BenQ XL2730Z - The Best AMD FreeSync Gaming Monitor?

Linus Tech Tips ·Linus Tech Tips ·2016-05-06 · 1,547 words · ~7 min read
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0:00 This isn't the first time that I've checked out a monitor with AMD Freync,
0:04 and you can watch my video about the LG 34UM67
0:07 up in the little eye thing, but it might
0:11 be the first Freync monitor to impress me with its variable refresh rate
0:15 technology since it mostly avoids a significant pitfall that the other one
0:21 didn't. This is the BenQ XL 2730Z,
0:25 the AMD gamer's answer to the critically acclaimed ASUS ROG Swift PG278Q that I
0:31 declared to be the best gaming monitor yet in August of last year.
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0:56 Let's start the video with something Ben Q hasn't done as well as ASUS. The ID or
1:02 industrial design of the XL2730Z.
1:06 Instead of glowing red rings on the base and a stunningly slim bezel, BenQ has
1:11 taken the yo, my eyes are up here approach with a plain, completely
1:16 uninteresting look. But hey, maybe that
1:19 works for them since you won't be giving up anything as far as actual features
1:22 are concerned. Front and center is the
1:26 144 hertz 2560x440 16x9 8bit TN panel boasting 1
1:32 millisecond gray to gray response times basically no input lag and what's this
1:37 72% NTSC color gamut support so about
1:41 equal to sRGB not too shabby yes it
1:45 turns out that much like the ROG Swift which likely uses the same or a very
1:49 similar panel this is not your
1:52 granddaddy's TN with rubbish color accuracy, nauseainducing color and
1:57 contrast shift, and a washed out low contrast overall appearance. And while I
2:03 wouldn't recommend it for any professional photo editing, anyone
2:07 coming from an older or less expensive commodity grade monitor is going to be
2:11 plenty impressed. More impressive stuff. Even though you don't have to use it
2:16 thanks to the Vasa compliant holes at the back, the stand features all the
2:20 usual adjustments, tilt, swivel, height, and even pivot, and has some unusual
2:26 stuff like a spot to put the puck controller that you can use to navigate
2:30 the onscreen menu, a handle for carrying it to and from LAN events, both
2:35 headphone and microphone audio jacks, and even look at that, a little
2:40 headphone holder. Right under that bad boy are two of the USB 3.0 ports that
2:45 run off the built-in powered hub. Then around the bottom, we find the other two
2:49 of those along with a metric whack ton of other I/O. We've got the uplink for
2:54 the USB hub, VGA, I seriously VGA.
2:58 Anyway, DisplayPort, dual HDMI inputs,
3:01 one of which is HDMI 2.0, dual link DVI,
3:04 the connector for the little controller puck, and the microphone pass through.
3:09 You won't actually need a pass through for your headphones since your audio will actually come over HDMI or display
3:14 port from your video card. And that DisplayPort port, that's the one you're
3:18 going to want to use primarily if you're a PC gamer because if you want to take
3:22 advantage of the big feature of the XL 2730Z, AMD's Freync variable refresh
3:28 rate technology, that is the input that
3:32 supports it for now. So, let's talk about Freync. Just like NVIDIA's G-Sync,
3:37 it allows the graphics card to work in tandem with the monitor to only update
3:42 the image on the display once a new frame has been rendered by the GPU. This
3:47 is to eliminate stuttering and tearing in the onscreen animations as frame
3:53 rates swing all over the place during a typical gaming session. But, and this
3:58 was the issue I had with the 34UM67, while AMD in theory supports anywhere
4:03 from 9 to 240 Hz refresh rates to match
4:07 the frames that the video card is outputting per second, modern LCD panels
4:12 need to be refreshed more often than nine times per second or the image will
4:17 actually start to fade in between frames being drawn, causing an unpleasant
4:22 flickering. NVIDIA handles this with a strategic frame doubling or even
4:26 tripling strategy that they've implemented consistently on their
4:30 certified displays. But on the Freync side, it's been left up to monitor
4:34 makers to determine how low they can go.
4:37 So with my last monitor, it actually had an effective variable refresh rate
4:41 window with butter smooth animations of only 48 to 75 hertz. A window that one
4:48 could easily exceed on both sides in a
4:51 single gaming session. But what about exceeding the range of
4:55 the window then? Well, AMD handles this by allowing you to either enable
5:00 traditional VSSync and choose to deal with some lag when frame rates are high,
5:04 although it's fairly minor on a high refresh rate display like this one
5:08 outside of the window or deal with some tearing by disabling VSYNC altogether.
5:15 Something NVIDIA does not give their users the option to choose. But enough
5:19 of this theory stuff. What's it like to game on the thing? Well, I started by
5:24 fine-tuning the image quality settings cuz as much as BenQ's black equalizer
5:28 feature allows you to see bad guys hidden in shadows, it really does look
5:33 like butt. And I wish they wouldn't enable it by default since it's only
5:36 really relevant for competitive play and not the kind of sightseeing gaming that
5:40 I typically do. And then when I was done with that, I fired up some games.
5:44 Overall impressions, not too shabby. Freync works as expected. noticeably
5:50 smoothing animations regardless of frame rate. So, check out the ugly mini tears
5:55 in this uh street lamp post in Grand Theft Auto 5 without Freync. And then
6:00 check it out again with Freeync. And the best thing about it is that it doesn't
6:05 disappoint the way that it did with the LG ultra wide thanks to the much wider
6:12 variable refresh rate window. So, the 2730Z actually handles everything from
6:17 40 to 144 hertz, which if you tweak your
6:22 graphical settings correctly, should be plenty of room to stay inside. But what
6:27 if you do dip below that 40fps? What I
6:32 tried to do was create a scenario with the R9290X
6:35 as well as the GeForce GTX 970 where I'd
6:39 be floating in that 30ish FPS range just
6:43 to see how they both felt in Grand Theft Auto 5. And while I don't necessarily
6:49 agree with Scott at Tech Report's assessment that the shift isn't that
6:53 noticeable or that there isn't much of a difference, what I do think is that any
6:58 PC gamer who is gaming on a 144 hertz
7:01 display at that kind of a frame rate
7:04 should be changing the settings in the game in order to get the best out of
7:09 their equipment anyway because neither G-Sync nor Freync are able to maintain
7:14 their wow the animation is still smooth
7:18 even though I dipped below 60 FPS effect
7:21 below around 45 FPS anyway. So, it's
7:26 basically a moot point, but NVIDIA does seem to handle it a little bit better.
7:31 So, with that said, even though I could create situations where the gaming
7:35 experience wasn't as ideal or quite as good as G-Sync, thanks to the large
7:40 window and the configurability of PC games, the XL 2730Z looked great to me
7:47 as a PC gamer using variable refresh on an AMD graphics card. But there are some
7:52 users who might not be as thrilled with the monitor. It does have a touch more
7:57 motion blur compared to the RG Swift. Again, not a closed ecosystem, therefore
8:01 harder to control, things like pixel timing, blippity bloop. And user
8:05 Falconine from overclock.net points out that because BenQ didn't correctly
8:09 implement single strobe backlight modulation at some refresh rates, very
8:13 notably 60 Hz, motion blur reduction, which is the strobing backlight, which
8:18 doesn't work alongside Freync and therefore I would typically leave off on a PC anyway, won't work correctly on a
8:24 game console. a bit of a bummer if you wanted this as a multi-purpose display
8:28 thanks to its plethora of inputs. Which
8:32 leaves just the bottom line. Is it worth it? Wow. If it was the same price as my
8:37 new favorite gaming monitor, the XB270HU,
8:40 an IPS 144Hz G-Sync monitor, I would say
8:43 no. But at $200 cheaper,
8:48 it's really darn competitive. So, that's pretty much it. Thanks for watching,
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