Galak-Z - a Rogue like space fighter PAX East 2014 UPDATE

Linus Tech Tips ·Linus Tech Tips ·2014-05-07 · 847 words · ~4 min read
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0:00 Linus Tech Tips coverage of PAXis 2014 is brought to you by Intel and Corsair.
0:05 All right, guys. Now we're checking out Galaxy Z. So, what have you guys done since PAX Prime? Uh, we've been hard at
0:10 work. Uh, you know, a lot of things have changed. We sort of went from a
0:14 partially procedurally generated system to a full-blown rogike. That was a big
0:17 change. A lot of new content, a lot of new enemies, uh, a lot of new abilities.
0:21 We have a big customizable weapon chain now. Um, that's kind of half implemented
0:25 in this. just a couple pre-baked like versions of the weapons stuff in, but
0:29 it's a very flexible, pretty comprehensive uh weapon upgrade system,
0:32 uh hull upgrade system, you know, new locations, um the fact that the content
0:37 is now endless. Like we have a procedurally generated level designer that, uh, you know, takes all the things
0:42 we learned about what made a solid level in our earlier version, the pacing, the
0:46 timing, the kind of the difficulty ramp up, broke those down into a bunch of algorithms and are like now recreating
0:50 that endlessly. So, it's awesome even for us because we play it every day and
0:53 we get new adventures every day now. So, all good. That's probably really nice
0:57 for someone who's testing the game, actually. Yeah. I mean, tuning everything, even though I designed all
1:00 the levels, like there are these rooms that have these spawn nodes where a
1:04 different kind of enemy can spawn or a different kind of weapon. And so, even
1:07 though I play them all the time, it I never know what to expect. I don't, you know, I don't even recognize the rooms
1:11 half the time. So, it's it's all good. So, you guys aren't even seating off of
1:14 like that much core information. It's a lot of randomness. Well, all the rooms
1:18 are hand authored. Uh, you know, I go in and I draw out the space and then I like
1:23 will choose like where enemies could patrol like a couple different random patrol routes. Um, and then kind of
1:28 like, you know, where the things like the spikes and all the spores and all the kind of weird plant life and stuff
1:32 will spawn, where bugs might be, where loot might be. So, a lot of the loot is
1:35 kind of off the beaten, you know, off the hidden path kind of rolling around.
1:39 So, you have to kind of explore if you want to get all the cash. Great. It's great, right? But it's a combat game
1:43 first foremost. You can always just follow the arrow to the target. you know, you never get lost and are
1:47 backtracking and stuck in the game, which is good, but there's a lot of
1:50 stuff off that beaten path to go if you want to get more weapon upgrades and you
1:53 want to get more health and cash and missiles and all that kind of stuff, but a lot of times there's kind of a high
1:58 cost there. It's big demons and spiders and all these kind of creaky things in
2:02 these tunnels and stuff. So, honestly, that's one of my favorite things in like
2:05 FPS games or space games or whatever when it's not necessarily designed for
2:10 exploration. I usually like exploring more because it's like, oh, what what is
2:14 going to happen if I go over here? Was Am I supposed to go over here? Am I going to see something really cool? Am I
2:18 going to get some really interesting loot that maybe my buddy didn't find? Maybe I'll get some crazy cannon or
2:22 something. I don't know. But that sounds awesome. Is there anything else? The thing is the uh you know, the
2:25 interactions have have gotten a lot deeper now. So, we've got the four factions. Your faction, the Imperials,
2:30 the Space Pirates, and then these giant bugs. And they're all at war, too. So,
2:34 you know, you could like come into something and have a bunch of guys in your tail and like you run right into a
2:38 big pirate patrol and the Imperials and the pirates blow up into some big fight
2:41 and you can kind of clean up the remnants and like get out of the way, let your shields get back into it and
2:45 you know, you can use the environment and use the enemies against each other in a lot of really creative organic
2:49 ways. So, it's just never the same thing. It's great. That sounds awesome.
2:52 Thanks for giving us the update on Galaxy Z. We're going to move on to check out some more updates as much as
2:56 we can. If you want to subscribe to line of sec to see all of our PAC's content,
2:59 I'd recommend doing that. And as always, thanks for watching.