Is Google Stadia the FUTURE of Gaming?

Techquickie ·Techquickie ·2019-05-06 · 1,325 words · ~6 min read
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0:00 as satisfying as it is to piece together a shiny new gaming pc or unwrap a lovely
0:05 new console on christmas morning there's no denying how convenient it would be to
0:10 be able to just load up and play your games from
0:13 anywhere even if you're using a system that isn't all that powerful
0:18 and although simple browser games have been around for a long time remember
0:22 addictinggames.com and miniclip running anything more immersive or
0:26 powerful has typically required some kind of dedicated hardware but now there
0:32 are a number of services that are trying to alleviate the load that your computer
0:36 has to handle by streaming games directly to you that is to say that most
0:42 of the computationally intensive work is done on a server
0:46 somewhere far away and then the completed rendered frames are delivered
0:51 to your pc via the internet and with rising internet speeds and
0:55 games taking up more and more space on your computer's local storage
1:00 game streaming is becoming an increasingly crowded marketplace
1:03 especially with google announcing their new streaming service called stadia
1:08 which will work with nothing more than a browser or a smart tv an internet
1:13 connection and then optionally google's own game controller
1:17 but as much buzz as there's been around it there are a few things that we'd like
1:21 to see from stadia to help propel game streaming more to the forefront
1:26 first off is of course the elephant in the room latency for obvious reasons
1:32 when you're playing a game you expect something to happen on the screen as
1:36 soon as you press a button or click your mouse and while this is basically never an
1:41 issue if you're gaming on a local machine it's a real concern if you're
1:45 expecting a server hundreds of miles away to respond instantly to you moving
1:50 a targeting reticle now google is hoping
1:53 to mitigate the latency issues that have plagued other streaming services
1:58 part of the solution will probably come from the fact that they just have more
2:02 cloud infrastructure i mean think about it it's freaking google
2:06 so the fact that they have more servers in more places should help to reduce
2:11 both ping time and inherently the latency of your connection so like a
2:16 stadia gamer might be connecting to a server 50 miles away instead of one that
2:21 is 500 miles away hopefully this will keep games from
2:24 lagging out but another major hurdle is going to be
2:28 image quality and i don't mean to say that google is you know going to be
2:32 using weak graphics cards to render stadia games in fact they're apparently
2:37 using arrays of custom AMD Radeon chips
2:40 that sound pretty freaking powerful the issue though is that like the vast
2:45 majority of digital video online the rendered frames will almost certainly
2:50 need to be compressed before they're sent across the internet so that a
2:54 standard connection actually has any hope of handling them so that means
2:59 there could be some degradation in quality by the time they hit your screen
3:03 now google is expecting a 25 megabit home internet connection to be good
3:08 enough to stream games at 4k resolution
3:11 60 frames per second and that's a speed that's certainly within reach of many
3:15 users but in order to keep the game from lagging well 25 megabit 4k 60
3:22 the image quality may not be as good as some gamers would like so we're gonna
3:27 have to see if google has a solution to this issue in the works that said all
3:31 the tech in the world isn't going to matter unless it's actually easy to
3:34 access the games that people want to play and it's still a bit of an open
3:38 question as to how libraries are going to be handled on stadia now playstation
3:43 now sony streaming offering only offers
3:46 a rotating list of games so it's never clear if you can rely on a certain title
3:51 being on the platform for too long GeForce now from NVIDIA only supports
3:56 certain games from steam uplay and battlenet and has been in an invite-only
4:01 beta for a very long time and blade
4:04 while fairly slick has a fairly expensive monthly fee with the amount of
4:08 storage and connectivity in google's arsenal however the hope is that stadia
4:12 will not only have a large library of games to pick from at a reasonable price
4:16 be it a la carte or by subscription but that it will also give people the
4:21 ability to bring their own games in and run them off of google servers or at
4:26 least grant access to those same titles so that gamers won't have to pay again
4:31 for a game that they already own one thing standing in the way though is the
4:34 fact that unlike playstation now or GeForce now where games will run just
4:40 natively as is on the servers stadia is an entirely new platform built on Linux
4:46 meaning that many titles will have to be ported over in order to work and game
4:51 ports take both time and resources to do properly you can actually learn more
4:55 about that up here what that means in a nutshell though is that it's possible
4:59 that this issue will affect what kinds of games will be available as well as
5:04 which previously owned games users will be able to bring to the service and of
5:07 course we'd also like to see streaming platforms other than youtube get
5:11 supported it's an open question at this time as to whether stadia will allow
5:15 gamers to stream to twitch since it's in direct competition with youtube which is
5:20 of course owned by google but to be fair there are some cool
5:24 youtube centric features in the works including the ability for a stadia user
5:28 to start playing the game being streamed with the click of a button or even join
5:33 the streamer's game even with all these questions yet to be answered though it's
5:37 certainly exciting for an absolute titan of cloud computing like google to
5:41 finally throw its hat into the streaming ring my only hope is that it's not so
5:46 good that people will just stop building gaming rigs altogether otherwise we're
5:50 going to run out of video ideas pretty quickly
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6:47 video description so thanks for watching guys like dislike check out our other
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