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if you've been on the internet in the last couple of months especially if

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you've been looking up news about the Nexus 6 or Android 5.0 Lollipop then you

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may have encountered the term material design and found yourself wondering what

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the devil does that even mean in a nutshell it's new Visual and interactive

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design concept from Google that contrary to how you might initially interpret it

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has nothing to do with this and isn't

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really what I thought it would be either I thought it would be like some kind of

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philosophy where everything needed to look like a real world material like

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titanium and trees or no it's not that at all instead material is more like

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this hypothetical material derp out of

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which all the UI elements buttons icons and themes are constructed and

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constructed is key here because material and I'm going to keep finger quotesing

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that must behave according to a number of guidelines set out in Google's

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material design spec sheet a living document that was created to guide

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artists to to make a more unified look

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for lollipop and presumably other Google products in the future all right then

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lonus so what are these guidelines you say well first much like construction

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paper material can come in many different shapes when you look at it

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head-on but while it's almost flat it is

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solid so it does have a little bit of depth to it all material is exactly 1 DP

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thick even when content is displayed on top of it which is not the same as one

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pixel thick by the way to allow for consistent appearance on high and low

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resolution displays now because material

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has that depth some more rules apply while it can change shape grow shrink

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and be moved and rotated along any axis

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it's solid so you can't click or see through it two pieces can't occupy the

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same space at the same time in the same way that my hands can't occupy the same

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space at the same time one must be above the other and it can't pass through

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other material it also can't bend or F hold all right lonus this is starting to

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sound like a bunch of arbitrary hipster design crap to me why does any of this

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matter well believe it or not design philosophies like this matter more than

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you'd think because material design extends much further than just rules for

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what app layouts and buttons look like it's a whole set of guidelines for how

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we interact with our devices including things like realistic movement

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animations which combined with other techniques for drawing the user's eye to

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the correct part of the screen enables more natural interaction there are also

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color suggestions so every app on your phone or tablet can have its own unique

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visual identity yet be part of a greater hole and even advice for developers

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about how to make sure their product is accessible for users with disabilities

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so while I unfortunately cannot stand here and go into as much depth as I

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could on a topic like this I hope it was enough to explain the importance of

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material designed as a toolkit for app developers to help make the Android

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ecosystem feel well like just that more of an ecosystem as opposed to an

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Eclectic collection of random functionalities all bolted together and

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then stuck into your pocket speaking of an Eclectic collection linda.com is the

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anything today but as it becomes more of a standard I'm sure they will add some

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before you pull the trigger so head over to linda.com today and figure out what

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you want to learn thank you for watching this video like it if you liked it

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