NVIDIA G-SYNC Tech Preview - Linus & Slick's Impressions

Linus Tech Tips ·Linus Tech Tips ·2014-05-07 · 2,002 words · ~10 min read
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0:14 this is a very special technology preview and while I will be doing an
0:18 unboxing the monitor inside this box is an ASUS VG 248 QE that has been modified
0:25 to have its scaler replaced by an NVIDIA
0:28 g-sync module it is not a finished product and
0:33 therefore we won't be evaluating the merits of this monitor specifically but
0:39 rather the technology in general so
0:42 without getting too Technical and boring here let's talk about what gsync is and
0:47 why we need it a graphics card renders
0:50 each frame of your game as fast as it possibly can then makes it available to
0:54 your monitor monitors typically by contrast operate on fixed refresh interv
1:00 they will grab whatever is available to them at the exact time that they are
1:04 ready to refresh in a perfect world the video card would render exactly one
1:09 frame just before the monitor was ready for each refresh and we'd see beautiful
1:13 smooth animation the problem is that different frames in games can be
1:17 rendered in different amounts of time looking at the floor for example is much
1:23 less demanding than looking at a suddenly exploding vehicle that means
1:26 that in the real world the frame rate output by your graphics card doesn't
1:31 match the refresh rate of your monitor vsync or vertical sync forces the
1:36 graphics card to wait around for the monitor to be ready before it sends a
1:40 rendered frame with frames being delivered at even intervals animation
1:45 appears a much smoother even if the frame rate isn't that great see 24 frame
1:51 per second movies as an example this is great until something demanding comes on
1:55 screen and the frame rate drops below the refresh rate of the monitor in most
1:59 cases this will be 60 HZ when that happens one image will stay on screen
2:04 for two whole monitor refreshes this is
2:07 perceived as a stutter in the animation on top of that vsync also introduces
2:12 additional input lag meaning that the delay between when you move your mouse
2:17 and when the image on screen reflects your movement is increased some game
2:21 engines handle this better than others but for example I just playe couldn't
2:25 play Left 4 Dead with vsync on it was just too laggy so why not just turn
2:30 vsync off well then we end up with a visual anomaly called tearing the GPU
2:36 outputs a frame as soon as it's done but if the monitor is in the middle of
2:39 drawing an image on the screen already we'll end up with multiple different
2:43 frames on the screen at the same time this manifests as vertical objects being
2:48 out of alignment in extreme examples like this one you can actually see more
2:52 than two frames on screen at the same time in practice this is extremely
2:57 distracting to look at but I like many gamers out there have simply learned to
3:02 suck it up because I'd rather get screen updates as soon as they're available and
3:06 have it look stupid rather than be looking at something pretty on my screen
3:10 that happened a frame ago now on
3:13 to this guy gsync it allows your monitor
3:17 to wait for your graphics card to be ready to deliver a new frame and update
3:22 itself at that exact moment this eliminates the lag and stuttering
3:27 associated with vsync on and low frame rates and it eliminates the tearing
3:32 associated with vsync off and high frame rates because we never need to Output
3:37 multiple frames to the screen during a single refresh all right so it sounds
3:41 magical what do I need well you'll need a gsync compatible graphics card a
3:45 gtx650 TI booster higher has to be Kepler based until Maxwell launches next
3:50 year you'll need a g-sync monitor like this one with the g-sync module built in
3:55 although there may be some upgrades available for this particular model later on you know depending what happens
4:00 you'll also need a DisplayPort connection on your graphics card a
4:04 DisplayPort cable and you'll need to use the DisplayPort input on your
4:08 monitor all right lonus so you're asking for a pretty big investment here show me
4:12 what it can do well that's a problem I
4:16 can't really show you because in order to experience the smoothness of g-sync
4:20 every part of the chain needs to support it if I were to use a capture card or
4:24 take a high-speed video of gsync running my capture card or camera would operate
4:28 at exactly 60 FPS then it would be played back on your 60 HZ Monitor and
4:34 you'd be able to see that there's no tearing but you'd see frame doubling
4:38 during performance tips as if we were just recording gameplay with regular
4:41 vsync on I could just record footage of games running with no tearing but that's
4:46 only part of the experience you have to try it to really understand it I'm
4:51 hoping to work with NVIDIA to do a live Meetup where viewers can come and try
4:55 gsync for themselves but I think that's still a little ways off speaking of
4:59 understanding g-sync there are some misconceptions about the technology that
5:03 I would like to clear up things you don't even have to be there in person to
5:06 understand so number one is that other than this particular model which has
5:10 like a g-sync module DIY upgrade coming
5:13 aftermarket modding of monitors to add the functionality is extremely
5:16 improbable it would require extensive modifications to the monitor's internals
5:21 and just someone figures it out great but I wouldn't count on it number two
5:25 ASUS does not have any kind of exclusivity on gsync in 2014 I'm not
5:29 sure where this came from number three g-sync will work on any panel size TVs
5:35 monitors you name it it's a matter of time before we even start to see it on
5:39 VR devices and phones and whatnot like kind mobile devices and stuff like that
5:43 number four g-sync will work with light boost compatible monitors or with non-l
5:48 Boost compatible monitors at this time g-sync and the low persistence mode that
5:53 folks have been running on light boost monitors don't work at the same time but
5:57 that may change in the future number five gsync will work on 60 HZ 120 HZ or
6:02 whatever Hertz panels the fixed refresh rate of the monitor simply becomes the
6:06 maximum refresh rate number five or six
6:10 not sure g-sync will work with any panel resolution the sample here is 1080p but
6:14 there's no reason g-sync couldn't work at 1440p or even 4K I've also had quite
6:19 a few folks ask about g-sync on AMD and there are many conflicting reports but
6:24 all I really have to say right now is that there's no real evidence that
6:28 NVIDIA is planning to provide a license to AMD in any way shape or form last one
6:34 is what about SLI and Surround SLI will
6:37 work just fine in gsync the master card that is plugged into your display will
6:42 dictate what refresh rate the monitor should run at and as for surround at
6:47 this time it should be just fine if you have three matching monitors although
6:50 there may be some driver reconfigure mation that may enable you to have
6:55 g-sync here and not g-sync there but that's kind of up in the air at the
6:58 moment so you've got most of the information now let's take a look at why
7:02 I believe this will be extremely hard for NVIDIA to sell one day we're going
7:06 to look back at non- g-sync monitors and we're going to laugh going back to
7:11 tearing stuttering and leg will feel like ancient technology but with that
7:15 said g-sync is going to be a tough sell for NVIDIA because we're all used to
7:19 living without it let's look at another recent Paradigm shifting change in PC
7:24 Hardware solid state drives at least with an SSD you can benchmark versus a
7:29 hard drive and show people the numbers but even then many insisted well I don't
7:35 mind waiting another two seconds blah blah blah it's expensive who cares but
7:39 ask yourself this if you've gone SSD in the last couple of years in fact leave a
7:44 comment on the video and tell me about this how hard is it when you have to go
7:48 back and use a hard drive based system now particularly when it's not on a
7:52 fresh OS and you have to do some real work on it that is how we're all going
7:57 to feel about g-sync in a while so i' actually like to take a moment here to
8:00 let lukee give his thoughts on g-sync so you can hear more than just my opinion
8:04 the fact that we had one in house and we were able to try it was awesome when I
8:09 finally got my hands on g-sync the first thing I did was grab a copy of
8:12 Assassin's Creed 4 Black Flag and run around the abstergo hallways because in
8:16 those hallways I found some of the worst tearing I've ever seen and I noticed
8:20 with g-sync no tearing also no mouse input lag which is a big thing because
8:25 with g-sync you're not compromising anything for the awesomeness of g-sync
8:29 and I find that to be the biggest deal with g-sync I don't think a bunch of
8:32 people are going to run out and get this but I think in the future it's going to be really nice because you can get all
8:37 the awesomeness of these Technologies but you don't have to sacrifice lag
8:41 which is a big reason why a lot of people don't run it so let's be clear
8:44 guys this is just a tech preview it's not a full review but there are still
8:48 some conclusions that we can draw so having tried it myself outside of
8:52 NVIDIA's conference controlled environment and having talk to Luke
8:55 about it off camera I think our feelings about it are fairly similar um I don't
9:00 think everyone will or even necessarily should rush out and buy all the
9:04 necessary components on the day they're available and completely replace
9:08 perfectly good Hardware U some of the hardcore guys will and that's cool
9:12 you're going to have a better gaming experience but I think that the more
9:15 likely scenario is that the next time you're at a natural uh upgrade point for
9:20 your monitor or your graphics card you're going to want to carefully
9:24 consider gsync capability when you're making your purchasing decision uh at
9:29 this point another very important conclusion is that I cannot recommend
9:35 while I can't recommend a monitor to buy I can recommend what not to buy don't
9:40 buy anything until quarter 1 next year when we have a clearer idea of what will
9:46 or what won't be available with gsync because the most important thing here is
9:49 to make sure that you're making an educated decision and right now we just
9:54 don't quite know enough so stay tuned guys we're going to definitely have more
9:57 content on this we're going to be covering at CES we're going to be
10:00 covering it once there's retail availability of the proper finished
10:04 hardware and as always guys like the video if you liked it dislike it if you
10:07 disliked it leave a comment let me know how you felt about it and as always
10:11 don't forget to
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