Are Surround Gaming Headphones BS?

Linus Tech Tips ·Linus Tech Tips ·2019-05-06 · 1,259 words · ~6 min read
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0:01 what where the crap are they ah here we go
0:05 okay this should be fine so i'm gonna go through this door backwards
0:08 wait shoot he's behind me but where
0:12 come on i mean like i can tell he's like behind
0:15 me but i can't tell exactly where he is this sucks
0:18 oh what's this surround sound and a headset heck yeah
0:23 i can get into that hold on a minute you've still only got
0:28 two speakers i mean is it even any good
0:31 like surely you'd need oh so this is is full true 7.1 surround
0:38 sound in a headset look at it look at all this there's so many drivers in here
0:42 what is the best way to get surround sound out of a headset there's only one way to
0:48 find out by comparing them all
0:58 surround sound is nothing new i mean we've had quadrophonic records since the
1:02 70s and i mean it's nothing special right just add more speakers and boom
1:08 the sound is all around you easy
1:12 except not really unless the audio was recorded binaurally with dual
1:17 microphones positioned like human ears there's special processing required in
1:21 the studio to convert the mono audio that's typically recorded in sound
1:26 booths and movie sets or in youtube videos into stereo or
1:30 surround and traditionally this conversion has been a highly manual and
1:36 artistic process that locks down the
1:39 number of audio channels that are available but
1:43 current gen surround sound technologies like dolby atmos and dtsx get around
1:49 this channel hard lock limitation by
1:52 actually processing where a sound should
1:55 be in 3d space at the studio allowing
1:58 your receiver to take this information and then approximate that location as
2:04 best it can using whatever speakers it has available this technology is called
2:09 object-based surround and i'm bringing it up because it just so happens to be
2:14 very similar to how many games have processed their audio for years so what
2:19 nearly all of our surround sound headsets are doing is taking our game
2:23 audio or at minimum a surround audio stream with this positional data and
2:28 using what's called a head related transfer function or hrtf for short to
2:33 process it in such a way as to mimic the way that your ears perceive the
2:38 directionality of sound which is super complicated by the way and has to do
2:42 with like the curvatures of the growths on the side of your head and like all
2:46 that kind of stuff that's not the only way to do it though
2:51 that's right this here is the brute force method so this headset has five
2:57 drivers per ear to actually provide the
3:01 front rear side center and subwoofer
3:05 channels that you'd expect in a straight surround sound system firing directly
3:09 into your ear balls now the question here is
3:13 which one of these solutions is better
3:17 hrtf based surround makes a lot of sense that is as long as your head is roughly
3:22 the same size as the head that it was coded for and meanwhile true 7.1 methods
3:29 like razer's tmat 7.1 are potentially
3:32 agnostic to the shape of your head but all those extra speakers limit the
3:37 maximum size of the individual drivers and they add weight and complexity to
3:42 our setup besides we don't know yet if either of
3:46 these methods actually work so without
3:49 further ado then it's time for some science
3:54 in order to test these headsets we're going to use overwatch thanks to its
3:57 excellent surround mix the setup is simple load up the shooting range then grab
4:02 soldier 76 and sprint over next to these bots that shoot periodically
4:05 once here we'll blindfold our participant spin the viewport around
4:09 choose a headset at random and then have the test subject point out where they
4:13 think the shooting is coming from once that's done we'll have them take
4:17 the mouse and blindly aim at the bots since we only care about the horizontal
4:21 accuracy i'll adjust the vertical axis so we can measure how far away they are
4:25 from hitting the bots rinse and repeat then it's on to the
4:29 next victim so after tallying the results it seemed relatively random
4:34 whether or not most of the participants picked the right direction when it came
4:38 time to actually aim but there are at
4:41 least a few takeaways here starting with that dolby atmos for headphones which is
4:46 a software solution ended up with more direct hits than any other combination
4:52 while the razer man of war came in second also the clear loser here is the razer
4:58 tmat 7.1 where more often than not the
5:02 target was actually completely off screen maybe there is really nothing to
5:07 the true 7.1 thing after all now when it comes to pointing out the source of a
5:11 sound though the best results came from the logitech g933 and the ASUS rog strix
5:17 fusion 700 with an average variation of only six percent across all of our tests
5:23 which is less than half of the overall average our control stereo headset sat
5:27 at just under 12 with every other contender except for
5:31 dolby atmos for headphones ending up being actually worse
5:36 poor razor interestingly even with our
5:39 admittedly small sample size it quickly became clear that the people who were
5:43 more accustomed to headphone gaming tended to be the best at zeroing in on
5:47 where they thought a sound was coming from which makes sense given the
5:50 sweeping pattern they employ while ironically enough everybody else seemed
5:55 to have better results when pointing out the initial direction perhaps as a
5:59 result of the gamers being very accustomed to their own setups
6:03 it's hard to say for certain for now though let's get back to the question at
6:07 hand are surround gaming headphones bs
6:11 according to our testing the answer is
6:15 mostly with the exception of ASUS proprietary
6:18 solution the most successful things we tried were all either dolby or dts based
6:24 so done in software which tells me that
6:27 there really is no such thing as a good surround gaming headset i mean ASUS
6:33 comes with rog motherboards and you can even buy dolby atmos for headphones on
6:38 the Windows store with a dts option coming soon and those can be applied to
6:43 any stereo headphones which means that the real answer is something that
6:48 many of you probably already knew if you want the best gaming audio then you just
6:53 get good audio there's no such thing as
6:57 gaming headphones just good headphones paired with the processing solution that
7:02 works best for you and the good news about that is that these software
7:05 solutions actually tend to have free trials or in razer's case are even
7:10 actually free outright so then with audio being such a subjective experience
7:15 it's on you guys to try it out with your own headphones and your own ears and
7:19 find your sweet spot so thanks for watching guys if you disliked this video
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