792p Next-Gen Consoles vs. PC - WTF?

Linus Tech Tips ·Linus Tech Tips ·2015-05-07 · 839 words · ~4 min read
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0:00 All right, everyone. Sit down and buckle up because we're about to go on one hell
0:03 of a high definition ride at 792p.
0:15 With its power loss protection, affordability, and performance, the
0:18 SP920 from A Data makes upgrading to an SSD remarkably safe and simple. We're
0:24 going to try and quantify just how not nextG the nextG consoles are. And we're
0:29 going to do this by taking our test bench and figuring out exactly how much
0:32 graphics horsepower is needed to deliver the console grade experience in Watchd
0:37 Dogs versus how much raw power it would need to deliver a PCRA experience.
0:42 Basically, high resolutions and much higher frame rates. We know that our
0:46 test bench is overkill and not really comparable to a console, but we chose
0:50 these parts in our experiment to remove potential bottlenecks and focus on our
0:54 funky thought experiment in terms of GPU clock speeds, an extremely important
0:58 factor for gaming. Bear in mind that by removing these bottlenecks, we're
1:02 keeping the test as fair as possible. And if anything, our lower graphics
1:05 configuration gets an advantage from the OP CPU and RAM. But how do you remove as
1:10 many variables as possible and bring everything down to GPU clock speed?
1:14 well, by strapping a GTX 480 to it. I chose a GTX 480 because of its ability
1:18 to underclock and overclock quite well, giving it a wide range of possible
1:23 performance levels. Things to note are that the Xbox One and PS4, while closer
1:27 to typical PC architecture than any console generation before, are still
1:31 actually quite different. We're also not covering power consumption, and we're
1:35 running everything on high settings all the time. We expect the devs want that
1:39 experience on any given platform as a baseline. So changing it between runs,
1:43 which is add more variables. And again, we're just focusing on GPU clock speed.
1:47 The lowest clock speed I could get on my GTX 480 was 405. And this allowed me to
1:52 run the game at 792p and about 32 to 33
1:56 FPS. Yeah, I actually couldn't underclock my 5-year-old GPU to be as
2:01 slow as a nextG console. PC master race
2:04 problems. If we don't nerf our 5-year-old GPU quite so hard, we can get
2:08 pretty easily to 1080p 30 FPS, but 60
2:11 FPS is a completely different ballgame. 1080p 60 FPS wasn't going to happen on
2:15 our poor old 480. But good old awkward 792p was able to run at 60 FPS if I
2:21 cranked this GPU clock speed up to 875 MHz. So yeah, Ubisoft FPS and resolution
2:27 are numbers and so is clock speed. And those so-called nextG consoles should
2:31 have had a lot more of all three. Again, guys, I can't stress enough, these are
2:34 very different architectures, and we're only interested in seeing how much more
2:37 raw power the GPU of a platform that can run at 792p 30fps would need to run at
2:44 1080p 30 FPS and 792p 60 FPS. And it was
2:48 interesting to see how borderline these nextG consoles actually are, because
2:52 going from 792p to 1080p only required about 40% more raw power, while doubling
2:57 the FPS required more than double that raw power. Uh, this is bad news for
3:02 gamers who think they're going to get 60 FPS beautifully rendered games this gen
3:06 because they're not even close. But this was just a quick and dirty thought
3:10 experiment. And while it does show a representation of the power needed to
3:14 get these consoles up to speed, calling it a perfect representation of the
3:17 competitive landscape may be a bit of a stretch. Also, for the console guys,
3:22 there are things coming down the line like MS Cloud for Xbox One and DirectX12
3:27 for nextG consoles in general that may help them, but after looking at the
3:32 performance needed for them to catch up, I think it's possible they're going to
3:35 need a little bit more than just that. All right, guys. That was just kind of
3:39 some food for thought. I hope you guys liked it. If you want to see more like this, let me know in the comments below.
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