DAWs and Audio Editing As Fast As Possible

Techquickie ·Techquickie ·2016-05-06 · 843 words · ~4 min read
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0:00 DAW. It's a word you use when you see something adorable, like a box of
0:04 puppies. No, that's wrong. DAWs are
0:07 digital audio workstations and in no way adorable unless you know you're into
0:12 that kind of thing. Well, either way, moving on. DAWs are used in production
0:16 of basically everything from soundtracks for movies, albums, voiceovers,
0:20 podcasts, and so on. Much like video editing, the first audio editing
0:24 involved recording to and splicing tape. And unfortunately, that's really how it
0:29 stayed. until the late 1970s. Before then, computers just didn't have the
0:34 processing power or storage speeds needed to edit audio. Then, SoundStream
0:38 stepped in with what they called the digital editing system. It used a
0:42 special mini computer running custom software package and operating system.
0:46 The system was capable of moving and cross-fading between audio clips, which
0:51 for a time was pretty dang cool and significantly easier than splicing tape.
0:55 Not long after this, in the 1980s, consumer computers were becoming
0:59 powerful enough to run their own DAWs. Digi Design's sound tools and sound
1:04 designer could be hooked up to a computer for editing audio samples. And
1:09 yes, people were sampling back in the8s. This in fact started a huge dispute over
1:14 copyright laws, over sampling. And shortly after this, major record labels
1:19 all started going digital. Digit Design answered this digital revolution with
1:23 their legendary software ProTools, which quickly became and is still to this day
1:28 the industry standard DAW. This was however expensive because ProTools
1:32 required dedicated hardware for audio processing. It wasn't until 1993 that a
1:38 German company called Steinberg released the first DAW that broke away from
1:42 dedicated hardware. But what kind of hardware do you need to mix and edit
1:46 audio? You could have something as simple as an entry-level USB mic like
1:50 the Blue Yeti connected to a computer, but studios usually have much larger
1:55 mixing consoles capable of receiving a multitude of controllable audio sources.
2:00 So, is there a benefit to this other than just being able to record lots of
2:03 stuff at once? Of course, a recurring theme across many topics is the benefits
2:08 of dedicated equipment. Just like having a dedicated graphics card in a computer,
2:12 using a dedicated compressor, mic, amp, or mixer makes a big difference in sound
2:18 and performance. So, by performance, you mean moving and cutting up sounds,
2:22 right? Well, almost. Like video editing, there's lots of possibilities. And DAWs
2:27 come in tons of different flavors. Many DAWs allow you to synthesize and create
2:31 your own instruments from scratch, and in some cases break away from the
2:35 timeline editing view we are so used to.
2:38 Ableton Live is a perfect example since you store your ideas in blocks and can
2:42 activate them with a controller. Each button playing a different segment of
2:46 your song. Programs like FL Studio, a well-known DAW for PC, allows the user
2:51 to store ideas and segments in a side bank as loops and pull them into the
2:56 timeline whenever they're needed. Then there's programs like ProTools, Sonar,
2:59 and Logic, which are more closely designed to emulate analog equipment,
3:04 giving the operator similar set of controls to playing a physical mixing
3:07 console. Ironically, that means the industry standard digital audio
3:11 workstations are actually emulating the analog audio workstations that they
3:15 replaced. So, what's next? And should we really expect many changes in the future
3:19 for audio editing? Well, that's actually a pretty good possibility. Many smaller
3:24 DAWs are moving towards modularity with third-party plugins that are there to
3:29 make the creative process easier for the producer or artist. However, with the
3:33 rate analog audio is changing, which is too slow for even a clever metaphor, I
3:39 wouldn't expect the top dog industry standard DAWs to change up anytime soon.
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