3D Vision Call of Duty: Black Ops Performance Review Linus Tech Tips

Linus Tech Tips ·Linus Tech Tips ·2011-05-08 · 591 words · ~2 min read
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0:00 welcome to my 3D vision coverage of the GTX 580 so I'll be running the GTX 580
0:06 against the GTX 480 as well as two GTX
0:11 460s in SLI so I'll be running both single and dual configurations in SLI
0:17 with the 580 and uh finding out how the
0:20 stereoscopic 3D element of rendering the
0:24 game impacts the performance so the settings I'm going to be using are here
0:29 and I'll be wearing these slick glasses uh this the settings I'll be using for
0:34 graphics are here and uh that is what they
0:38 are so this is learning so to me stay
0:41 tuned for more all right so I want to talk about
0:45 the methodology a little bit with the uh testing on all of these different cards
0:50 with Call Of Duty Black Ops in 3D Vision
0:53 surround so the first thing you're going to notice right away is that bsync seems
0:59 to be Ena now I believe it's to do with 3D Vision
1:04 although I could be mistaken but despite disabling vsync and both on the driver
1:09 level and in the game it looks like we're still capped at 60 frames per
1:13 second now my my suspicion is that
1:16 that's to give you a better overall more smooth 3D Vision experience because if
1:21 your frame rate is kind of going all over the place then it might uh it might
1:25 screw up the alternate frame Vision that you have with each of your eyes so okay
1:31 Mason over oh there we go okay so
1:34 basically what we're not going to be able to look at is minimum or is maximum
1:39 frame rate because the maximum frame rate is going to be 60 for all of the
1:44 cards so we'll have to completely ignore that but I believe that the average
1:49 frame rates should still be somewhat relevant because you'll see well you're
1:54 not seeing much of it here but in the action sequence that I actually Benchmark I use the same Benchmark that
1:58 I did for my on 3D test in the action
2:02 scenes that I actually uh was using for benchmarking it actually goes quite a
2:06 bit below 60 very frequently that's
2:09 disgusting anyway that's all I wanted to say about the
2:16 methodology so in conclusion um really
2:20 any one of these configurations is perfectly acceptable for playing Call of
2:24 Duty Black Ops in 3D on a single 1920x
2:28 1080 monitor now one thing that we did
2:32 notice is that running any of the single card configurations showed a much lower
2:38 dip in minimum frames per second versus SLI now because we were capped at 60
2:43 frames per second we weren't actually able to see the cards uh separate
2:47 themselves out away from each other in terms of average FPS as much as you'd
2:52 normally see if you can find a way to turn the vsync off so yeah since there's
2:57 nothing we could do about it it makes all the C cards look kind of close
3:00 together but what you really want to look at is that minimum frames per
3:04 second cuz that's where you're going to separate the men from the boys so to
3:08 speak so thank you for checking out our little coverage of the 3D Vision
3:13 experience in Call of Duty Black Ops and so maybe I'll just get back to the game
3:18 now don't forget to subscribe to L's Tech tips