Material Design as Fast As Possible
Techquickie
·Techquickie
·2015-05-07
·
867 words · ~4 min read
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if you've been on the internet in the last couple of months especially if
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you've been looking up news about the Nexus 6 or Android 5.0 Lollipop then you
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may have encountered the term material design and found yourself wondering what
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the devil does that even mean in a nutshell it's new Visual and interactive
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design concept from Google that contrary to how you might initially interpret it
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has nothing to do with this and isn't
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really what I thought it would be either I thought it would be like some kind of
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philosophy where everything needed to look like a real world material like
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titanium and trees or no it's not that at all instead material is more like
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this hypothetical material derp out of
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which all the UI elements buttons icons and themes are constructed and
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constructed is key here because material and I'm going to keep finger quotesing
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that must behave according to a number of guidelines set out in Google's
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material design spec sheet a living document that was created to guide
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artists to to make a more unified look
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for lollipop and presumably other Google products in the future all right then
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lonus so what are these guidelines you say well first much like construction
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paper material can come in many different shapes when you look at it
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head-on but while it's almost flat it is
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solid so it does have a little bit of depth to it all material is exactly 1 DP
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thick even when content is displayed on top of it which is not the same as one
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pixel thick by the way to allow for consistent appearance on high and low
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resolution displays now because material
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has that depth some more rules apply while it can change shape grow shrink
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and be moved and rotated along any axis
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it's solid so you can't click or see through it two pieces can't occupy the
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same space at the same time in the same way that my hands can't occupy the same
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space at the same time one must be above the other and it can't pass through
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other material it also can't bend or F hold all right lonus this is starting to
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sound like a bunch of arbitrary hipster design crap to me why does any of this
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matter well believe it or not design philosophies like this matter more than
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you'd think because material design extends much further than just rules for
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what app layouts and buttons look like it's a whole set of guidelines for how
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we interact with our devices including things like realistic movement
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animations which combined with other techniques for drawing the user's eye to
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the correct part of the screen enables more natural interaction there are also
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color suggestions so every app on your phone or tablet can have its own unique
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visual identity yet be part of a greater hole and even advice for developers
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about how to make sure their product is accessible for users with disabilities
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so while I unfortunately cannot stand here and go into as much depth as I
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could on a topic like this I hope it was enough to explain the importance of
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material designed as a toolkit for app developers to help make the Android
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ecosystem feel well like just that more of an ecosystem as opposed to an
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Eclectic collection of random functionalities all bolted together and
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then stuck into your pocket speaking of an Eclectic collection linda.com is the
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sponsor of today's episode they have thousands of online courses available in
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a wide variety of subjects from business to photography to music production to
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anything today but as it becomes more of a standard I'm sure they will add some
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before you pull the trigger so head over to linda.com today and figure out what
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you want to learn thank you for watching this video like it if you liked it
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