Is Microsoft Strangling the Desktop PC? (UWP Explained)

Techquickie ·Techquickie ·2019-05-06 · 935 words · ~4 min read
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0:00 Thanks for watching Techquickie. Click the subscribe button, then enable notifications with the bell icon so you won't miss any future videos.
0:06 By now you probably expect to be able to run software and services on lots of different platforms.
0:14 Facebook works on your smartphone and on your PC, and you can watch Netflix on your 4k TV, your computer, or your tablet.
0:22 But of course,
0:23 supporting all of these different devices means more work for software developers.
0:28 Sometimes to the point where they won't even bother rewriting a program that you like for a different operating system,
0:34 or if they do, it ends up being
0:37 buggy and inferior as we discussed in our episode on Windows f- sorry, excuse me. I mean video game ports.
0:45 But fear not, the ever-merciful
0:47 Microsoft has come to our rescue with its
0:51 Universal Windows Platform, or UWP, an API that sits between the
0:58 operating
0:58 system and the program to make it much easier for developers to code programs just once for a number of different devices.
1:07 Even if they aren't using traditional x86 processors from Intel or AMD.
1:13 That is, as long as those devices are running a
1:17 Microsoft operating system. So UWP will work on Windows 10, the Xbox One, and
1:24 HoloLens, if that thing ever makes it to market. So UWP achieves this by
1:29 having a number of core APIs that work behind the scenes to allow code to be understood and executed properly
1:36 across these devices. And it's also got some features that are more visible to you, the consumer at home.
1:42 Like an ability to scale visual elements properly,
1:46 depending on whether you're using an app on a large screen with a keyboard and mouse, or on a much smaller device with touch. And
1:53 if a developer wants to add additional features that are only available on a certain platform,
1:59 like
2:00 touchscreen toggles or keyboard and mouse support, he or she can use
2:04 adaptive code that will only run if the UWP app is running on that type of device, or
2:10 even restrict the app to one platform.
2:13 You see this actually with certain games that are only intended to run on Xbox for licensing reasons, or
2:19 apps that are locked to touchscreen devices because their UI design requires it. But
2:25 while Microsoft's rationale is that making
2:28 UWP apps only available through the Windows Store allows them to screen them for improved user security,
2:34 this move has opened the program up to a number of criticisms.
2:38 One huge one is that this UWP plus Windows Store system is a walled garden,
2:45 meaning that this platform that Microsoft is actively encouraging developers to code for
2:52 originally could not be updated or even loaded outside of the Microsoft Store.
2:58 Making it a fairly closed ecosystem.
3:01 This generated concern that Microsoft might be demanding too much control over what programs can and cannot be run on their devices and
3:10 how they can be run. And although standard versions of Windows 10 obviously allow you to run compatible programs from any source, and
3:19 Microsoft has updated Windows to allow loading of UWP apps directly from publishers without going through the Windows Store,
3:27 Microsoft is still trying to find creative ways to encourage users to fulfill all of their software needs
3:34 from the Windows Store. As with the stripped down Windows 10s, which you can learn more about here, and
3:40 the more recent S mode for regular Windows that prevents outside
3:45 executables from being installed. In fact, the CEO of Epic Games wasn't shy about sharing his disdain for UWP,
3:53 despite the fact that his studio produced Gears of War 4.
3:56 A major UWP title.
4:00 Speaking of gaming though, although UWP does have the benefit of allowing you to play the same game on both PC and Xbox
4:08 without needing to buy it twice in many cases,
4:11 enthusiasts have noticed that UWP has a tendency to lock down games in some ways.
4:17 Preventing them from being modded, working with multi GPU setups, or even simply not managing to play nicely with frame counting programs.
4:26 And these are just a few examples.
4:28 So combine all of this with the fact that UWP is strictly for Microsoft operating systems and
4:34 won't improve the seamlessness of your experience if you don't use an Xbox or a Windows phone,
4:40 it isn't too surprising that it hasn't thrilled either its users or
4:46 developers.
4:48 Developers! Developers! Developers! Developers! Developers! Developers! Developers!
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5:36 So thanks for watching guys! Dislike, like, check out our other channels, leave a comment with a video suggestion, and subscribe!