> 00:05:45.360
the camera's view of the IR reflective markers but overall the immersion was

00:05:43.360 --> 00:05:49.840
the best out of the demos we saw and they even told us they had problems with

00:05:47.440 --> 00:05:53.280
people trying to run out of the room that they were trapped in once the door

00:05:51.360 --> 00:05:58.039
lifted and had to physically restrain people to keep them from barging into a

00:05:55.280 --> 00:06:02.360
physical wall oops so thanks for checking out our VR Roundup here at the

00:06:00.199 --> 00:06:05.160
Samsung developer conference 2016 don't miss any of our Samsung developer

00:06:03.880 --> 00:06:11.919
conference videos by checking out the applicable playlist and if you're not subscribed to lius Tech tips make sure

00:06:08.240 --> 00:06:11.919
you do that as well
