Middle-earth - Shadow of Mordor Graphics Card Showdown & Benchmarking Procedure

Linus Tech Tips ·Linus Tech Tips ·2015-05-07 · 1,856 words · ~9 min read
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0:00 It's the first day of quarter 4 2014. So, with there are actually new games
0:06 season officially upon us, it's time for our first game performance video since
0:11 we did Watchd Dogs way back in May of this year. Welcome to our guide to the
0:16 best graphics cards for Middleear Shadow of Mordor on PC.
0:26 Corsair gaming RGB keyboards feature precision Cherry MX RGB key switches for
0:31 16.8 million color per key backlighting for virtually unlimited customization.
0:37 Click now to learn more. There are a couple of things we're changing this
0:40 time around. First up, we're going to continue to run overclocked graphics
0:43 cards for our nuts andbolts video card overviews since those are more geared
0:48 towards tweakers anyway. But we're going to start starting today running all
0:53 cards at stock for our game specific showdowns. Since most gamers shopping
0:57 for a new graphics card to play a specific game probably won't be
1:00 overclocking anyway. Second, with 4K
1:03 becoming more affordable all the time, we're going to be adding 4K to our
1:08 standard 1080p testing. This will be particularly relevant for gamers who are
1:13 picking up a 4K monitor or are about to soon, but also for gamers who are
1:18 running brand new high-end graphics cards like the GTX 970 or 980 from
1:22 NVIDIA who want to leverage dynamic super resolution. NVIDIA's new feature
1:27 that essentially is super sample anti-aliasing, but is a little bit
1:31 easier to use. Speaking of the 970 and the 980, that leads me to this sweet
1:35 shirt I'm wearing. You guys should check out the link in the video description if you want uh zombie Linus and Luke shirt
1:40 if you were there for the mod 24 PC
1:44 modding live stream event that we hosted. It was pretty cool. It was
1:47 pretty fun. If you made it through it the way that we did, even though we
1:50 looked like this by the end of it, then uh check out the link in the description
1:53 for a shirt. Anyway, without further ado, here's my co-surviver Luke to tell
1:57 you about Shadow of Mordor performance
2:01 things. Shadows of Mordor is a thirdp person hacken/openworld game which is
2:05 getting rave reviews which makes sense when it's being compared to giants like
2:09 Batman and Assassin's Creed. It seems very well optimized for PC and even has
2:13 an integrated benchmark for us PC folks. But as usual, we'll be doing our own
2:18 benchmark. Anyways, so stay tuned to the end of the video if you want to see how
2:22 your graphics card stacks up against the currently available options. We're using
2:25 our usual graphics card test bench to demonstrate the differences between
2:29 graphics cards by removing bottlenecks elsewhere in the system. So, keep that
2:33 in mind when looking at the charts. We'll start with 1080p performance. This
2:37 game is very well optimized and ran like a dream on every card we tested it at
2:41 very high presets with medium textures and no motion blur. In fact, two of our
2:46 cards, the GTX 970 and 980, even bumped
2:49 up against the 100 FPS limit on their maximums. Uh, that unfortunately is
2:54 built into this game. So, when looking at these numbers, keep in mind that the
2:57 average frame rates could have been a little higher for both of these cards.
3:00 At 4K, the observation that we made about how amazingly well optimized the
3:04 game is continues. Even though frame rates were much lower, partially because
3:08 we increased the resolution and partially because we cranked the game settings even higher, the game just
3:13 feels smooth, especially when compared to other games. Even we're not running
3:16 at 60 FPS and even as low as 30 to 40 FPS. And on top of that, we notice we
3:21 noticed very little tearing without G-Sync or VSYNC or any kind of frame
3:26 rate limiting technology. So now we'll show you guys how we got our numbers so
3:30 you can replicate it on your own. I'd like to do a quick tour of the in-game
3:33 settings before we start, though, because they're straight
3:37 badass. Every in-game visual setting has its own little explanation of what it
3:41 does and how it impacts performance. Even giving suggestions in some cases
3:45 for how to get the most out of your game with your system. I think my favorite example of
3:50 this is the way that they suggest different levels of texture quality depending on the amount of RAM your
3:54 graphics card has, and then go as far as to not expect you to know how much you
3:58 have. They put a handy little indicator in the corner. One reason they might
4:02 have done this is that performance really tanks in a way we have rarely
4:05 seen if you configure texture quality too high for your video frame buffer.
4:09 Our save point is at a respawn point, which I believe all save points are at.
4:13 I would try to be more specific about where exactly this is, but I would
4:16 probably have some spoilers. It is pretty close to the beginning of the game, so it's not all that hard to get
4:20 to. We were thinking about doing the benchmark in the open world, but the
4:24 open world is very randomized, which is, I'm sure, great for gameplay, but not
4:28 great for benchmarking. Also, weather effects heavily in impact game
4:31 performance. So, we decided to do the benchmark within this kind of instanced
4:36 mission that we're running to right now, which you can kind of see on screen. Uh,
4:40 because the weather is constant inside the mission, and there's no random
4:43 spawning, or at least there's not a ton of random spawning within the mission.
4:51 So, it's called the Slaver. We'll just accept and start the mission here.
5:04 I see more than any mortal. Little bit sassy, but okay.
5:12 So, we do actually really need to kill the archers or else during this benchmark, we'll get wrecked. So, you're
5:17 going to want to take out uh there there's usually a guy that spawns there.
5:20 There's often at least one guy that spawns on the far side. And one trick is
5:25 to climb up here before anyone really notices you and take out the o archer
5:30 across over here. And then you don't have to waste one of your fairly
5:33 valuable arrows.
5:39 Take him out and then you can just kind of drop on everyone from this little
5:42 rope bridge thing.
5:45 What we're going to want to do now is They didn't notice me.
5:51 Okay. They still didn't notice me. Okay. Well,
5:55 orcs aren't necessarily the smartest people um around. So, wow.
6:06 Okay. Here we go. All right. So, what we're going to want to do is thin the
6:10 herd a little bit. So, start this off by just kind of going on a little bit of a
6:14 rampage, which I don't think anyone's really going to have a problem with
6:18 because you want to kind of bring it down to three or four or five around
6:22 their orcs. You don't want a whole bunch around you as that'll be slightly
6:27 abnormally taxing on your graphics card. And if you just have a somewhat fixed
6:31 number, then it'll be fine. The combat in this game is very
6:37 Batmanlike with the blocks. Um, so just be ready to be blocking a
6:42 fair amount, but there is no real timer or wait time on your block at all. So it
6:46 it's actually not that hard.
6:50 All right, so now we're down to these two dudes. They'll get some reinforcements. So I'm just going to
6:53 kind of sit here and block and wait for reinforcements to show
6:57 up. Now that this guy's here, it's it's probably go time. So, what I do is kind
7:03 of stand on the right side of this pole and just block while looking off into
7:07 the distance for the entire benchmark. There we go. There's a fourth guy.
7:11 Um, cuz it's pretty consistent. I just sit here blocking, looking in the same
7:16 spot. It simulates about the same amount of demand as a normal fight would if I
7:20 was running around stabbing things, but then it's not as randomized as having
7:23 the screen spinning all over the place, which would make it not very easy to
7:27 replicate. That being said, the frame rate in this
7:30 game is extremely consistent. So, even if I did kind of swing the screen
7:34 around, it probably wouldn't make a ton of a difference. Um, but I do have this
7:37 benchmark within 0.01 FPS uh every run.
7:42 So, I do want to keep it as consistent as possible, but it is a really cool
7:46 thing that this game is able to keep really consistent frame rates pretty
7:50 much no matter what you're doing and having only really things like amount of
7:54 characters on screen and weather affected
8:02 heavily. You're going to not want to die. I that that was essentially a death
8:07 save that I had to go through right there. You don't want to have to do that
8:10 because that can actually affect your frame rate. So yeah, you have to be able
8:15 to survive for 2 minutes. The blocking is really not that difficult though, so
8:18 you should be fine. Another thing you don't want to do
8:23 is that. So you don't want to hold right click, you just want to tap it. If you
8:26 hold right click, you'll go into your kind of wraith mode and that will
8:30 definitely affect frame rate as well.
8:34 And other than that, the rest of the benchmark is pretty much just standing on the right side of this pole with the
8:38 prisoner on it, trying to defend yourself by blocking.
8:43 Don't worry about saving the prisoner, though.
8:46 I don't even think you can. All right, guys. Thanks for watching. Don't forget
8:50 to check the link in the description down below for the shirt Lionus was wearing, which I will hopefully be
8:54 getting later. Also, uh let me know what you think about the new testing
8:58 methodology for games in the comments down below. While you're down there,
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9:25 for watching. I'll see you guys next time.