Augmented Reality As Fast As Possible

Techquickie ·Techquickie ·2016-05-06 · 1,015 words · ~5 min read
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0:00 It seems we're headed towards a future where the phrase, "My vision is
0:04 augmented," won't just mean that someone's doing their best JC Denton
0:08 impression. And I'm not talking about nanotech either. I'm talking about
0:12 augmented reality or AR, that thing that
0:16 overlays graphics onto your physical surroundings to make them more
0:20 functional in some way. But Lionus, I
0:23 mean, the only thing I've ever used AR for is like playing with those little
0:27 cards that came with my Nintendo 3DS. Is this thing actually going to take off?
0:31 Although the technology is still relatively new and developers are still
0:35 working on rolling out applications for it to the masses, more limited examples
0:40 of AR have been with us for quite a while. Back in the early 1990s, AR was
0:45 mostly used in industrial settings to help with manufacturing processes, but
0:50 later became well known in the sports world when fans were introduced to the
0:55 yellow line that marks a first down during a football game. that is American
0:58 football, excuse me, or much more infamously that glowing hockey puck with
1:03 a comet tail that Fox decided was a good idea for some reason. But after the
1:08 development of open-source AR code in the late 1990s and the advent of small,
1:13 powerful, and highly integrated devices such as smartphones, smart glasses, and
1:18 even bionic contact lenses, the AR market, well, it is really opening up
1:23 with developers increasingly searching for ways to make your everyday world a
1:28 lot more exciting. So, how exactly are they doing this? To no one's surprise,
1:31 one way is with games. Now, we've already seen AR smartphone games that
1:36 encourage players to interact with the real world, whether it's with like an
1:39 included remote control doodad or or Ingress would be a great example of that
1:43 as well. But imagine like an AR board or
1:46 tabletop game with virtual pieces that you and your opponent control with, you
1:50 know, gestures regardless of whether the other player is right next to you or a
1:55 thousand parexs away safely out of ARM ripping off range. Or if you're more of
1:59 a PC gamer, what about a pair of smart glasses that could connect to your rig
2:03 to display something like a 3D map of the area your character's in on your
2:08 desk while the action continues on your monitor? And that but speaking of
2:12 monitors, I mean, would you even need one anymore? We're already seeing AR
2:16 devices such as Microsoft's Hollow Lens that can throw a virtual monitor or TV
2:21 screen onto a section of blank wall, no projectors required, and that can create
2:26 new ways to design 3D objects. Instead
2:30 of being confined to a keyboard and mouse, smart glasses could allow you to
2:34 create a 3D model of your project in real size that you can manipulate with
2:39 your own hands. I mean, they've done some great demos of this. And when it's
2:42 time to leave the house, an AR windshield in your car could show you
2:46 directions and street names or assist with breaking and curves. And a pair of
2:51 AR glasses could analyze your surroundings and show you things like
2:54 pictures of a room in a nearby hotel, reviews of a restaurant you walk past,
2:59 the plenty of fish profile of that cute girl over there. And if you want to know
3:03 the forecast, it could even alter the sky to show you what your environment
3:07 will look like tomorrow when it's sunny. All right. So, how long then before this
3:11 stuff actually becomes part of our daily lives? Well, there are some challenges
3:16 to overcome. Building massive databases to store information about real world
3:20 locations. Well, okay, actually, that's coming along pretty nicely. uh but
3:24 developing convenient wearable gadgets that people actually want to wear and
3:29 making sure that mobile batteries can handle rendering 3D AR graphics without
3:34 dying in 30 minutes without strapping a massive power pack to your face. These
3:39 things will probably take a while, but I sure hope that I live to see the day
3:44 when you can actually run around in a forest at night playing survival horror
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4:56 video over on our channel. Super fun channel. Uh, some game. Can't remember
5:01 what it is, but we played a game. So, yeah, there's a video about that there.
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