What are Dolby Atmos and DTS:X?

Techquickie ·Techquickie ·2018-05-06 · 1,005 words · ~5 min read
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0:07 so 360 degree virtual reality movies
0:10 aren't quite mainstream yet i mean who wants to strap on the headset every time
0:14 there's another disappointing justice league movie but at least 360 degrees
0:19 surround sound has long been the mainstay of not just movie theaters but
0:23 home theaters as well where a typical setup will be a subwoofer or two for
0:26 bass and five or seven speakers surrounding the viewer to help the sound
0:31 well surround the viewer now traditionally the way this is worked is
0:35 that depending on the surround audio encoding scheme used by the publisher a
0:39 device called the receiver would decode and playback discrete audio tracks for
0:43 each speaker that would correspond to the action on the screen assuming a high
0:47 quality mix so the idea is that if you're looking at the scene featuring a conversation the
0:52 voices will probably be coming mostly out of the center channel while the
0:55 satellite speakers behind you focus on let's say ambient background noise this
1:00 one track for one speaker paradigm has been powering surround sound systems for
1:05 a long time and it's worked pretty well but we've increasingly seen a different
1:09 method of surround sound delivery both in theaters and on blu-ray that's
1:14 actually based around encoding sounds as objects instead of channels the
1:18 principle behind dolby atmos and dts x
1:21 but hold on a minute sounds as
1:25 objects okay so it means that instead of each audio track corresponding to only
1:30 one speaker the tracks are encoded with data that indicate some location in
1:34 space instead of a specific channel so let's say you're watching a scene where
1:38 a plane is flying overhead toward you instead of for example the tracks match
1:43 to the front speakers getting quieter and the tracks for the back speakers
1:46 getting louder as the plane passes by the plane's engines will instead be
1:50 encoded as a spot in space above you that moves around in real time now this
1:55 may not sound like too much of a difference but the idea here is that
1:58 atmos and dtsx scale very well
2:02 traditional surround setups had no way of knowing much more than distance from
2:06 your couch about the physical placement of the speakers in your room so results
2:10 can be very inconsistent from setup to setup but because atmos and dtsx allow
2:15 sounds to be coded with location data like above the listener halfway between
2:19 the screen of the chair and against the right hand wall rather than just right front speaker a
2:25 decoder compatible with these formats will then take this positional data and
2:29 the specific speaker configuration into account to produce sound that's more
2:32 accurately reflective of where it's supposed to be in space whether it has
2:36 five speakers propped up on two by fours around your computer to represent this
2:40 data or 50 professional grade loudspeakers in a large cinema and it
2:44 even includes support for sounds above you something traditional surround
2:48 doesn't offer atmos supports up to 118
2:51 objects and dtsx supports an unlimited number of objects and both technologies
2:56 can work with your conventional 5.1 and 7.1 speaker setups with atmos boasting
3:01 support for up to 34 speakers for home theater now that might sound excessive
3:06 and it probably is but more speakers will enhance the sense of space and
3:10 realism you'll get now as for those of you who aren't the type to install
3:14 speakers everywhere you can find an empty spot on your wall or ceiling there
3:18 are a number of upward firing speakers that reflect off of your ceiling to
3:22 simulate a real speaker above you and you can even upgrade your existing power
3:26 speakers just by plopping one designed to fire upward on top of them we checked
3:30 out a sound bar that uses this technique recently over on Linus tech tips and the
3:34 effect was fairly convincing of course like with any new standard not
3:38 everything is atmos or dtsx capable you'll need a compatible receiver though
3:43 the good news is that most receivers support both and some atmos or dtsx
3:47 encoded media fortunately the technology is becoming
3:50 more and more common on blu-rays streaming services and even game
3:54 consoles so maybe at some point we'll feature atmos support right here on
3:58 techwiki and envelop you in the velvety tones of my voice coming at you from 118
4:03 different angles no no takers at all all right
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